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At least 937 records · Page 52

Interactions between spacecraft and their environments

Spacecraft inevitably interact with their environments. Besides the interactions one immediately thinks of in space (zero-g, solar heating, atmospheric drag, expansion into vacuum conditions, etc.) other interactions are also important. Those of interest to spacecraft designers so far may be grouped under several headings; plasma interactions and spacecraft charging, impact of debris and micrometeoroids, chemical reactions with neutral species, radiation degradation, etc. Researchers have made great progress in defining and evaluating the interactions of spacecraft with their expected ambient environments near Earth and in interplanetary space. Some of these interactions are discussed with an eye toward expanding our knowledge into new environments, such as may be found at the moon and Mars, that will interact in new and different ways with exploring spacecraft and spacefarers.

Ferguson, Dale C.↗

Lunar laser ranging data processing in a Unix/X windows environment

In cooperation with the NASA Crustal Dynamics Project initiative placing workstation computers at each of its laser ranging stations to handle data filtering and normalpointing, MLRS personnel have developed a new generation of software to provide the same services for the lunar laser ranging data type. The Unix operating system and X windows/Motif provides an environment for both batch and interactive filtering and normalpointing as well as prediction calculations. The goal is to provide a transportable and maintainable data reduction environment. This software and some sample displays are presented. that the lunar (or satellite) datacould be processed on one computer while data was taken on the other. The reduction of the data was totally interactive and in no way automated. In addition, lunar predictions were produced on-site, another first in the effort to down-size historically mainframe-based applications. Extraction of earth rotation parameters was at one time attempted on site in near-realtime. In 1988, the Crustal Dynamics Project SLR Computer Panel mandated the installation of Hewlett-Packard 9000/360 Unix workstations at each NASA-operated laser ranging station to relieve the aging controller computers of much of their data and communications handling responsibility and to provide on-site data filtering and normal pointing for a growing list of artificial satellite targets. This was seen by MLRS staff as an opportunity to provide a better lunar data processing environment as well.

Ricklefs, Randall L.↗

The ADAM environment and transputers

The ADAM environment is both used for data analysis by Starlink and for data acquisition by the UK-involved observatories in Australia, Hawaii, and the Canary Islands. ADAM was originally hosted under VAX/VMS but is now at an advanced stage of a Unix port. ADAM comprises a parameter system, hierarchical data system, noticeboard system, error handling system, and other components. Originally a multi-tasking single processor environment, it has been enhanced to a multiprocessor environment using local or wide area networking. The Royal Observatory Edinburgh is producing a transputer version of the ADAM kernel to allow instruments which make use of transputers for data acquisition/control to integrate more closely with the ADAM software running at the telescopes. Communication into the transputer system is based on Ethernet carrying TCP/IP, which eases development toward a network of mixed VMS/Unix/transputer Telescope systems. The transputer system is being applied to instruments under development for the UKIRT and JCMT telescopes.

Kelly, B. D.↗

Electromagnetic field strength prediction in an urban environment: A useful tool for the planning of LMSS

A model for the prediction of the electromagnetic field strength in an urban environment is presented. The ray model, that is based on the Uniform Theory of Diffraction (UTD), includes effects of the non-perfect conductivity of the obstacles and their surface roughness. The urban environment is transformed into a list of standardized obstacles that have various shapes and material properties. The model is capable of accurately predicting the field strength in the urban environment by calculating different types of wave contributions such as reflected, edge and corner diffracted waves, and combinations thereof. Also, antenna weight functions are introduced to simulate the spatial filtering by the mobile antenna. Communication channel parameters such as signal fading, time delay profiles, Doppler shifts and delay-Doppler spectra can be derived from the ray-tracing procedure using post-processing routines. The model has been tested against results from scaled measurements at 50 GHz and proves to be accurate.

Vandooren, G. A. J.↗

A comparison between coherent and noncoherent mobile systems in large Doppler shift, delay spread, and C/I environment

The performance and implementation complexity of coherent and of noncoherent QPSK and GMSK modulation/demodulation techniques in a complex mobile satellite systems environment, including large Doppler shift, delay spread, and low C/I, are compared. We demonstrate that for large f(sub d)T(sub b) products, where f(sub d) is the Doppler shift and T(sub b) is the bit duration, noncoherent (discriminator detector or differential demodulation) systems have a lower BER floor than their coherent counterparts. For significant delay spreads, e.g., tau(sub rms) greater than 0.4 T(sub b), and low C/I, coherent systems outperform noncoherent systems. However, the synchronization time of coherent systems is longer than that of noncoherent systems. Spectral efficiency, overall capacity, and related hardware complexity issues of these systems are also analyzed. We demonstrate that coherent systems have a simpler overall architecture (IF filter implementation-cost versus carrier recovery) and are more robust in an RF frequency drift environment. Additionally, the prediction tools, computer simulations, and analysis of coherent systems is simpler. The threshold or capture effect in low C/I interference environment is critical for noncoherent discriminator based systems. We conclude with a comparison of hardware architectures of coherent and of noncoherent systems, including recent trends in commercial VLSI technology and direct baseband to RF transmit, RF to baseband (0-IF) receiver implementation strategies.

Feher, Kamilo↗

The ESIS query environment pilot project

The European Space Information System (ESIS) was originally conceived to provide the European space science community with simple and efficient access to space data archives, facilities with which to examine and analyze the retrieved data, and general information services. To achieve that ESIS will provide the scientists with a discipline specific environment for querying in a uniform and transparent manner data stored in geographically dispersed archives. Furthermore it will provide discipline specific tools for displaying and analyzing the retrieved data. The central concept of ESIS is to achieve a more efficient and wider usage of space scientific data, while maintaining the physical archives at the institutions which created them, and has the best background for ensuring and maintaining the scientific validity and interest of the data. In addition to coping with the physical distribution of data, ESIS is to manage also the heterogenity of the individual archives' data models, formats and data base management systems. Thus the ESIS system shall appear to the user as a single database, while it does in fact consist of a collection of dispersed and locally managed databases and data archives. The work reported in this paper is one of the results of the ESIS Pilot Project which is to be completed in 1993. More specifically it presents the pilot ESIS Query Environment (ESIS QE) system which forms the data retrieval and data dissemination axis of the ESIS system. The others are formed by the ESIS Correlation Environment (ESIS CE) and the ESIS Information Services. The ESIS QE Pilot Project is carried out for the European Space Agency's Research and Information center, ESRIN, by a Consortium consisting of Computer Resources International, Denmark, CISET S.p.a, Italy, the University of Strasbourg, France and the Rutherford Appleton Laboratories in the U.K. Furthermore numerous scientists both within ESA and space science community in Europe have been involved in defining the core concepts of the ESIS system.

Fuchs, Jens J.↗

A streamlined software environment for situated skills

This paper documents a powerful set of software tools used for developing situated skills. These situated skills form the reactive level of a three-tiered intelligent agent architecture. The architecture is designed to allow these skills to be manipulated by a task level engine which is monitoring the current situation and selecting skills necessary for the current task. The idea is to coordinate the dynamic activations and deactivations of these situated skills in order to configure the reactive layer for the task at hand. The heart of the skills environment is a data flow mechanism which pipelines the currently active skills for execution. A front end graphical interface serves as a debugging facility during skill development and testing. We are able to integrate skills developed in different languages into the skills environment. The power of the skills environment lies in the amount of time it saves for the programmer to develop code for the reactive layer of a robot.

Yu, Sophia T.↗

Fusion interfaces for tactical environments: An application of virtual reality technology

The term Fusion Interface is defined as a class of interface which integrally incorporates both virtual and nonvirtual concepts and devices across the visual, auditory, and haptic sensory modalities. A fusion interface is a multisensory virtually-augmented synthetic environment. A new facility has been developed within the Human Engineering Division of the Armstrong Laboratory dedicated to exploratory development of fusion interface concepts. This new facility, the Fusion Interfaces for Tactical Environments (FITE) Facility is a specialized flight simulator enabling efficient concept development through rapid prototyping and direct experience of new fusion concepts. The FITE Facility also supports evaluation of fusion concepts by operation fighter pilots in an air combat environment. The facility is utilized by a multidisciplinary design team composed of human factors engineers, electronics engineers, computer scientists, experimental psychologists, and oeprational pilots. The FITE computational architecture is composed of twenty-five 80486-based microcomputers operating in real-time. The microcomputers generate out-the-window visuals, in-cockpit and head-mounted visuals, localized auditory presentations, haptic displays on the stick and rudder pedals, as well as executing weapons models, aerodynamic models, and threat models.

Haas, Michael W.↗

Decoherence and dissipation for a quantum system coupled to a local environment

Decoherence and dissipation in quantum systems has been studied extensively in the context of Quantum Brownian Motion. Effective decoherence in coarse grained quantum systems has been a central issue in recent efforts by Zurek and by Hartle and Gell-Mann to address the Quantum Measurement Problem. Although these models can yield very general classical phenomenology, they are incapable of reproducing relevant characteristics expected of a local environment on a quantum system, such as the characteristic dependence of decoherence on environment spatial correlations. I discuss the characteristics of Quantum Brownian Motion in a local environment by examining aspects of first principle calculations and by the construction of phenomenological models. Effective quantum Langevin equations and master equations are presented in a variety of representations. Comparisons are made with standard results such as the Caldeira-Leggett master equation.

Gallis, Michael R.↗

VERDEX: A virtual environment demonstrator for remote driving applications

One of the key areas of the National Advanced Robotics Centre's enabling technologies research program is that of the human system interface, phase 1 of which started in July 1989 and is currently addressing the potential of virtual environments to permit intuitive and natural interactions between a human operator and a remote robotic vehicle. The aim of the first 12 months of this program (to September, 1990) is to develop a virtual human-interface demonstrator for use later as a test bed for human factors experimentation. This presentation will describe the current state of development of the test bed, and will outline some human factors issues and problems for more general discussion. In brief, the virtual telepresence system for remote driving has been designed to take the following form. The human operator will be provided with a helmet-mounted stereo display assembly, facilities for speech recognition and synthesis (using the Marconi Macrospeak system), and a VPL DataGlove Model 2 unit. The vehicle to be used for the purposes of remote driving is a Cybermotion Navmaster K2A system, which will be equipped with a stereo camera and microphone pair, mounted on a motorized high-speed pan-and-tilt head incorporating a closed-loop laser ranging sensor for camera convergence control (currently under contractual development). It will be possible to relay information to and from the vehicle and sensory system via an umbilical or RF link. The aim is to develop an interactive audio-visual display system capable of presenting combined stereo TV pictures and virtual graphics windows, the latter featuring control representations appropriate for vehicle driving and interaction using a graphical 'hand,' slaved to the flex and tracking sensors of the DataGlove and an additional helmet-mounted Polhemus IsoTrack sensor. Developments planned for the virtual environment test bed include transfer of operator control between remote driving and remote manipulation, dexterous end effector integration, virtual force and tactile sensing (also the focus of a current ARRL contract, initially employing a 14-pneumatic bladder glove attachment), and sensor-driven world modeling for total virtual environment generation and operator-assistance in remote scene interrogation.

Stone, Robert J.↗

Basic features of the STS/Spacelab vibration environment

The Space Shuttle acceleration environment is characterized. The acceleration environment is composed of a residual or quasi-steady component and higher frequency components induced by vehicle structural modes and the operation of onboard machinery. Quasi-steady accelerations are generally due to atmospheric drag, gravity gradient effects, and rotational forces. These accelerations tend to vary with the orbital frequency (approx. 10(exp -4) Hz) and have magnitudes less than or equal to 10(exp -6) g(sub 0) (where 1 g(sub 0) is terrestrial gravity). Higher frequency g-jitter is characterized by oscillatory disturbances in the 1-100 Hz range and transient components. Oscillatory accelerations are related to the response of large flexible structures like antennae, the Spacelab module, and the Orbiter itself, and to the operation of rotating machinery. The Orbiter structural modes in the 1-10 Hz range, are excited by oscillatory and transient disturbances and tend to dominate the energy spectrum of the acceleration environment. A comparison of the acceleration measurements from different Space Shuttle missions reveals the characteristic signature of the structural modes of the Orbiter overlaid with mission specific hardware induced disturbances and their harmonics. Transient accelerations are usually attributed to crew activity and Orbiter thruster operations. During crew sleep periods, the acceleration levels are typically on the order of 10(exp -6) g(sub 0) (1 micro-g). Crew work and exercise tend to raise the accelerations to the 10(exp -3) g(sub 0) (1 milli-g) level. Vernier reaction control system firings tend to cause accelerations of 10(exp -4) g(sub 0), while primary reaction control system and Orbiter maneuvering system firings cause accelerations as large as 10(exp -2) g(sub 0). Vibration isolation techniques (both active and passive systems) used during crew exercise have been shown to significantly reduce the acceleration magnitudes.

Baugher, Charles R.↗

A workout for virtual bodybuilders (design issues for embodiment in multi-actor virtual environments)

This paper explores the issue of user embodiment within collaborative virtual environments. By user embodiment we mean the provision of users with appropriate body images so as to represent them to others and also to themselves. By collaborative virtual environments we mean multi-user virtual reality systems which support cooperative work (although we argue that the results of our exploration may also be applied to other kinds of collaborative systems). The main part of the paper identifies a list of embodiment design issues including: presence, location, identity, activity, availability, history of activity, viewpoint, action point, gesture, facial expression, voluntary versus involuntary expression, degree of presence, reflecting capabilities, manipulating the user's view of others, representation across multiple media, autonomous and distributed body parts, truthfulness and efficiency. Following this, we show how these issues are reflected in our own DIVE and MASSIVE prototype collaborative virtual environments.

Benford, Steve↗

ELISA, a demonstrator environment for information systems architecture design

This paper describes an approach of reusability of software engineering technology in the area of ground space system design. System engineers have lots of needs similar to software developers: sharing of a common data base, capitalization of knowledge, definition of a common design process, communication between different technical domains. Moreover system designers need to simulate dynamically their system as early as possible. Software development environments, methods and tools now become operational and widely used. Their architecture is based on a unique object base, a set of common management services and they host a family of tools for each life cycle activity. In late '92, CNES decided to develop a demonstrative software environment supporting some system activities. The design of ground space data processing systems was chosen as the application domain. ELISA (Integrated Software Environment for Architectures Specification) was specified as a 'demonstrator', i.e. a sufficient basis for demonstrations, evaluation and future operational enhancements. A process with three phases was implemented: system requirements definition, design of system architectures models, and selection of physical architectures. Each phase is composed of several activities that can be performed in parallel, with the provision of Commercial Off the Shelves Tools. ELISA has been delivered to CNES in January 94, currently used for demonstrations and evaluations on real projects (e.g. SPOT4 Satellite Control Center). It is on the way of new evolutions.

Panem, Chantal↗

The viability of establishing collaborative, reconfigurable research environments for the Human Performance Research Laboratory at NASA Ames

This paper will review and summarize research initiatives conducted between 1987 and 1992 at NASA Ames Research Center by a research team from the University of Michigan Architecture Research Laboratory. These research initiatives, funded by a NASA grant NAG2-635, examined the viability of establishing collaborative, reconfigurable research environments for the Human Performance Research Laboratory at NASA Ames in California. Collaborative Research Environments are envisioned as a way of enhancing the work of NASA research teams, optimizing the use of shared resources, and providing superior environments for housing research activities. The Integrated Simulation Project at NASA, Ames Human Performance Research Laboratory is one of the current realizations of this initiative.

Clipson, Colin↗

A hybrid electronically scanned pressure module for cryogenic environments

Pressure is one of the most important parameters measured when testing models in wind tunnels. For models tested in the cryogenic environment of the National Transonic Facility at NASA Langley Research Center, the technique of utilizing commercially available multichannel pressure modules inside the models is difficult due to the small internal volume of the models and the requirement of keeping the pressure transducer modules within an acceptable temperature range well above the -173 degrees C tunnel temperature. A prototype multichannel pressure transducer module has been designed and fabricated with stable, repeatable sensors and materials optimized for reliable performance in the cryogenic environment. The module has 16 single crystal silicon piezoresistive pressure sensors electrostatically bonded to a metalized Pyrex substrate for sensing the wind tunnel model pressures. An integral temperature sensor mounted on each silicon micromachined pressure sensor senses real-time temperature fluctuations to within 0.1 degrees C to correct for thermally induced non-random sensor drift. The data presented here are from a prototype sensor module tested in the 0.3 M cryogenic tunnel and thermal equilibrium conditions in an environmental chamber which approximates the thermal environment (-173 degrees C to +60 degrees C) of the National Transonic Facility.

Chapman, J. J.↗

The NASA Ames Controlled Environment Research Chamber - Present status

The Controlled Environment Research Chamber (CERC) at the NASA Ames Research Center was created for early-on investigation of promising new technologies for life support of advanced space exploration missions. The CERC facility is being used to address the advanced technology requirements necessary to implement an integrated working and living environment for a planetary habitat. The CERC, along with a human-powered centrifuge, a planetary terrain simulator, advanced displays, and a virtual reality capability, is able to develop and demonstrate applicable technologies for future planetary exploration. There will be several robotic mechanisms performing exploration taskes external to the habitat that will be controlled through the virtual environment to provide representative workloads for the crew. Finally, there will be a discussion of innovative new multidisciplinary test facilities, and how effective they are to the investigation of the wide range of human and machine problems inherent in exploration missions.

Gross, Anthony R.↗

The NASA Ames Controlled Environment Research Chamber: Present status

The Controlled Environment Research Chamber (CERC) at the NASA Ames Research Center was created for early-on investigation of promising new technologies for life support of advanced space exploration missions. The CERC facility is being used to address the advanced technology requirements necessary to implement an integrated working and living environment for a planetary habitat. The CERC, along with a human-powered centrifuge, a planetary terrain simulator, advanced displays, and a virtual reality, is able to develop and demonstrate applicable technologies for future planetary exploration. There will be several robotic mechanisms performing exploration tasks external to the habitat that will be controlled through the virtual environment to provide representative workloads for the crew. Finally, there will be a discussion of innovative new multidisciplinary test facilities, and how effective they are to the investigation of the wide range of human and machine problems inherent in exploration missions.

Gross, Anthony R.↗

Cognitive factors associated with immersion in virtual environments

Immersion into the dataspace provided by a computer, and the feeling of really being there or 'presence', are commonly acknowledged as the uniquely important features of virtual reality environments. How immersed one feels appears to be determined by a complex set of physical components and affordances of the environment, and as yet poorly understood psychological processes. Pimentel and Teixeira say that the experience of being immersed in a computer-generated world involves the same mental shift of 'suspending your disbelief for a period of time' as 'when you get wrapped up in a good novel or become absorbed in playing a computer game'. That sounds as if it could be right, but it would be good to get some evidence for these important conclusions. It might be even better to try to connect these statements with theoretical positions that try to do justice to complex cognitive processes. The basic precondition for understanding Virtual Reality (VR) is understanding the spatial representation systems that localize our bodies or egocenters in space. The effort to understand these cognitive processes is being driven with new energy by the pragmatic demands of successful virtual reality environments, but the literature is largely sparse and anecdotal.

Psotka, Joseph↗