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At least 91 records · Page 5

System Software Framework for System of Systems Avionics

Project Constellation implements NASA's vision for space exploration to expand human presence in our solar system. The engineering focus of this project is developing a system of systems architecture. This architecture allows for the incremental development of the overall program. Systems can be built and connected in a "Lego style" manner to generate configurations supporting various mission objectives. The development of the avionics or control systems of such a massive project will result in concurrent engineering. Also, each system will have software and the need to communicate with other (possibly heterogeneous) systems. Fortunately, this design problem has already been solved during the creation and evolution of systems such as the Internet and the Department of Defense's successful effort to standardize distributed simulation (now IEEE 1516). The solution relies on the use of a standard layered software framework and a communication protocol. A standard framework and communication protocol is suggested for the development and maintenance of Project Constellation systems. The ARINC 653 standard is a great start for such a common software framework. This paper proposes a common system software framework that uses the Real Time Publish/Subscribe protocol for framework-to-framework communication to extend ARINC 653. It is highly recommended that such a framework be established before development. This is important for the success of concurrent engineering. The framework provides an infrastructure for general system services and is designed for flexibility to support a spiral development effort.

Ferguson, Roscoe C.

An Object Oriented Extensible Architecture for Affordable Aerospace Propulsion Systems

Driven by a need to explore and develop propulsion systems that exceeded current computing capabilities, NASA Glenn embarked on a novel strategy leading to the development of an architecture that enables propulsion simulations never thought possible before. Full engine 3 Dimensional Computational Fluid Dynamic propulsion system simulations were deemed impossible due to the impracticality of the hardware and software computing systems required. However, with a software paradigm shift and an embracing of parallel and distributed processing, an architecture was designed to meet the needs of future propulsion system modeling. The author suggests that the architecture designed at the NASA Glenn Research Center for propulsion system modeling has potential for impacting the direction of development of affordable weapons systems currently under consideration by the Applied Vehicle Technology Panel (AVT). This paper discusses the salient features of the NPSS Architecture including its interface layer, object layer, implementation for accessing legacy codes, numerical zooming infrastructure and its computing layer. The computing layer focuses on the use and deployment of these propulsion simulations on parallel and distributed computing platforms which has been the focus of NASA Ames. Additional features of the object oriented architecture that support MultiDisciplinary (MD) Coupling, computer aided design (CAD) access and MD coupling objects will be discussed. Included will be a discussion of the successes, challenges and benefits of implementing this architecture.

Follen, Gregory J.

An Object Oriented Extensible Architecture for Affordable Aerospace Propulsion Systems

Driven by a need to explore and develop propulsion systems that exceeded current computing capabilities, NASA Glenn embarked on a novel strategy leading to the development of an architecture that enables propulsion simulations never thought possible before. Full engine 3 Dimensional Computational Fluid Dynamic propulsion system simulations were deemed impossible due to the impracticality of the hardware and software computing systems required. However, with a software paradigm shift and an embracing of parallel and distributed processing, an architecture was designed to meet the needs of future propulsion system modeling. The author suggests that the architecture designed at the NASA Glenn Research Center for propulsion system modeling has potential for impacting the direction of development of affordable weapons systems currently under consideration by the Applied Vehicle Technology Panel (AVT).

Follen, Gregory J.

External Dependencies-Driven Architecture Discovery and Analysis of Implemented Systems

A method for architecture discovery and analysis of implemented systems (AIS) is disclosed. The premise of the method is that architecture decisions are inspired and influenced by the external entities that the software system makes use of. Examples of such external entities are COTS components, frameworks, and ultimately even the programming language itself and its libraries. Traces of these architecture decisions can thus be found in the implemented software and is manifested in the way software systems use such external entities. While this fact is often ignored in contemporary reverse engineering methods, the AIS method actively leverages and makes use of the dependencies to external entities as a starting point for the architecture discovery. The AIS method is demonstrated using the NASA's Space Network Access System (SNAS). The results show that, with abundant evidence, the method offers reusable and repeatable guidelines for discovering the architecture and locating potential risks (e.g. low testability, decreased performance) that are hidden deep in the implementation. The analysis is conducted by using external dependencies to identify, classify and review a minimal set of key source code files. Given the benefits of analyzing external dependencies as a way to discover architectures, it is argued that external dependencies deserve to be treated as first-class citizens during reverse engineering. The current structure of a knowledge base of external entities and analysis questions with strategies for getting answers is also discussed.

Ganesan, Dharmalingam

Transportability, distributability and rehosting experience with a kernel operating system interface set

For the past two years, PRC has been transporting and installing a software engineering environment framework, the Automated Product control Environment (APCE), at a number of PRC and government sites on a variety of different hardware. The APCE was designed using a layered architecture which is based on a standardized set of interfaces to host system services. This interface set called the APCE Interface Set (AIS), was designed to support many of the same goals as the Common Ada Programming Support Environment (APSE) Interface Set (CAIS). The APCE was developed to provide support for the full software lifecycle. Specific requirements of the APCE design included: automation of labor intensive administrative and logistical tasks: freedom for project team members to use existing tools: maximum transportability for APCE programs, interoperability of APCE database data, and distributability of both processes and data: and maximum performance on a wide variety of operating systems. A brief description is given of the APCE and AIS, a comparison of the AIS and CAIS both in terms of functionality and of philosophy and approach and a presentation of PRC's experience in rehosting AIS and transporting APCE programs and project data. Conclusions are drawn from this experience with respect to both the CAIS efforts and Space Station plans.

Blumberg, F. C.

Open Innovation for a NASA Architecture Library

NASA’s Center of Excellence for Collaborative Innovation (CoECI) uses open innovation, or “crowdsourcing”, to access the global public to find ideas, concepts, designs, or solutions that meet a previously unmet need possibly resulting in significant advances in performance. The Center of Excellence for Collaborative Innovation was launched at the request of the White House Office of Science and Technology Policy. This is both a non-traditional method of innovation and a non-traditional method of outreach to the public to involve them in space technologies and programs. It has been used often for software development and new hardware technology. In this case we applied it to innovate with systems engineering tools for creating space architectures. The challenge was sponsored by NASA Engineering and Safety Center Systems Engineering Technical Fellow as part of a program for NASA’s adoption of MBSE. It was a trial to see if there would be as much participation or quality submissions with this more specialized topic and skill. The challenge sought space architecture representations and decompositions to create a library of modeled parts in a system modeling language (SysML). Mission architects mostly start from scratch to build model elements representing the functional and physical architecture of a system in SysML. There are a few beginning libraries, but these are also local to a program or group. A common library will save system engineers a large amount of time, will allow project stakeholders to recognize common graphics and quickly understand the architecture options. The challenge was promoted internationally, especially through professional organizations and universities with a systems engineering focus. It was open for 4 months, purposefully over the winter holiday break time to allow participants extra time outside of work or school. The challenge was designed so that expertise in space hardware was not necessary but getting to play with models of space architecture could provide motivation to participate. We did not receive as many entries as other broader outreach challenges, but the ones we received were extremely thorough and high quality. Solutions came from individuals and teams, students and professional consultants from the United States and Europe. We learned a few lessons about how to engage with the public and what characteristics of a problem result in good crowdsourcing results. The outreach challenge produced several useful ideas and modeled space elements, and the group will be engaging the winners to learn more about their new approaches.

innovation

Advances in information extraction techniques

Sundry recent developments are presented which show some potential for affecting the automatic extraction of information from remotely sensed data. Pattern representations more abstract than Euclidean vector spaces offer some hope of unifying structural and decision theoretical approaches. The estimation of expected classification error rates is becoming more sophisticated and rigorous, but useful finite-sample results for nonparametric distributions appear unobtainable. Focus on computational complexity allows comparison of algorithms, while software engineering techniques reduce the effort necessary to develop and maintain complex image processing systems. Advances in computer systems architecture, commercial database technology, and man-machine communications should be closely monitored by the remote sensing community. A NASA-sponsored recommendation for research directions in mathematical pattern recognition are offered.

Nagy, G.

Development of a Computer Architecture to Support the Optical Plume Anomaly Detection (OPAD) System

The NASA OPAD spectrometer system relies heavily on extensive software which repetitively extracts spectral information from the engine plume and reports the amounts of metals which are present in the plume. The development of this software is at a sufficiently advanced stage where it can be used in actual engine tests to provide valuable data on engine operation and health. This activity will continue and, in addition, the OPAD system is planned to be used in flight aboard space vehicles. The two implementations, test-stand and in-flight, may have some differing requirements. For example, the data stored during a test-stand experiment are much more extensive than in the in-flight case. In both cases though, the majority of the requirements are similar. New data from the spectrograph is generated at a rate of once every 0.5 sec or faster. All processing must be completed within this period of time to maintain real-time performance. Every 0.5 sec, the OPAD system must report the amounts of specific metals within the engine plume, given the spectral data. At present, the software in the OPAD system performs this function by solving the inverse problem. It uses powerful physics-based computational models (the SPECTRA code), which receive amounts of metals as inputs to produce the spectral data that would have been observed, had the same metal amounts been present in the engine plume. During the experiment, for every spectrum that is observed, an initial approximation is performed using neural networks to establish an initial metal composition which approximates as accurately as possible the real one. Then, using optimization techniques, the SPECTRA code is repetitively used to produce a fit to the data, by adjusting the metal input amounts until the produced spectrum matches the observed one to within a given level of tolerance. This iterative solution to the original problem of determining the metal composition in the plume requires a relatively long period of time to execute the software in a modern single-processor workstation, and therefore real-time operation is currently not possible. A different number of iterations may be required to perform spectral data fitting per spectral sample. Yet, the OPAD system must be designed to maintain real-time performance in all cases. Although faster single-processor workstations are available for execution of the fitting and SPECTRA software, this option is unattractive due to the excessive cost associated with very fast workstations and also due to the fact that such hardware is not easily expandable to accommodate future versions of the software which may require more processing power. Initial research has already demonstrated that the OPAD software can take advantage of a parallel computer architecture to achieve the necessary speedup. Current work has improved the software by converting it into a form which is easily parallelizable. Timing experiments have been performed to establish the computational complexity and execution speed of major components of the software. This work provides the foundation of future work which will create a fully parallel version of the software executing in a shared-memory multiprocessor system.

Katsinis, Constantine

Developing the Next Generation of Science Data System Engineers

At Goddard, engineers and scientists with a range of experience in science data systems are needed to employ new technologies and develop advances in capabilities for supporting new Earth and Space science research. Engineers with extensive experience in science data, software engineering and computer-information architectures are needed to lead and perform these activities. The increasing types and complexity of instrument data and emerging computer technologies coupled with the current shortage of computer engineers with backgrounds in science has led the need to develop a career path for science data systems engineers and architects.The current career path, in which undergraduate students studying various disciplines such as Computer Engineering or Physical Scientist, generally begins with serving on a development team in any of the disciplines where they can work in depth on existing Goddard data systems or serve with a specific NASA science team. There they begin to understand the data, infuse technologies, and begin to know the architectures of science data systems. From here the typical career involves peermentoring, on-the-job training or graduate level studies in analytics, computational science and applied science and mathematics. At the most senior level, engineers become subject matter experts and system architect experts, leading discipline-specific data centers and large software development projects. They are recognized as a subject matter expert in a science domain, they have project management expertise, lead standards efforts and lead international projects. A long career development remains necessary not only because of the breadth of knowledge required across physical sciences and engineering disciplines, but also because of the diversity of instrument data being developed today both by NASA and international partner agencies and because multidiscipline science and practitioner communities expect to have access to all types of observational data.This paper describes an approach to defining career-path guidance for college-bound high school and undergraduate engineering students, junior and senior engineers from various disciplines.

Next Generation of Science

Expert System Architecture for Rocket Engine Numerical Simulators: A Vision

Simulation of any complex physical system like rocket engines involves modeling the behavior of their different components using mostly numerical equations. Typically a simulation package would contain a set of subroutines for these modeling purposes and some other ones for supporting jobs. A user would create an input file configuring a system (part or whole of a rocket engine to be simulated) in appropriate format understandable by the package and run it to create an executable module corresponding to the simulated system. This module would then be run on a given set of input parameters in another file. Simulation jobs are mostly done for performance measurements of a designed system, but could be utilized for failure analysis or a design job such as inverse problems. In order to use any such package the user needs to understand and learn a lot about the software architecture of the package, apart from being knowledgeable in the target domain. We are currently involved in a project in designing an intelligent executive module for the rocket engine simulation packages, which would free any user from this burden of acquiring knowledge on a particular software system. The extended abstract presented here will describe the vision, methodology and the problems encountered in the project. We are employing object-oriented technology in designing the executive module. The problem is connected to the areas like the reverse engineering of any simulation software, and the intelligent systems for simulation.

Mitra, D.

A Novel Architecture of JupyterHub on Amazon Elastic Kubernetes Service for Open Data Cube Sandbox

The Open Data Cube (ODC) initiative, with support from the Committee on Earth Observation Satellites (CEOS) System Engineering Office (SEO) has developed a state-of-the-art suite of software tools and products to facilitate the analysis of Earth Observation data. This paper presents a short summary of our novel architecture approach in a project related to the Open Data Cube (ODC) community that provides users with their own ODC sandbox environment. Users can have a sandbox environment all to themselves for the purpose of running Jupyter notebooks that leverage the ODC. This novel architecture layout will remove the necessity of hosting multiple users on a single Jupyter notebook server and provides better management tooling for handling resource usage. In this new layout each user will have their own credentials which will give them access to a personal Jupyter notebook server with access to a fully deployed ODC environment enabling exploration of solutions to problems that can be supported by Earth observation data.

Open Data Cube

A Software Architecture for Intelligent Synthesis Environments

The NASA's Intelligent Synthesis Environment (ISE) program is a grand attempt to develop a system to transform the way complex artifacts are engineered. This paper discusses a "middleware" architecture for enabling the development of ISE. Desirable elements of such an Intelligent Synthesis Architecture (ISA) include remote invocation; plug-and-play applications; scripting of applications; management of design artifacts, tools, and artifact and tool attributes; common system services; system management; and systematic enforcement of policies. This paper argues that the ISA extend conventional distributed object technology (DOT) such as CORBA and Product Data Managers with flexible repositories of product and tool annotations and "plug-and-play" mechanisms for inserting "ility" or orthogonal concerns into the system. I describe the Object Infrastructure Framework, an Aspect Oriented Programming (AOP) environment for developing distributed systems that provides utility insertion and enables consistent annotation maintenance. This technology can be used to enforce policies such as maintaining the annotations of artifacts, particularly the provenance and access control rules of artifacts-, performing automatic datatype transformations between representations; supplying alternative servers of the same service; reporting on the status of jobs and the system; conveying privileges throughout an application; supporting long-lived transactions; maintaining version consistency; and providing software redundancy and mobility.

Filman, Robert E.

FTDD973: A multimedia knowledge-based system and methodology for operator training and diagnostics

FTDD973 (973 Fabricator Training, Documentation, and Diagnostics) is an interactive multimedia knowledge based system and methodology for computer-aided training and certification of operators, as well as tool and process diagnostics in IBM's CMOS SGP fabrication line (building 973). FTDD973 is an example of what can be achieved with modern multimedia workstations. Knowledge-based systems, hypertext, hypergraphics, high resolution images, audio, motion video, and animation are technologies that in synergy can be far more useful than each by itself. FTDD973's modular and object-oriented architecture is also an example of how improvements in software engineering are finally making it possible to combine many software modules into one application. FTDD973 is developed in ExperMedia/2; and OS/2 multimedia expert system shell for domain experts.

Hekmatpour, Amir

Implementing Artificial Thinking Autonomy with Model-Based System Engineering

Complex autonomous systems capable of successfully operating independently under ‘known unknowns’ and harsh conditions require paradigm innovation in modern development strategies. In the field of autonomy, developing a system-of-systems which can ostensibly think for itself in the face of ‘unknown unknowns’ is still a field of ongoing research. Maturing the systems architecting and modeling methodologies for developing henceforth named Thinking Autonomous Systems, which are verified with digital mission simulation, can potentially usher in the next generation of artificial intelligence for space exploration. The concept presented in this paper incorporates multiple Model-Based Systems Engineering and simulation methodologies combined as a new paradigm to design a novel, biomimetic thinking autonomy strategy. Anachronistic concepts from classical Kantian philosophy will be leveraged to inspire architectural designs that could be used for complex distributed systems in deep space. To accomplish this, digital transformation of a document-based implementation plan for Thinking Autonomous Systems, generated by experienced NASA software engineers, is implemented for NASA’s Platform for Autonomous Systems by creating descriptive and executable software models in SysML to prototype real-time operating capabilities. This conceptual implementation has been developed by incorporating model-based digital simulations to theorize how a cyberphysical thinking system would achieve specific strategies without crew reliance, while simultaneously being resilient to all operating conditions and remaining functional when devoid of ground communication. Additionally, ensuring that an autonomous system framework is an ethical Artificial Intelligence requires careful consideration of system behavior and accountability, human factors for teaming with a thinking autonomous system, and comparison to other modern approaches used for implementing true autonomy. This paper presents the first steps in formalizing the metacognition required for instantiating a truly Thinking Autonomous System; the approach described symphonizes autonomy characteristics from classical philosophical into a unified software architecture describing human thought. In the future, the foundational models described in this paper can be further leveraged to help advance research into thinking autonomy requirements for future deep space missions as well as for current near-term applications, i.e., living aboard crewed spacecraft like a NASA Gateway cislunar habitat.

Artificial Thought

Computer-aided system design

A technique has been developed for combining features of a systems architecture design and assessment tool and a software development tool. This technique reduces simulation development time and expands simulation detail. The Architecture Design and Assessment System (ADAS), developed at the Research Triangle Institute, is a set of computer-assisted engineering tools for the design and analysis of computer systems. The ADAS system is based on directed graph concepts and supports the synthesis and analysis of software algorithms mapped to candidate hardware implementations. Greater simulation detail is provided by the ADAS functional simulator. With the functional simulator, programs written in either Ada or C can be used to provide a detailed description of graph nodes. A Computer-Aided Software Engineering tool developed at the Charles Stark Draper Laboratory (CSDL CASE) automatically generates Ada or C code from engineering block diagram specifications designed with an interactive graphical interface. A technique to use the tools together has been developed, which further automates the design process.

Walker, Carrie K.

A Web Centric Architecture for Deploying Multi-Disciplinary Engineering Design Processes

There are continuous needs for engineering organizations to improve their design process. Current state of the art techniques use computational simulations to predict design performance, and optimize it through advanced design methods. These tools have been used mostly by individual engineers. This paper presents an architecture for achieving results at an organization level beyond individual level. The next set of gains in process improvement will come from improving the effective use of computers and software within a whole organization, not just for an individual. The architecture takes advantage of state of the art capabilities to produce a Web based system to carry engineering design into the future. To illustrate deployment of the architecture, a case study for implementing advanced multidisciplinary design optimization processes such as Bi-Level Integrated System Synthesis is discussed. Another example for rolling-out a design process for Design for Six Sigma is also described. Each example explains how an organization can effectively infuse engineering practice with new design methods and retain the knowledge over time.

Woyak, Scott

RT-Syn: A real-time software system generator

This paper presents research into providing highly reusable and maintainable components by using automatic software synthesis techniques. This proposal uses domain knowledge combined with automatic software synthesis techniques to engineer large-scale mission-critical real-time software. The hypothesis centers on a software synthesis architecture that specifically incorporates application-specific (in this case real-time) knowledge. This architecture synthesizes complex system software to meet a behavioral specification and external interaction design constraints. Some examples of these external constraints are communication protocols, precisions, timing, and space limitations. The incorporation of application-specific knowledge facilitates the generation of mathematical software metrics which are used to narrow the design space, thereby making software synthesis tractable. Success has the potential to dramatically reduce mission-critical system life-cycle costs not only by reducing development time, but more importantly facilitating maintenance, modifications, and extensions of complex mission-critical software systems, which are currently dominating life cycle costs.

Setliff, Dorothy E.

A curriculum for real-time computer and control systems engineering

An outline of a syllabus for the education of real-time-systems engineers is given. This comprises the treatment of basic concepts, real-time software engineering, and programming in high-level real-time languages, real-time operating systems with special emphasis on such topics as task scheduling, hardware architectures, and especially distributed automation structures, process interfacing, system reliability and fault-tolerance, and integrated project development support systems. Accompanying course material and laboratory work are outlined, and suggestions for establishing a laboratory with advanced, but low-cost, hardware and software are provided. How the curriculum can be extended into a second semester is discussed, and areas for possible graduate research are listed. The suitable selection of a high-level real-time language and supporting operating system for teaching purposes is considered.

Halang, Wolfgang A.