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At least 847 records · Page 47

A numerical weather prediction system designed to simulate atmospheric downburst phenomena

It is pointed out that an increase in the understanding of weather-related aircraft accidents can save hundreds of human lives and million of dollars. A better understanding regarding the interaction between aircraft operation and severe weather conditions can be obtained with the aid of flight simulator facilities. It is shown that numerical weather modeling is one of the most precise and cost-effective inputs for flight simulators in the long run. A comprehensive weather modeling system is being developed for the simulation of different scales of atmospheric phenomena. The modeling system utilizes two numerical weather models, including the Mesoscale Atmospheric Simulation system, and the Terminal Area Simulation System.

Chuang, S.↗

Biological Visualization, Imaging and Simulation(Bio-VIS) at NASA Ames Research Center: Developing New Software and Technology for Astronaut Training and Biology Research in Space

The Bio- Visualization, Imaging and Simulation (BioVIS) Technology Center at NASA's Ames Research Center is dedicated to developing and applying advanced visualization, computation and simulation technologies to support NASA Space Life Sciences research and the objectives of the Fundamental Biology Program. Research ranges from high resolution 3D cell imaging and structure analysis, virtual environment simulation of fine sensory-motor tasks, computational neuroscience and biophysics to biomedical/clinical applications. Computer simulation research focuses on the development of advanced computational tools for astronaut training and education. Virtual Reality (VR) and Virtual Environment (VE) simulation systems have become important training tools in many fields from flight simulation to, more recently, surgical simulation. The type and quality of training provided by these computer-based tools ranges widely, but the value of real-time VE computer simulation as a method of preparing individuals for real-world tasks is well established. Astronauts routinely use VE systems for various training tasks, including Space Shuttle landings, robot arm manipulations and extravehicular activities (space walks). Currently, there are no VE systems to train astronauts for basic and applied research experiments which are an important part of many missions. The Virtual Glovebox (VGX) is a prototype VE system for real-time physically-based simulation of the Life Sciences Glovebox where astronauts will perform many complex tasks supporting research experiments aboard the International Space Station. The VGX consists of a physical display system utilizing duel LCD projectors and circular polarization to produce a desktop-sized 3D virtual workspace. Physically-based modeling tools (Arachi Inc.) provide real-time collision detection, rigid body dynamics, physical properties and force-based controls for objects. The human-computer interface consists of two magnetic tracking devices (Ascention Inc.) attached to instrumented gloves (Immersion Inc.) which co-locate the user's hands with hand/forearm representations in the virtual workspace. Force-feedback is possible in a work volume defined by a Phantom Desktop device (SensAble inc.). Graphics are written in OpenGL. The system runs on a 2.2 GHz Pentium 4 PC. The prototype VGX provides astronauts and support personnel with a real-time physically-based VE system to simulate basic research tasks both on Earth and in the microgravity of Space. The immersive virtual environment of the VGX also makes it a useful tool for virtual engineering applications including CAD development, procedure design and simulation of human-system systems in a desktop-sized work volume.

Smith, Jeffrey↗

Research on an expert system for database operation of simulation-emulation math models. Volume 2, Phase 1: Results

A reference manual is provided for NESS, a simulation expert system. This manual gives user information regarding starting and operating NASA expert simulation system (NESS). This expert system provides an intelligent interface to a generic simulation program for spacecraft attitude control problems. A menu of the functions the system can perform is provided. Control repeated returns to this menu after executing each user request.

Kawamura, K.↗

Performance Characterization of Space Communications and Navigation (SCaN) Network by Simulation

As future space exploration missions will involve larger number of spacecraft and more complex systems, theoretical analysis alone may have limitations on characterizing system performance and interactions among the systems. Simulation tools can be useful for system performance characterization through detailed modeling and simulation of the systems and its environment.

effectiveness↗

The role of convective parameterization in the simulation of a Gulf Coast precipitation system

Three simulations were performed with the Limited Area Mesoscale Prediction System (LAMPS) model in order to examine the role of convective parameterization in the simulation of the Gulf Coast precipitation system of March 6-7, 1982. The first simulation neglected moist processes, the second used the representation for moist physics of Orlanksi and Ross (1984) and Rosenthal (1978, 1979), and the third simulation incorporated the LAMPS sequential plume cumulus cloud model as convective parameterization for the model. The effects of various representations of moist physics on the evolution of the model's precipitation, kinematic and diabatic heating, and mass and wind fields are investigated. It is determined that the representation of moist thermodynamics in the meso-alpha-scale model influences the manner in which the model describes the mesoscale structures.

Kalb, Michael W.↗

The interactive role of subsynoptic scale jet sreak and planetary boundary layer adjustments in organizing an apparently isolated convective complex

A mesoscale atmospheric simulation system is described that is being developed in order to improve the simulation of subsynoptic and mesoscale adjustments associated with cyclogenesis, severe storm development, and significant atmospheric transport processes. Present emphasis in model development is in the parameterization of physical processes, time-dependent boundary conditions, sophisticated initialization and analysis procedures, nested grid solutions, and applications software development. Basic characteristics of the system as of March 1982 are listed. In a case study, the Grand Island tornado outbreak of 3 June 1980 is considered in substantial detail. Results of simulations with a mesoscale atmospheric simulation system indicate that over the high plains subtle interactions between existing jet streaks and deep well mixed boundary layers can lead to well organized patterns of mesoscale divergence and pressure falls. The amplitude and positioning of these mesoscale features is a function of the subtle nonlinear interaction between the pre-existing jet-streak and deep well mixed boundary layers. Model results for the case study indicate that the model has the potential for forecasting the precursor mesoscale convective environment.

Kaplan, M. L.↗

Physiological system integrations with emphasis on the respiratory-cardiovascular system

The integration of two types of physiological system simulations is presented. The long term model is a circulatory system model which simulates long term blood flow variations and compartmental fluid shifts. The short term models simulate transient phenomena of the respiratory, thermoregulatory, and pulsatile cardiovascular systems as they respond to stimuli such as LBNP, exercise, and environmental gaseous variations. An overview of the interfacing approach is described. Descriptions of the variable interface for long term to short term and between the three short term models are given.

Gallagher, R. R.↗

Torque Simulator for Rotating Systems

New torque brake simulates varying levels of friction in bearings of rotating body. Rolling-tail torque brake uses magnetic force to produce friction between rotating part and stationary part. Simulator electronics produce positive or negative feedback signal, depending on direction of rotation. New system allows for first time in-depth study of effects of tail-fin spin rates on pitch-, yaw-, and roll-control characteristics.

Davis, W. T.↗

Visually guided control of movement in the context of multimodal stimulation

Flight simulation has been almost exclusively concerned with simulating the motions of the aircraft. Physically distinct subsystems are often combined to simulate the varieties of aircraft motion. Visual display systems simulate the motion of the aircraft relative to remote objects and surfaces (e.g., other aircraft and the terrain). 'Motion platform' simulators recreate aircraft motion relative to the gravitoinertial vector (i.e., correlated rotation and tilt as opposed to the 'coordinated turn' in flight). 'Control loaders' attempt to simulate the resistance of the aerodynamic medium to aircraft motion. However, there are few operational systems that attempt to simulate the motion of the pilot relative to the aircraft and the gravitoinertial vector. The design and use of all simulators is limited by poor understanding of postural control in the aircraft and its effect on the perception and control of flight. Analysis of the perception and control of flight (real or simulated) must consider that: (1) the pilot is not rigidly attached to the aircraft; and (2) the pilot actively monitors and adjusts body orientation and configuration in the aircraft. It is argued that this more complete approach to flight simulation requires that multimodal perception be considered as the rule rather than the exception. Moreover, the necessity of multimodal perception is revealed by emphasizing the complementarity rather than the redundancy among perceptual systems. Finally, an outline is presented for an experiment to be conducted at NASA ARC. The experiment explicitly considers possible consequences of coordination between postural and vehicular control.

Riccio, Gary E.↗

The SEL Adapts to Meet Changing Times

Since 1976, the Software Engineering Laboratory (SEL) has been dedicated to understanding and improving the way in which one NASA organization, the Flight Dynamics Division (FDD) at Goddard Space Flight Center, develops, maintains, and manages complex flight dynamics systems. It has done this by developing and refining a continual process improvement approach that allows an organization such as the FDD to fine-tune its process for its particular domain. Experimental software engineering and measurement play a significant role in this approach. The SEL is a partnership of NASA Goddard, its major software contractor, Computer Sciences Corporation (CSC), and the University of Maryland's (LTM) Department of Computer Science. The FDD primarily builds software systems that provide ground-based flight dynamics support for scientific satellites. They fall into two sets: ground systems and simulators. Ground systems are midsize systems that average around 250 thousand source lines of code (KSLOC). Ground system development projects typically last 1 - 2 years. Recent systems have been rehosted to workstations from IBM mainframes, and also contain significant new subsystems written in C and C++. The simulators are smaller systems averaging around 60 KSLOC that provide the test data for the ground systems. Simulator development lasts up to 1 year. Most of the simulators have been built in Ada on workstations. The SEL is responsible for the management and continual improvement of the software engineering processes used on these FDD projects.

Pajerski, Rose S.↗

Design of object-oriented distributed simulation classes

Distributed simulation of aircraft engines as part of a computer aided design package is being developed by NASA Lewis Research Center for the aircraft industry. The project is called NPSS, an acronym for 'Numerical Propulsion Simulation System'. NPSS is a flexible object-oriented simulation of aircraft engines requiring high computing speed. It is desirable to run the simulation on a distributed computer system with multiple processors executing portions of the simulation in parallel. The purpose of this research was to investigate object-oriented structures such that individual objects could be distributed. The set of classes used in the simulation must be designed to facilitate parallel computation. Since the portions of the simulation carried out in parallel are not independent of one another, there is the need for communication among the parallel executing processors which in turn implies need for their synchronization. Communication and synchronization can lead to decreased throughput as parallel processors wait for data or synchronization signals from other processors. As a result of this research, the following have been accomplished. The design and implementation of a set of simulation classes which result in a distributed simulation control program have been completed. The design is based upon MIT 'Actor' model of a concurrent object and uses 'connectors' to structure dynamic connections between simulation components. Connectors may be dynamically created according to the distribution of objects among machines at execution time without any programming changes. Measurements of the basic performance have been carried out with the result that communication overhead of the distributed design is swamped by the computation time of modules unless modules have very short execution times per iteration or time step. An analytical performance model based upon queuing network theory has been designed and implemented. Its application to realistic configurations has not been carried out.

Schoeffler, James D.↗

Design of Object-Oriented Distributed Simulation Classes

Distributed simulation of aircraft engines as part of a computer aided design package being developed by NASA Lewis Research Center for the aircraft industry. The project is called NPSS, an acronym for "Numerical Propulsion Simulation System". NPSS is a flexible object-oriented simulation of aircraft engines requiring high computing speed. It is desirable to run the simulation on a distributed computer system with multiple processors executing portions of the simulation in parallel. The purpose of this research was to investigate object-oriented structures such that individual objects could be distributed. The set of classes used in the simulation must be designed to facilitate parallel computation. Since the portions of the simulation carried out in parallel are not independent of one another, there is the need for communication among the parallel executing processors which in turn implies need for their synchronization. Communication and synchronization can lead to decreased throughput as parallel processors wait for data or synchronization signals from other processors. As a result of this research, the following have been accomplished. The design and implementation of a set of simulation classes which result in a distributed simulation control program have been completed. The design is based upon MIT "Actor" model of a concurrent object and uses "connectors" to structure dynamic connections between simulation components. Connectors may be dynamically created according to the distribution of objects among machines at execution time without any programming changes. Measurements of the basic performance have been carried out with the result that communication overhead of the distributed design is swamped by the computation time of modules unless modules have very short execution times per iteration or time step. An analytical performance model based upon queuing network theory has been designed and implemented. Its application to realistic configurations has not been carried out.

Schoeffler, James D.↗

Real-World Distribution System Modeling Framework for Transmission-and-Distribution Cosimulation: Preprint

This paper presents a modeling methodology for realistic distribution system simulation and analysis. The methodology involves three major approaches: utility model conversion, feeder load modeling, and feeder model validation. The feeder models obtained from the utility are converted to the format that is more flexible for analysis and algorithm development. The load profiles down to each node are modeled in detail using advanced metering infrastructure data and supervisory control and data acquisition (SCADA) system measured load data. Then the distribution system models are validated by comparing the simulated feeder-head voltage results and SCADA measured voltage data. To better understand the bulk system operations and the interactions between transmission and distribution systems, the modeled realistic distribution systems are integrated into a transmission-and-distribution cosimulation framework to perform the system simulation from the bulk system down to each node in the distribution system.

load modeling↗

Assess 2: Spacelab simulation. Executive summary

An Airborne Science/Spacelab Experiments System Simulation (ASSESS II) mission, was conducted with the CV-990 airborne laboratory in May 1977. The project studied the full range of Spacelab-type activities including management interactions, experiment selection and funding, hardware development, payload integration and checkout, mission specialist and payload specialist selection and training, mission control center payload operations control center arrangements and interactions, real time interaction during flight between principal investigators and the flight crew, and retrieval of scientific flight data. ESA established an integration and coordination center for the ESA portion of the payload as planned for Spacelab. A strongly realistic Spacelab mission was conducted on the CV-990 aircraft. U.S. and ESA scientific experiments were integrated into a payload and flown over a 10 day period, with the payload flight crew fully-confined to represent a Spacelab mission. Specific conclusions for Spacelab planning are presented along with a brief explanation of each.

Source record↗

Efficient Reinforcement Learning for Real-Time Hardware-Based Energy System Experiments: Preprint

In the context of urgent climate challenges and the pressing need for rapid technology development, Reinforcement Learning (RL) stands as a compelling data-driven method for controlling real-world physical systems. However, RL implementation often entails time-consuming and computationally intensive data collection and training processes, rendering them inefficient for real-time applications that lack non-real-time models. To address these limitations, real-time emulation techniques have emerged as valuable tools for the lab-scale rapid prototyping of intricate energy systems. While emulated systems offer a bridge between simulation and reality, they too face constraints, hindering comprehensive characterization, testing, and development. In this research, we construct a surrogate model using limited data from simulated systems, enabling an efficient and effective training process for a Double Deep Q-Network (DDQN) agent for future deployment. Our approach is illustrated through a hydropower application, demonstrating the practical impact of our approach on climate-related technology development.

deep Q-learning↗

Data Acquisition Systems

In the mid-1980s, Kinetic Systems and Langley Research Center determined that high speed CAMAC (Computer Automated Measurement and Control) data acquisition systems could significantly improve Langley's ARTS (Advanced Real Time Simulation) system. The ARTS system supports flight simulation R&D, and the CAMAC equipment allowed 32 high performance simulators to be controlled by centrally located host computers. This technology broadened Kinetic Systems' capabilities and led to several commercial applications. One of them is General Atomics' fusion research program. Kinetic Systems equipment allows tokamak data to be acquired four to 15 times more rapidly. Ford Motor company uses the same technology to control and monitor transmission testing facilities.

Source record↗

Numerical simulations of membrane distillation systems with actively heated membranes

Membrane distillation (MD) is a thermal desalination process that is gaining attention for treating hypersaline brines. One recent approach uses composite membranes with a thermally conductive layer that delivers heat to the membrane–feed interface, where it drives evaporation. Though this increases single-pass recovery, it comes with the challenge of promoting lateral heat conduction through the thin membrane. Herein, we develop a 3D, computational fluid dynamics (CFD) model that simulates conjugate heat, mass, and momentum transport in the feed channel and composite membrane. We then use the CFD to verify a simpler numerical model that approximates the feed velocity field analytically. We validate the numerical model experimentally, and use it to investigate the impacts of the conductive layer thickness, feed channel geometry, and operating conditions on temperature and concentration polarization, permeate production, and specific energy consumption. Overall, we find that lateral heating increases permeate production at the expense of increased concentration polarization. In extreme cases, the concentration increases more than four-fold along the membrane surface. Furthermore, we show however, that the feed flow rate and conductive layer thickness can be tailored to mitigate concentration polarization, for only a small reduction in permeate production.

42 ENGINEERING↗