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At least 1,099 records · Page 61

Situation Awareness and Levels of Automation

During the first year of this project, a taxonomy of theoretical levels of automation (LOAs) was applied to the advanced commercial aircraft by categorizing actual modes of McDonald Douglas MD-11 autoflight system operation in terms of the taxonomy. As well, high LOAs included in the taxonomy (e.g., supervisory control) were modeled in the context of MD-11 autoflight systems through development of a virtual flight simulator. The flight simulator was an integration of a re-configurable simulator developed by the Georgia Institute Technology and new software prototypes of autoflight system modules found in the MD-11 cockpit. In addition to this work, a version of the Situation Awareness Global Assessment Technique (SAGAT) was developed for application to commercial piloting tasks. A software package was developed to deliver the SAGAT and was integrated with the virtual flight simulator.

Kaber, David B.↗

Frame Decoder for Consultative Committee for Space Data Systems (CCSDS)

GNU Radio is a free and open source development toolkit that provides signal processing to implement software radios. It can be used with low-cost external RF hardware to create software defined radios, or without hardware in a simulation-like environment. GNU Radio applications are primarily written in Python and C++. The Universal Software Radio Peripheral (USRP) is a computer-hosted software radio designed by Ettus Research. The USRP connects to a host computer via high-speed Gigabit Ethernet. Using the open source Universal Hardware Driver (UHD), we can run GNU Radio applications using the USRP. An SDR is a "radio in which some or all physical layer functions are software defined"(IEEE Definition). A radio is any kind of device that wirelessly transmits or receives radio frequency (RF) signals in the radio frequency. An SDR is a radio communication system where components that have been typically implemented in hardware are implemented in software. GNU Radio has a generic packet decoder block that is not optimized for CCSDS frames. Using this generic packet decoder will add bytes to the CCSDS frames and will not permit for bit error correction using Reed-Solomon. The CCSDS frames consist of 256 bytes, including a 32-bit sync marker (0x1ACFFC1D). This frames are generated by the Space Data Processor and GNU Radio will perform the modulation and framing operations, including frame synchronization.

Reyes, Miguel A. De Jesus↗

Fast Auroral Snapshot performance using a multi-body dynamic simulation

This paper examines the complex dynamic interaction between two 2.6 m long stacer booms, four 30 m long flexible wire booms and the attitude control system of the Fast Auroral SnapshoT (FAST) spacecraft. The FAST vehicle will nominally operate as a negative orbit spinner, positioned in a 83 deg inclination, 350 x 4200 km orbit. For this study, a three-axis, non-linear, seven body dynamic simulation is developed using the TREETOPS software package. The significance of this approach is the ability to model each component of the FAST spacecraft as an individual member and connect them together in order to better understand the dynamic coupling between structures and the control system. Both the wire and stacer booms are modeled as separate bodies attached to a rigid central body. The wire booms are oriented perpendicular to the spin axis at right angles relative to each other, whereas the stacer booms are aligned with the spin axis. The analysis consists of a comparison between the simulated in-plane and out-of-plane boom motions with theoretically derived frequencies, and an examination of the dynamic coupling between the control system and boom oscillations. Results show that boom oscillations of up to 0.36 deg are acceptable in order to meet the performance requirements. The dynamic motion is well behaved when the precession coil is operating, however, activation of the spin coil produces an erratic trend in the spin rate which approaches the spin rate requirement.

Zimbelman, Darrell↗

Object-oriented approach for gas turbine engine simulation

An object-oriented gas turbine engine simulation program was developed. This program is a prototype for a more complete, commercial grade engine performance program now being proposed as part of the Numerical Propulsion System Simulator (NPSS). This report discusses architectural issues of this complex software system and the lessons learned from developing the prototype code. The prototype code is a fully functional, general purpose engine simulation program, however, only the component models necessary to model a transient compressor test rig have been written. The production system will be capable of steady state and transient modeling of almost any turbine engine configuration. Chief among the architectural considerations for this code was the framework in which the various software modules will interact. These modules include the equation solver, simulation code, data model, event handler, and user interface. Also documented in this report is the component based design of the simulation module and the inter-component communication paradigm. Object class hierarchies for some of the code modules are given.

Curlett, Brian P.↗

JavaGenes Molecular Evolution

JavaGenes is a general-purpose, evolutionary software system written in Java. It implements several versions of a genetic algorithm, simulated annealing, stochastic hill climbing, and other search techniques. This software has been used to evolve molecules, atomic force field parameters, digital circuits, Earth Observing Satellite schedules, and antennas. This version differs from version 0.7.28 in that it includes the molecule evolution code and other improvements. Except for the antenna code, JaveGenes is available for NASA Open Source distribution.

Lohn, Jason↗

Wave Propagation in 2-D Granular Matrix and Dust Mitigation of Fabrics for Space Exploration Mission

Wave Propagation study is essential to exploring the soil on Mars or Moon and Dust Mitigation is a necessity in terms of crew's health in exploration missions. The study of Dust Mitigation has a significant impact on the crew s health when astronauts track dust back into their living space after exploration trips. We are trying to use piezoelectric fiber to create waves and vibrations at certain critical frequencies and amplitudes so that we can shake the particles off from the astronaut s fabrics. By shaking off the dust and removing it, the astronauts no longer have to worry about breathing in small and possibly hazardous materials, when they are back in their living quarters. The Wave Propagation in 2-D Granular Matrix studies how the individual particles interact with each other when a pressure wave travels through the matrix. This experiment allows us to understand how wave propagates through soils and other materials. By knowing the details about the interactions of particles when they act as a medium for waves, we can better understand how wave propagates through soils and other materials. With this experiment, we can study how less gravity effects the wave propagation and hence device a way to study soils in space and on Moon or Mars. Some scientists treat the medium that waves travel through as a "black box", they did not pay much attention to how individual particles act as wave travels through them. With this data, I believe that we can use it to model ways to measure the properties of different materials such as density and composition. In order to study how the particles interact with each other, I have continued Juan Agui's experiment of the effects of impacts on a 2-D matrix. By controlling the inputs and measuring the outputs of the system, I will be able to study now the particles in that system interact with each other. I will also try to model this with the software called PFC2D in order to obtain theoretical data to compare with the experiment. PFC2D is a program that allows the user to control the number of particle's characteristic, and the environment of the particle. With this I can run simulations that mimic the impulse test. This software uses a language called FISH, probably created by the creator of the software. This means that in order to model anything, one must use the command terminal instead of GUI's. I will also use this program to simulate the Moon/Mars simulate adhering to the fabric for the Dust Mitigation project. My goals for this summer are just to complete preliminary studies of the feasibility of the Shaking Fabric, learn the PFC-2D program, and to complete building and testing the wave propagation experiment.

Thanh, Phi Hung X.↗

Implementation of Headtracking and 3D Stereo with Unity and VRPN for Computer Simulations

This paper explores low-cost hardware and software methods to provide depth cues traditionally absent in monocular displays. The use of a VRPN server in conjunction with a Microsoft Kinect and/or Nintendo Wiimote to provide head tracking information to a Unity application, and NVIDIA 3D Vision for retinal disparity support, is discussed. Methods are suggested to implement this technology with NASA's EDGE simulation graphics package, along with potential caveats. Finally, future applications of this technology to astronaut crew training, particularly when combined with an omnidirectional treadmill for virtual locomotion and NASA's ARGOS system for reduced gravity simulation, are discussed.

Noyes, Matthew A.↗

An approach to integrating and creating flexible software environments

Engineers and scientists are attempting to represent, analyze, and reason about increasingly complex systems. Many researchers have been developing new ways of creating increasingly open environments. In this research on VEHICLES, a conceptual design environment for space systems, an approach was developed, called 'wrapping', to flexibility and integration based on the collection and then processing of explicit qualitative descriptions of all the software resources in the environment. Currently, a simulation is available, VSIM, used to study both the types of wrapping descriptions and the processes necessary to use the metaknowledge to combine, select, adapt, and explain some of the software resources used in VEHICLES. What was learned about the types of knowledge necessary for the wrapping approach is described along with the implications of wrapping for several key software engineering issues.

Bellman, Kirstie L.↗

Distributed Engine Control Empirical/Analytical Verification Tools

NASA's vision for an intelligent engine will be realized with the development of a truly distributed control system featuring highly reliable, modular, and dependable components capable of both surviving the harsh engine operating environment and decentralized functionality. A set of control system verification tools was developed and applied to a C-MAPSS40K engine model, and metrics were established to assess the stability and performance of these control systems on the same platform. A software tool was developed that allows designers to assemble easily a distributed control system in software and immediately assess the overall impacts of the system on the target (simulated) platform, allowing control system designers to converge rapidly on acceptable architectures with consideration to all required hardware elements. The software developed in this program will be installed on a distributed hardware-in-the-loop (DHIL) simulation tool to assist NASA and the Distributed Engine Control Working Group (DECWG) in integrating DCS (distributed engine control systems) components onto existing and next-generation engines.The distributed engine control simulator blockset for MATLAB/Simulink and hardware simulator provides the capability to simulate virtual subcomponents, as well as swap actual subcomponents for hardware-in-the-loop (HIL) analysis. Subcomponents can be the communication network, smart sensor or actuator nodes, or a centralized control system. The distributed engine control blockset for MATLAB/Simulink is a software development tool. The software includes an engine simulation, a communication network simulation, control algorithms, and analysis algorithms set up in a modular environment for rapid simulation of different network architectures; the hardware consists of an embedded device running parts of the CMAPSS engine simulator and controlled through Simulink. The distributed engine control simulation, evaluation, and analysis technology provides unique capabilities to study the effects of a given change to the control system in the context of the distributed paradigm. The simulation tool can support treatment of all components within the control system, both virtual and real; these include communication data network, smart sensor and actuator nodes, centralized control system (FADEC full authority digital engine control), and the aircraft engine itself. The DECsim tool can allow simulation-based prototyping of control laws, control architectures, and decentralization strategies before hardware is integrated into the system. With the configuration specified, the simulator allows a variety of key factors to be systematically assessed. Such factors include control system performance, reliability, weight, and bandwidth utilization.

DeCastro, Jonathan↗

DEPEND - A design environment for prediction and evaluation of system dependability

The development of DEPEND, an integrated simulation environment for the design and dependability analysis of fault-tolerant systems, is described. DEPEND models both hardware and software components at a functional level, and allows automatic failure injection to assess system performance and reliability. It relieves the user of the work needed to inject failures, maintain statistics, and output reports. The automatic failure injection scheme is geared toward evaluating a system under high stress (workload) conditions. The failures that are injected can affect both hardware and software components. To illustrate the capability of the simulator, a distributed system which employs a prediction-based, dynamic load-balancing heuristic is evaluated. Experiments were conducted to determine the impact of failures on system performance and to identify the failures to which the system is especially susceptible.

Goswami, Kumar K.↗

Implications of Simulation Conceptual Model Development for Simulation Management and Uncertainty Assessment

A simulation conceptual model is a simulation developers way of translating modeling requirements (i. e., what is to be represented by the simulation or its modification) into a detailed design framework (i. e., how it is to be done), from which the software, hardware, networks (in the case of distributed simulation), and systems/equipment that will make up the simulation can be built or modified. A conceptual model is the collection of information which describes a simulation developers concept about the simulation and its pieces. That information consists of assumptions, algorithms, characteristics, relationships, and data. Taken together, these describe how the simulation developer understands what is to be represented by the simulation (entities, actions, tasks, processes, interactions, etc.) and how that representation will satisfy the requirements to which the simulation responds. Thus the conceptual model is the basis for judgment about simulation fidelity and validity for any condition that is not specifically tested. The more perspicuous and precise the conceptual model, the more likely it is that the simulation development will both fully satisfy requirements and allow demonstration that the requirements are satisfied (i. e., validation). Methods used in simulation conceptual model development have significant implications for simulation management and for assessment of simulation uncertainty. This paper suggests how to develop and document a simulation conceptual model so that the simulation fidelity and validity can be most effectively determined. These ideas for conceptual model development apply to all simulation varieties. The paper relates these ideas to uncertainty assessments as they relate to simulation fidelity and validity. The paper also explores implications for simulation management from conceptual model development methods, especially relative to reuse of simulation components.

Pace, Dale K.↗

The Advanced Geared Turbofan 30,000 lb f – electrified (AGTF30-e): A Virtual Testbed for Electrified Aircraft Propulsion Research

Electrified Aircraft Propulsion (EAP) is a growing topic of research with the potential to shape the future of commercial air travel. Here, detailed mathematical models serve an essential role in developing understanding and evaluating different technologies and design concepts. The Advanced Geared Turbofan 30,000 lb f – electrified (AGTF30-e) is an open-source software package developed by the National Aeronautics and Space Administration (NASA). The AGTF30-e provides a realistic propulsion system model of a conceptual electrified advanced geared turbofan engine suitable for propelling a single-aisle commercial aircraft. Included with the engine model is a controller that provides representative dynamic performance across a full operating envelop. The model is meant to facilitate research studies and promote collaboration. It is envisioned for use in concept exploration studies, technology impact studies, and dynamics and controls studies. The engine model can be run in various modes of operation including boost and power extraction. It also has options for other electrification features and methods for engine shaft and electric machine integration. This paper documents the AGTF30-e and illustrates its use through various simulation scenarios.

AGTF30-e↗

The Advanced Geared Turbofan 30,000 lbf – electrified (AGTF30-e): A Virtual Testbed for Electrified Aircraft Propulsion Research

Electrified Aircraft Propulsion (EAP) is a growing topic of research with the potential to shape the future of commercial air travel. Here, detailed mathematical models serve an essential role in developing understanding and evaluating different technologies and design concepts. The Advanced Geared Turbofan 30,000 lbf – electrified (AGTF30-e) is an open-source software package developed by the National Aeronautics and Space Administration (NASA). The AGTF30-e provides a realistic propulsion system model of a conceptual electrified advanced geared turbofan engine suitable for propelling a single-aisle commercial aircraft. Included with the engine model is a controller that provides representative dynamic performance across a full operating envelop. The model is meant to facilitate research studies and promote collaboration. It is envisioned for use in concept exploration studies, technology impact studies, and dynamics and controls studies. The engine model can be run in various modes of operation including boost and power extraction. It also has options for other electrification features and methods for engine shaft and electric machine integration. This paper documents the AGTF30-e and illustrates its use through various simulation scenarios.

AGTF30-e↗

Integration of task level planning and diagnosis for an intelligent robot

The use of robots in the future must go beyond present applications and will depend on the ability of a robot to adapt to a changing environment and to deal with unexpected scenarios (i.e., picking up parts that are not exactly where they were expected to be). The objective of this research is to demonstrate the feasibility of incorporating high level planning into a robot enabling it to deal with anomalous situations in order to minimize the need for constant human instruction. The heuristics can be used by a robot to apply information about previous actions towards accomplishing future objectives more efficiently. The system uses a decision network that represents the plan for accomplishing a task. This enables the robot to modify its plan based on results of previous actions. The system serves as a method for minimizing the need for constant human instruction in telerobotics. This paper describes the integration of expert systems and simulation as a valuable tool that goes far beyond this project. Simulation can be expected to be used increasingly as both hardware and software improve. Similarly, the ability to merge an expert system with simulation means that we can add intelligence to the system. A malfunctioning space satellite is described. The expert system uses a series of heuristics in order to guide the robot to the proper location. This is part of task level planning. The final part of the paper suggests directions for future research. Having shown the feasibility of an expert system embedded in a simulation, the paper then discusses how the system can be integrated with the MSFC graphics system.

Gerstenfeld, Arthur↗

A Generic Multibody Parachute Simulation Model

Flight simulation of dynamic atmospheric vehicles with parachute systems is a complex task that is not easily modeled in many simulation frameworks. In the past, the performance of vehicles with parachutes was analyzed by simulations dedicated to parachute operations and were generally not used for any other portion of the vehicle flight trajectory. This approach required multiple simulation resources to completely analyze the performance of the vehicle. Recently, improved software engineering practices and increased computational power have allowed a single simulation to model the entire flight profile of a vehicle employing a parachute.

Neuhaus, Jason Richard↗

A survey of ground operations tools developed to simulate the pointing of space telescopes and the design for WISE

WISE, the Wide Field Infrared Survey Explorer, is scheduled for launch in June 2010. The mission operations system for WISE requires a software modeling tool to help plan, integrate and simulate all spacecraft pointing and verify that no attitude constraints are violated. In the course of developing the requirements for this tool, an investigation was conducted into the design of similar tools for other space-based telescopes. This paper summarizes the ground software and processes used to plan and validate pointing for a selection of space telescopes; with this information as background, the design for WISE is presented.

ground system↗

Synthesis of Multispectral Bands from Hyperspectral Data: Validation Based on Images Acquired by AVIRIS, Hyperion, ALI, and ETM+

Multispectral data requirements for Earth science applications are not always studied rigorously studied before a new remote sensing system is designed. A study of the spatial resolution, spectral bandpasses, and radiometric sensitivity requirements of real-world applications would focus the design onto providing maximum benefits to the end-user community. To support systematic studies of multispectral data requirements, the Applications Research Toolbox (ART) has been developed at NASA's Stennis Space Center. The ART software allows users to create and assess simulated datasets while varying a wide range of system parameters. The simulations are based on data acquired by existing multispectral and hyperspectral instruments. The produced datasets can be further evaluated for specific end-user applications. Spectral synthesis of multispectral images from hyperspectral data is a key part of the ART software. In this process, hyperspectral image cubes are transformed into multispectral imagery without changes in spatial sampling and resolution. The transformation algorithm takes into account spectral responses of both the synthesized, broad, multispectral bands and the utilized, narrow, hyperspectral bands. To validate the spectral synthesis algorithm, simulated multispectral images are compared with images collected near-coincidentally by the Landsat 7 ETM+ and the EO-1 ALI instruments. Hyperspectral images acquired with the airborne AVIRIS instrument and with the Hyperion instrument onboard the EO-1 satellite were used as input data to the presented simulations.

Blonksi, Slawomir↗

Applying optimization software libraries to engineering problems

Nonlinear programming, preliminary design problems, performance simulation problems trajectory optimization, flight computer optimization, and linear least squares problems are among the topics covered. The nonlinear programming applications encountered in a large aerospace company are a real challenge to those who provide mathematical software libraries and consultation services. Typical applications include preliminary design studies, data fitting and filtering, jet engine simulations, control system analysis, and trajectory optimization and optimal control. Problem sizes range from single-variable unconstrained minimization to constrained problems with highly nonlinear functions and hundreds of variables. Most of the applications can be posed as nonlinearly constrained minimization problems. Highly complex optimization problems with many variables were formulated in the early days of computing. At the time, many problems had to be reformulated or bypassed entirely, and solution methods often relied on problem-specific strategies. Problems with more than ten variables usually went unsolved.

Healy, M. J.↗