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At least 883 records · Page 49

Development of a low-cost virtual reality workstation for training and education

Virtual Reality (VR) is a set of breakthrough technologies that allow a human being to enter and fully experience a 3-dimensional, computer simulated environment. A true virtual reality experience meets three criteria: (1) it involves 3-dimensional computer graphics; (2) it includes real-time feedback and response to user actions; and (3) it must provide a sense of immersion. Good examples of a virtual reality simulator are the flight simulators used by all branches of the military to train pilots for combat in high performance jet fighters. The fidelity of such simulators is extremely high -- but so is the price tag, typically millions of dollars. Virtual reality teaching and training methods are manifestly effective, but the high cost of VR technology has limited its practical application to fields with big budgets, such as military combat simulation, commercial pilot training, and certain projects within the space program. However, in the last year there has been a revolution in the cost of VR technology. The speed of inexpensive personal computers has increased dramatically, especially with the introduction of the Pentium processor and the PCI bus for IBM-compatibles, and the cost of high-quality virtual reality peripherals has plummeted. The result is that many public schools, colleges, and universities can afford a PC-based workstation capable of running immersive virtual reality applications. My goal this summer was to assemble and evaluate such a system.

Phillips, James A.↗

Today's Training in the High Technology Arena

To keep in tune with the rapidly changing 'Hardware' technology, it is imperative that all of the supporting components of a program's efforts reflect these increases in technology. To maintain a work force that keeps in tune with the ever increasing technology base, training needs to remain a major consideration in all types of organizations. This paper focuses on the area of training and education and suggests a reasonable, cost effective alternative to carrying the entire burden of developing, training and maintaining a workforce in a rapidly changing, highly technological environment.

Baylis, William T.↗

Comparison of Computational, Model and Experimental, Example Trained Neural Networks for Processing Speckled Fringe Patterns

The responses of artificial neural networks to experimental and model-generated inputs are compared for detection of damage in twisted fan blades using electronic holography. The training-set inputs, for this work, are experimentally generated characteristic patterns of the vibrating blades. The outputs are damage-flag indicators or second derivatives of the sensitivity-vector-projected displacement vectors from a finite element model. Artificial neural networks have been trained in the past with computational-model- generated training sets. This approach avoids the difficult inverse calculations traditionally used to compare interference fringes with the models. But the high modeling standards are hard to achieve, even with fan-blade finite-element models.

Decker, A. J.↗

Comparison of Computational-Model and Experimental-Example Trained Neural Networks for Processing Speckled Fringe Patterns

The responses of artificial neural networks to experimental and model-generated inputs are compared for detection of damage in twisted fan blades using electronic holography. The training-set inputs, for this work, are experimentally generated characteristic patterns of the vibrating blades. The outputs are damage-flag indicators or second derivatives of the sensitivity-vector-projected displacement vectors from a finite element model. Artificial neural networks have been trained in the past with computational-model-generated training sets. This approach avoids the difficult inverse calculations traditionally used to compare interference fringes with the models. But the high modeling standards are hard to achieve, even with fan-blade finite-element models.

Decker, A. J.↗

Applied Virtual Reality in Reusable Launch Vehicle Design, Operations Development, and Training

Application of Virtual Reality (VR) technology offers much promise to enhance and accelerate the development of Reusable Launch Vehicle (RLV) infrastructure and operations while simultaneously reducing developmental and operational costs. One of the primary cost areas in the RLV concept that is receiving special attention is maintenance and refurbishment operations. To produce and operate a cost effective RLV, turnaround cost must be minimized. Designing for maintainability is a necessary requirement in developing RLVs. VR can provide cost effective methods to design and evaluate components and systems for maintenance and refurbishment operations. The National Aeronautics and Space Administration (NASA)/Marshall Space Flight Center (MSFC) is beginning to utilize VR for design, operations development, and design analysis for RLVs. A VR applications program has been under development at NASA/MSFC since 1989. The objectives of the MSFC VR Applications Program are to develop, assess, validate, and utilize VR in hardware development, operations development and support, mission operations training and science training. The NASA/MSFC VR capability has also been utilized in several applications. These include: 1) the assessment of the design of the late Space Station Freedom Payload Control Area (PCA), the control room from which onboard payload operations are managed; 2) a viewing analysis of the Tethered Satellite System's (TSS) "end-of-reel" tether marking options; 3) development of a virtual mockup of the International Space Welding Experiment for science viewing analyses from the Shuttle Remote Manipulator System elbow camera and as a trainer for ground controllers; and 4) teleoperations using VR. This presentation will give a general overview of the MSFC VR Applications Program and describe the use of VR in design analyses, operations development, and training for RLVs.

Hale, Joseph P.↗

Training Under-Represented Students in Biological Research at Fisk University

The objectives of our training and research project in biology at Fisk are to motivate and train our African-American undergraduate and graduate students by (a) teaching the basic principles and applications of different biological, biochemical and biophysical research techniques; (b) providing a "hands on experience" with laboratory instrumentation (c) requiring the students to participate in the proposed research project entitled "Cyanobacterial Bioreactors for Oxygen and Ammonia Production under "CELSS" Conditions" to gain confidence in independently conducting experiments and (d) providing training in scientific data collection and presentation to peers in scientific conferences or meetings.

Gunasekaran, Muthukumaran↗

Crew Skills and Training

One of the major focus points for the workshop was the topic of crew skills and training necessary for the Mars surface mission. Discussions centered on the mix of scientific skills necessary to accomplish the proposed scientific goals, and the training environment that can bring the ground and flight teams to readiness. Subsequent discussion resulted in recommendations for specific steps to begin the process of training an experienced Mars exploration team.

Jones, Thomas↗

STS-106 Crew Training

Live footage of the STS-106 crewmembers shows Commander Terrence W. Wilcutt, Pilot Scott D. Altman, Mission Specialists Daniel C. Burbank, Edward T. Lu, Richard A. Mastracchio, Yuri Ivanovich Malenchenko, and Boris V. Morukov going through various training activities. These activities include SpaceHab Training at Kennedy Space Center (KSC), EVA Pre-Post Operations, Post Launch Operations, Rendezvous, Bailout, and Post Landing Egress Training at Johnson Space Center (JSC). The crew is also seen participating in a group photograph session.

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Medical Training Issues and Skill Mix for Exploration Missions

The approach for treating in-flight medical events during exploration-class missions must reflect the need for an autonomous crew, and cannot be compared to current space flight therapeutic protocols. An exploration mission exposes the crew to periods of galactic cosmic radiation, isolation, confinement, and microgravity deconditioning far exceeding the low-Earth orbital missions performed to date. In addition, exploration crews will not be able to return to Earth at the onset of a medical event and will need to control the situation in-flight. Medical consultations with Earth-based physicians will be delayed as much as 40 minutes, dictating the need for a highly-trained medical team on board. This presentation will address the mix of crew medical skills and the training required for crew health care providers for missions beyond low-Earth orbit. Both low- and high-risk options for medical skill mix and preflight training will be compared.

Janney, R. P.↗

STS-97 Crew Training

The crew of STS-97, Commander Brent W. Jett, Pilot Michael J. Bloomfield, and Mission Specialists Joseph R. Tanner, Carlos I. Noriega, and Marc Garneau are shown during various stages of their training. Footage shows them during a food tasting, during emergency bailout training, spacewalk training, and de-orbit preparation.

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Buoyancy of the ''Y2K'' Persistent Train and the Trajectory of the 04:00:29 UT Leonid Fireball

The atmospheric trajectory is calculated of a particularly well studied fireball and train during the 1999 Leonid Multi-Instrument Aircraft Campaign. Less than a minute after the meteor's first appearance, the train curves into a '2'-shape, which persisted until at least 13 minutes after the fireball. We conclude that the shape results because of horizontal winds from gravity waves with a scale height of 8.3 km at 79-91 km altitude, as well as a westerly wind gradient with altitude. In addition, there is downward drift that affects the formation of loops in the train early on.

Jenniskens, Peter↗

STS-98 Crew Training

Footage shows the crew of STS-98 during various phases of their training, including an undocking simulation in the Fixed Bases Shuttle Mission Simulator (SMS), bailout training, and extravehicular activity (EVA) training at the NBL.

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STS-44 Crew Training

Footage shows the various stages of STS-44 crew training, including KC-135 activities, Shuttle Activation Monitor (SAM) training, inertial upper stage orbital malfunction simulations, and 70 mm photo training.

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Expedition 3 Crew Training Clips

The Expedition 3 crewmembers, Frank Culbertson, Jr., Mikhail Turin, and Vladimir Dezhurov, are seen during various stages of their training. Footage includes Extravehicular Activity (EVA) Training at the Neutral Buoyancy Laboratory (NBL), EVA Preparation and Post Training in the International Space Station Airlock Mock-up, in the NBL Space Station Remote Manipulator System Workstation, and during the T-38 flight at Ellington Field.

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Quality Training and Learning in Aviation: Problems of Alignment

The challenge of producing training programs that lead to quality learning outcomes is ever present in aviation, especially when economic and regulatory pressures are brought into the equation. Previous research by Telfer & Moore (1997) indicates the importance of appropriate alignment of beliefs about learning across all levels of an organization from the managerial level, through the instructor/check and training level, to the pilots and other crew. This paper argues for a central focus on approaches to learning and training that encourage understanding, problem solving and application. Recent research in the area is emphasized as are methods and techniques for enhancing deeper learning.

Moore, Phillip J.↗

Expedition 4 Crew Training Clip

This video shows clips of the Expedition 4 crewmembers, Commander Yuri Onufrienko and Flight Engineers Carl Walz and Daniel Bursch, during various parts of their training, including T-38 operations at Ellington, training in the virtual reality laboratory, Hydrolab training in Russia, International Space Station (ISS) food selection, and ISS Hab equipping and procedures in the Space Station Mockup and Test/Training Facility (SSMTF).

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Autogenic-Feedback Training for the Control of Space Motion Sickness

This paper presents case-studies of 9 shuttle crewmembers (prime and alternates) and one U.S. Navy F-18 pilot, as they participated in all preflight training and testing activities in support of a life sciences flight experiment aboard Spacelab-J, and Spacelab-3. The primary objective of the flight experiment was to determine if Autogenic-feedback training (AFT), a physiological self-regulation training technique would be an effective treatment for motion sickness and space motion sickness in these crewmembers. Additional objectives of this study involved the examining human physiological responses to motion sickness on Earth and in space, as well as developing predictive criteria for susceptibility to space motion sickness based on ground-based data. Comparisons of these crewmembers are made to a larger set of subjects from previous experiments (treatment and "test-only" controls subjects). This paper describes all preflight methods, results and proposed changes for future tests.

Cowings, Patricia S.↗

STS-109 Crew Training

Footage shows the crew of STS-109 (Commander Scott Altman, Pilot Duane Carey, Payload Commander John Grunsfeld, and Mission Specialists Nancy Currie, James Newman, Richard Linnehan, and Michael Massimino) during various parts of their training. Scenes show the crew's photo session, Post Landing Egress practice, training in Dome Simulator, Extravehicular Activity Training in the Neutral Buoyancy Laboratory (NBL), and using the Virtual Reality Laboratory Robotic Arm. The crew is also seen tasting food as they choose their menus for on-orbit meals.

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