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At least 1,081 records · Page 60

Route Generation for a Synthetic Character (BOT) Using a Partial or Incomplete Knowledge Route Generation Algorithm in UT2004 Virtual Environment

This paper presents a new Route Generation Algorithm that accurately and realistically represents human route planning and navigation for Military Operations in Urban Terrain (MOUT). The accuracy of this algorithm in representing human behavior is measured using the Unreal Tournament(Trademark) 2004 (UT2004) Game Engine to provide the simulation environment in which the differences between the routes taken by the human player and those of a Synthetic Agent (BOT) executing the A-star algorithm and the new Route Generation Algorithm can be compared. The new Route Generation Algorithm computes the BOT route based on partial or incomplete knowledge received from the UT2004 game engine during game play. To allow BOT navigation to occur continuously throughout the game play with incomplete knowledge of the terrain, a spatial network model of the UT2004 MOUT terrain is captured and stored in an Oracle 11 9 Spatial Data Object (SOO). The SOO allows a partial data query to be executed to generate continuous route updates based on the terrain knowledge, and stored dynamic BOT, Player and environmental parameters returned by the query. The partial data query permits the dynamic adjustment of the planned routes by the Route Generation Algorithm based on the current state of the environment during a simulation. The dynamic nature of this algorithm more accurately allows the BOT to mimic the routes taken by the human executing under the same conditions thereby improving the realism of the BOT in a MOUT simulation environment.

Hanold, Gregg T.↗

ATK Launch Vehicle (ALV-X1) Liftoff Acoustic Environments: Prediction vs. Measurement

Launched from the Mid-Atlantic Regional Spaceport (MARS) Pad 01B on August 22, 2008, the ATK Launch Vehicle (ALV-X1) provided an opportunity to measure liftoff acoustic noise data. Predicted lift-off acoustic environments were developed by both NASA MSFC and ATK engineers. ATK engineers developed predictions for use in determining vibro-acoustic loads using the method described in the monograph NASA SP-8072. The MSFC ALV-X1 lift-off acoustic prediction was made with the Vehicle Acoustic Environment Prediction Program (VAEPP). The VAEPP and SP-8072 methods predict acoustic pressures of rocket systems generally scaled to existing rocket motor data based upon designed motor or engine characteristics. The predicted acoustic pressures are sound-pressure spectra at specific positions on the vehicle. This paper presents the measured liftoff acoustics on the vehicle and tower. This data is useful for the ALV-X1 in validating the pre-launch environments and loads predictions.

Houston, J.↗

The Lunar Atmosphere and Dust Environment Explorer (LADEE) Mission

The Lunar Atmosphere and Dust Environment Explorer (LADEE) is a Lunar science orbiter mission currently under development to address the goals of the National Research Council decadal surveys and the recent "Scientific Context for Exploration of the Moon" (SCEM) [1] report to study the pristine state of the lunar atmosphere and dust environment prior to significant human activities. LADEE will determine the composition of the lunar atmosphere and investigate the processes that control its distribution and variability, including sources, sinks, and surface interactions. LADEE will also determine whether dust is present in the lunar exosphere, and reveal the processes that contribute to its sources and variability. These investigations are relevant to our understanding of surface boundary exospheres and dust processes throughout the solar system, address questions regarding the origin and evolution of lunar volatiles, and have potential implications for future exploration activities. LADEE employs a high heritage science instrument payload including a neutral mass spectrometer, ultraviolet spectrometer, and dust sensor. In addition to the science payloads, LADEE will fly a laser communications system technology demonstration that could provide a building block for future space communications architectures. LADEE is an important component in NASA's portfolio of near-term lunar missions, addressing objectives that are currently not covered by other U.S. or international efforts, and whose observations must be conducted before large-scale human or robotic activities irrevocably perturb the tenuous and fragile lunar atmosphere. LADEE will also demonstrate the effectiveness of a low-cost, rapid-development program utilizing a modular bus design launched on the new Minotaur V launch vehicle. Once proven, this capability could enable future lunar missions in a highly cost constrained environment. This paper describes the LADEE objectives, mission design, and technical approach.

Spremo, Stevan↗

Polar Lunar Regions: Exploiting Natural and Augmented Thermal Environments

In the polar regions of the Moon, some areas within craters are permanently shadowed from solar illumination and can drop to temperatures of 100 K or lower. These sites may serve as cold traps, capturing ice and other volatile compounds, possibly for eons. Interestingly, ice stored in these locations could potentially alter how lunar exploration is conducted. Within craters inside craters (double-shaded craters) that are shaded from thermal re-radiation and from solar illuminated regions, even colder regions should exist and, in many cases, temperatures in these regions never exceed 50 K. Working in these harsh environments with existing conventional systems, exploration or mining activities could be quite daunting and challenging. However, if the unique characteristics of these environments were exploited, the power, weight, and total mass that is required to be carried from the Earth to the Moon for lunar exploration and research would be substantially reduced. In theory, by minimizing the heat transfer between an object and the lunar surface, temperatures near absolute zero can be produced. In a single or double-shaded crater, if the object was isolated from the variety of thermal sources and was allowed to radiatively cool to space, the achievable temperature would be limited by the 3 K cosmic background and the anomalous solar wind that can strike the object being cooled. Our analysis shows that under many circumstances, with some simple thermal radiation shielding, it is possible to establish environments with temperatures of several degrees Kelvin.

Brannon, David↗

The Space Debris Environment for the ISS Orbit

With thirty-five planned missions over the next five years, the International Space Station (ISS) will be the focus for manned space activity. At least 6 different vehicles will transport crew and supplies to and from the nominally 400 km, 51.6 degree orbit. When completed, the ISS will be the largest space structure ever assembled and hence the largest target for space debris. Recent work at the Johnson Space Center has focused on updating the existing space debris models. The Orbital Debris Engineering Model, has been restructured to take advantage of state of the art desktop computing capability and revised with recent measurements from Haystack and Goldstone radars, additional analysis of LDEF and STS impacts, and the most recent SSN catalog. The new model also contains the capability to extrapolate the current environment in time to the year 2030. A revised meteoroid model based on the work of Divine has also been developed, and is called the JSC Meteoroid Model. The new model defines flux on the target per unit angle per unit speed, and for Earth orbit, includes the meteor showers. This paper quantifies the space debris environment for the ISS orbit from natural and anthropogenic sources. Particle flux and velocity distributions as functions of size and angle are be given for particles 10 microns and larger for altitudes from 350 to 450 km. The environment is projected forward in time until 2030.

Theall, Jeff↗

Complex Role of Secondary Electron Emissions in Dust Grain Charging in Space Environments: Measurements on Apollo 11 and 17 Dust Grains

Dust grains in various astrophysical environments are generally charged electrostatically by photoelectric emissions with radiation from nearby sources, or by electron/ion collisions by sticking or secondary electron emissions. Knowledge of the dust grain charges and equilibrium potentials is important for understanding of a variety of physical and dynamical processes in the interstellar medium (ISM), and heliospheric, interplanetary, planetary, and lunar environments. The high vacuum environment on the lunar surface leads to some unusual physical and dynamical phenomena involving dust grains with high adhesive characteristics, and levitation and transportation over long distances. It has been well recognized that the charging properties of individual micron/submicron size dust grains are expected to be substantially different from the corresponding values for bulk materials and theoretical models. In this paper we present experimental results on charging of individual dust grains selected from Apollo 11 and Apollo 17 dust samples by exposing them to mono-energetic electron beams in the 10- 400 eV energy range. The charging rates of positively and negatively charged particles of approximately 0.2 to 13 microns diameters are discussed in terms of the secondary electron emission (SEE) process, which is found to be a complex charging process at electron energies as low as 10-25 eV, with strong particle size dependence. The measurements indicate substantial differences between dust charging properties of individual small size dust grains and of bulk materials.

Abbas, M. M.↗

A Parametric Study on Using Active Debris Removal for LEO Environment Remediation

Recent analyses on the instability of the orbital debris population in the low Earth orbit (LEO) region and the collision between Iridium 33 and Cosmos 2251 have reignited the interest in using active debris removal (ADR) to remediate the environment. There are; however, monumental technical, resource, operational, legal, and political challenges in making economically viable ADR a reality. Before a consensus on the need for ADR can be reached, a careful analysis of its effectiveness must be conducted. The goal is to demonstrate the need and feasibility of using ADR to better preserve the future environment and to guide its implementation to maximize the benefit-to-cost ratio. This paper describes a new sensitivity study on using ADR to stabilize the future LEO debris environment. The NASA long-term orbital debris evolutionary model, LEGEND, is used to quantify the effects of several key parameters, including target selection criteria/constraints and the starting epoch of ADR implementation. Additional analyses on potential ADR targets among the currently existing satellites and the benefits of collision avoidance maneuvers are also included.

Source record↗

Development of a Tool to Recreate the Mars Science Laboratory Aerothermal Environment

The Mars Science Laboratory will enter the Martian atmosphere in 2012 with multiple char depth sensors and in-depth thermocouples in its heatshield. The aerothermal environment experienced by MSL may be computationally recreated using the data from the sensors and a material response program, such as the Fully Implicit Ablation and Thermal (FIAT) response program, through the matching of the char depth and thermocouple predictions of the material response program to the sensor data. A tool, CHanging Inputs from the Environment of FIAT (CHIEF), was developed to iteratively change different environmental conditions such that FIAT predictions match within certain criteria applied to an external data set. The computational environment is changed by iterating on the enthalpy, pressure, or heat transfer coefficient at certain times in the trajectory. CHIEF was initially compared against arc-jet test data from the development of the MSL heatshield and then against simulated sensor data derived from design trajectories for MSL. CHIEF was able to match char depth and in-depth thermocouple temperatures within the bounds placed upon it for these cases. Further refinement of CHIEF to compare multiple time points and assign convergence criteria may improve accuracy.

Beerman, A. F.↗

Qualification of Spacecraft Materials for use in Harsh Radiation Environments

This slide presentation reviews the concerns regarding qualifiying materials used in spacecraft construction for harsh radiation environments, defined as a high flux charged particle environment in space. This environment consists of high surface doses at low energy and low doses at high energies. The concept phase of the Europa Flagship mission is used as an example.

Europa Flagship Mission↗

The Heliophysics Data Environment, Virtual Observatories, NSSDC, and SPASE

Heliophysics (the study of the Sun and its effects on the Solar System, especially the Earth) has an interesting data environment in that the data are often to be found in relatively small data sets widely scattered in archives around the world. Within the last decade there have been more concentrated efforts to organize the data access methods and create a Heliophysics Data and Model Consortium (HDMC). To provide data search and access capability a number of Virtual Observatories (VO's) have been established both via funding from the U.S. National Aeronautics and Space Administration (NASA) and through other funding agencies in the U.S. and worldwide. At least 15 systems can be labeled as Heliophysics Virtual Observatories, 9 of them funded by NASA. Other parts of this data environment include Resident Archives, and the final, or "deep" archive at the National Space Science Data Center (NSSDC). The problem is that different data search and access approaches are used by all of these elements of the HDMC and a search for data relevant to a particular research question can involve consulting with multiple VO's - needing to learn a different approach for finding and acquiring data for each. The Space Physics Archive Search and Extract (SPASE) project is intended to provide a common data model for Heliophysics data and therefore a common set of metadata for searches of the VO's and other data environment elements. The SPASE Data Model has been developed through the common efforts of the HDMC representatives over a number of years. We currently have released Version 2.1. of the Data Model. The advantages and disadvantages of the Data Model will be discussed along with the plans for the future. Recent changes requested by new members of the SPASE community indicate some of the directions for further development.

Thieman, James↗

Latency and User Performance in Virtual Environments and Augmented Reality

System rendering latency has been recognized by senior researchers, such as Professor Fredrick Brooks of UNC (Turing Award 1999), as a major factor limiting the realism and utility of head-referenced displays systems. Latency has been shown to reduce the user's sense of immersion within a virtual environment, disturb user interaction with virtual objects, and to contribute to motion sickness during some simulation tasks. Latency, however, is not just an issue for external display systems since finite nerve conduction rates and variation in transduction times in the human body's sensors also pose problems for latency management within the nervous system. Some of the phenomena arising from the brain's handling of sensory asynchrony due to latency will be discussed as a prelude to consideration of the effects of latency in interactive displays. The causes and consequences of the erroneous movement that appears in displays due to latency will be illustrated with examples of the user performance impact provided by several experiments. These experiments will review the generality of user sensitivity to latency when users judge either object or environment stability. Hardware and signal processing countermeasures will also be discussed. In particular the tuning of a simple extrapolative predictive filter not using a dynamic movement model will be presented. Results show that it is possible to adjust this filter so that the appearance of some latencies may be hidden without the introduction of perceptual artifacts such as overshoot. Several examples of the effects of user performance will be illustrated by three-dimensional tracking and tracing tasks executed in virtual environments. These experiments demonstrate classic phenomena known from work on manual control and show the need for very responsive systems if they are indented to support precise manipulation. The practical benefits of removing interfering latencies from interactive systems will be emphasized with some classic final examples from surgical telerobotics, and human-computer interaction.

Ellis, Stephen R.↗

A Controller-in-the Loop Simulation of Ground-Based Automated Separation Assurance in a NextGen Environment

A controller-in-the-loop simulation was conducted in the Airspace Operations Laboratory (AOL) at the NASA Ames Research Center to investigate the functional allocation aspects associated with ground-based automated separation assurance in a far-term NextGen environment. In this concept, ground-based automation handled the detection and resolution of strategic and tactical conflicts and alerted the controller to deferred situations. The controller was responsible for monitoring the automation and managing situations by exception. This was done in conditions both with and without arrival time constraints across two levels of traffic density. Results showed that although workload increased with an increase in traffic density, it was still manageable in most situations. The number of conflicts increased similarly with a related increase in the issuance of resolution clearances. Although over 99% of conflicts were resolved, operational errors did occur but were tied to local sector complexities. Feedback from the participants revealed that they thought they maintained reasonable situation awareness in this environment, felt that operations were highly acceptable at the lower traffic density level but were less so as it increased, and felt overall that the concept as it was introduced here was a positive step forward to accommodating the more complex environment envisioned as part of NextGen.

Homola, J.↗

Visualization of Radiation Environment on Mars: Assessment with MARIE Measurements

For a given GCR (Galactic Cosmic Ray) environment at Mars, particle flux of protons, alpha particles, and heavy ions, are also needed on the surface of Mars for future human exploration missions. For the past twelve months, the MARJE (Martian Radiation Environment Experiment) instrument onboard the 200J Mars Odyssey has been providing the radiation measurements from the Martian orbit. These measurements are well correlated with the HZETRN (High Z and Energy Transport) and QMSFRG (Quantum Multiple-Scattering theory of nuclear Fragmentation) model calculations. These model calculations during these specific GCR environment conditions are now extended and transported through the CO2 atmosphere onto the Martian surface. These calculated pa11icle flux distributions are presented as a function of the Martian topography making use of the MOLA (Mars Orbiter Laser Altimeter) data from the MGS (Mars Global Surveyor). Also, particle flux calculations are presented with visualization in the human body from skin depth to the internal organs including the blood-forming organs.

Saganti, P.↗

Fluid Interfaces of Triangular Containers in Reduced Gravity Environments

Capillary dominated fluid dynamics will be examined in a reduced-gravity environment onboard the KC-135; in particular, the behavior of the lower portion of the meniscus in triangular tank geometries. Seven clear acrylic tanks were constructed to view seven angles of the four geometries. Silicon oil with two different viscosities, 2cs and 5cs silicon oil, were used on different days of the flight. Six tanks and one control tank are filled with a certain viscosity fluid for each flight day. During each parabola, three tanks are tested at time. The experimental tanks are exchanged between parabola sets on the KC-135. The 60deg -60deg -60deg control tank is viewed throughout the flight. To gather data, two digital video cameras and one digital still camera are placed perpendicular the viewing surface. To provide a greater contrast in the meniscus, an EL backlighting sheet was used to backlight the tanks. These images and video are then digitized, passed through NASA's mini-tracker software, and compared to a theory published my M. M. Weislogel, "Fluid Interface Phenomena in a Low-Gravity Environment: Recent Results from Drop Tower Experimentation." By focusing on a lower portion of the meniscus and using longer periods of reduced gravity, this experiment may confirm that a stationary point exists on the fluid surface. This information will enable better designing of propellant management devices, especially satellite propellant refilling and gas venting. Also, biological and material processing systems in reduced gravity environments will benefit from this data.

Guttromson, Jayleen↗

The Effect of Dose Rate on Composite Durability When Exposed to a Simulated Long-Term Lunar Radiation Environment

Human exploration of space beyond low Earth orbit (LEO) requires a safe living and working environment for crew. Composite materials are one type of material being investigated by NASA as a multi-functional structural approach to habitats for long-term use in space or on planetary surfaces with limited magnetic fields and atmosphere. These materials provide high strength with the potential for decreased weight and increased radiation protection of crew and electronics when compared with conventional aluminum structures. However, these materials have not been evaluated in a harsh radiation environment, as would be experienced outside of LEO or on a planetary surface. Thus, NASA has been investigating the durability of select composite materials in a long-term radiation environment. Previously, NASA exposed composite samples to a simulated, accelerated 30-year radiation treatment and tensile stresses similar to those of a habitat pressure vessel. The results showed evidence of potential surface oxidation and enhanced cross-linking of the matrix. As a follow-on study, we performed the same accelerated exposure alongside an exposure with a decreased dose rate. The slower dose ]rate is comparable to a realistic scenario, although still accelerated. Strain measurements were collected during exposure and showed that with a fastdose rate, the strain decreased with time, but with a slow ]dose rate, the strain increased with time. After the radiation exposures, samples were characterized via tensile tests, flexure tests, Fourier Transform Infrared Spectroscopy (FTIR), and Differential Scanning Calorimetry (DSC). The results of these tests will be discussed.

Rojdev, Kristina↗

ISS Microgravity Environment

The Microgravity performance assessment of the International Space Station (ISS) is comprised of a quasi-steady, structural dynamic and a vibro-acoustic analysis of the ISS assembly-complete vehicle configuration. The Boeing Houston (BHOU) Loads and Dynamics Team is responsible to verify compliance with the ISS System Specification (SSP 41000) and USOS Segment (SSP 41162) microgravity requirements. To verify the ISS environment, a series of accelerometers are on-board to monitor the current environment. This paper summarizes the results of the analysis that was performed for the Verification Analysis Cycle (VAC)-Assembly Complete (AC) and compares it to on-orbit acceleration values currently being reported. The analysis will include the predicted maximum and average environment on-board ISS during multiple activity scenarios

Laible, Michael R.↗

Category Learning Research in the Interactive Online Environment Second Life

The interactive online environment Second Life allows users to create novel three-dimensional stimuli that can be manipulated in a meaningful yet controlled environment. These features suggest Second Life's utility as a powerful tool for investigating how people learn concepts for unfamiliar objects. The first of two studies was designed to establish that cognitive processes elicited in this virtual world are comparable to those tapped in conventional settings by attempting to replicate the established finding that category learning systematically influences perceived similarity . From the perspective of an avatar, participants navigated a course of unfamiliar three-dimensional stimuli and were trained to classify them into two labeled categories based on two visual features. Participants then gave similarity ratings for pairs of stimuli and their responses were compared to those of control participants who did not learn the categories. Results indicated significant compression, whereby objects classified together were judged to be more similar by learning than control participants, thus supporting the validity of using Second Life as a laboratory for studying human cognition. A second study used Second Life to test the novel hypothesis that effects of learning on perceived similarity do not depend on the presence of verbal labels for categories. We presented the same stimuli but participants classified them by selecting between two complex visual patterns designed to be extremely difficult to label. While learning was more challenging in this condition , those who did learn without labels showed a compression effect identical to that found in the first study using verbal labels. Together these studies establish that at least some forms of human learning in Second Life parallel learning in the actual world and thus open the door to future studies that will make greater use of the enriched variety of objects and interactions possible in simulated environments compared to traditional experimental situations.

Andrews, Jan↗