Engineering Papers⌕ Search

SEARCH · Engineering Papers

Results for “Teaching”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 109 records · Page 6

3-D Imaging In Virtual Environment: A Scientific Clinical and Teaching Tool

The advent of powerful graphics workstations and computers has led to the advancement of scientific knowledge through three-dimensional (3-D) reconstruction and imaging of biological cells and tissues. The Biocomputation Center at NASA Ames Research Center pioneered the effort to produce an entirely computerized method for reconstruction of objects from serial sections studied in a transmission electron microscope (TEM). The software developed, ROSS (Reconstruction of Serial Sections), is now being distributed to users across the United States through Space Act Agreements. The software is in widely disparate fields such as geology, botany, biology and medicine. In the Biocomputation Center, ROSS serves as the basis for development of virtual environment technologies for scientific and medical use. This report will describe the Virtual Surgery Workstation Project that is ongoing with clinicians at Stanford University Medical Center, and the role of the Visible Human data in the project.

Ross, Muriel D.↗

All in the Family: What Brown Dwarfs Teach Us About Extrasolar Giant Planets

As we await the first direct image of an extrasolar giant planet, we can turn to theory and the experience gained in the campaign to detect and understand brown dwarfs for guidance on what to expect. As with any new arrival to a family, there should be a strong family resemblance (one hopes) along with notable unique features and interesting peculiarities. The 300 or so known L and T dwarfs, combined with our own giant planets, already span much of the effective temperature range within which extrasolar planets will be found. Only objects with thick, easily detectable, water clouds have yet to be seen. Thus we already know much of the family. I will describe what we have learned from studying these objects, focusing on the important roles clouds and atmospheric chemistry play in affecting their atmospheres and emergent spectra. Relying on these findings and theoretical models, I'll sketch out what we can expect from extrasolar giant planets, focusing on easily detectable features. Some wild cards, of course, are to be expected. Photochemical hazes, in particular, may obscure the family traits on the faces of Jupiter's distant cousins and may make one wonder, at least momentarily, about the milkman.

Marley, M.↗

Earth's Earliest Ecosystems in the Classroom: The Use of Microbial Mats to Teach General Principles in Microbial Ecology, and Scientific Inquiry

Microbial mats are living examples of the most ancient biological communities on earth, and may also be useful models for the search for life elsewhere. They are centrally important to Astrobiology. In this lecture, we will present an introduction to microbial mats, as well as an introduction to our web-based educational module on the subject of microbial ecology, featuring living mats maintained in a mini "Web Lab" complete with remotely-operable instrumentation. We have partnered with a number of outreach specialists in order to produce an informative and educational web-based presentation, aspects of which will be exported to museum exhibits reaching a wide audience. On our web site, we will conduct regularly scheduled experimental manipulations, linking the experiments to our research activities, and demonstrating fundamental principles of scientific research.

Beboutl, Brad M.↗

MASA's Ultra-Long Duration Balloon Project - Teaching an Old Dog New Tricks

The leviathan silently slides through the upper atmosphere of the blue planet, its eye steadily staring into the cold, dark recesses of deep space. Periodically the eye looks at different points in the blackness while processing the information it sees.

balloons aerobots solar system exploration stratos↗

Using the Space Glove to Teach Spatial Thinking

The challenge of extending students' skills in spatial thinking to astronomical scales was the central focus of our K-8 curriculum development. When the project's lead teacher requested a curriculum that cumulatively built on each prior year's learning in a spiral fashion, I knew exactly what the school was asking for. Second and third graders began by noticing the cyclical patters that the sun, moon, and stars make in the sky. Fourth graders explored the phases of the moon by taking turns modeling and sketching them in their classroom and then comparing them to the real sky. Sixth !graders used real telescopes to observe a moving model of our solar system and walked a scale model of the planets' orbits. The curriculum is designed to expand students' capacity to visualize space in a hierarchical fashion that asks them to imagine themselves from a broader number of spatial perspectives through hands-on activities. The "situational awareness" Peter's story describes is a hallmark of high-performance engineering and innovation. Keeping in mind the potential outcomes of multiple paths of pursuit from multiple perspectives while keeping track of their relative merits and performance requirements is a demanding spatial task. What made it possible for Peter to transform the failure of his first glove into triumph was the mental space in which that failure provided exactly the information needed for a new breakthrough. In at least two cases, Peter could immediately "see" the full implications of what his hands were telling him. He tells the story of how putting his hands in a Phase VI astronaut glove instantly transformed his understanding of the glove challenge. Six months into his development, the failure of circumferentially wrapped cords to produce a sufficiently flexible glove again forced him to abandon his assumptions. His situational awareness was so clear and compelling it became a gut-level response. Peter's finely developed spatial skills enabled him to almost instinctively focus his full energy on a carefully constructed set of experiments. The finger's ability to sense pressure, force, and work gave him the immediate feedback required to solve this one central problem. Once properly understood, his failure quickly led to the magical "Aha!" moment of discovery; the rest is history. Just as children need opportunities to develop hands-on understanding, engineers need to explore new possibilities through incremental hands-on failure. High-performance innovation is all about learning to make maximum use of thinking spatially to direct this process. Peter Homer's glove also reminds us that efficient engineering decisions need to be made as close to the hardware as possible. Whether we're doing hands-on education or hands-on engineering, it is when we trust in our ability to "feel our way" through failure that we reach our highest potential.

Lord, Peter↗

A Chess-Like Game for Teaching Engineering Students to Solve Large System of Simultaneous Linear Equations

Solving large (and sparse) system of simultaneous linear equations has been (and continues to be) a major challenging problem for many real-world engineering/science applications [1-2]. For many practical/large-scale problems, the sparse, Symmetrical and Positive Definite (SPD) system of linear equations can be conveniently represented in matrix notation as [A] {x} = {b} , where the square coefficient matrix [A] and the Right-Hand-Side (RHS) vector {b} are known. The unknown solution vector {x} can be efficiently solved by the following step-by-step procedures [1-2]: Reordering phase, Matrix Factorization phase, Forward solution phase, and Backward solution phase. In this research work, a Game-Based Learning (GBL) approach has been developed to help engineering students to understand crucial details about matrix reordering and factorization phases. A "chess-like" game has been developed and can be played by either a single player, or two players. Through this "chess-like" open-ended game, the players/learners will not only understand the key concepts involved in reordering algorithms (based on existing algorithms), but also have the opportunities to "discover new algorithms" which are better than existing algorithms. Implementing the proposed "chess-like" game for matrix reordering and factorization phases can be enhanced by FLASH [3] computer environments, where computer simulation with animated human voice, sound effects, visual/graphical/colorful displays of matrix tables, score (or monetary) awards for the best game players, etc. can all be exploited. Preliminary demonstrations of the developed GBL approach can be viewed by anyone who has access to the internet web-site [4]!

Nguyen, Duc T.↗

Teaching the Next Generation of Scientists and Engineers the NASA Design Process

The Integrated Product Team (IPT) program, led by The University of Alabama in Huntsville (UAH), is a multidisciplinary, multi-university, multi-level program whose goal is to provide opportunities for high school and undergraduate scientists and engineers to translate stakeholder needs and requirements into viable engineering design solutions via a distributed multidisciplinary team environment. The current program supports three projects. The core of the program is the two-semester senior design experience where science, engineering, and liberal arts undergraduate students from UAH, the College of Charleston, Southern University at Baton Rouge, and Ecole Suprieure des Techniques Aronautiques et de Construction Automobile (ESTACA) in Paris, France form multidisciplinary competitive teams to develop system concepts of interest to the local aerospace community. External review boards form to provide guidance and feedback throughout the semester and to ultimately choose a winner from the competing teams. The other two projects, the Innovative Student Project for the Increased Recruitment of Engineering and Science Students (InSPIRESS) Level I and Level II focus exclusively on high school students. InSPIRESS Level I allows high schools to develop a payload to be accommodated on the system being developed by senior design experience teams. InSPIRESS Level II provides local high school students first-hand experience in the senior design experience by allowing them to develop a subsystem or component of the UAH-led system over the two semesters. This program provides a model for NASA centers to engage the local community to become more involved in design projects.

Caruso, Pamela W.↗

Digi Island: A Serious Game for Teaching and Learning Digital Circuit Optimization

Karnaugh maps, also known as K-maps, are a tool used to optimize or simplify digital logic circuits. A K-map is a graphical display of a logic circuit. K-map optimization is essentially the process of finding a minimum number of maximal aggregations of K-map cells. with values of 1 according to a set of rules. The Digi Island is a serious game designed for aiding students to learn K-map optimization. The game takes place on an exotic island (called Digi Island) in the Pacific Ocean . The player is an adventurer to the Digi Island and will transform it into a tourist attraction by developing real estates, such as amusement parks.and hotels. The Digi Island game elegantly converts boring 1s and Os in digital circuits into usable and unusable spaces on a beautiful island and transforms K-map optimization into real estate development, an activity with which many students are familiar and also interested in. This paper discusses the design, development, and some preliminary results of the Digi Island game.

Harper, Michael↗

ARC+(Registered Trademark) and ARC PC Welding Simulators: Teach Welders with Virtual Interactive 3D Technologies

123 Certification Inc., a Montreal based company, has developed an innovative hands-on welding simulator solution to help build the welding workforce in the most simple way. The solution lies in virtual reality technology, which has been fully tested since the early 90's. President and founder of 123 Certification Inc., Mr. Claude Choquet Ing. Msc. IWE. acts as a bridge between the welding and the programming world. Working in these fields for more than 20 years. he has filed 12 patents world-wide for a gesture control platform with leading edge hardware related to simulation. In the summer of 2006. Mr Choquet was proud to be invited to the annual IIW International Weld ing Congress in Quebec City to launch the ARC+ welding simulator. A 100% virtual reality system and web based training center was developed to simulate multi process. multi-materiaL multi-position and multi pass welding. The simulator is intended to train welding students and apprentices in schools or industries. The welding simulator is composed of a real welding e[eetrode holder (SMAW-GTAW) and gun (GMAW-FCAW). a head mounted display (HMD), a 6 degrees of freedom tracking system for interaction between the user's hands and head. as well as external audio speakers. Both guns and HMD are interacting online and simultaneously. The welding simulation is based on the law of physics and empirical results from detailed analysis of a series of welding tests based on industrial applications tested over the last 20 years. The simulation runs in real-time, using a local logic network to determine the quality and shape of the created weld. These results are based on the orientation distance. and speed of the welding torch and depth of penetration. The welding process and resulting weld bc.1d are displayed in a virtual environment with screenplay interactive training modules. For review. weld quality and recorded process values can be displayed and diagnosed after welding. To help in the le.tming process, a learning curve for each student and each Virtual Welding Class'" can be plotted, for an instructor's review or a required third party evaluation.

Choquet, Claude↗

STS-114: Engine Cut-Off Sensors Are a No-Go: Teaching Notes for NASA Case Study

This case study format is intended to simulate the experience of facing the same difficult challenges and making the same critical decisions as managers, engineers, and scientists in the Space Shuttle Program. It has been designed for use in the classroom setting to help students develop skills related to decision-making. Students will read about the engine cut-off sensor anomaly which created challenges during the STS-114 mission and have the opportunity to make decisions as lead NASA engineers and Mission Management Team members. Included within this document are three case study presentation options - class discussion, group activity, and open-ended research. Please read the full case prior to in-class presentation to allow ample time for students' analysis and reflection, as well as to prepare additional questions. activities or exercises, material selection, etc. Depending upon the setting of your presentation and the number of participants, please choose at least one presentation format beforehand and plan accordingly. You may expect the following learning objectives by using the proposed formats. Learning Objectives: To enable students to experience the responsibilities of NASA management, engineers, and analysis; to discover possible procedures for investigating system anomalies; to become familiar with the liquid hydrogen low level engine cut-off sensor, including its function, connecting components, and location within the Space Shuttle; and to encourage critical analysis and stimulating discussion of Space Shuttle mission challenges.

Ransom, Khadijah S.↗

Vision Trainer Teaches Focusing Techniques at Home

Based on work Stanford Research Institute did for Ames Research Center, Joseph Trachtman developed a vision trainer to treat visual focusing problems in the 1980s. In 2014, Trachtman, operating out of Seattle, released a home version of the device called the Zone-Trac. The inventor has found the biofeedback process used by the technology induces an alpha-wave brain state, causing increased hand-eye coordination and reaction times, among other effects

Source record↗

The Climate is A-Changin': Teaching Civic Competence for a Sustainable Climate

A central aim of social studies curriculum is to prepare young people for making "informed and reasoned decisions for the public good" concerning consequential problems like global climate change. By developing students' "vision of a good society" and exploring what actions and policies move our society in this direction, social studies teachers have an important role in preparing students for a world undergoing enormous environmental change. This article discusses elementary curriculum connections between building students' knowledge and understanding about "their community, nation and world" and global climate change. It also suggests ideas for building civic competency and climate literacy while creating opportunities for students to practice high-value skills like "data collection and analysis, collaboration, decision-making and problem-solving."

climate change↗

Compressed Air Scoping Tool Teaches Energy Efficiency Best Practices

Standards and practices around compressed air systems are evolving as previous golden rules become outdated and unhelpful. One of the most referenced guidelines gives us the perfect example: The previous rule of thumb for compressed air storage – 1-3 gal/cfm1,2 – is now accepted to be 3-5 gal/cfm. This change in recommended storage is only one of many in the industry, resulting in industrial users lost in a sea of contradictory best practices. To help combat confusion and poor information sharing, a collaborative effort between Oak Ridge National Laboratory (ORNL) and the Department of Energy’s (DOE’s) Better Plants program created the Compressed Air (CA) Scoping Tool with the most up-to-date best practices in the industry (as of 2023). It can be used as a nonbiased, one-stop shop for best practice recommendations. The Excelbased tool is designed to be an initial step in understanding the operation of a compressed air system, a baselining tool enabling users to comprehend various aspects of a facility’s system from the production of compressed air to its application by end users.

42 ENGINEERING↗

Writing as decision-making

The need to teach informational writing as a decision-making process is discussed. Situational analysis, its relationship to decisions in writing, and the need for relevant assignments are considered. Teaching students to ask the right questions is covered. The need to teach writing responsiveness is described. Three steps to get started and four teaching techniques are described. The information needs of the 'expert' and the 'manager' are contrasted.

Souther, J. W.↗