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At least 91 records · Page 5

Metabrain for Embedded Cognition (MBEC)

This study presents the application of Hidden Markov Models (HMM) to determine specialized features without expert input. Specifically, the application of such a method for classification of high multi-path fading is targeted, for demonstrating the feasibility of such an approach. This is the first step in the development of a meta-brain for embedded cognition (M-BEC) suite that can be used to apply machine learning to various communication systems at NASA GRC. The project explores the concept of fading and how it affects communication systems in a negative way. Currently, supervised learning methods are used to study the effects of fading on space links. However, such models rely on expert features to make predictions as to the state of a link and whether fading is present. This project offers the possibility of having the HMM learn what characteristics are important and make predictions based on those characteristics. This project explores Hidden Markov Models, their theory and applications to various problems, as well as the underlying equations and assumptions. A preliminary result is presented and recommendations are made as to the use of such an approach for communications systems.

Propagation↗

Information Systems for NASA's Aeronautics and Space Enterprises

The aerospace industry is being challenged to reduce costs and development time as well as utilize new technologies to improve product performance. Information technology (IT) is the key to providing revolutionary solutions to the challenges posed by the increasing complexity of NASA's aeronautics and space missions and the sophisticated nature of the systems that enable them. The NASA Ames vision is to develop technologies enabling the information age, expanding the frontiers of knowledge for aeronautics and space, improving America's competitive position, and inspiring future generations. Ames' missions to accomplish that vision include: 1) performing research to support the American aviation community through the unique integration of computation, experimentation, simulation and flight testing, 2) studying the health of our planet, understanding living systems in space and the origins of the universe, developing technologies for space flight, and 3) to research, develop and deliver information technologies and applications. Information technology may be defined as the use of advance computing systems to generate data, analyze data, transform data into knowledge and to use as an aid in the decision-making process. The knowledge from transformed data can be displayed in visual, virtual and multimedia environments. The decision-making process can be fully autonomous or aided by a cognitive processes, i.e., computational aids designed to leverage human capacities. IT Systems can learn as they go, developing the capability to make decisions or aid the decision making process on the basis of experiences gained using limited data inputs. In the future, information systems will be used to aid space mission synthesis, virtual aerospace system design, aid damaged aircraft during landing, perform robotic surgery, and monitor the health and status of spacecraft and planetary probes. NASA Ames through the Center of Excellence for Information Technology Office is leading the effort in pursuit of revolutionary, IT-based approaches to satisfying NASA's aeronautics and space requirements. The objective of the effort is to incorporate information technologies within each of the Agency's four Enterprises, i.e., Aeronautics and Space Transportation Technology, Earth, Science, Human Exploration and Development of Space and Space Sciences. The end results of these efforts for Enterprise programs and projects should be reduced cost, enhanced mission capability and expedited mission completion.

Kutler, Paul↗

Assuring Intelligent Systems: Contingency Management for UAS

Unmanned aircraft systems (UAS) collaborate with humans to operate in diverse, safety-critical applications. However, assurance technologies need to be integrated into the design process in order to guarantee safe behavior, thereby enabling UAS operations in the National Airspace System (NAS). In this paper, formal methods are integrated with learning-enabled systems representations. The generation and representation of knowledge are captured via monadic second-order logic rules in the cognitive architecture Soar. These rules are translated into timed automata, and a proof of correctness for the translation is provided so that safety and liveness properties can be checked in the formal verification environment Uppaal. This approach is agnostic to the learning mechanism used to generate the learned rules (e.g., chunking, etc.). An example of a fault-tolerant, learning-enabled UAS deciding which of four contingency procedures to execute under a lost link scenario while overflying an urban area is used to illustrate the approach.

Intelligent Systems↗

Simulating Activities: Relating Motives, Deliberation and Attentive Coordination

Activities are located behaviors, taking time, conceived as socially meaningful, and usually involving interaction with tools and the environment. In modeling human cognition as a form of problem solving (goal-directed search and operator sequencing), cognitive science researchers have not adequately studied "off-task" activities (e.g., waiting), non-intellectual motives (e.g., hunger), sustaining a goal state (e.g., playful interaction), and coupled perceptual-motor dynamics (e.g., following someone). These aspects of human behavior have been considered in bits and pieces in past research, identified as scripts, human factors, behavior settings, ensemble, flow experience, and situated action. More broadly, activity theory provides a comprehensive framework relating motives, goals, and operations. This paper ties these ideas together, using examples from work life in a Canadian High Arctic research station. The emphasis is on simulating human behavior as it naturally occurs, such that "working" is understood as an aspect of living. The result is a synthesis of previously unrelated analytic perspectives and a broader appreciation of the nature of human cognition. Simulating activities in this comprehensive way is useful for understanding work practice, promoting learning, and designing better tools, including human-robot systems.

Clancey, William J.↗

Neural Development Under Conditions of Spaceflight

One of the key tasks the developing brain must learn is how to navigate within the environment. This skill depends on the brain's ability to establish memories of places and things in the environment so that it can form cognitive maps. Earth's gravity defines the plane of orientation of the spatial environment in which animals navigate, and cognitive maps are based on this plane of orientation. Given that experience during early development plays a key role in the development of other aspects of brain function, experience in a gravitational environment is likely to be essential for the proper organization of brain regions mediating learning and memory of spatial information. Since the hippocampus is the brain region responsible for cognitive mapping abilities, this study evaluated the development of hippocampal structure and function in rats that spent part of their early development in microgravity. Litters of male and female Sprague-Dawley rats were launched into space aboard the Space Shuttle Columbia on either postnatal day eight (P8) or 14 (P14) and remained in space for 16 days. Upon return to Earth, the rats were tested for their ability to remember spatial information and navigate using a variety of tests (the Morris water maze, a modified radial arm maze, and an open field apparatus). These rats were then tested physiologically to determine whether they exhibited normal synaptic plasticity in the hippocampus. In a separate group of rats (flight and controls), the hippocampus was analyzed using anatomical, molecular biological, and biochemical techniques immediately postlanding. There were remarkably few differences between the flight groups and their Earth-bound controls in either the navigation and spatial memory tasks or activity-induced synaptic plasticity. Microscopic and immunocytochemical analyses of the brain also did not reveal differences between flight animals and ground-based controls. These data suggest that, within the developmental window studied, microgravity has minimal long-term impact on cognitive mapping function and cellular substrates important for this function. Any differences due to development in microgravity were transient and returned to normal soon after return to Earth.

Kosik, Kenneth S.↗

Preserved number of entorhinal cortex layer II neurons in aged macaque monkeys

The perforant path, which consists of the projection from the layer II neurons of the entorhinal cortex to the outer molecular layer of the dentate gyrus, is a critical circuit involved in learning and memory formation. Accordingly, disturbances in this circuit may contribute to age-related cognitive deficits. In a previous study, we demonstrated a decrease in N-methyl-D-aspartate receptor subunit 1 immunofluorescence intensity in the outer molecular layer of aged macaque monkeys. In this study, we used the optical fractionator, a stereological method, to determine if a loss of layer II neurons occurred in the same animals in which the N-methyl-D-aspartate receptor subunit 1 alteration was observed. Our results revealed no significant differences in the number of layer II neurons between juvenile, young adult, and aged macaque monkeys. These results suggest that the circuit-specific decrease in N-methyl-D-aspartate receptor subunit 1 reported previously occurs in the absence of structural compromise of the perforant path, and thus may be linked to an age-related change in the physiological properties of this circuit.

Non-NASA Center↗

Learning the Task Management Space of an Aircraft Approach Model

Validating models of airspace operations is a particular challenge. These models are often aimed at finding and exploring safety violations, and aim to be accurate representations of real-world behavior. However, the rules governing the behavior are quite complex: nonlinear physics, operational modes, human behavior, and stochastic environmental concerns all determine the responses of the system. In this paper, we present a study on aircraft runway approaches as modeled in Georgia Tech's Work Models that Compute (WMC) simulation. We use a new learner, Genetic-Active Learning for Search-Based Software Engineering (GALE) to discover the Pareto frontiers defined by cognitive structures. These cognitive structures organize the prioritization and assignment of tasks of each pilot during approaches. We discuss the benefits of our approach, and also discuss future work necessary to enable uncertainty quantification.

Validation↗

The Hopper: A Wearable Robotic Device Testbed for Micro-Gravity Bone-Loading Proof-of-Concept

Wearable robotic systems are showing increased potential for addressing crew countermeasures needs. Wearable robots offer a compactness, programmability, and eccentric loading capability not present in more conventional exercise equipment. Correspondingly, advancements in the man to machine interface has progressed, allowing for higher loads to be applied directly to the person in new and novel ways. Recently, the X1 exoskeleton, a lower extremity wearable robot originally designed for mobility assistance and rehabilitation, underwent human subject testing to assess its potential as a knee dynamometer. This was of interest to NASA physiologists because currently strength is not assessed in flight due to hardware limitations, and thus there is a poor understanding of the time course of in-flight changes to muscle strength. The study concluded that the X1 compared well with the Biodex, the "gold standard" in terrestrial dynamometry, with coefficients of variation less than 6.0%. In a following study, the X1 powered ankle was evaluated for its efficacy in exercising calf muscles. Current on-orbit countermeasures equipment does not adequately protect the calf from atrophy. The results of this study were also positive (targeted muscle activity demonstrated via comparing pre- and post-exercise magnetic resonance imaging T2 measurements), again showing the efficacy of wearable robotic devices for addressing the countermeasure needs of our astronauts. Based on these successes and lessons learned, the Grasshopper was co-developed between IHMC (Florida Institute for Human and Machine Cognition) and NASA. The Grasshopper, or the Hopper for short, is a wearable robotic device designed to address muscle and bone density loss for astronauts spending extended periods of time in micro-gravity. The Grasshopper connects to the user's torso like a hiking backpack, over the shoulders and around the waist. At the feet are footplates that strap to the user. There are two actuators, one at each "knee" joint, which are capable of high fidelity torque control. Because the Hopper uses motors instead of gravity to create the load on the user, the device is suited for use on space missions. Exercise in zero-gravity conditions is critical to maintain muscle strength and bone mass. In operation, the actuators try to fold up, or collapse, the device, putting a compressive load between the user's feet and torso. This force is similar to carrying a heavy backpack. The user then bends and extends his or her knees, replicating a weightlifting squat exercise. The applied load is precisely controlled by a computer, and can be programmed to simulate gravitation loads or any desired load prescription, such as free-weight squat exercise. It is even possible to perform eccentric exercises, or negatives, without the need for a spotter. Because the hip joints, as well as the spine and long leg bones, are in the applied load path, there is the potential to stimulate bone growth, countering the typical bone loss when astronauts return from extended duration space travel.

Beck, C. E.↗

A Distributed Approach to High-Rate Delay Tolerant Networking Within a Virtualized Environment

The High-Rate Delay Tolerant Networking (HDTN) project has taken a distributed service-based approach to the development of a highly efficient delay tolerant networking (DTN) implementation. Through the analysis of many DTN implementations, system and mission requirements as well as the DTN protocol specifications, HDTN has worked to infuse modern computing technologies into the NASA approach to interplanetary networking. The initial use case of the HDTN software runs on a hypervisor representative of the International Space Station (ISS) DTN Gateway. In this scenario, multiple emulated payloads will send science data through HDTN to a mission operations center. HDTN will provide store and forward capability as well as network flow management. This paper discusses the infusion path of cognitive networking technologies in the NASA SCaN networks using the DTN architecture and protocols as the basis for cognitive routing and network management capabilities. HDTN has been developing the Bundle Protocol encoding and decoding mechanisms and messaging framework that can be used as the basis for integrating DTN with various learning and decision-making processes. The concepts of distributed computing, network virtualization, software defined networking and delay tolerant networking are basic building blocks which will further the development of cognitive networking. In addition to discussion of the HDTN software development and testing, this paper examines the role that each of these technologies play in the evolution of the current state of space networking into an intelligent network of networks.

Delay Tolerant Networking↗

A Distributed Approach to High-Rate Delay Tolerant Networking Within a Virtualized Environment

The High-Rate Delay Tolerant Networking (HDTN) project has taken a distributed service-based approach to the development of a highly efficient delay tolerant networking (DTN) implementation. Through the analysis of many DTN implementations, system and mission requirements as well as the DTN protocol specifications, HDTN has worked to infuse modern computing technologies into the NASA approach to interplanetary networking. The initial use case of the HDTN software runs on a hypervisor representative of the International Space Station (ISS) DTN Gateway. In this scenario, multiple emulated payloads will send science data through HDTN to a mission operations center. HDTN will provide store and forward capability as well as network flow management. This paper discusses the infusion path of cognitive networking technologies in the NASA Space Communications and Navigation (SCaN) networks using the DTN architecture and protocols as the basis for cognitive routing and network management capabilities. HDTN has been developing the Bundle Protocol encoding and decoding mechanisms and messaging framework that can be used as the basis for integrating DTN with various learning and decision-making processes. The concepts of distributed computing, network virtualization, software defined networking and delay tolerant networking are basic building blocks which will further the development of cognitive networking. In addition to discussion of the HDTN software development and testing, this paper examines the role that each of these technologies play in the evolution of the current state of space networking into an intelligent network of networks.

Rachel Mary Dudukovich↗

Toward an embedded training tool for Deep Space Network operations

There are three issues to consider when building an embedded training system for a task domain involving the operation of complex equipment: (1) how skill is acquired in the task domain; (2) how the training system should be designed to assist in the acquisition of the skill, and more specifically, how an intelligent tutor could aid in learning; and (3) whether it is feasible to incorporate the resulting training system into the operational environment. This paper describes how these issues have been addressed in a prototype training system that was developed for operations in NASA's Deep Space Network (DSN). The first two issues were addressed by building an executable cognitive model of problem solving and skill acquisition of the task domain and then using the model to design an intelligent tutor. The cognitive model was developed in Soar for the DSN's Link Monitor and Control (LMC) system; it led to several insights about learning in the task domain that were used to design an intelligent tutor called REACT that implements a method called 'impasse-driven tutoring'. REACT is one component of the LMC training system, which also includes a communications link simulator and a graphical user interface. A pilot study of the LMC training system indicates that REACT shows promise as an effective way for helping operators to quickly acquire expert skills.

Hill, Randall W., Jr.↗

Intelligent flight control systems

The capabilities of flight control systems can be enhanced by designing them to emulate functions of natural intelligence. Intelligent control functions fall in three categories. Declarative actions involve decision-making, providing models for system monitoring, goal planning, and system/scenario identification. Procedural actions concern skilled behavior and have parallels in guidance, navigation, and adaptation. Reflexive actions are spontaneous, inner-loop responses for control and estimation. Intelligent flight control systems learn knowledge of the aircraft and its mission and adapt to changes in the flight environment. Cognitive models form an efficient basis for integrating 'outer-loop/inner-loop' control functions and for developing robust parallel-processing algorithms.

Stengel, Robert F.↗

Simulated Students and Classroom Use of Model-Based Intelligent Tutoring

Two educational uses of models and simulations: 1) Students create models and use simulations ; and 2) Researchers create models of learners to guide development of reliably effective materials. Cognitive tutors simulate and support tutoring - data is crucial to create effective model. Pittsburgh Science of Learning Center: Resources for modeling, authoring, experimentation. Repository of data and theory. Examples of advanced modeling efforts: SimStudent learns rule-based model. Help-seeking model: Tutors metacognition. Scooter uses machine learning detectors of student engagement.

Koedinger, Kenneth R.↗

Microservice Architecture for Cognitive Networks

This develops the concept of a cognitive network and describes a microservice based architecture which could be used to implement such a system. Delay tolerant networking (DTN) influences the design of the architecture as well as the networking scenarios that the system attempts to address. A cognitive storage and fragmentation service is developed based on existing artificial intelligence techniques such as Advantage Actor Critic (A2C) and Deep Q-Networks. The system is simulated using OpenAI Gym in a custom developed DTN environment.

cognitive networks↗

A Systems Architecting Methodology Using Bloom’s Taxonomy to Promote Creative Engineering Synthesis

Architecting complex systems requires high-level cognitive processing and extensive knowledge of the system elements, functions, relationships, and constraints. This paper describes a systems architecting methodology implemented through cognitive psychological creative processes using Bloom’s taxonomy as a framework to generate the expert knowledge required to effectively and systematically synthesize new systems. Systems architecting activities were carried out to identify, develop, and capture factual and conceptual knowledge relevant to the system subject matter and functional elements, as well as to facilitate active processing of the knowledge through remembering, understanding, applying, analyzing, evaluating, and creating. Dual channel and limited capacity principles of learning were incorporated into the format of the systems engineering tools developed to assist with information processing and retention. Meta-cognitive strategies associated with memory and creative idea generation were implemented into the methodology to effectively and efficiently develop system alternatives using the full collection of knowledge. Synthesis of an orbiting sample capture and orientation system architecture to enable spacecraft-based on orbit capture of a Mars sample container for a potential Mars Sample Return campaign was used as a case study.

Adajian, Rama↗

Comparative psychology and the great apes - Their competence in learning, language, and numbers

An overview of comparative studies conducted for the past three decades is presented. These studies have led to the establishment of the Language Research Center that provides facilities for research into questions of primate behavior and cognition. Several experiments conducted among chimpanzees are discussed and comparative analyses with the lesser apes, monkeys, and humans are offered. Among the primates, brain complexity varies widely and the evidence is strong that encephalization and enhanced brain complexity facilitate the learning of concepts, the transfer of learning to an advantage, and mediational and observational learning.

Rumbaugh, Duane M.↗

Acquisition of Autonomous Behaviors by Robotic Assistants

Our research achievements under the NASA-JSC grant contributed significantly in the following areas. Multi-agent based robot control architecture called the Intelligent Machine Architecture (IMA) : The Vanderbilt team received a Space Act Award for this research from NASA JSC in October 2004. Cognitive Control and the Self Agent : Cognitive control in human is the ability to consciously manipulate thoughts and behaviors using attention to deal with conflicting goals and demands. We have been updating the IMA Self Agent towards this goal. If opportunity arises, we would like to work with NASA to empower Robonaut to do cognitive control. Applications 1. SES for Robonaut, 2. Robonaut Fault Diagnostic System, 3. ISAC Behavior Generation and Learning, 4. Segway Research.

Peters, R. A., II↗