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A methodology for the design and evaluation of user interfaces for interactive information systems

The definition of proposed research addressing the development and validation of a methodology for the design and evaluation of user interfaces for interactive information systems is given. The major objectives of this research are: the development of a comprehensive, objective, and generalizable methodology for the design and evaluation of user interfaces for information systems; the development of equations and/or analytical models to characterize user behavior and the performance of a designed interface; the design of a prototype system for the development and administration of user interfaces; and the design and use of controlled experiments to support the research and test/validate the proposed methodology. The proposed design methodology views the user interface as a virtual machine composed of three layers: an interactive layer, a dialogue manager layer, and an application interface layer. A command language model of user system interactions is presented because of its inherent simplicity and structured approach based on interaction events. All interaction events have a common structure based on common generic elements necessary for a successful dialogue. It is shown that, using this model, various types of interfaces could be designed and implemented to accommodate various categories of users. The implementation methodology is discussed in terms of how to store and organize the information.

Dominick, Wayne D.↗

Human-machine interface hardware: The next decade

In order to understand where human-machine interface hardware is headed, it is important to understand where we are today, how we got there, and what our goals for the future are. As computers become more capable, faster, and programs become more sophisticated, it becomes apparent that the interface hardware is the key to an exciting future in computing. How can a user interact and control a seemingly limitless array of parameters effectively? Today, the answer is most often a limitless array of controls. The link between these controls and human sensory motor capabilities does not utilize existing human capabilities to their full extent. Interface hardware for teleoperation and virtual environments is now facing a crossroad in design. Therefore, we as developers need to explore how the combination of interface hardware, human capabilities, and user experience can be blended to get the best performance today and in the future.

Marcus, Elizabeth A.↗

Spacecraft Guidance, Navigation, and Control Visualization Tool

G-View is a 3D visualization tool for supporting spacecraft guidance, navigation, and control (GN&C) simulations relevant to small-body exploration and sampling (see figure). The tool is developed in MATLAB using Virtual Reality Toolbox and provides users with the ability to visualize the behavior of their simulations, regardless of which programming language (or machine) is used to generate simulation results. The only requirement is that multi-body simulation data is generated and placed in the proper format before applying G-View.

Mandic, Milan↗

Virtual Environment for Testing Software-Defined Networking Solutions for Scientific Workflows

Recent developments in software-defined infrastructures promise that scientific workflows utilizing supercomputers, instruments, and storage systems will be dynamically composed and orchestrated using software at unprecedented speed and scale in the near future. Testing of the underlying networking software, particularly during initial exploratory stages, remains a challenge due to potential disruptions, and resource allocation and coordination needed over the multi-domain physical infrastructure. To overcome these challenges, we develop the Virtual Science Network Environment (VSNE) that emulates the multi-site host, storage, and network infrastructure using Virtual Machines (VMs), wherein the production and nascent software can be tested. Within each VM, which represents a site, the hosts and local-area networks are emulated using Mininet, and the Software-Defined Network (SDN) controllers and service daemon codes are natively run to support dynamic provisioning of network connections. Additionally, Lustre filesystem support at the sites and an emulation of the long-haul network using Mininet, are provided using separate VMs. As case studies, we describe Lustre file transfers using XDD, Red5 streaming service demonstration, and an emulated experiment with remote monitoring and steering modules, all supported over dynamically configured connections using SDN controllers.

97 MATHEMATICS AND COMPUTING↗

Diagnostic Cardiac Catheterization Using the MEDRAD Avanta™ Fluid Management System as Compared to the Traditional Manual Injection Method

Nearly 4 million patient procedures performed annually in US cardiac catheterization laboratories utilize contrast media to achieve vessel opacification. The amount of contrast media used is variable and depends on the complexity of the procedure, the method of contrast delivery as well as the skill-level of the operator. Since the total amount of contrast used for each procedure can have both patient safety and economic implications, it is essential for cardiologists to have the ability to control contrast delivery such that optimal angiographic image quality is achieved using the least amount of contrast. Although the complication rate associated with cardiac catheterization remains low, the most common serious complication, contrast-induced nephropathy (CIN), is associated with poor prognosis and a high mortality rate. Numerous interventional strategies for preventing and reducing the severity of CIN have demonstrated varying degrees of clinical benefit, but none has been shown to reliably prevent this serious complication. To date, the most effective approach for reducing the risk of CIN is to properly hydrate the patient and to minimize the amount of contrast media administered. Automated injection systems are intended for use in virtually all cardiac catheterization procedures and have numerous features which can provide potential advantages over traditional methods. With automated injection technology the operator is able to control and precisely monitor contrast delivery. Additionally, the MEDRAD Avanta Fluid Management Injection System utilizes a sterile contrast reservoir which eliminates the need to discard unused contrast in individual opened containers following each procedure. Considering that an average of 50% of opened contrast media is wasted using manual injection methods, this savings can provide a substantial economic benefit. Automated systems also facilitate the use of smaller (5 French) catheter sizes. Precise flow control and the use of smaller diameter catheters have both been shown to reduce the volume of contrast administered. The use of smaller size catheters also permits more rapid hemostasis, thus allowing shorter ambulation time without the need for costly wound closure devices. These factors can result in enhanced patient satisfaction as well as more efficient management of post-procedure rooms. The intent of this study was to demonstrate that using the MEDRAD Avanta™ Fluid Management Injection System (MEDRAD, INC., Pittsburgh, PA) for coronary diagnostic procedures can produce a reduction in the volume of contrast administered without loss of operational quality or efficiency. In addition, this study will explore procedure time and efficiency in an effort to minimize the amount of ionizing radiation delivered to the patient as well as the diagnostic team members. Study Design This is a post-market study designed to collect data during diagnostic cardiac catheterization when utilizing 5FR or 6FR catheters in conjunction with the Avanta Fluid Management System or a manual manifold injection method control group. A minimum of 420 patients scheduled for diagnostic cardiac catheterization will be enrolled in the study cohort. Patients will be assigned into the following two groups. Group 1: Catheterization with 5FR or 6FR catheters, using the traditional manual manifold injection method for contrast media delivery which is defined as manual hand injection of contrast media through a 3 or 4 port manifold and left ventriculography performed via standard fixed rate power injection. Group 2: Catheterization with 5FR or 6FR catheters, using the MEDRAD Avanta™ system for contrast media delivery. Study endpoints include volume of contrast media administered during diagnostic cardiac catheterization, volume of contrast media wasted post-procedure, procedure time (defined as the time from first catheter insertion to last diagnostic catheter removal), fluoroscopy time and angiographic image quality. The study demonstrated that use of the Advanta system reduced overall contrast utilization by decreasing the amount of contrast administered to the patient and reducing the amount of contrast wasted during preparation and post-procedure clean-up. The quality of the angiographic images and the radiation exposure to the patient were not affected.

62 RADIOLOGY AND NUCLEAR MEDICINE↗

Applied Virtual Reality in Reusable Launch Vehicle Design, Operations Development, and Training

Application of Virtual Reality (VR) technology offers much promise to enhance and accelerate the development of Reusable Launch Vehicle (RLV) infrastructure and operations while simultaneously reducing developmental and operational costs. One of the primary cost areas in the RLV concept that is receiving special attention is maintenance and refurbishment operations. To produce and operate a cost effective RLV, turnaround cost must be minimized. Designing for maintainability is a necessary requirement in developing RLVs. VR can provide cost effective methods to design and evaluate components and systems for maintenance and refurbishment operations. The National Aeronautics and Space Administration (NASA)/Marshall Space Flight Center (MSFC) is beginning to utilize VR for design, operations development, and design analysis for RLVs. A VR applications program has been under development at NASA/MSFC since 1989. The objectives of the MSFC VR Applications Program are to develop, assess, validate, and utilize VR in hardware development, operations development and support, mission operations training and science training. The NASA/MSFC VR capability has also been utilized in several applications. These include: 1) the assessment of the design of the late Space Station Freedom Payload Control Area (PCA), the control room from which onboard payload operations are managed; 2) a viewing analysis of the Tethered Satellite System's (TSS) "end-of-reel" tether marking options; 3) development of a virtual mockup of the International Space Welding Experiment for science viewing analyses from the Shuttle Remote Manipulator System elbow camera and as a trainer for ground controllers; and 4) teleoperations using VR. This presentation will give a general overview of the MSFC VR Applications Program and describe the use of VR in design analyses, operations development, and training for RLVs.

Hale, Joseph P.↗

Motion-base simulator study of control of an externally blown flap STOL transport aircraft after failure of an outboard engine during landing approach

A moving-base simulator investigation of the problems of recovery and landing of a STOL aircraft after failure of an outboard engine during final approach was made. The approaches were made at 75 knots along a 6 deg glide slope. The engine was failed at low altitude and the option to go around was not allowed. The aircraft was simulated with each of three control systems, and it had four high-bypass-ratio fan-jet engines exhausting against large triple-slotted wing flaps to produce additional lift. A virtual-image out-the-window television display of a simulated STOL airport was operating during part of the investigation. Also, a simple heads-up flight director display superimposed on the airport landing scene was used by the pilots to make some of the recoveries following an engine failure. The results of the study indicated that the variation in visual cues and/or motion cues had little effect on the outcome of a recovery, but they did have some effect on the pilot's response and control patterns.

Middleton, D. B.↗

Virtual Time III, Part 3: Throttling and Message Cancellation

This is Part 3 of a trio of papers that unify in a natural way the two historically distinct parallel discrete event synchronization paradigms, optimistic and conservative, combining the best properties of both into a single framework called Unified Virtual Time (UVT). In this part, we survey the synchronization effects that can be achieved by restricting to corner cases the relationships permitted among the control variables, GVT, CVT, TVT, and LVT, which were defined in Part 1. Here we also survey various throttling policies from the literature and describe how they can be implemented in UVT by controlling the value of TVT, including policies that can take advantage of rollback in addition to LP blocking. A significant result is a new category of efficient and higher precision throttling algorithms for optimistic execution that are based on optimistic lookahead, defined in a way that is symmetric to what we now call the conservative lookahead information that is traditionally used for conservative synchronization. Finally, we present a novel algorithm allowing the choice between lazy and aggressive cancellation to be made on a message-by-message basis using either external logic expressed in the model code, or policy code internal to the simulator, or a mixture of both.

throttling↗

Towards in-situ certification of additively manufactured parts: the vital roles of physics-based and data-driven models

Certifying additively manufactured (AM) parts in-situ at the completion of a build is an enticing prospect, as it can help reduce the high costs associated with post-build testing and evaluation. However, achieving this goal presents significant challenges that may keep it aspirational for the foreseeable future. Nonetheless, incremental progress can pave the way forward. A critical aspect of in-situ certification involves continuous quality checking due to the random nature of the AM process and the difficulties in detecting defects or anomalies once layers are built over. While real-time in-situ monitoring strategies assisted by machine learning (ML) play a pivotal role in auditing part quality, they must ideally be supported by real-time (or near real-time) adaptive process control enabled by ML-assisted decision-making. By analyzing in-situ monitoring data in real-time (or near real- time) to dynamically adjust manufacturing parameters, such intervention can ensure AM parts are built to meet stringent certification standards. This can be achieved virtually by using high-fidelity performance models for the physical testing and evaluation tasks. In this short editorial, we discuss the key contributions made by data-driven and physics-based models in providing intelligence to the monitoring and process control tasks underpinning in-situ certification and in the simulation of the build’s performance under test and service conditions. While our focus lies in metal AM, the concepts discussed here are also relevant to other AM processes.

: In-situ monitoring↗

Scripting human animations in a virtual environment

The current deficiencies of virtual environment (VE) are well known: annoying lag time in drawing the current view, drastically simplified environments to reduce that time lag, low resolution and narrow field of view. Animation scripting is an application of VE technology which can be carried out successfully despite these deficiencies. The final product is a smoothly moving high resolution animation displaying detailed models. In this system, the user is represented by a human computer model with the same body proportions. Using magnetic tracking, the motions of the model's upper torso, head and arms are controlled by the user's movements (18 degrees of freedom). The model's lower torso and global position and orientation are controlled by a spaceball and keypad (12 degrees of freedom). Using this system human motion scripts can be extracted from the user's movements while immersed in a simplified virtual environment. Recorded data is used to define key frames; motion is interpolated between them and post processing adds a more detailed environment. The result is a considerable savings in time and a much more natural-looking movement of a human figure in a smooth and seamless animation.

Goldsby, Michael E.↗

Power system inertia estimation: Review of methods and the impacts of converter-interfaced generations

Understanding and quantifying the inertia of power systems with the integration of converter-interfaced generation (CIG) plays an essential role in the safe transition to a future low-inertia scenario. Here we provide a comprehensive summary of inertia definitions for both synchronous generators and CIGs as well as their corresponding estimation methods. In particular, the estimation methods are categorized as model-based and measurement-based approaches considering both small and large disturbances. The advantages and disadvantages of different methods are carefully discussed. This paper also offers for the first time a framework to quantify the virtual inertia of CIGs at the component and aggregation levels, an open problem in the literature. Finally, future directions for inertia estimation are identified and discussed. This significantly benefits the design of appropriate control and protection schemes in achieving a more reliable, secure, and resilient power system.

42 ENGINEERING↗

SU-E-J-61: Electrodynamics and Nano-Scale Fluid Dynamics in Protein Localization of Nuclear Pore Complexes

Purpose: To develop a simulation to catalyze a reevaluation of common assumptions about 3 dimensional diffusive processes and help cell biologists gain a more nuanced, intuitive understanding of the true physical hurdles of protein signaling cascades. Furthermore, to discuss the possibility of intracellular electrodynamics as a critical, unrecognized component of cellular biology and protein dynamics that is necessary for optimal information flow from the cell membrane to the nucleus. Methods: The Unity 3D gaming physics engine was used to build an accurate virtual scale model of the cytoplasm within a few hundred nanometers of the nuclear membrane. A cloud of simulated pERK proteins is controlled by the physics simulation, where diffusion is based on experimentally measured values and the electrodynamics are based on theoretical nano-fluid dynamics. The trajectories of pERK within the cytoplasm and through the 1250 nuclear pores on the nuclear surface is recorded and analyzed. Results: The simulation quickly demonstrates that pERKs moving solely by diffusion will rarely locate and come within capture distance of a nuclear pore. The addition of intracellular electrodynamics between charges on the nuclear pore complexes and on pERKs increases the number of successful translocations by allowing the electro-physical attractive effects to draw in pERKs from the cytoplasm. The effects of changes in intracellular shielding ion concentrations allowed for estimation of the “capture radius” under varying conditions. Conclusion: The simulation allows a shift in perspective that is paramount in attempting to communicate the scale and dynamics of intracellular protein cascade mechanics. This work has allowed researchers to more fully understand the parameters involved in intracellular electrodynamics, such as shielding anion concentration and protein charge. As these effects are still far below the spatial resolution of currently available measurement technology this simulation is invaluable to researchers to visualize and study current hypotheses concerning protein dynamics.

60 APPLIED LIFE SCIENCES↗

ARCADE (Advanced Reactor Cyber Analysis and Development Environment)

SAND2025-11780O ARCADE (Advanced Reactor Cyber Analysis and Development Environment) software performs cybersecurity experiments on Defensive Cyber Security Architectures (DCSA) for Distributed Control Systems (DCSs). The application is integrated into a cohesive environment that performs cyber risk analyses and reduces costs. ARCADE can investigate the entire cyber-attack surface of a DCS from the physics of control, down to the firmware of individual components with automated efficiency. ARCADE has five major functional components: the Data Broker system, the virtualization environment, the cyber-attack simulator, the cyber-physical analysis system, and the physics simulator. Sandia National Laboratories is a multimission laboratory managed and operated by National Technology & Engineering Solutions of Sandia, LLC, a wholly owned subsidiary of Honeywell International Inc., for the U.S. Department of Energy’s National Nuclear Security Administration under contract DE-NA0003525.

Valme, Romuald↗

Protecting Websites from Cross-Site Scripting (XSS) Attacks: A Novel Configuration using Pulse Secure © Pulse Connect Secure © and Virtual Web Application Firewall (vWAF)

Cross-site scripting (XSS), one of the most prevalent forms of client-side attacks, is when bad actors attempt to access sensitive information from the backend web server and other systems on the backend network. Some XSS attacks attempt to access client-side sensitive information, such as cookies. Web application firewalls (WAFs) are a first line of defense where common Uniform Resource Locator (URL) patterns are analyzed to detect and block known attacks. This paper describes a novel configuration using the Pulse Secure © Pulse Connect Secure © (PCS © ) Secure Socket Layer Virtual Private Network software and Virtual Web Application Firewall (vWAF) that protects a website from XSS attacks. This paper also presents novel aspects of the configuration that control the redirection of traffic through the vWAF and provide fine-grained behavioral control at the application level while decoupling the PCS and vWAF configurations. The intended audience for this paper comprises system and site administrators who are familiar with standard web server environments. These configuration details might prove useful during the design of a more secure infrastructure.

97 MATHEMATICS AND COMPUTING↗

Lift/cruise fan V/STOL technology aircraft design definition study. Volume 1: Technology flight vehicle definition

Concept design is presented for two types of lift/cruise fan technology V/STOL aircraft, turbotip fans and the other using mechanically driven fans. The turbotip research technology aircraft reflects maximum usage of existing airframe components. The propulsion system consists of three turbotip fans pneumatically interconnected to three gas generators. Thrust modulation is accomplished by use of energy transfer and control system and thrust reduction modulation. This system can also be operated in the two engine/three fan mode. The mechanical RTA is virtually identical to the turbotip RTA with the exceptions that a different propulsion system and aft fuselage/tail are used. Both aircraft meet or exceed all of the mission performance guidelines and reflect a low cost, low risk approach.

Obrien, W. J.↗

A synthetic environment for visualization and planning of orbital maneuvers

An interactive proximity operations planning system, which allows on-site planning of fuel-efficient, multi-burn maneuvers in a potential multi-space-craft environment has been developed and tested. This display system most directly assists planning by providing visual feedback in a synthetic virtual space that aids visualization of trajectories and their constraints. Its most significant features include (1) an 'inverse dynamics' algorithm that removes control nonlinearities facing the operator and (2) a stack-oriented action-editor that reduces the order of control and creates, through a 'geometric spreadsheet,' the illusion of an inertially stable environment. This synthetic environment provides the user with control of relevant static and dynamic properties of way-points during small orbital changes allowing independent solutions to otherwise coupled problems of orbital maneuvering.

Ellis, Stephen R.↗

A high performance two degree-of-freedom kinesthetic interface

This summary focuses on the kinesthetic interface of a virtual environment system that was developed at the Newman Laboratory for Biomechanics and Human Rehabilitation at M.I.T. for the study of manual control in both motorically impaired and able-bodied individuals.

Adelstein, Bernard D.↗

B-ISBN Onboard Processing Fast Packet Switch Developed

Future satellite communications applications will require a packet-switched onboard satellite processing system to route packets at very high speeds from uplink beams to different downlink beams. The rapid emergence of point-to-multipoint services, and the important role of satellites in a national and global information infrastructure, makes the multicast function essential to a fast packet switch (FPS). NASA Lewis Research Center's Digital System Technology Branch has been studying possible architectures for high-speed onboard-processing satellite systems. As part of this research, COMSAT Laboratories developed a broadband integrated services digital network (B-ISDN) fast packet switch for Lewis that was delivered on December 1994. The fast packet switch consists of eight inputs and eight outputs that can receive and transmit data, respectively, at a rate of 155 Mbps. The switch features multiple priorities (three) and multiple-size (three) satellite virtual cells that are similar to ATM cells in length (52 bytes). In addition, the fast packet switch features a congestion-control algorithm that allows users to set different thresholds for individual destination ports, thus throttling back the traffic from the transmitting port.

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