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At least 109 records · Page 6

Proto-Examples of Data Access and Visualization Components of a Potential Cloud-Based GEOSS-AI System

Once a research or application problem has been identified, one logical next step is to search for available relevant data products. Thus, an early component of a potential GEOSS-AI system, in the continuum between observations and end point research, applications, and decision making, would be one that enables transparent data discovery and access by users. Such a component might be effected via the systems data agents. Presumably, some kind of data cataloging has already been implemented, e.g., in the GEOSS Common Infrastructure (GCI). Both the agents and cataloging could also leverage existing resources external to the system. The system would have some means to accept and integrate user-contributed agents. The need or desirability for some data format internal to the system should be evaluated. Another early component would be one that facilitates browsing visualization of the data, as well as some basic analyses.Three ongoing projects at the NASA Goddard Earth Sciences Data and Information Services Center (GES DISC) provide possible proto-examples of potential data access and visualization components of a cloud-based GEOSS-AI system. 1. Reorganizing data archived as time-step arrays to point-time series (data rods), as well as leveraging the NASA Simple Subset Wizard (SSW), to significantly increase the number of data products available, at multiple NASA data centers, for production as on-the-fly (virtual) data rods. SSWs data discovery is based on OpenSearch. Both pre-generated and virtual data rods are accessible via Web services. 2. Developing Web Feature Services to publish the metadata, and expose the locations, of pre-generated and virtual data rods in the GEOSS Portal and enable direct access of the data via Web services. SSW is also leveraged to increase the availability of both NASA and non-NASA data.3.Federating NASA Giovanni (Geospatial Interactive Online Visualization and Analysis Interface), for multi-sensor data exploration, that would allow each cooperating data center, currently the NASA Distributed Active Archive Centers (DAACs), to configure its own Giovanni deployment, while also allowing all the deployments to incorporate each others data. A federated Giovanni comprises Giovanni Virtual Machines, which can be run on local servers or in the cloud.

access↗

Towards a Certified Lightweight Array Bound Checker for Java Bytecode

Dynamic array bound checks are crucial elements for the security of a Java Virtual Machines. These dynamic checks are however expensive and several static analysis techniques have been proposed to eliminate explicit bounds checks. Such analyses require advanced numerical and symbolic manipulations that 1) penalize bytecode loading or dynamic compilation, 2) complexify the trusted computing base. Following the Foundational Proof Carrying Code methodology, our goal is to provide a lightweight bytecode verifier for eliminating array bound checks that is both efficient and trustable. In this work, we define a generic relational program analysis for an imperative, stackoriented byte code language with procedures, arrays and global variables and instantiate it with a relational abstract domain as polyhedra. The analysis has automatic inference of loop invariants and method pre-/post-conditions, and efficient checking of analysis results by a simple checker. Invariants, which can be large, can be specialized for proving a safety policy using an automatic pruning technique which reduces their size. The result of the analysis can be checked efficiently by annotating the program with parts of the invariant together with certificates of polyhedral inclusions. The resulting checker is sufficiently simple to be entirely certified within the Coq proof assistant for a simple fragment of the Java bytecode language. During the talk, we will also report on our ongoing effort to scale this approach for the full sequential JVM.

Pichardie, David↗

Reactive Sequencing for Autonomous Navigation Evolving from Phoenix Entry, Descent, and Landing

Virtual Machine Language (VML) is an award-winning advanced procedural sequencing language in use on NASA deep-space missions since 1997, and was used for the successful entry, descent, and landing (EDL) of the Phoenix spacecraft onto the surface of Mars. Phoenix EDL utilized a state-oriented operations architecture which executed within the constraints of the existing VML 2.0 flight capability, compatible with the linear "land or die" nature of the mission. The intricacies of Phoenix EDL included the planned discarding of portions of the vehicle, the complex communications management for relay through on-orbit assets, the presence of temporally indeterminate physical events, and the need to rapidly catch up four days of sequencing should a reboot of the spacecraft flight computer occur shortly before atmospheric entry. These formidable operational challenges led to new techniques for packaging and coordinating reusable sequences called blocks using one-way synchronization via VML sequencing global variable events. The coordinated blocks acted as an ensemble to land the spacecraft, while individually managing various elements in as simple a fashion as possible. This paper outlines prototype VML 2.1 flight capabilities that have evolved from the one-way synchronization techniques in order to implement even more ambitious autonomous mission capabilities. Target missions for these new capabilities include autonomous touch-and-go sampling of cometary and asteroidal bodies, lunar landing of robotic missions, and ultimately landing of crewed lunar vehicles. Close proximity guidance, navigation, and control operations, on-orbit rendezvous, and descent and landing events featured in these missions require elaborate abort capability, manifesting highly non-linear scenarios that are so complex as to overtax traditional sequencing, or even the sort of one-way coordinated sequencing used during EDL. Foreseeing advanced command and control needs for small body and lunar landing guidance, navigation and control scenarios, work began three years ago on substantial upgrades to VML that are now being exercised in scenarios for lunar landing and comet/asteroid rendezvous. The advanced state-based approach includes coordinated state transition machines with distributed decision-making logic. These state machines are not merely sequences - they are reactive logic constructs capable of autonomous decision making within a well-defined domain. Combined with the JPL's AutoNav software used on Deep Space 1 and Deep Impact, the system allows spacecraft to autonomously navigate to an unmapped surface, soft-contact, and either land or ascend. The state machine architecture enabled by VML 2.1 has successfully performed sampling missions and lunar descent missions in a simulated environment, and is progressing toward flight capability. The authors are also investigating using the VML 2.1 flight director architecture to perform autonomous activities like rendezvous with a passive hypothetical Mars sample return capsule. The approach being pursued is similar to the touch-and-go sampling state machines, with the added complications associated with the search for, physical capture of, and securing of a separate spacecraft. Complications include optically finding and tracking the Orbiting Sample Capsule (OSC), keeping the OSC illuminated, making orbital adjustments, and physically capturing the OSC. Other applications could include autonomous science collection and fault compensation.

asteroid↗

VML Sequencing: Growing Capabilities over Multiple Missions

Virtual Machine Language (VML) is an award-winning advanced procedural sequencing language in use on NASA deep-space missions since 1997. Missions featuring VML include Spitzer Space Telescope, Mars Odyssey, Stardust, Genesis, Mars Reconnaissance Orbiter, Phoenix, Dawn and Juno. The latest deployed version, VML 2.0, features parameterized functions, conditionals, polymorphism, a rich set of control directives and data types, event detection and response, and on-the-fly creation of spacecraft commands. This feature set is used to simplify spacecraft operations and science gathering activities. A new 2.1 version is being prototyped for use as an executive within flight instruments, and may be deployed on Juno.

Dawn↗

Architectures Toward Reusable Science Data Systems

Science Data Systems (SDS) comprise an important class of data processing systems that support product generation from remote sensors and in-situ observations. These systems enable research into new science data products, replication of experiments and verification of results. NASA has been building systems for satellite data processing since the first Earth observing satellites launched and is continuing development of systems to support NASA science research and NOAAs Earth observing satellite operations. The basic data processing workflows and scenarios continue to be valid for remote sensor observations research as well as for the complex multi-instrument operational satellite data systems being built today. System functions such as ingest, product generation and distribution need to be configured and performed in a consistent and repeatable way with an emphasis on scalability. This paper will examine the key architectural elements of several NASA satellite data processing systems currently in operation and under development that make them suitable for scaling and reuse. Examples of architectural elements that have become attractive include virtual machine environments, standard data product formats, metadata content and file naming, workflow and job management frameworks, data acquisition, search, and distribution protocols. By highlighting key elements and implementation experience we expect to find architectures that will outlast their original application and be readily adaptable for new applications. Concepts and principles are explored that lead to sound guidance for SDS developers and strategists.

Data Processing↗

Federated Giovanni: A Distributed Web Service for Analysis and Visualization of Remote Sensing Data

The Geospatial Interactive Online Visualization and Analysis Interface (Giovanni) is a popular tool for users of the Goddard Earth Sciences Data and Information Services Center (GES DISC) and has been in use for over a decade. It provides a wide variety of algorithms and visualizations to explore large remote sensing datasets without having to download the data and without having to write readers and visualizers for it. Giovanni is now being extended to enable its capabilities at other data centers within the Earth Observing System Data and Information System (EOSDIS). This Federated Giovanni will allow four other data centers to add and maintain their data within Giovanni on behalf of their user community. Those data centers are the Physical Oceanography Distributed Active Archive Center (PO.DAAC), MODIS Adaptive Processing System (MODAPS), Ocean Biology Processing Group (OBPG), and Land Processes Distributed Active Archive Center (LP DAAC). Three tiers are supported: Tier 1 (GES DISC-hosted) gives the remote data center a data management interface to add and maintain data, which are provided through the Giovanni instance at the GES DISC. Tier 2 packages Giovanni up as a virtual machine for distribution to and deployment by the other data centers. Data variables are shared among data centers by sharing documents from the Solr database that underpins Giovanni's data management capabilities. However, each data center maintains their own instance of Giovanni, exposing the variables of most interest to their user community. Tier 3 is a Shared Source model, in which the data centers cooperate to extend the infrastructure by contributing source code.

Giovanni↗

The Earth Observing System (EOS) Ground System: Leveraging an Existing Operational Ground System Infrastructure to Support New Missions

The Earth Observer System (EOS) was officially established in 1990 and went operational in December 1999 with the launch of its flagship spacecraft Terra. Aqua followed in 2002 and Aura in 2004. All three spacecraft are still operational and producing valuable scientific data. While all are beyond their original design lifetime, they are expected to remain viable well into the 2020s. The EOS Ground System is a multi-mission system based at NASA Goddard Space Flight Center that supports science and spacecraft operations for these three missions. Over its operational lifetime to date, the EOS Ground System has evolved as needed to accommodate mission requirements. With an eye towards the future, several updates are currently being deployed. Subsystem interconnects are being upgraded to reduce data latency and improve system performance. End-of-life hardware and operating systems are being replaced to mitigate security concerns and eliminate vendor support gaps. Subsystem hardware is being consolidated through the migration to Virtual Machine based platforms. While mission operations autonomy was not a design goal of the original system concept, there is an active effort to apply state-of-the-art products from the Goddard Mission Services Evolution Center (GMSEC) to facilitate automation where possible within the existing heritage architecture. This presentation will provide background information on the EOS ground system architecture and evolution, discuss latest improvements, and conclude with the results of a recent effort that investigated how the current system could accommodate a proposed new earth science mission.

Earth Science Mission Operations (ESMO)↗

Developing and Implementing a Process to Verify and Validate the NASA InSight Mission’s Instrument Command Products

The NASA InSight Mars lander is a roboticspacecraft which is investigating the interior structure of Marsthrough a series of seismological measurements andexperiments. Much of the commanding of activities performedby the instruments was done using ‘blocks’ – reusable functionswritten in Virtual Machine Language stored onboard thespacecraft– and sequences (series of commands) that werecreated by teams to operate their instruments. It was vital thatthese blocks and sequences (collectively called commandproducts) be thoroughly examined prior to onboard executionusing a comprehensive test program to reduce risk to thespacecraft and instruments and ensure smooth operations onthe surface of Mars. The Verification and Validation (V&V)process that was designed and implemented during the monthsleading up to InSight’s launch and landing successfullyuncovered a number of issues that could have causedoperational delays or impacted hardware. The process alsohelped adapt ground tools to better model onboard activities,create operational principles to avoid unintended consequencesduring flight, and generate a reference database for commandproduct use during operations. This allowed InSight to meet itssurface operations goals in the desired timeframe. This paperdescribes the development, implementation and results ofInSight’s command product V&V process, its contribution tomission success, and challenges faced.

Cloutier, Kyle↗

Virtual Manufacturing Techniques Designed and Applied to Manufacturing Activities in the Manufacturing Integration and Technology Branch

One of the identified goals of EM3 is to implement virtual manufacturing by the time the year 2000 has ended. To realize this goal of a true virtual manufacturing enterprise the initial development of a machinability database and the infrastructure must be completed. This will consist of the containment of the existing EM-NET problems and developing machine, tooling, and common materials databases. To integrate the virtual manufacturing enterprise with normal day to day operations the development of a parallel virtual manufacturing machinability database, virtual manufacturing database, virtual manufacturing paradigm, implementation/integration procedure, and testable verification models must be constructed. Common and virtual machinability databases will include the four distinct areas of machine tools, available tooling, common machine tool loads, and a materials database. The machine tools database will include the machine envelope, special machine attachments, tooling capacity, location within NASA-JSC or with a contractor, and availability/scheduling. The tooling database will include available standard tooling, custom in-house tooling, tool properties, and availability. The common materials database will include materials thickness ranges, strengths, types, and their availability. The virtual manufacturing databases will consist of virtual machines and virtual tooling directly related to the common and machinability databases. The items to be completed are the design and construction of the machinability databases, virtual manufacturing paradigm for NASA-JSC, implementation timeline, VNC model of one bridge mill and troubleshoot existing software and hardware problems with EN4NET. The final step of this virtual manufacturing project will be to integrate other production sites into the databases bringing JSC's EM3 into a position of becoming a clearing house for NASA's digital manufacturing needs creating a true virtual manufacturing enterprise.

Shearrow, Charles A.↗

Virtual Sensors Determined Through Machine Learning

We propose a method that increases the capability of a conventional sensor, transforming it into an enhanced virtual sensor. This paper focuses on a virtual thermal Infrared Radiation (IR) sensor based on a conventional visual (RGB) sensor. The estimation of thermal IR images can enhance the ability of terrain classification, which is crucial for autonomous navigation of rovers. The estimate in IR from visual band has inherent limitations, as these are different bands, yet correlations between visual RGB and thermal IR images exist, as different terrains, which visually may appear different, also have different thermal inertia. This paper describes the developed deep learning-based algorithm that estimates thermal IR images from RGB images of terrains, providing the feasibility of the idea with average 1.21 error [degree Celsius].

Torresen, Jim↗

Virtual Sensors Determined Through Machine Learning

We propose a method that increases the capability of a conventional sensor/instrument, transforming it into an enhanced virtual sensor/instrument. This paper focuses on a virtual thermal IR sensor based on a conventional visual (RGB) sensor. The estimation of thermal IR images can enhance the ability of terrain classification, which is crucial for autonomous navigation of rovers. The estimate in IR from visual band has inherent limitations, as these are different bands, yet correlations between visual/RGB and thermal IR images exist, as different terrains, which visually may appear different, also have different thermal inertia. We developed a deep learning-based algorithm that estimates thermal IR images from RGB images of terrains, providing the feasibility of the idea with average 1.21 error [degree].

Kurazume, Ryo↗

Human Machine Interfaces for Teleoperators and Virtual Environments Conference

In a teleoperator system the human operator senses, moves within, and operates upon a remote or hazardous environment by means of a slave mechanism (a mechanism often referred to as a teleoperator). In a virtual environment system the interactive human machine interface is retained but the slave mechanism and its environment are replaced by a computer simulation. Video is replaced by computer graphics. The auditory and force sensations imparted to the human operator are similarly computer generated. In contrast to a teleoperator system, where the purpose is to extend the operator's sensorimotor system in a manner that facilitates exploration and manipulation of the physical environment, in a virtual environment system, the purpose is to train, inform, alter, or study the human operator to modify the state of the computer and the information environment. A major application in which the human operator is the target is that of flight simulation. Although flight simulators have been around for more than a decade, they had little impact outside aviation presumably because the application was so specialized and so expensive.

Source record↗

Human Machine Interfaces for Teleoperators and Virtual Environments

In Mar. 1990, a meeting organized around the general theme of teleoperation research into virtual environment display technology was conducted. This is a collection of conference-related fragments that will give a glimpse of the potential of the following fields and how they interplay: sensorimotor performance; human-machine interfaces; teleoperation; virtual environments; performance measurement and evaluation methods; and design principles and predictive models.

Durlach, Nathaniel I.↗

Performance prediction: A case study using a multi-ring KSR-1 machine

While computers with tens of thousands of processors have successfully delivered high performance power for solving some of the so-called 'grand-challenge' applications, the notion of scalability is becoming an important metric in the evaluation of parallel machine architectures and algorithms. In this study, the prediction of scalability and its application are carefully investigated. A simple formula is presented to show the relation between scalability, single processor computing power, and degradation of parallelism. A case study is conducted on a multi-ring KSR1 shared virtual memory machine. Experimental and theoretical results show that the influence of topology variation of an architecture is predictable. Therefore, the performance of an algorithm on a sophisticated, heirarchical architecture can be predicted and the best algorithm-machine combination can be selected for a given application.

Sun, Xian-He↗

Operating systems

A counter operating system creates a hierarchy of levels of abstraction, so that at a given level all details concerning lower levels can be ignored. This hierarchical structure separates functions according to their complexity, characteristic time scale, and level of abstraction. The lowest levels include the system's hardware; concepts associated explicitly with the coordination of multiple tasks appear at intermediate levels, which conduct 'primitive processes'. Software semaphore is the mechanism controlling primitive processes that must be synchronized. At higher levels lie, in rising order, the access to the secondary storage devices of a particular machine, a 'virtual memory' scheme for managing the main and secondary memories, communication between processes by way of a mechanism called a 'pipe', access to external input and output devices, and a hierarchy of directories cataloguing the hardware and software objects to which access must be controlled.

Denning, P. J.↗

Storage and computationally efficient permutations of factorized covariance and square-root information arrays

A unified method to permute vector stored Upper triangular Diagonal factorized covariance and vector stored upper triangular Square Root Information arrays is presented. The method involves cyclic permutation of the rows and columns of the arrays and retriangularization with fast (slow) Givens rotations (reflections). Minimal computation is performed, and a one dimensional scratch array is required. To make the method efficient for large arrays on a virtual memory machine, computations are arranged so as to avoid expensive paging faults. This method is potentially important for processing large volumes of radio metric data in the Deep Space Network.

Muellerschoen, R. J.↗

Storage and computationally efficient permutations of factorized covariance and square-root information matrices

A unified method to permute vector-stored upper-triangular diagonal factorized covariance (UD) and vector stored upper-triangular square-root information filter (SRIF) arrays is presented. The method involves cyclical permutation of the rows and columns of the arrays and retriangularization with appropriate square-root-free fast Givens rotations or elementary slow Givens reflections. A minimal amount of computation is performed and only one scratch vector of size N is required, where N is the column dimension of the arrays. To make the method efficient for large SRIF arrays on a virtual memory machine, three additional scratch vectors each of size N are used to avoid expensive paging faults. The method discussed is compared with the methods and routines of Bierman's Estimation Subroutine Library (ESL).

Muellerschoen, R. J.↗

Shared virtual memory and generalized speedup

Generalized speedup is defined as parallel speed over sequential speed. The generalized speedup and its relation with other existing performance metrics, such as traditional speedup, efficiency, scalability, etc., are carefully studied. In terms of the introduced asymptotic speed, it was shown that the difference between the generalized speedup and the traditional speedup lies in the definition of the efficiency of uniprocessor processing, which is a very important issue in shared virtual memory machines. A scientific application was implemented on a KSR-1 parallel computer. Experimental and theoretical results show that the generalized speedup is distinct from the traditional speedup and provides a more reasonable measurement. In the study of different speedups, various causes of superlinear speedup are also presented.

Sun, Xian-He↗