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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 91 records · Page 5

Modeling the pilot in visually controlled flight

The simplest model for a human operator is a gain with a time delay. However, there have been no comprehensive studies evaluating human control strategies in visually controlled flight. The results of preliminary studies on this topic are described. Human visually guided flight control is important both in low-level flight, where it predominates, and in higher-altitude flights, where instrument failure is always a potential danger. Two general approaches to this problem, one founded on high-order perceptual psychophysics and the other on control systems engineering, are described. Initial results show that the use of control engineering modeling techniques, together with a psychophysical analysis of information in the perspective scene, holds promise for capturing the manual control strategies used during visual flight.

Johnson, Walter W.↗

Terrain Modelling for Immersive Visualization for the Mars Exploration Rovers

Immersive environments are being used to support mission operations at the Jet Propulsion Laboratory. This technology contributed to the Mars Pathfinder Mission in planning sorties for the Sojourner rover and is being used for the Mars Exploration Rover (MER) missions. The stereo imagery captured by the rovers is used to create 3D terrain models, which can be viewed from any angle, to provide a powerful and information rich immersive visualization experience. These technologies contributed heavily to both the mission success and the phenomenal level of public outreach achieved by Mars Pathfinder and MER. This paper will review the utilization of terrain modelling for immersive environments in support of MER.

immersive environments↗

Visual Methods for Model and Grid Validation

This joint research interchange proposal allowed us to contribute in two directions that are of interest to NASA. These are: (a) data level comparative visualization of experimental and computational fluid flow, and (b) visualization tools for analysis of adaptively refined Cartesian grids.

Pang, Alex↗

A distributed analysis and visualization system for model and observational data

The objective of this proposal is to develop an integrated and distributed analysis and display software system which can be applied to all areas of the Earth System Science to study numerical model and earth observational data from storm to global scale. This system will be designed to be easy to use, portable, flexible and easily extensible and to adhere to current and emerging standards whenever possible. It will provide an environment for visualization of the massive amounts of data generated from satellites and other observational field measurements and from model simulations during or after their execution. Two- and three-dimensional animation will also be provided. This system will be based on a widely used software package from NASA called GEMPAK and prototype software for three dimensional interactive displays built at NCSA. The underlying foundation of the system will be a set of software libraries which can be distributed across a UNIX based supercomputer and workstations.

Wilhelmson, Robert↗

A distributed analysis and visualization system for model and observational data

The objective of this proposal is to develop an integrated and distributed analysis and display software system which can be applied to all areas of the Earth System Science to study numerical model and earth observational data from storm to global scale. This system will be designed to be easy to use, portable, flexible and easily extensible and designed to adhere to current and emerging standards whenever possible. It will provide an environment for visualization of the massive amounts of data generated from satellites and other observational field measurements and from model simulations during or after their execution. Two- and three-dimensional animation will also be provided. This system will be based on a widely used software package from NASA called GEMPAK and prototype software for three-dimensional interactive displays built at NCSA. The underlying foundation of the system will be a set of software libraries which can be distributed across a UNIX based supercomputer and workstations.

Wilhelmson, Robert↗

Modelling and Holographic Visualization of Space Radiation-Induced DNA Damage

Space radiation is composed by a mixture of ions of different energies. Among these, heavy inos are of particular importance because their health effects are poorly understood. In. the recent years, a software named RITRACKS (Relativistic Ion Tracks) was developed to simulate the detailed radiation track structure, several DNA models and DNA damage. As the DNA structure is complex due to packing, it is difficult to the damage using a regular computer screen.

Plante, Ianik↗

fmdtools Tutorial: Intro to Resilience Modelling, Simulation, and Visualization in Python With fmdtools

This workshop will cover the basics of using the fmdtools package for the simulation of hazardous scenarios for resilience simulation. The fmdtools simulation package is an open-source python toolkit for simulating the dynamic response of a system to internal and externally-driven hazardous scenarios, including faults and environmental conditions, that can be used to analyze the risks related to these hazards. Prior to the development of fmdtools, researchers had to either adapt an (often limited) propriety toolkit or develop their own design/simulation/analysis codes to develop their models of hazardous events, a significant technical burden to both (1) leveraging resilience modeling methodologies and (2) extending these methodologies with their own contributions. The fmdtools package provides a number of model constructs and simulation and analysis methods to enable the designer to focus to solely on their modeling case-study while still enabling a significant degree of model expressiveness and adaptability via Python-based model definition. This tutorial will present the setup of fmdtools and a high-level overview of its use, as well as some simple examples for understanding how to leverage its modelling, simulation, and analysis capabilities. Familiarity with jupyter notebook and basic python will be assumed.

Daniel Hulse↗

Programming the Navier-Stokes computer: An abstract machine model and a visual editor

The Navier-Stokes computer is a parallel computer designed to solve Computational Fluid Dynamics problems. Each processor contains several floating point units which can be configured under program control to implement a vector pipeline with several inputs and outputs. Since the development of an effective compiler for this computer appears to be very difficult, machine level programming seems necessary and support tools for this process have been studied. These support tools are organized into a graphical program editor. A programming process is described by which appropriate computations may be efficiently implemented on the Navier-Stokes computer. The graphical editor would support this programming process, verifying various programmer choices for correctness and deducing values such as pipeline delays and network configurations. Step by step details are provided and demonstrated with two example programs.

Middleton, David↗

Effect of contrast on human speed perception

This study is part of an ongoing collaborative research effort between the Life Science and Human Factors Divisions at NASA ARC to measure the accuracy of human motion perception in order to predict potential errors in human perception/performance and to facilitate the design of display systems that minimize the effects of such deficits. The study describes how contrast manipulations can produce significant errors in human speed perception. Specifically, when two simultaneously presented parallel gratings are moving at the same speed within stationary windows, the lower-contrast grating appears to move more slowly. This contrast-induced misperception of relative speed is evident across a wide range of contrasts (2.5-50 percent) and does not appear to saturate (e.g., a 50 percent contrast grating appears slower than a 70 percent contrast grating moving at the same speed). The misperception is large: a 70 percent contrast grating must, on average, be slowed by 35 percent to match a 10 percent contrast grating moving at 2 deg/sec (N = 6). Furthermore, it is largely independent of the absolute contrast level and is a quasilinear function of log contrast ratio. A preliminary parametric study shows that, although spatial frequency has little effect, the relative orientation of the two gratings is important. Finally, the effect depends on the temporal presentation of the stimuli: the effects of contrast on perceived speed appears lessened when the stimuli to be matched are presented sequentially. These data constrain both physiological models of visual cortex and models of human performance. We conclude that viewing conditions that effect contrast, such as fog, may cause significant errors in speed judgments.

Stone, Leland S.↗

A Visual Detection Learning Model

Our learning model has memory templates representing the target-plus-noise and noise-alone stimulus sets. The best correlating template determines the response. The correlations and the feedback participate in the additive template updating rule. The model can predict the relative thresholds for detection in random, fixed and twin noise.

Beard, Bettina L.↗

Visually induced sensations of motion

Modeling the visual and vestibular information integration process in humans was studied to determine the implications of these models with respect to requirements for flight simulation. The interaction between visual circularvection and vestibular responses is discussed.

Young, L. R.↗