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At least 1,009 records · Page 56

Intelligent Systems and Advanced User Interfaces for Design, Operation, and Maintenance of Command Management Systems

Historically Command Management Systems (CMS) have been large, expensive, spacecraft-specific software systems that were costly to build, operate, and maintain. Current and emerging hardware, software, and user interface technologies may offer an opportunity to facilitate the initial formulation and design of a spacecraft-specific CMS as well as a to develop a more generic or a set of core components for CMS systems. Current MOC (mission operations center) hardware and software include Unix workstations, the C/C++ and Java programming languages, and X and Java window interfaces representations. This configuration provides the power and flexibility to support sophisticated systems and intelligent user interfaces that exploit state-of-the-art technologies in human-machine systems engineering, decision making, artificial intelligence, and software engineering. One of the goals of this research is to explore the extent to which technologies developed in the research laboratory can be productively applied in a complex system such as spacecraft command management. Initial examination of some of the issues in CMS design and operation suggests that application of technologies such as intelligent planning, case-based reasoning, design and analysis tools from a human-machine systems engineering point of view (e.g., operator and designer models) and human-computer interaction tools, (e.g., graphics, visualization, and animation), may provide significant savings in the design, operation, and maintenance of a spacecraft-specific CMS as well as continuity for CMS design and development across spacecraft with varying needs. The savings in this case is in software reuse at all stages of the software engineering process.

Mitchell, Christine M.↗

A Java-Enabled Interactive Graphical Gas Turbine Propulsion System Simulator

This paper describes a gas turbine simulation system which utilizes the newly developed Java language environment software system. The system provides an interactive graphical environment which allows the quick and efficient construction and analysis of arbitrary gas turbine propulsion systems. The simulation system couples a graphical user interface, developed using the Java Abstract Window Toolkit, and a transient, space- averaged, aero-thermodynamic gas turbine analysis method, both entirely coded in the Java language. The combined package provides analytical, graphical and data management tools which allow the user to construct and control engine simulations by manipulating graphical objects on the computer display screen. Distributed simulations, including parallel processing and distributed database access across the Internet and World-Wide Web (WWW), are made possible through services provided by the Java environment.

Reed, John A.↗

High Pressure Water Stripping Using Multi-Orifice Nozzles

The use of multi-orifice rotary nozzles not only increases the speed and stripping effectiveness of high pressure water blasting systems, but also greatly increases the complexity of selecting and optimizing the operating parameters. The rotational speed of the nozzle must be coupled with the transverse velocity of the nozzle as it passes across the surface of the substrate being stripped. The radial and angular positions of each orifice must be included in the analysis of the nozzle configuration. Since orifices at the outer edge of the nozzle head move at a faster rate than the orifice located near the center, the energy impact force of the water stream from the outer orifice is spread over a larger area than the water streams from the inner orifice. Utilizing a larger diameter orifice in the outer radial positions increases the energy impact to compensate for its wider force distribution. The total flow rate from the combination of orifices must be monitored and kept below the pump capacity while choosing an orifice to insert in each position. The energy distribution from the orifice pattern is further complicated since the rotary path of all orifices in the nozzle head pass through the center section, contributing to the stripping in this area while only the outer most orifice contributes to the stripping in the shell area at the extreme outside edge of the nozzle. From t he outer most shell to the center section, more orifices contribute to the stripping in each progressively reduced diameter shell. With all these parameters to configure and each parameter change affecting the others, a computer model was developed to track and coordinate these parameters. The computer simulation responds by graphically indicating the cumulative affect from each parameter selected. The results from the proper choices in parameters is a well designed, highly efficient stripping system. A poorly chosen set of parameters will cause the nozzle to strip aggressively in some areas while leaving the coating untouched in adjacent sections. The high pressure water stripping system can be set to extremely aggressive conditions allowing stripping of hard to remove adhesives, paint systems, cladding and chromate conversion coatings. The energy force can be reduced to strip coatings from thin aluminum substrates without causing damage or deterioration to the substrate's surface. High pressure water stripping of aerospace components have thus proven to be an efficient and cost effective method for cleaning and removing coatings.

Hoppe, David T.↗

EVA Design, Verification, and On-Orbit Operations Support Using Worksite Analysis

The International Space Station (ISS) design is a very large and complex orbiting structure with thousands of Extravehicular Activity (EVA) worksites. These worksites are used to assemble and maintain the ISS. The challenge facing EVA designers was how to design, verify, and operationally support such a large number of worksites within cost and schedule. This has been solved through the practical use of computer aided design (CAD) graphical techniques that have been developed and used with a high degree of success over the past decade. The EVA design process allows analysts to work concurrently with hardware designers so that EVA equipment can be incorporated and structures configured to allow for EVA access and manipulation. Compliance with EVA requirements is strictly enforced during the design process. These techniques and procedures, coupled with neutral buoyancy underwater testing, have proven most valuable in the development, verification, and on-orbit support of planned or contingency EVA worksites.

Hagale, Thomas J.↗

Surface Development and Test Facility (SDTF) New R&D Simulator for Airport Operations

A new simulator, the Surface Development and Test Facility (SDTF) is under construction at the NASA Ames Research Center in Mountain View, California. Jointly funded by the FAA (Federal Aviation Administration) and NASA, the SDTF will be a testbed for airport surface automation technologies of the future. The SDTF will be operational in the third quarter of 1998. The SDTF will combine a virtual tower with simulated ground operations to allow evaluation of new technologies for safety, effectiveness, reliability, and cost benefit. The full-scale level V tower will provide a seamless 360 degree high resolution out-the-window view, and a full complement of ATC (air traffic control) controller positions. The imaging system will be generated by two fully-configured Silicon Graphics Onyx Infinite Reality computers, and will support surface movement of up to 200 aircraft and ground vehicles. The controller positions, displays and consoles can be completely reconfigured to match the unique layout of any individual airport tower. Dedicated areas will accommodate pseudo-airport ramp controllers, pseudo-airport operators, and pseudo-pilots. Up to 33 total personnel positions will be able to participate in simultaneous operational scenarios. A realistic voice communication infrastructure will emulate the intercom and telephone communications of a real airport tower. Multi-channel audio and video recording and a sophisticated data acquisition system will support a wide variety of research and development areas, such as evaluation of automation tools for surface operations, human factors studies, integration of terminal area and airport technologies, and studies of potential airport physical and procedural modifications.

Dorighi, Nancy S.↗

Expert System Software

C Language Integrated Production System (CLIPS) is a software shell for developing expert systems is designed to allow research and development of artificial intelligence on conventional computers. Originally developed by Johnson Space Center, it enables highly efficient pattern matching. A collection of conditions and actions to be taken if the conditions are met is built into a rule network. Additional pertinent facts are matched to the rule network. Using the program, E.I. DuPont de Nemours & Co. is monitoring chemical production machines; California Polytechnic State University is investigating artificial intelligence in computer aided design; Mentor Graphics has built a new Circuit Synthesis system, and Brooke and Brooke, a law firm, can determine which facts from a file are most important.

Source record↗

GUI to Facilitate Research on Biological Damage from Radiation

A graphical-user-interface (GUI) computer program has been developed to facilitate research on the damage caused by highly energetic particles and photons impinging on living organisms. The program brings together, into one computational workspace, computer codes that have been developed over the years, plus codes that will be developed during the foreseeable future, to address diverse aspects of radiation damage. These include codes that implement radiation-track models, codes for biophysical models of breakage of deoxyribonucleic acid (DNA) by radiation, pattern-recognition programs for extracting quantitative information from biological assays, and image-processing programs that aid visualization of DNA breaks. The radiation-track models are based on transport models of interactions of radiation with matter and solution of the Boltzmann transport equation by use of both theoretical and numerical models. The biophysical models of breakage of DNA by radiation include biopolymer coarse-grained and atomistic models of DNA, stochastic- process models of deposition of energy, and Markov-based probabilistic models of placement of double-strand breaks in DNA. The program is designed for use in the NT, 95, 98, 2000, ME, and XP variants of the Windows operating system.

Cucinotta, Frances A.↗

Operating Small Sat Swarms as a Single Entity: Introducing SODA

Swarm concepts are a growing topic of interest in the small satellite community. Compared to a small satellite constellation, a swarm has the distinction of being multiple spacecraft in close proximity, in approximately the same orbit. Furthermore, we envision swarms to have capabilities for cross-link communication and station-keeping. Of particular interest is a means to maintain operator-specified geometry, alignment, and/or separation.From NASA's decadal survey, it is clear that simultaneous measurements from a 3D volume of space are desired for a variety of Earth scientific studies. As this mission concept is ultimately extended to deep space, some degree of local control for the swarm to self-correct its configuration is required. We claim that the practicality of ground commanding each individual satellite in the swarm is simply not a feasible concept of operations. In other words, the current state-of-practice does not scale to very large swarms (e.g. 100 spacecraft or more) without becoming cost prohibitive. To contain the operations costs and complexity, a new approach is required: the swarm must be operated as a unit, responding to high-level specifications for relative position and velocity.The Mission Design Division at NASA Ames Research Center is looking to the near future for opportunities to develop satellite swarm technology. As part of this effort, we are developing SODA (Swarm Orbital Dynamics Advisor), a tool that provides the orbital maneuvers required to achieve a desired type of relative swarm motion. The purpose of SODA is two-fold. First, it encompasses the algorithms and orbital dynamics model to enable the desired relative motion of the swarm satellites. The process starts with the user specifying the properties of a swarm configuration. This could be as simple as varying in-track spacing of the swarm in one orbit, or as complex as maintaining a specified 3D geometrical orientation. We presume that science objectives will drive this choice. Given these inputs, the tool provides the most efficient maneuver(s) to achieve the objective.Second, SODA provides a variety of visualization tools. We acknowledge that the relationship between a desired relative motion amongst the swarm, and the corresponding orbital parameters for each individual satellite may not be immediately apparent for ground controllers and mission planners. The purpose of SODA's visualization tools is to illustrate this concept clearly with a variety of graphics and animations. After computing the optimal orbital maneuvers to modify the swarm, these results are simulated to demonstrate successful swarm control.Our emphasis in this paper is on the importance of relating the desired motion of the swarm satellites relative to one another with the required orbital element changes. One cannot joystick a drifting swarm satellite back into position; the underlying orbital mechanics dictate the most efficient recovery maneuvers. To illustrate this point, results from several case study simulations are presented. We conclude with our forward work for ongoing SODA development and potential science applications.

small satellites↗

AladynPi – Adaptive Neural Network Molecular Dynamics Simulation Code with Physically Informed Potential: Computational Materials Mini-Application

This report provides an overview and description of commands used in the Computational Materials mini-application, AladynPi. AladynPi is an extension of a previously released mini-application, Aladyn (https://github.com/nasa/aladyn; Yamakov, V.I., and Glaessgen, E.H., NASA/TM-2018-220104). Aladyn and AladynPi are basic molecular dynamics codes written in FORTRAN 2003, which are designed to demonstrate the use of adaptive neural networks (ANNs) in atomistic simulations. The role of ANNs is to efficiently reproduce the very complex energy landscape resulting from the atomic interactions in materials with the accuracy of the more expensive quantum mechanics-based calculations. The ANN is trained on a large set of atomic structures calculated using the density functional theory method. An input for the ANN is a set of structure coefficients, characterizing the local atomic environment of each atom, for which the atomic energy is obtained in the ANN inference process. In Aladyn, the ANN gives directly the energy of interatomic interactions. In AladynPi, the ANN gives optimized parameters for a predefined empirical function, known as bond-order-potential (BOP). The parameterized BOP function is then used to calculate the energy. AladynPi code is being released to serve as a training testbed for students and professors in academia to explore possible optimization algorithms for parallel computing on multicore central processing unit (CPU) computers or computers utilizing manycore architectures based on graphic processing units (GPUs). The effort is supported by the High Performance Computing incubator (HPCi) project at NASA Langley Research Center.

Yamakov, Vesselin I.↗

EnergyPlus Interior Radiant Heat Exchange Runtime Performance Improvements

EnergyPlus is the flagship whole-building energy simulation program developed by the US Department of Energy. This paper describes the various approaches to improve the performance of the interior radiant heat exchange algorithm. Vectorization, optimized Basic Linear Algebra Subprograms (BLAS) library, multithreading, and Graphical Processing Unit (GPU) computation are all investigated. The approach with the best performance, while maintaining drop-in compatibility with existing EnergyPlus code, is the optimized BLAS library. However, GPU computing has the potential to reduce simulation time by orders of magnitude with major refactoring to EnergyPlus.

Adams, Mark↗

SU-D-BRD-03: A Gateway for GPU Computing in Cancer Radiotherapy Research

Purpose: Graphics Processing Unit (GPU) has become increasingly important in radiotherapy. However, it is still difficult for general clinical researchers to access GPU codes developed by other researchers, and for developers to objectively benchmark their codes. Moreover, it is quite often to see repeated efforts spent on developing low-quality GPU codes. The goal of this project is to establish an infrastructure for testing GPU codes, cross comparing them, and facilitating code distributions in radiotherapy community. Methods: We developed a system called Gateway for GPU Computing in Cancer Radiotherapy Research (GCR2). A number of GPU codes developed by our group and other developers can be accessed via a web interface. To use the services, researchers first upload their test data or use the standard data provided by our system. Then they can select the GPU device on which the code will be executed. Our system offers all mainstream GPU hardware for code benchmarking purpose. After the code running is complete, the system automatically summarizes and displays the computing results. We also released a SDK to allow the developers to build their own algorithm implementation and submit their binary codes to the system. The submitted code is then systematically benchmarked using a variety of GPU hardware and representative data provided by our system. The developers can also compare their codes with others and generate benchmarking reports. Results: It is found that the developed system is fully functioning. Through a user-friendly web interface, researchers are able to test various GPU codes. Developers also benefit from this platform by comprehensively benchmarking their codes on various GPU platforms and representative clinical data sets. Conclusion: We have developed an open platform allowing the clinical researchers and developers to access the GPUs and GPU codes. This development will facilitate the utilization of GPU in radiation therapy field.

60 APPLIED LIFE SCIENCES↗

Utilization of a CRT display light pen in the design of feedback control systems

A hierarchical structure of the interlinked programs was developed to provide a flexible computer-aided design tool. A graphical input technique and a data structure are considered which provide the capability of entering the control system model description into the computer in block diagram form. An information storage and retrieval system was developed to keep track of the system description, and analysis and simulation results, and to provide them to the correct routines for further manipulation or display. Error analysis and diagnostic capabilities are discussed, and a technique was developed to reduce a transfer function to a set of nested integrals suitable for digital simulation. A general, automated block diagram reduction procedure was set up to prepare the system description for the analysis routines.

Thompson, J. G.↗

A color graphics environment in support of supercomputer systems

An initial step in the integration of an upgrade of a VPS-32 supercomputer to 16 million 64-bit words, to be closely followed by a further upgrade to 32 million words, was to develop a graphics language commonality with other computers at the Langley Center. The power of the upgraded supercomputer is to users at individual workstations, who will aid in defining the direction for future expansions in both graphics software and workstation requirements for the supercomputers. The LAN used is an ETHERNET configuration featuring both CYBER mainframe and PDP 11/34 image generator computers. The system includes a film recorder for image production in slide, CRT, 16 mm film, 35 mm film or polaroid film images. The workstations have screen resolutions of 1024 x 1024 with each pixel being one of 256 colors selected from a palette of 16 million colors. Each screen can have up to 8 windows open at a time, and is driven by a MC68000 microprocessor drawing on 4.5 Mb RAM, a 40 Mb hard disk and two floppy drives. Input is from a keyboard, digitizer pad, joystick or light pen. The system now allows researchers to view computed results in video time before printing out selected data.

Smith-Taylor, R.↗

Software For Monitoring VAX Computer Systems

VAX Continuous Monitoring System (VAXCMS) computer program developed at NASA Headquarters to aid system managers in monitoring performances of VAX computer systems through generation of graphic images summarizing trends in performance metrics over time. VAXCMS written in DCL and VAX FORTRAN for use with DEC VAX-series computers running VMS 5.1 or later.

Farkas, Les↗

A two dimensional artificial reality

The current presumption is that it is necessary to don goggles, gloves and a data suit to experience artificial reality. However, there is another technology that offers an alternative or complement to the encumbering techniques associated with NASA. In VIDEOPLACE, your image appears in a 2D graphic world created by a computer. The VIDEOPLACE computer can analyze a person's image in 1/30 second and can detect when an object is touched. Thus, it can generate a graphic or auditory response to an illusory contact. VIDEOPLACE technology exists in two formats: the VIDEODESK and the VIDEOPLACE. In the VIDEODESK environment, the image of your hands can be used to perform the normal mouse functions, such as menuing and drawing. In addition, you have the advantage of multipoint control. For instance, you can use the thumbs and forefingers of each hand as control points for a spline curve. Perhaps most important, the image of your hands can be compressed and transmitted to a colleague over an ISDN voice channel to appear on the remote screen superimposed over identical information. Likewise, the image of your colleague's hands can appear on both screens. The result is that the two of you can use your hands to point to features on your respective screens as you speak, exactly as you would if you were sitting together. In the VIDEOPLACE environment, you can interact with graphic creatures and the images of other people in other locations in a graphic world. Your whole body can be moved, scaled and rotated in real-time without regard to the laws of physics. Thus, VIDEOPLACE can be used to create a fantasy world in which the laws of cause and effect are composed by an artist.

Krueger, Myron W.↗

A nonvoxel-based dose convolution/superposition algorithm optimized for scalable GPU architectures

Purpose: Real-time adaptive planning and treatment has been infeasible due in part to its high computational complexity. There have been many recent efforts to utilize graphics processing units (GPUs) to accelerate the computational performance and dose accuracy in radiation therapy. Data structure and memory access patterns are the key GPU factors that determine the computational performance and accuracy. In this paper, the authors present a nonvoxel-based (NVB) approach to maximize computational and memory access efficiency and throughput on the GPU. Methods: The proposed algorithm employs a ray-tracing mechanism to restructure the 3D data sets computed from the CT anatomy into a nonvoxel-based framework. In a process that takes only a few milliseconds of computing time, the algorithm restructured the data sets by ray-tracing through precalculated CT volumes to realign the coordinate system along the convolution direction, as defined by zenithal and azimuthal angles. During the ray-tracing step, the data were resampled according to radial sampling and parallel ray-spacing parameters making the algorithm independent of the original CT resolution. The nonvoxel-based algorithm presented in this paper also demonstrated a trade-off in computational performance and dose accuracy for different coordinate system configurations. In order to find the best balance between the computed speedup and the accuracy, the authors employed an exhaustive parameter search on all sampling parameters that defined the coordinate system configuration: zenithal, azimuthal, and radial sampling of the convolution algorithm, as well as the parallel ray spacing during ray tracing. The angular sampling parameters were varied between 4 and 48 discrete angles, while both radial sampling and parallel ray spacing were varied from 0.5 to 10 mm. The gamma distribution analysis method (γ) was used to compare the dose distributions using 2% and 2 mm dose difference and distance-to-agreement criteria, respectively. Accuracy was investigated using three distinct phantoms with varied geometries and heterogeneities and on a series of 14 segmented lung CT data sets. Performance gains were calculated using three 256 mm cube homogenous water phantoms, with isotropic voxel dimensions of 1, 2, and 4 mm. Results: The nonvoxel-based GPU algorithm was independent of the data size and provided significant computational gains over the CPU algorithm for large CT data sizes. The parameter search analysis also showed that the ray combination of 8 zenithal and 8 azimuthal angles along with 1 mm radial sampling and 2 mm parallel ray spacing maintained dose accuracy with greater than 99% of voxels passing the γ test. Combining the acceleration obtained from GPU parallelization with the sampling optimization, the authors achieved a total performance improvement factor of >175 000 when compared to our voxel-based ground truth CPU benchmark and a factor of 20 compared with a voxel-based GPU dose convolution method. Conclusions: The nonvoxel-based convolution method yielded substantial performance improvements over a generic GPU implementation, while maintaining accuracy as compared to a CPU computed ground truth dose distribution. Such an algorithm can be a key contribution toward developing tools for adaptive radiation therapy systems.

60 APPLIED LIFE SCIENCES↗

GPU-accelerated regularized iterative reconstruction for few-view cone beam CT

Purpose: The present work proposes an iterative reconstruction technique designed for x-ray transmission computed tomography (CT). The main objective is to provide a model-based solution to the cone-beam CT reconstruction problem, yielding accurate low-dose images via few-views acquisitions in clinically acceptable time frames. Methods: The proposed technique combines a modified ordered subsets convex (OSC) algorithm and the total variation minimization (TV) regularization technique and is called OSC-TV. The number of subsets of each OSC iteration follows a reduction pattern in order to ensure the best performance of the regularization method. Considering the high computational cost of the algorithm, it is implemented on a graphics processing unit, using parallelization to accelerate computations. Results: The reconstructions were performed on computer-simulated as well as human pelvic cone-beam CT projection data and image quality was assessed. In terms of convergence and image quality, OSC-TV performs well in reconstruction of low-dose cone-beam CT data obtained via a few-view acquisition protocol. It compares favorably to the few-view TV-regularized projections onto convex sets (POCS-TV) algorithm. It also appears to be a viable alternative to full-dataset filtered backprojection. Execution times are of 1–2 min and are compatible with the typical clinical workflow for nonreal-time applications. Conclusions: Considering the image quality and execution times, this method may be useful for reconstruction of low-dose clinical acquisitions. It may be of particular benefit to patients who undergo multiple acquisitions by reducing the overall imaging radiation dose and associated risks.

60 APPLIED LIFE SCIENCES↗