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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 109 records · Page 6

DLES Unreal Simulation Tool (DUST)

NASA’s future Artemis missions to the Moon seek to explore areas around the Lunar South Pole. Though humans have previously set foot on the lunar surface, the proposed region provides unique and challenging environments that require insight and investigation prior to arrival. Several teams throughout the agency are performing this site and mission planning, design, and analysis to support areas like the Human Landing System (HLS), surface mobility, habitation elements, and scientific exploration. The NASA Exploration Systems Simulation (NExSyS) team at Johnson Space Center is developing a graphical environment of the Lunar South Pole region. Lunar terrain information collected from the Lunar Reconnaissance Orbiter (LRO) is compiled and made available through Johnson Space Center’s Digital Lunar Exploration Sites (DLES) data sets. The DLES data is used to build this graphic environment. The process of ingesting and accurately modeling this information in a meaningful way for analysis creates its own challenges such as generating a performant model from the source data and the application of curvature. Additionally, the area around the Lunar South Pole experiences different lighting conditions than those observed from the Apollo missions. The need to use the lunar environmental data products provided by DLES combined with the capability to calculate date specific ephemerides in real-time has given rise to the development of the DLES Unreal Simulation Tool (DUST). DUST incorporates augmented terrain from the DLES product into a desktop application that allows exploration of the Lunar South Pole region and its complex lighting conditions. DUST leverages advanced capabilities in the recently released Unreal Engine 5 renderer by Epic Games such as double precision for positioning of planetary bodies and surface elements, multiple infinite light sources to represent the Sun and eventually Earthshine, high resolution shadow maps for dynamic shadow accuracy, real-time software ray-tracing for multi-surface bounce lighting to render sunlight reflected off surface elements and terrain features, and performance optimized level of detail shifting as the eyepoint changes in a scene. This paper details the DUST application, the technologies of the engine platform that enable scientific and engineering analysis, the unique techniques and processes developed to consume the DLES data sets, and how the tool is being used to support the Artemis program.

Lunar Visualization↗

The NASA Langley building solar project and the supporting Lewis solar technology program

A solar energy technology program is described that includes solar collector testing in an indoor solar simulator facility and in an outdoor test facility, property measurements of solar panel coatings, and operation of a laboratory-scale solar model system test facility. Early results from simulator tests indicate that non-selective coatings behave more nearly in accord with predicted performance than do selective coatings. Initial experiments on the decay rate of thermally stratified hot water in a storage tank have been run. Results suggest that where high temperature water is required, excess solar energy collected by a building solar system should be stored overnight in the form of chilled water rather than hot water.

Ragsdale, R. G.↗

Wear-Out Sensitivity Analysis Project Abstract

During the course of the Summer 2015 internship session, I worked in the Reliability and Maintainability group of the ISS Safety and Mission Assurance department. My project was a statistical analysis of how sensitive ORU's (Orbital Replacement Units) are to a reliability parameter called the wear-out characteristic. The intended goal of this was to determine a worst case scenario of how many spares would be needed if multiple systems started exhibiting wear-out characteristics simultaneously. The goal was also to determine which parts would be most likely to do so. In order to do this, my duties were to take historical data of operational times and failure times of these ORU's and use them to build predictive models of failure using probability distribution functions, mainly the Weibull distribution. Then, I ran Monte Carlo Simulations to see how an entire population of these components would perform. From here, my final duty was to vary the wear-out characteristic from the intrinsic value, to extremely high wear-out values and determine how much the probability of sufficiency of the population would shift. This was done for around 30 different ORU populations on board the ISS.

Harris, Adam↗

A Physics-Based Spatial Wake Interactional Model of Fixed-Wing Aircraft and Rotorcraft for Urban Air Mobility

This paper presents a study of a physics-based spatial wake interactional model for urban air mobility. A modeling method for spatial wake interaction of fixed-wing aircraft and rotorcraft is presented. The method validates an existing wake vortex model with flight data from the existing literature. The model is then adopted for both fixed-wing aircraft and rotorcraft. A lift circulation model is developed for rotorcraft to account for unsteady aerodynamics and the compressibility effect. This lift circulation model provides more realistic estimate of lift circulation for rotorcraft for used in wake vortex modeling. A vehicle-building wake interaction is studied using the method of image. The effects of wake vortex encounters on aerodynamic loads, stability, and control are examined. A flight control simulation is performed to demonstrate recovery during a simulated wake vortex encounter.

Wake Vortex Encounter↗

Performance and Accuracy Assessment of Line Marching Algorithm Computations Utilizing GPUs Within a Predictive GNSS Quality Service

This paper presents a detailed analysis of the accuracy and performance of line marching algorithms executing on a GPU. In the context of an accurate Global Navigation Satellite System(GNSS) quality of service simulation, horizon sky-plots are a useful tool to determine satellite visibility in the presence of obstructions from objects, such as buildings or dense foliage. In order to accurately model satellite visibility at a point of interest on a map, a horizon plot can identify the viewing angles at which objects are blocking the sky. This computation requires traversing a line starting at the point of interest on a 2D altitude map, moving outward for every azimuth angle. To explore the performance of this computation, we propose a new dynamic stopping condition for the traversal of the line, benefiting from objects close to the point of interest. We compare the accuracy of common line marching algorithms, and consider their parallel performance when developed in CUDA. We find that our proposed stopping condition for line marching provides a significant improvement in performance in urban canyon sky-plots, as compared to previous work. Additionally, these results show that simpler algorithms, such as the digital differential analyzer line algorithm, are better suited for GPUs than more sophisticated schemes such as Bresenham’s algorithm, specifically in the context of sky-plothorizon computations. The trade-off between accuracy and performance is analyzed and providing guidance that depends on the targeted goal of the GNSS application.

GNSS↗

Near Rectilinear Halo Orbit Determination with Simulated DSN Observations

This paper presents the results of a high-fidelity simulation of spacecraft orbit determination in a near rectilinear halo orbit (NRHO). Others in the literature have examined this problem with linear covariance analysis, but the highly-nonlinear dynamics of this orbit challenge the assumptions underlying such analyses. The present work builds on similar analysis performed by other authors to contribute a fuller understanding of the operational requirements for NRHO navigation. The present work serves as a check to the assumptions of previous studies and an independent verification of those results. The results from the literature are extended by quantifying the space of orbital states from which a spacecraft with given control authority can safely return to the nominal path. Spacecraft state uncertainty estimates are evaluated as a function of time. Simulated range and range-rate measurements with the Deep Space Network (DSN) ground stations are used to model orbit determination accuracy. Orbit maintenance maneuvers are performed using both short-horizon and long-horizon stationkeeping targeting. Monte Carlo analysis of orbit determination and stationkeeping is performed. This paper quantifies the achievable state uncertainty with deep space network (DSN)-only range and range-rate observations. This paper also addresses requirements on the frequency of DSN observation periods and correlates ground contact frequency with navigation accuracy. The results of several related studies are presented and discussed: the effect of missing ground station passes, the effect of missing stationkeeping maneuvers, the sensitivity of the spacecraft state estimate to realistic error sources, and stationkeeping propellant budget.

Nathan L Parrish↗

Virtual Build: Low-Tech Simulations Can be High on IPPD Content

This people-based simulation is a game that can be used to rehearse complex first-time product assembly activities before the chips are down and the pressure is on to perform. Our experiences with this technique resulted in significantly improved manufacturing planning through better communication in an Integrated Product Team environment.

Hilscher, R.↗

Building a generalized distributed system model

A modeling tool for both analysis and design of distributed systems is discussed. Since many research institutions have access to networks of workstations, the researchers decided to build a tool running on top of the workstations to function as a prototype as well as a distributed simulator for a computing system. The effects of system modeling on performance prediction in distributed systems and the effect of static locking and deadlocks on the performance predictions of distributed transactions are also discussed. While the probability of deadlock is considerably small, its effects on performance could be significant.

Mukkamala, Ravi↗

Active Learning for Directed Exploration of Complex Systems

Physics-based simulation codes are widely used in science and engineering to model complex systems that would be infeasible to study otherwise. Such codes provide the highest-fidelity representation of system behavior, but are often so slow to run that insight into the system is limited. For example, conducting an exhaustive sweep over a d-dimensional input parameter space with k-steps along each dimension requires k(sup d) simulation trials (translating into k(sup d) CPU-days for one of our current simulations). An alternative is directed exploration in which the next simulation trials are cleverly chosen at each step. Given the results of previous trials, supervised learning techniques (SVM, KDE, GP) are applied to build up simplified predictive models of system behavior. These models are then used within an active learning framework to identify the most valuable trials to run next. Several active learning strategies are examined including a recently-proposed information-theoretic approach. Performance is evaluated on a set of thirteen synthetic oracles, which serve as surrogates for the more expensive simulations and enable the experiments to be replicated by other researchers.

oracles↗

A study of topologies and protocols for fiber optic local area network

The emergence of new applications requiring high data traffic necessitates the development of high speed local area networks. Optical fiber is selected as the transmission medium due to its inherent advantages over other possible media and the dual optical bus architecture is shown to be the most suitable topology. Asynchronous access protocols, including token, random, hybrid random/token, and virtual token schemes, are developed and analyzed. Exact expressions for insertion delay and utilization at light and heavy load are derived, and intermediate load behavior is investigated by simulation. A new tokenless adaptive scheme whose control depends only on the detection of activity on the channel is shown to outperform round-robin schemes under uneven loads and multipacket traffic and to perform optimally at light load. An approximate solution to the queueing delay for an oscillating polling scheme under chaining is obtained and results are compared with simulation. Solutions to the problem of building systems with a large number of stations are presented, including maximization of the number of optical couplers, and the use of passive star/bus topologies, bridges and gateways.

Yeh, C.↗

Woven Thermal Protection System Based Heat-shield for Extreme Entry Environments Technology (HEEET)

NASA's future robotic missions utilizing an entry system into Venus and the outer planets, namely, Saturn, Uranus, Neptune, result in extremely severe entry conditions that exceed the capabilities of state of the art low to mid density ablators such as PICA or Avcoat. Therefore mission planners typically assume the use of a fully dense carbon phenolic heat shield similar to what was flown on Pioneer Venus and Galileo. Carbon phenolic (CP) is a robust TPS material however its high density and relatively high thermal conductivity constrain mission planners to steep entries, with high heat fluxes and pressures and short entry durations, in order for CP to be feasible from a mass perspective. The high entry conditions pose challenges for certification in existing ground based test facilities and the longer-­‐term sustainability of CP will continue to pose challenges. In 2012 the Game Changing Development Program (GCDP) in NASA's Space Technology Mission Directorate funded NASA ARC to investigate the feasibility of a Woven Thermal Protection System (WTPS) to meet the needs of NASA's most challenging entry missions. This project was highly successful demonstrating that a Woven TPS solution compares favorably to CP in performance in simulated reentry environments and provides the opportunity to manufacture graded materials that should result in overall reduced mass solutions and enable a much broader set of missions than does CP. Building off the success of the WTPS project GCDP has funded a follow on project to further mature and scale up the WTPS concept for insertion into future NASA robotic missions. The matured WTPS will address the CP concerns associated with ground based test limitations and sustainability. This presentation will briefly discuss results from the WTPS Project and the plans for WTPS maturation into a heat-­‐shield for extreme entry environment.

Chinnapongse, Ronald↗

Woven Thermal Protection System Based Heat-shield for Extreme Entry Environments Technology (HEEET)

NASA's future robotic missions utilizing an entry system into Venus and the outer planets, namely, Saturn, Uranus, Neptune, result in extremely high entry conditions that exceed the capabilities of state of the art low to mid density ablators such as PICA or Avcoat. Therefore mission planners typically assume the use of a fully dense carbon phenolic heat shield similar to what was flown on Pioneer Venus and Galileo. Carbon phenolic is a robust TPS material however its high density and relatively high thermal conductivity constrain mission planners to steep entries, with high heat fluxes and pressures and short entry durations, in order for CP to be feasible from a mass perspective. The high entry conditions pose challenges for certification in existing ground based test facilities and the longer‐term sustainability of CP will continue to pose challenges. In 2012 the Game Changing Development Program (GCDP) in NASA's Space Technology Mission Directorate funded NASA ARC to investigate the feasibility of a Woven Thermal Protection System (WTPS) to meet the needs of NASA's most challenging entry missions. This project was highly successful demonstrating that a Woven TPS solution compares favorably to CP in performance in simulated reentry environments and provides the opportunity to manufacture graded materials that should result in overall reduced mass solutions and enable a much broader set of missions than does CP. Building off the success of the WTPS project GCDP has funded a follow on project to further mature and scale up the WTPS concept for insertion into future NASA robotic missions. The matured WTPS will address the CP concerns associated with ground based test limitations and sustainability. This presentation will briefly discuss results from the WTPS Project and the plans for WTPS maturation into a heat‐shield for extreme entry environment.

Ellerby, Donald↗

Woven Thermal Protection System (WTPS) - a Novel Approach to Meet NASA's Most Demanding Missions

NASAs future robotic missions utilizing an entry system into Venus and the outer planets, namely, Saturn, Uranus, Neptune, result in extremely high entry conditions that exceed the capabilities of state of the art low to mid density ablators such as PICA or Avcoat. Therefore mission planners typically assume the use of a fully dense carbon phenolic heat shield similar to what was flown on Pioneer Venus and Galileo. Carbon phenolic is a robust TPS material however its high density and relatively high thermal conductivity constrain mission planners to steep entries, with high heat fluxes and pressures and short entry durations, in order for CP to be feasible from a mass perspective. The high entry conditions pose challenges for certification in existing ground based test facilities and the longer-term sustainability of CP will continue to pose challenges. In 2012 the Game Changing Development Program (GCDP) in NASAs Space Technology Mission Directorate funded NASA ARC to investigate the feasibility of a Woven Thermal Protection System (WTPS) to meet the needs of NASAs most challenging entry missions. This project was highly successful demonstrating that a Woven TPS solution compares favorably to CP in performance in simulated reentry environments and provides the opportunity to manufacture graded materials that should result in overall reduced mass solutions and enable a much broader set of missions than does CP. Building off the success of the WTPS project GCDP has funded a follow on project to further mature and scale up the WTPS concept for insertion into future NASA robotic missions. The matured WTPS will address the CP concerns associated with ground based test limitations and sustainability. This presentation will discuss results from the WTPS heat-shield for extreme entry environment technology (HEEET) project

woven TPS↗

Vision 2030 Aircraft Propulsion Grand Challenge Problem: Full-engine CFD Simulations with High Geometric Fidelity and Physics Accuracy

2014 NASA published the outcome of the 2030 CFD (Computational Fluid Dynamics) Vision study: “CFD Vision 2030: A path to Revolutionary Computational Aerosciences” . The study provided a comprehensive review of the state of the art of CFD in 2014 for aerospace applications including, but not limited to, numerical algorithms, physics models, MDAO (Multidisciplinary Design Analysis and Optimization) and HPC (High Performance Computing) hardware. The study also proposed four conceptual ideas of Grand Challenge problems that would build on and benefit from advances outlined in the roadmap. The proposed challenges were meant to foster more detailed descriptions of grand challenge problems for specific disciplines. One of the proposed challenges was in the gas turbine propulsion area, focusing on transient full engine simulations. The current paper addresses detailed technical aspects of that challenge, and proposes a plan to approach it in a gradual manner, which includes high fidelity modeling of components, component coupling, and targeted experimental campaigns relying on common research models.

turbine engine↗

Application of solar energy; Proceedings of the Third Southeastern Conference, Huntsville, Ala., April 17-19, 1978

Demonstration projects, systems-subsystems simulation programs, applications (heating, cooling, agricultural, industrial), and climatic data testing (standards, economics, institutional) are the topics of the book. Economics of preheating water for commercial use and collecting, processing, and dissemination of data for the national demonstration program are discussed. Computer simulation of a solar energy system and graphical representation of solar collector performance are considered. Attention is given to solar driven heat pumps, solar cooling equipment, hybrid passive/active solar systems, and solar farm buildings. Evaluation of a thermographic scanning device for solar energy and conservation applications, use of meteorological data in system evaluation, and biomass conversion potential are presented.

Wu, S. T.↗

Space Station Freedom Disturbance Simulation and Management Tool

The design and functions of the Disturbance Simulation and Management Tool, (DMST), a software package developed to evaluate the effects of design changes and disturbance inputs on the Space Station dynamic environment, are described. DMST is a menu-driven interactive package, written in the PRO-MATLAB, which incorporates methods such as FEM model reduction, mode synthesis, and discrete-time numerical simulation. Particular attention is given to the main-menu options, including building a payload and payload-pointing-system (PPS) configuration, selecting disturbance inputs, running PPS and lab-module microgravity-environment (MGE) simulations, calculating limits to meet PPS and MGE requirements, and performing MGE spectral analyses using power-spectral density or shock spectra. Typical numerical results are presented in graphs.

Lisman, Sima S.↗

Cooperative GN&C development in a rapid prototyping environment

The Navigation, Control and Aeronautics Division (NCAD) at NASA-JSC is exploring ways of producing Guidance, Navigation and Control (GN&C) flight software faster, better, and cheaper. To achieve these goals NCAD established two hardware/software facilities that take an avionics design project from initial inception through high fidelity real-time hardware-in-the-loop testing. Commercially available software products are used to develop the GN&C algorithms in block diagram form and then automatically generate source code from these diagrams. A high fidelity real-time hardware-in-the-loop laboratory provides users with the capability to analyze mass memory usage within the targeted flight computer, verify hardware interfaces, conduct system level verification, performance, acceptance testing, as well as mission verification using reconfigurable and mission unique data. To evaluate these concepts and tools, NCAD embarked on a project to build a real-time 6 DOF simulation of the Soyuz Assured Crew Return Vehicle flight software. To date, a productivity increase of 185 percent has been seen over traditional NASA methods for developing flight software.

Bordano, Aldo↗

Development of a Prototype Simulation Executive with Zooming in the Numerical Propulsion System Simulation

A major difficulty in designing aeropropulsion systems is that of identifying and understanding the interactions between the separate engine components and disciplines (e.g., fluid mechanics, structural mechanics, heat transfer, material properties, etc.). The traditional analysis approach is to decompose the system into separate components with the interaction between components being evaluated by the application of each of the single disciplines in a sequential manner. Here, one discipline uses information from the calculation of another discipline to determine the effects of component coupling. This approach, however, may not properly identify the consequences of these effects during the design phase, leaving the interactions to be discovered and evaluated during engine testing. This contributes to the time and cost of developing new propulsion systems as, typically, several design-build-test cycles are needed to fully identify multidisciplinary effects and reach the desired system performance. The alternative to sequential isolated component analysis is to use multidisciplinary coupling at a more fundamental level. This approach has been made more plausible due to recent advancements in computation simulation along with application of concurrent engineering concepts. Computer simulation systems designed to provide an environment which is capable of integrating the various disciplines into a single simulation system have been proposed and are currently being developed. One such system is being developed by the Numerical Propulsion System Simulation (NPSS) project. The NPSS project, being developed at the Interdisciplinary Technology Office at the NASA Lewis Research Center is a 'numerical test cell' designed to provide for comprehensive computational design and analysis of aerospace propulsion systems. It will provide multi-disciplinary analyses on a variety of computational platforms, and a user-interface consisting of expert systems, data base management and visualization tools, to allow the designer to investigate the complex interactions inherent in these systems. An interactive programming software system, known as the Application Visualization System (AVS), was utilized for the development of the propulsion system simulation. The modularity of this system provides the ability to couple propulsion system components, as well as disciplines, and provides for the ability to integrate existing, well established analysis codes into the overall system simulation. This feature allows the user to customize the simulation model by inserting desired analysis codes. The prototypical simulation environment for multidisciplinary analysis, called Turbofan Engine System Simulation (TESS), which incorporates many of the characteristics of the simulation environment proposed herein, is detailed.

Reed, John A.↗