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At least 1,063 records · Page 59

Interactive-graphic flowpath plotting for turbine engines

An engine cycle program capable of simulating the design and off-design performance of arbitrary turbine engines, and a computer code which, when used in conjunction with the cycle code, can predict the weight of the engines are described. A graphics subroutine was added to the code to enable the engineer to visualize the designed engine with more clarity by producing an overall view of the designed engine for output on a graphics device using IBM-370 graphics subroutines. In addition, with the engine drawn on a graphics screen, the program allows for the interactive user to make changes to the inputs to the code for the engine to be redrawn and reweighed. These improvements allow better use of the code in conjunction with the engine program.

Corban, R. R.↗

The Astro-1 mission

The Astro-1 mission was to be launched in March 1986 for an effective duration of 7 days, chosen to overlap spacecraft encounters with Halley's Comet, i.e., Vega-2 (on 9 March) and Giotto (on 13/14 March). The ultraviolet instrument complement while not designed with cometary research as the prime objective, was well suited to the study of comets. The opportunity of an extended mission during the time of the spacecraft encounters of Halley's Comet offered an extraordinary opportunity for a synergistic interaction between the intercept spacecraft, the Earth-orbital Astro-1 mission, and ground-based observations. The addition of visual-wavelength, wide-field cameras would enhance the scientific return of the mission. Loss of Challenger cancelled the mission.

Brandt, J. C.↗

Optical pattern recognition; Proceedings of the Meeting, Los Angeles, CA, Jan. 17, 18, 1989

Papers on optical pattern recognition are presented, covering topics such as the estimation of satellite pose and motion parameters using a neural net tracker, associative memory, optical implmentation of programmable neural networks, optoelectronic neural networks, dynamic autoassociative neural memory, heteroassociative memory, bilinear pattern recognition processors, optical processing of optical correlation plane data, and a synthetic discriminant function-based nonlinear optical correlator. Other topics include an interactive optical-digital image processor, geometric transformations for video compression and human teleoperator display, quasiconformal remapping for compensation of human visual field defects, hybrid vision for automated spacecraft landing, advanced symbolic and inference optical correlation filters, and a rotationally invariant holographic tracking system. Additional topics include the detection of rotational and scale-varying objects with a programmable joint transform correlator, a single spatial light modulator binary nonlinear optical correlator, optical joint transform correlation, linear phase coefficient composite filters, and binary phase-only filters.

Liu, Hua-Kuang↗

Effects of microgravity on the interaction of vestibular and optokinetic nystagmus in the vertical plane

The extent to which the slow phase velocity (SPV) of nystagmus elicited by a vertical optokinetic stimulation with constant velocity could be modulated by sinusoidal angular motion in the vertical plane was investigated under normal gravity condition and during the microgravity period of parabolic flight. In normal gravity, when the angular head motion and the optokinetic stimulation were in the same direction, the peak SPV was slower than the velocity of the optokinetic display. When the head motion and the optokinetic stimulation were in opposite directions, the peak SPV was equal to the velocity of the optokinetic display. In microgravity, the peak SPV was approximately equal to the velocity of the optokinetic display when head rotation and optokinetic stimulation were in the same direction, and was faster than the velocity of the optokinetic dispaly when head rotation and optokinetic stimulation were in opposite directions. In addition, the interaction of vestibular and optokinetic nystagmus was found to be nonlinear in microgravity, especially when the optokinetic stimulation was directed downward. These results suggest an interaction between the vestibular and the optokinetic systems modulated as a function of the gravitational state, and support the observation that visual input is more effective in reducing sensory conflict experienced in microgravity.

Clement, Gilles↗

A virtual reality browser for Space Station models

The Graphics Analysis Facility at NASA/JSC has created a visualization and learning tool by merging its database of detailed geometric models with a virtual reality system. The system allows an interactive walk-through of models of the Space Station and other structures, providing detailed realistic stereo images. The user can activate audio messages describing the function and connectivity of selected components within his field of view. This paper presents the issues and trade-offs involved in the implementation of the VR system and discusses its suitability for its intended purposes.

Goldsby, Michael↗

Reynolds-Averaged Navier-Stokes Simulations of Two Partial-Span Flap Wing Experiments

Structured Reynolds Averaged Navier-Stokes simulations of two partial-span flap wing experiments were performed. The high-lift aerodynamic and aeroacoustic wind-tunnel experiments were conducted at both the NASA Ames 7-by 10-Foot Wind Tunnel and at the NASA Langley Quiet Flow Facility. The purpose of these tests was to accurately document the acoustic and aerodynamic characteristics associated with the principle airframe noise sources, including flap side-edge noise. Specific measurements were taken that can be used to validate analytic and computational models of the noise sources and associated aerodynamic for configurations and conditions approximating flight for transport aircraft. The numerical results are used to both calibrate a widely used CFD code, CFL3D, and to obtain details of flap side-edge flow features not discernible from experimental observations. Both experimental set-ups were numerically modeled by using multiple block structured grids. Various turbulence models, grid block-interface interaction methods and grid topologies were implemented. Numerical results of both simulations are in excellent agreement with experimental measurements and flow visualization observations. The flow field in the flap-edge region was adequately resolved to discern some crucial information about the flow physics and to substantiate the merger of the two vortical structures. As a result of these investigations, airframe noise modelers have proposed various simplified models which use the results obtained from the steady-state computations as input.

Takalluk, M. A.↗

Research on Intelligent Synthesis Environments

Four research activities related to Intelligent Synthesis Environment (ISE) have been performed under this grant. The four activities are: 1) non-deterministic approaches that incorporate technologies such as intelligent software agents, visual simulations and other ISE technologies; 2) virtual labs that leverage modeling, simulation and information technologies to create an immersive, highly interactive virtual environment tailored to the needs of researchers and learners; 3) advanced learning modules that incorporate advanced instructional, user interface and intelligent agent technologies; and 4) assessment and continuous improvement of engineering team effectiveness in distributed collaborative environments.

Noor, Ahmed K.↗

A Case Study: Using Delmia at Kennedy Space Center to Support NASA's Constellation Program

The presentation examines the use of Delmia (Digital Enterprise Lean Manufacturing Interactive Application) for digital simulation in NASA's Constellation Program. Topics include an overview of the Kennedy Space Center (KSC) Design Visualization Group tasks, NASA's Constellation Program, Ares 1 ground processing preliminary design review, and challenges and how Delmia is used at KSC, Challenges include dealing with large data sets, creating and maintaining KSC's infrastructure, gathering customer requirements and meeting objectives, creating life-like simulations, and providing quick turn-around on varied products,

Kickbusch, Tracey↗

Next Generation Flight Displays Using HTML5

The Human Integrated Vehicles and Environments (HIVE) lab at Johnson Space Center (JSC) is focused on bringing together inter-disciplinary talent to design and integrate innovative human interface technologies for next generation manned spacecraft. As part of this objective, my summer internship project centered on an ongoing investigation in to building flight displays using the HTML5 standard. Specifically, the goals of my project were to build and demo "flight-like" crew and wearable displays as well as create a webserver for live systems being developed by the Advanced Exploration Systems (AES) program. In parallel to my project, a LabVIEW application, called a display server, was created by the HIVE that uses an XTCE (XML (Extensible Markup Language) Telemetry and Command Exchange) parser and CCSDS (Consultative Committee for Space Data System) space packet decoder to translate telemetry items sent by the CFS (Core Flight Software) over User Datagram Protocol (UDP). It was the webserver's job to receive these UDP messages and send them to the displays. To accomplish this functionality, I utilized Node.js and the accompanying Express framework. On the display side, I was responsible for creating the power system (AMPS) displays. I did this by using HTML5, CSS and JavaScript to create web pages that could update and change dynamically based on the data they received from the webserver. At this point, I have not started on the commanding, being able to send back to the CFS, portion of the displays but hope to have this functionality working by the completion of my internship. I also created a way to test the webserver's functionality without the display server by making a JavaScript application that read in a comma-separate values (CSV) file and converted it to XML which was then sent over UDP. One of the major requirements of my project was to build everything using as little preexisting code as possible, which I accomplished by only using a handful of JavaScript libraries. As a side project, I created a model of the HIVE lab and Building 29 using SketchUp. I obtained the floorplans of the building from the JSC Geographic Information Systems (GIS), which were computer-aided design (CAD) files, and imported them into SketchUp. I then took those floorplans and created a 3D model of the building from them. Working in conjunction with the Hybrid Reality lab in Building 32, the SketchUp model was imported into Unreal Engine for use with the HTC Vive. Using the Vive, I was able to interact with the model I created in virtual reality (VR). The purpose of this side project was to be able to visualize potential lab layouts and mockup designs as they are in development in order to finalize design decisions. Pending approval, the model that I created will be used in the Build-As-You-Test: Can Hybrid Reality Improve the SE/HSI Design Process project in the fall. Getting the opportunity to work at NASA has been one of the most memorable experiences of my life. Over the course of my internship, I improved my programming and web development abilities substantially. I will take all the skills and experiences I have had while at NASA back to school with me in the fall and hope to pursue a career in the aerospace industry after graduating in the spring.

Greenwood, Brian↗

Retroreflective Background Oriented Schlieren Imaging Results from the NASA Plume/Shock Interaction Test

In support of NASA's Commercial Supersonics Technology (CST) project, a test was conducted in the 9-by-7 ft. supersonic section of the NASA Ames Unitary Plan Wind Tunnel (UPWT). The tests were designed to study the interaction of shocks with a supersonic jet characteristic of those that may occur on a commercial supersonic aircraft. Multiple shock generating geometries were tested to examine the interaction dynamics as they pertain to sonic boom mitigation. An integral part of the analyses of these interactions are the interpretation of the data generated from the retroreflective Background Oriented Schlieren (RBOS) imaging technique employed for this test. The regularization- based optical flow methodology used to generate these data is described. Sample results are compared to those using normalized cross-correlation. The reduced noise, additional feature detail, and fewer false artifacts provided by the optical flow technique produced clearer time-averaged images, allowing for better interpretation of the underlying flow phenomena. These images, coupled with pressure signatures in the near field, are used to provide an overview of the detailed interaction flowfields.

optical flow↗

Flow visualization of CFD using graphics workstations

High performance graphics workstations are used to visualize the fluid flow dynamics obtained from supercomputer solutions of computational fluid dynamic programs. The visualizations can be done independently on the workstation or while the workstation is connected to the supercomputer in a distributed computing mode. In the distributed mode, the supercomputer interactively performs the computationally intensive graphics rendering tasks while the workstation performs the viewing tasks. A major advantage of the workstations is that the viewers can interactively change their viewing position while watching the dynamics of the flow fields. An overview of the computer hardware and software required to create these displays is presented. For complex scenes the workstation cannot create the displays fast enough for good motion analysis. For these cases, the animation sequences are recorded on video tape or 16 mm film a frame at a time and played back at the desired speed. The additional software and hardware required to create these video tapes or 16 mm movies are also described. Photographs illustrating current visualization techniques are discussed. Examples of the use of the workstations for flow visualization through animation are available on video tape.

Lasinski, Thomas↗

Vortex-fin interaction on a fighter aircraft

Water tunnel tests have been conducted to study the flow associated with fin buffet for twin-fin fighter aircraft using 1/48th scale F/A-18 models. Flow visualization made use of colored dyes to determine vortex patterns, and surface hot-film anemometry was used to study the turbulent energy and the frequencies present in the flow. Configurations tested include the full aircraft, aircraft without fins, aircraft without leading-edge-extensions, and aircraft without wings. Test Reynolds number ranged from 4300 to 12,800, with corresponding Mach numbers less than 10 to the -6th. The flow studies show that the LEX vortices burst just forward of the fins at about 25-deg angle-of-attack. Hot film anemometer signals show that fin surface turbulence increases with angle of attack, and that dominant frequencies appear in the flow when bursting occurs. The dominant frequencies correspond to a Strouhal number of about 0.7 for all speeds tested, and for all angles of attack for which vortex bursting was present.

Wentz, William H., Jr.↗

Visualizing Geospatial Data through ESRI Story Maps for Earth Science Education: Lessons Learned from My NASA Data

For 20 years My NASA Data (MND) has curated NASA Earth science data and provided the data to educators in engaging learner-centered resources. MND has recently featured story maps as an innovative way to engage students in NASA Earth data. A story map is a cloud-based lesson that engages the learner in interactive geospatial maps using NASA data, and other multimedia content, text, and tasks that can be seamlessly incorporated in classroom instruction. This immersive technology eliminates the need for the user to move among tricky interfaces to access and visualize Earth science data, and no special software is required to be downloaded. Each story map integrates data from different NASA satellite missions, retrieved from Distributed Active Archive Centers (DAACs). Story maps also employ data analysis tools, such as time series options and swipe tools that allow learners to view and analyze relationships between scientific variables. MND has produced 25 story map lesson plans on the topics of air quality, the urban heat island effect, Earth’s energy budget, phytoplankton distribution, hurricane formation, solar eclipses, ocean circulation patterns, sea ice extent, and volcanic eruptions. Nine of them are extended story maps and written in the 5E format, which is internationally recognized as best practice based on how children learn science. Each story map resource is developed by the MND team featuring a GIS programming specialist, a lead scientist, and educational specialist/s to ensure the context, content, and methods are scientifically and educationally sound. The MND story maps are written for middle and high school science teachers and students as they connect with the Earth Systems Science phenomena featured in the Next Generation Science Standards. Each story map includes supporting resources for smooth integration in the classroom. During Fiscal Year 2023, The My NASA Data website received over 100,000 story map engagements during. These metrics highlight the interest in story maps as an Earth Science educational resource.

Desiray Wilson↗

Animation of multi-flexible body systems and its use in control system design

Animation can greatly assist the structural dynamicist and control system analyst with better understanding of how multi-flexible body systems behave. For multi-flexible body systems, the structural characteristics (mode frequencies, mode shapes, and damping) change, sometimes dramatically with large angles of rotation between bodies. With computer animation, the analyst can visualize these changes and how the system responds to active control forces and torques. A characterization of the type of system we wish to animate is presented. The lack of clear understanding of the above effects was a key element leading to the development of a multi-flexible body animation software package. The resulting animation software is described in some detail here, followed by its application to the control system analyst. Other applications of this software can be determined on an individual need basis. A number of software products are currently available that make the high-speed rendering of rigid body mechanical system simulation possible. However, such options are not available for use in rendering flexible body mechanical system simulations. The desire for a high-speed flexible body visualization tool led to the development of the Flexible Or Rigid Mechanical System (FORMS) software. This software was developed at the Center for Simulation and Design Optimization of Mechanical Systems at the University of Iowa. FORMS provides interactive high-speed rendering of flexible and/or rigid body mechanical system simulations, and combines geometry and motion information to produce animated output. FORMS is designed to be both portable and flexible, and supports a number of different user interfaces and graphical display devices. Additional features have been added to FORMS that allow special visualization results related to the nature of the flexible body geometric representations.

Juengst, Carl↗

Seasat SAR identification of dry climate urban land cover

Digitally processed Seasat synthetic aperture radar (SAR) imagery of the Denver, Colorado area was examined to assess its potential for mapping urban land cover and the compatibility of SAR derived classes with those described in the U.S. Geological Survey classification system. The entire scene was interpreted to generate a small-scale land cover map. In addition, six subscene enlargements representative of urban land cover categories extant in the area were used as test sites for detailed analysis of land cover types. Two distinct approaches were employed and compared in examining the imagery - a visual interpretation of black-and-white positive transparencies and an automated-machine/visual interpretation. The latter used the Image 100 interactive image analysis system to generate land cover classes by density level slicing of the image frequency histogram.

Henderson, F. M.↗

On the nonlinear aerodynamic and stability characteristics of a generic chine-forebody slender-wing fighter configuration

An exploratory investigation was conducted of the nonlinear aerodynamic and stability characteristics of a tailless generic fighter configuration featuring a chine-shaped forebody coupled to a slender cropped delta wing in the NASA Langley Research Center's 12-Foot Low-Speed Wind Tunnel. Forebody and wing vortex flow mechanisms were identified through off-body flow visualizations to explain the trends in the longitudinal and lateral-directional characteristics at extreme attitudes (angles of attack and sideslip). The interactions of the vortical motions with centerline and wing-mounted vertical tail surfaces were studied and the flow phenomena were correlated with the configuration forces and moments. Single degree of freedom, free-to-roll tests were used to study the wing rock susceptibility of the generic fighter model. Modifications to the nose region of the chine forebody were examined and fluid mechanisms were established to account for their ineffectiveness in modulating the highly interactive forebody and wing vortex systems.

Erickson, Gary E.↗

Portable Presentation And Instruction Unit

Proposed electronic display unit reminiscent of kiosk serves as portable, interactive, multimedia information terminal. Used as traveling science exhibit, aid for teaching science in schools, or training and skill-refresher device for space flight crews. Provides interactive video and audio displays, including three-dimensional-appearing video simulations. Speeds learning and improves retention by applying principles of scientific visualization. Also helps previously trained but recently unpracticed personnel relearn special skills and procedures quickly.

Christman, L.↗

Using CLIPS to represent knowledge in a VR simulation

Virtual reality (VR) is an exciting use of advanced hardware and software technologies to achieve an immersive simulation. Until recently, the majority of virtual environments were merely 'fly-throughs' in which a user could freely explore a 3-dimensional world or a visualized dataset. Now that the underlying technologies are reaching a level of maturity, programmers are seeking ways to increase the complexity and interactivity of immersive simulations. In most cases, interactivity in a virtual environment can be specified in the form 'whenever such-and-such happens to object X, it reacts in the following manner.' CLIPS and COOL provide a simple and elegant framework for representing this knowledge-base in an efficient manner that can be extended incrementally. The complexity of a detailed simulation becomes more manageable when the control flow is governed by CLIPS' rule-based inference engine as opposed to by traditional procedural mechanisms. Examples in this paper will illustrate an effective way to represent VR information in CLIPS, and to tie this knowledge base to the input and output C routines of a typical virtual environment.

Engelberg, Mark L.↗