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At least 1,081 records · Page 60

Fast Image Texture Classification Using Decision Trees

Texture analysis would permit improved autonomous, onboard science data interpretation for adaptive navigation, sampling, and downlink decisions. These analyses would assist with terrain analysis and instrument placement in both macroscopic and microscopic image data products. Unfortunately, most state-of-the-art texture analysis demands computationally expensive convolutions of filters involving many floating-point operations. This makes them infeasible for radiation- hardened computers and spaceflight hardware. A new method approximates traditional texture classification of each image pixel with a fast decision-tree classifier. The classifier uses image features derived from simple filtering operations involving integer arithmetic. The texture analysis method is therefore amenable to implementation on FPGA (field-programmable gate array) hardware. Image features based on the "integral image" transform produce descriptive and efficient texture descriptors. Training the decision tree on a set of training data yields a classification scheme that produces reasonable approximations of optimal "texton" analysis at a fraction of the computational cost. A decision-tree learning algorithm employing the traditional k-means criterion of inter-cluster variance is used to learn tree structure from training data. The result is an efficient and accurate summary of surface morphology in images. This work is an evolutionary advance that unites several previous algorithms (k-means clustering, integral images, decision trees) and applies them to a new problem domain (morphology analysis for autonomous science during remote exploration). Advantages include order-of-magnitude improvements in runtime, feasibility for FPGA hardware, and significant improvements in texture classification accuracy.

Thompson, David R.↗

Swarming Robot Design, Construction and Software Implementation

In this paper is presented an overview of the hardware design, construction overview, software design and software implementation for a small, low-cost robot to be used for swarming robot development. In addition to the work done on the robot, a full simulation of the robotic system was developed using Robot Operating System (ROS) and its associated simulation. The eventual use of the robots will be exploration of evolving behaviors via genetic algorithms and builds on the work done at the University of New Mexico Biological Computation Lab.

construction overview↗

Improved Accuracy for Trotter Simulations Using Chebyshev Interpolation

Quantum metrology allows for measuring properties of a quantum system at the optimal Heisenberg limit. However, when the relevant quantum states are prepared using digital Hamiltonian simulation, the accrued algorithmic errors will cause deviations from this fundamental limit. In this work, we show how algorithmic errors due to Trotterized time evolution can be mitigated through the use of standard polynomial interpolation techniques. Our approach is to extrapolate to zero Trotter step size, akin to zero-noise extrapolation techniques for mitigating hardware errors. We perform a rigorous error analysis of the interpolation approach for estimating eigenvalues and time-evolved expectation values, and show that the Heisenberg limit is achieved up to polylogarithmic factors in the error. Our work suggests that accuracies approaching those of state-of-the-art simulation algorithms may be achieved using Trotter and classical resources alone for a number of relevant algorithmic tasks.

Rendon, Gumaro↗

End-to-End Workflow for Machine-Learning-Based Qubit Readout With QICK and hls4ml

In this article, we present an end-to-end workflow for superconducting qubit readout that embeds codesigned neural networks into the quantum instrumentation control kit (QICK). Capitalizing on the custom firmware and software of the QICK platform, which is built on Xilinx radiofrequency system-on-chip field-programmable gate arrays (FPGAs), we aim to leverage machine learning (ML) to address critical challenges in qubit readout accuracy and scalability. The workflow utilizes the hls4ml package and employs quantization-aware training to translate ML models into hardware-efficient FPGA implementations via user-friendly Python application programming interfaces. We experimentally demonstrate the design, optimization, and integration of an ML algorithm for single transmon qubit readout, achieving 96% single-shot fidelity with a latency of 32.25 ns and less than 16% FPGA lookup table resource utilization. Our results offer the community an accessible workflow to advance ML-driven readout and adaptive control in quantum information processing applications.

42 ENGINEERING↗

Learn to Fly Test Setup and Concept of Operations

The NASA Learn-to-Fly (L2F) project recently completed a series of flight demonstrations of its learning algorithm for flight control at Fort A. P. Hill in Virginia. This paper discusses the test setup and concept of operations (ConOps) used by the L2F team. Unmanned airframe demonstrators for testing the research algorithms included a modified commercial off-the-shelf subscale powered airplane, plus four gliders – two of which had an unconventional configuration and were fabricated using a “rapid” prototyping technique. Avionics system similarities and differences between the test aircraft are described, as well as ground testing in preparation for flight. The ConOps discussion includes the development of a tethered helium balloon drop launch technique for the glider demonstrators. This launch method was chosen for its potential to be inexpensive and allow for rapid turn-around for multiple glider launches – but it also presented challenges, such as balloon tether avoidance, high angle of attack, low dynamic pressure initial conditions, and susceptibility to winds. A remotely piloted approach employing high-end hobbyist radio controlled (R/C) hardware was used for the powered demonstrator. This approach accommodated the interaction between the R/C flight system and the research flight control computer, engaging the L2F algorithm at varying initial conditions and artificially reducing the aircraft stability to stress the algorithm.

Riddick, Stephen E↗

Reliable edge machine learning hardware for scientific applications

Extreme data rate scientific experiments create massive amounts of data that require efficient ML edge processing. This leads to unique validation challenges for VLSI implementations of ML algorithms: enabling bit-accurate functional simulations for performance validation in experimental software frameworks, verifying those ML models are robust under extreme quantization and pruning, and enabling ultra-fine-grained model inspection for efficient fault tolerance. We discuss approaches to developing and validating reliable algorithms at the scientific edge under such strict latency, resource, power, and area requirements in extreme experimental environments. We study metrics for developing robust algorithms, present preliminary results and mitigation strategies, and conclude with an outlook of these and future directions of research towards the longer-term goal of developing autonomous scientific experimentation methods for accelerated scientific discovery.

Baldi, Tommaso↗

Antenna Controller Replacement Software

The Antenna Controller Replacement (ACR) software accurately points and monitors the Deep Space Network (DSN) 70-m and 34-m high-efficiency (HEF) ground-based antennas that are used to track primarily spacecraft and, periodically, celestial targets. To track a spacecraft, or other targets, the antenna must be accurately pointed at the spacecraft, which can be very far away with very weak signals. ACR s conical scanning capability collects the signal in a circular pattern around the target, calculates the location of the strongest signal, and adjusts the antenna pointing to point directly at the spacecraft. A real-time, closed-loop servo control algorithm performed every 0.02 second allows accurate positioning of the antenna in order to track these distant spacecraft. Additionally, this advanced servo control algorithm provides better antenna pointing performance in windy conditions. The ACR software provides high-level commands that provide a very easy user interface for the DSN operator. The operator only needs to enter two commands to start the antenna and subreflector, and Master Equatorial tracking. The most accurate antenna pointing is accomplished by aligning the antenna to the Master Equatorial, which because of its small size and sheltered location, has the most stable pointing. The antenna has hundreds of digital and analog monitor points. The ACR software provides compact displays to summarize the status of the antenna, subreflector, and the Master Equatorial. The ACR software has two major functions. First, it performs all of the steps required to accurately point the antenna (and subreflector and Master Equatorial) at the spacecraft (or celestial target). This involves controlling the antenna/ subreflector/Master-Equatorial hardware, initiating and monitoring the correct sequence of operations, calculating the position of the spacecraft relative to the antenna, executing the real-time servo control algorithm to maintain the correct position, and monitoring tracking performance.

Chao, Roger Y.↗

Investigation of Boundary Conditions for Flexible Multibody Spacecraft Dynamics

In support of both the Space Shuttle and International Space Station programs, a set of generic multibody dynamics algorithms integrated within the Trick simulation environment have addressed the variety of on-orbit manipulator simulation requirements for engineering analysis, procedures development and crew familiarization/training at the NASA Johnson Space Center (JSC). Enhancements to these dynamics algorithms are now being driven by a new set of Constellation program requirements for flexible multibody spacecraft simulation. One particular issue that has been discussed within the NASA community is the assumption of cantilever-type flexible body boundary conditions. This assumption has been commonly utilized within manipulator multibody dynamics formulations as it simplifies the computation of relative motion for articulated flexible topologies. Moreover, its use for modeling of space-based manipulators such as the Shuttle Remote Manipulator System (SRMS) and Space Station Remote Manipulator System (SSRMS) has been extensively validated against flight data. For more general flexible spacecraft applications, however, the assumption of cantilever-type boundary conditions may not be sufficient. This paper describes the boundary condition assumptions that were used in the original formulation, demonstrates that this formulation can be augmented to accommodate systems in which the assumption of cantilever boundary conditions no longer applies, and verifies the approach through comparison with an independent model previously validated against experimental hardware test data from a spacecraft flexible dynamics emulator.

Boundary-value problems↗

Investigating parameter trainability in the SNAP-displacement protocol of a qudit system

Here, in this study, we explore the universality of Selective Number-dependent Arbitrary Phase (SNAP) and Displacement gates for quantum control in qudit-based systems. However, optimizing the parameters of these gates poses a challenging task. Our main focus is to investigate the sensitivity of training any of the SNAP parameters in the SNAP-Displacement protocol. We analyze conditions that could potentially lead to the Barren Plateau problem in a qudit system and draw comparisons with multi-qubit systems. The parameterized ansatz we consider consists of blocks, where each block is composed of hardware operations, namely SNAP and Displacement gates [Fösel et al 2020 Efficient cavity control with snap gates arXiv:2004.14256]. Applying Variational Quantum algorithm (VQA) with observable and gate cost functions, we utilize techniques similar to those in [McClean et al 2018 Barren plateaus in quantum neural network training landscapes Nat. Commun.9 1–6] and [Cerezo et al 2021 Cost function dependent barren plateaus in shallow parametrized quantum circuits. Nat. Commun.12 1–12] along with the concept of t − design. Through this analysis, we make the following key observations: (a) The trainability of a SNAP-parameter does not exhibit a preference for any particular direction within our cost function landscape, (b) By leveraging the first and second moments properties of Haar measures, we establish new lemmas concerning the expectation of certain polynomial functions, and (c) utilizing these new lemmas, we identify a general condition that indicates an expected trainability advantage in a qudit system when compared to multi-qubit systems.

71 CLASSICAL AND QUANTUM MECHANICS, GENERAL PHYSIC↗

Slicing with deep learning models at ProtoDUNE-SP

DUNE is a cutting-edge experiment aiming to study neutrinos in detail, with a special focus on the flavor oscillation mechanism. The prototype of the DUNE Far Detector Single Phase TPC (ProtoDUNE-SP) was built and operated at CERN with a full set of reconstruction tools. To implement these reconstruction tools, Pandora, a multi-algorithm framework, has been developed. A large number of these algorithms, some of them being exploiting traditional clustering, detector physics and deep learning approaches, have been applied to images to gradually build up a picture out of singular events. One of such algorithms is the Pandora slicing algorithm which aims to partition the detector hits of an event in sets called slices. Each slice represents a single interaction in the detector and should identify all the hits related to the interacting particle and its subsequent decay products. We expect the order of tens of slices per event in ProtoDUNE-SP. In this paper we present a deep learning approach to the problem, designing a model able to outperform the state-of-the-art slicing algorithm which is currently implemented within Pandora. We assess the performance of our tool in terms of efficiency and accuracy, while exploiting hardware accelerating setups. The ultimate goal is to incorporate this deep learning approach in the Pandora reconstruction tool.

72 PHYSICS OF ELEMENTARY PARTICLES AND FIELDS↗

4-Clique network minor embedding for quantum annealers

Quantum annealing is a quantum algorithm for computing solutions to combinatorial optimization problems. This study proposes a method for minor embedding optimization problems onto sparse quantum annealing hardware graphs called 4-clique network minor embedding. This method is in contrast to the standard minor embedding technique of using a path of linearly connected qubits in order to represent a logical variable state. The 4-clique minor embedding is possible on Pegasus graph connectivity, which is the native hardware graph for some of the current D-Wave quantum annealers. The Pegasus hardware graph contains many cliques of size 4, making it possible to form a graph composed entirely of paths of connected 4-cliques on which a problem can be minor-embedded. The 4-clique chains come at the cost of additional qubit usage on the hardware graph, but they allow for stronger coupling within each chain, thereby increasing chain integrity, reducing chain breaks, and allow for greater usage of the available energy scale for programming logical problem coefficients on current quantum annealers. The 4-clique minor embedding technique is compared with the standard linear path minor embedding with experiments on two D-Wave quantum annealing processors with Pegasus hardware graphs. We show proof-of-concept experiments where the 4-clique minor embeddings can use weak chain strengths while successfully carrying out the computation of minimizing random all-to-all spin glass problem instances. Published by the American Physical Society 2024

75 CONDENSED MATTER PHYSICS, SUPERCONDUCTIVITY AND↗

Particle-Tracking Proton Computed Tomography—Data Acquisition, Preprocessing, and Preconditioning

Proton CT (pCT) is a promising new imaging technique that can reconstruct relative stopping power (RSP) more accurately than x-ray CT in each cubic millimeter voxel of the patient. This, in turn, will result in better proton range accuracy and, therefore, smaller planned tumor volumes (PTV). The hardware description and some reconstructed images have previously been reported. In a series of two contributions, we focus on presenting the software algorithms that convert pCT detector data to the final reconstructed pCT images for application in proton treatment planning. There were several options on how to accomplish this, and we will describe our solutions at each stage of the data processing chain. In the first paper of this series, we present the data acquisition with the pCT tracking and energy-range detectors and how the data are preprocessed, including the conversion to the well-formatted track information from tracking data and water-equivalent path length from the data of a calibrated multi-stage energy-range detector. These preprocessed data are then used for the initial image formation with an FDK cone-beam CT algorithm. The output of data acquisition, preprocessing, and FDK reconstruction is presented along with illustrative imaging results for two phantoms, including a pediatric head phantom. The second paper in this series will demonstrate the use of iterative solvers in conjunction with the superiorization methodology to further improve the images resulting from the upfront FDK image reconstruction and the implementation of these algorithms on a hybrid CPU/GPU computer cluster.

42 ENGINEERING↗

Bit-GraphBLAS: Bit-Level Optimizations of Matrix-Centric Graph Processing on GPU

In the graph data structure like adjacency matrix, the connectivity of two nodes can be sufficiently represented using only 1 bit, but they are generally treated as 32-bit full-precision in state-of-the-art graph frameworks to adopt common sparse format such as CSR. Meanwhile, bit-level parallelism has recently be explored to have high-performance potential and low storage requirement on GPUs with dense bit-tiles. To fill the gap, our solution is a hierarchical storage format that contains the bit-indexing base and dense bit-tile units. Inherently, the granularity of the bit-tile is an essential factor in achieving both storage compression and GPU parallelism. How to find a sweet spot that trades off between avoiding sparsity and exploiting is comprehensively researched in this work. In the experiment, we evaluate the proposed storage format and algorithms on modern generation GPUs, including Pascal and Volta, to figure out critical software co-designs in conjunction with existing hardware-specific optimization.

Chen, Jou-An↗

FloatGuard: Efficient Whole-Program Detection of Floating-Point Exceptions in AMD GPUs

FloatGuard is a tool that captures floating-point exceptions in AMD HIP kernels. FloatGuard leverages AMD GPU hardware registers to detect floating-point exceptions, overcoming the limitations of AMD's built-in trapping mechanisms through a novel algorithm that combines assembly- and source-level instrumentation with debugger-guided execution.

MIAO, WENJUN [Lawrence Livermore National Laborato↗

JLAB LLRF 3.0 Development and Tests

The Jefferson Lab LLRF 3.0 system is being developed to replace legacy LLRF systems in the CEBAF accelerator. The new design builds upon 25 years of design and operational RF control experience, and our recent collaboration in the design of the LCLSII LLRF system. The new cavity control algorithm is a fully functional phase and amplitude locked Self Exciting Loop (SEL). This paper discusses the progress of the LLRF 3.0 hardware design, FPGA firmware development, User Datagram Protocol (UDP) operation, and recent LLRF 3.0 system tests on the CEBAF Booster cryomodule in the Upgrade Injector Test Facility (UITF).

Plawski, T. E.↗

Simulating the X-ARAPUCA, DUNE's next generation light sensors

The word arapuca refers to a bird trap built by the indigenous peoples of Brazil. On the other hand, our ARAPUCA is a photon trap for Noble Gases' scintillation light and it is the sensitive element upon which DUNE's whole photon detection system is based on. Here we present a glimpse of our state-of-the-art simulation of such device, the ArapucaSim, highlighting its philosophy and main components. As an application, we present here one of the studies being carried out, on the effects of light reflections inside the light guide and how affects the overall photon detection efficiency. Based on these results, we are able to not only acquire a better understanding of the device but also impose limits on the quality of the mechanical polishing of such surfaces. The ArapucaSim was developed with two main goals in mind: to assist in R&D by allowing short turnout times between new ideas and experimental tests, and to bridge the gap between high-precision time-consuming hardware simulations and the full-scale models for DUNE's Photon Detection System. This research also led to the development new algorithms for simulating wavelength shifting/scintillation processes and dichroic filters, which will be properly described in future publications.

46 INSTRUMENTATION RELATED TO NUCLEAR SCIENCE AND ↗

Performance testing of the Galileo attitude control system

Performance testing plans, procedures, and initial results for the Galileo Attitude and Articulation Control Subsystem are described. The objectives of performance testing include test bed comparisons, examining the interactions between spacecraft dynamics and controllers, and verifying the ability to tune control algorithms in flight to meet specific performance requirements. Two primary test beds are described. One, the Integration Test Laboratory, drives actual flight hardware components and support equipment with a real time computer simulation of spacecraft dynamics. The other, the Functional Simulator, is a nonreal time computer simulation with high fidelity spacecraft dynamics, including flexible appendages, fuel slosh, and simulated hardware components. Initial Functional Simulator results are presented which illustrate spacecraft response to open loop spin-up and turn commands. A closed loop sun acquisition turn is also demonstrated. Future tests for verifying performance of attitude determination, spacecraft control, and scan platform pointing functions are outlined.

Bell, C. E.↗