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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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Behavioral Components Of NASA’s 2021 Astronaut Selection Cycle

To successfully implement the behavioral aspects required to select and screen for long-duration missions on the International Space Station and for Artemis Program lunar missions, a multi-phase process combining best practice elements from the fields of industrial-organizational psychology, operational psychology, aerospace psychology and aerospace psychiatry, are needed. Furthermore, this process should preferably be implemented by professionals with extensive experience in human spaceflight operations.

Gary Edward Beven↗

The Impact of Mood and Affect on Operationally Relevant Performance Among Astronaut-Like Individuals in Space Analog Settings

Crewmembers of future space exploration missions will face many challenges associated with living and working in extreme conditions for prolonged periods of time. Thus, it is imperative to understand how spaceflight hazards impact mood and affect, cognitive functioning, and ultimately, operational performance. The Human Factors and Behavioral Performance Exploration Measures (HFBP-EM) suite is a set of standardized measures used to assess behavioral health and performance related to future exploration class space missions. HFBP-EM includes the Profile of Mood States (POMS) as a self-report measure of psychological distress, and the Robotic On-Board Trainer (ROBoT) as an operationally relevant task that simulates the capture and grappling maneuvers required to operate the Canadarm2 on the International Space Station. Although previous space analog studies have demonstrated fluctuations in mood and affect ratings assessed by the POMS (Basner, 2014), no studies to date have examined impacts on operationally relevant tasks. Here we investigate the relationship between POMS ratings and performance on the ROBoT task in space analog settings.

S I Dev↗

Evaluation of User Experience of Self-Scheduling Software for Astronauts: Defining a Satisfaction Baseline

As NASA turns its sights to deep-space exploration, a greater focus on sup-porting crew autonomy has led to the development of Playbook, a self-scheduling software tool. Evaluating the user satisfaction of Playbook is essential in ensuring its usability for critical spaceflight operations. Satisfaction of an interface is often quantified with attitude surveys, such as the User Experience Questionnaire (UEQ). This paper demonstrates an application of the UEQ in comparing the user experience of Playbook interface de-signs for displaying graphical data. We lay the foundation for future user experience comparisons by defining a satisfaction baseline, which is crucial as more features are integrated into Playbook’s interface. This work ex-tends a validated user experience framework into a spaceflight domain, allowing optimization of human-computer interaction as future operational tools are developed.

user experience↗

Extreme Problem Solving II: How Can 4 Astronauts do the Jobs of 80 Experts?

On past and present space missions, resilience is largely dependent on the problem-solving expertise of flight controllers at Mission Control on the ground. Missions to Mars will instead experience long communication delays and blackouts that require a small crew to detect, diagnose, and respond to critical events with only intermittent and limited real-time ground support. Our 2021 SpaceCHI paper “Extreme Problem Solving: The New Challenges of Deep Space Exploration” introduced the paradigm shift of increasingly Earth-independent mission operations and identified the capabilities that are not currently available on-board but will be needed to enable safe exploration beyond low-Earth orbit [1]. This paper investigates how the ground team achieves resilience today to inform what will be needed to achieve human-systems resilience on future long duration exploration missions – how can a crew of four generalists achieve the same outcomes as a team of 80+ experts? An actual ISS anomaly is analyzed and then reimagined under Mars transit conditions, to reveal critical decision-points and the onboard capabilities that will be needed for successful resolution. This paper also presents criteria for what makes urgent, unanticipated events so challenging to resolve.

human-systems integration architecture↗