Engineering Papers⌕ Search

SEARCH · Engineering Papers

Results for “Visual Modeling”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 829 records · Page 46

Observing system simulations using synthetic radiances and atmospheric retrievals derived for the AMSU and HIRS in a mesoscale model

The paper addresses the concept of synthetic satellite imagery as a visualization and diagnostic tool for understanding satellite sensors of the future and to detail preliminary results on the quality of soundings from the current sensors. Preliminary results are presented on the quality of soundings from the combination of the High-Resolution Infrared Radiometer Sounder and the Advanced Microwave Sounding Unit. Results are also presented on the first Observing System Simulation Experiment using this data in a mesoscale numerical prediction model.

Diak, George R.↗

Modeling the Effects of Spaceflight on the Posterior Eye in VIIP

Purpose: Visual Impairment and Intracranial Pressure (VIIP) syndrome is a new and significant health concern for long-duration space missions. Its etiology is unknown, but is thought to involve elevated intracranial pressure (ICP)that induces connective tissue changes and remodeling in the posterior eye (Alexander et al. 2012). Here we study the acute biomechanical response of the lamina cribrosa (LC) and optic nerve to elevations in ICP utilizing finite element (FE) modeling. Methods: Using the geometry of the posterior eye from previous axisymmetric FE models (Sigal et al. 2004), we added an elongated optic nerve and optic nerve sheath, including the pia and dura. Tissues were modeled as linear elastic solids. Intraocular pressure and central retinal vessel pressures were set at 15 mmHg and 55 mmHg, respectively. ICP varied from 0 mmHg (suitable for standing on earth) to 30 mmHg (representing severe intracranial hypertension, thought to occur in space flight). We focused on strains and deformations in the LC and optic nerve (within 1 mm of the LC) since we hypothesize that they may contribute to vision loss in VIIP. Results: Elevating ICP from 0 to 30 mmHg significantly altered the strain distributions in both the LC and optic nerve (Figure), notably leading to more extreme strain values in both tension and compression. Specifically, the extreme (95th percentile) tensile strains in the LC and optic nerve increased by 2.7- and 3.8-fold, respectively. Similarly, elevation of ICP led to a 2.5- and 3.3-fold increase in extreme (5th percentile) compressive strains in the LC and optic nerve, respectively. Conclusions: The elevated ICP thought to occur during spaceflight leads to large acute changes in the biomechanical environment of the LC and optic nerve, and we hypothesize that such changes can activate mechanosensitive cells and invoke tissue remodeling. These simulations provide a foundation for more comprehensive studies of microgravity effects on human vision, e.g. to guide biological studies in which cells and tissues are mechanically loaded in a ranger elevant for microgravity conditions.

gravitational physiology↗

Vestibulospinal adaptation to microgravity

Human balance control is known to be transiently disrupted after spaceflight; however, the mechanisms responsible for postflight postural ataxia are still under investigation. In this report, we propose a conceptual model of vestibulospinal adaptation based on theoretical adaptive control concepts and supported by the results from a comprehensive study of balance control recovery after spaceflight. The conceptual model predicts that immediately after spaceflight the balance control system of a returning astronaut does not expect to receive gravity-induced afferent inputs and that descending vestibulospinal control of balance is disrupted until the central nervous system is able to cope with the newly available vestibular otolith information. Predictions of the model are tested using data from a study of the neurosensory control of balance in astronauts immediately after landing. In that study, the mechanisms of sensorimotor balance control were assessed under normal, reduced, and/or altered (sway-referenced) visual and somatosensory input conditions. We conclude that the adaptive control model accurately describes the neurobehavioral responses to spaceflight and that similar models of altered sensory, motor, or environmental constraints are needed clinically to predict responses that patients with sensorimotor pathologies may have to various visual-vestibular or changing stimulus environments.

manned↗

DspaceOgre 3D Graphics Visualization Tool

This general-purpose 3D graphics visualization C++ tool is designed for visualization of simulation and analysis data for articulated mechanisms. Examples of such systems are vehicles, robotic arms, biomechanics models, and biomolecular structures. DspaceOgre builds upon the open-source Ogre3D graphics visualization library. It provides additional classes to support the management of complex scenes involving multiple viewpoints and different scene groups, and can be used as a remote graphics server. This software provides improved support for adding programs at the graphics processing unit (GPU) level for improved performance. It also improves upon the messaging interface it exposes for use as a visualization server.

Jain, Abhinandan↗

Towards real-time simulation of large space structures: Stabilization of fluid/thermal/structure interactions and implementation on high performance supercomputers

Within the Center for Space Construction, the SIMSTRUC project's objectives center around the development of simulation tools for the realistic analysis of large space structures. The word 'tools' is the broad sense; it designates mathematical models, finite element/finite difference formulations, computational algorithms, implementations on advanced computer architectures, and visualization capabilities. The results of our activities during the first year within the SIMSTRUC project are reported. On the modeling side, an alternative approach to fluid/thermal/structure interaction analysis that is a departure from the 'loosely coupled' and 'unified' approaches that are being currently practiced are described. The advantages of our approach both in terms of accuracy and computational efficiency were demonstrated. On the computational side, a software architecture for parallel/vector and massively parallel supercomputers that speeds up finite element and finite difference computations by several orders of magnitude is presented. As an example, the simulation of the deployment of a space structure that used to require over six hours of a workstation using a conventional finite element software, now runs on a multiprocessor using a parallel computation strategy in less than three seconds. In order to promote the physical understanding of the simulation behavior, a real-time visualization capability on the Connection Machine, which allows the analyst to watch the graphical animation of the results at the same time these are generated, was also developed. It is believed that by combining efficient analytical formulations with the state-of-the-art high performance computer implementations and superfast visualization capabilities, SIMSTRUC is moving fast towards the real-time simulation of large space structures. The designers as well as the researchers will certainly benefit from this technology.

Farhat, C.↗

Image processing of aerodynamic data

The use of digital image processing techniques in analyzing and evaluating aerodynamic data is discussed. An image processing system that converts images derived from digital data or from transparent film into black and white, full color, or false color pictures is described. Applications to black and white images of a model wing with a NACA 64-210 section in simulated rain and to computed low properties for transonic flow past a NACA 0012 airfoil are presented. Image processing techniques are used to visualize the variations of water film thicknesses on the wing model and to illustrate the contours of computed Mach numbers for the flow past the NACA 0012 airfoil. Since the computed data for the NACA 0012 airfoil are available only at discrete spatial locations, an interpolation method is used to provide values of the Mach number over the entire field.

Faulcon, N. D.↗

Proceedings of the Augmented VIsual Display (AVID) Research Workshop

The papers, abstracts, and presentations were presented at a three day workshop focused on sensor modeling and simulation, and image enhancement, processing, and fusion. The technical sessions emphasized how sensor technology can be used to create visual imagery adequate for aircraft control and operations. Participants from industry, government, and academic laboratories contributed to panels on Sensor Systems, Sensor Modeling, Sensor Fusion, Image Processing (Computer and Human Vision), and Image Evaluation and Metrics.

Kaiser, Mary K.↗

A visual investigation of the separation and subsequent transition near the leading edge of airfoils

Subsonic (5 to 30 m/sec) wind tunnels were used to measure pressure distributions at the leading edge and upper surface of airfoil models and to obtain high-speed movie photographs of smoke-visualized separation, transition, and reattachment phenomena. Points of turbulent shear layer reattachment could be determined by using an oil-mixture coating on the surface. Plots of the static pressure coefficient along the chord of several models are presented, and the measured separation, transition, and reattachment points are plotted against the chord Reynolds number.

Arena, A. V.↗

Design and test of an object-oriented GIS to map plant species in the Southern Rockies

Elevational and latitudinal shifts occur in the flora of the Rocky Mountains due to long term climate change. In order to specify which species are successfully migrating with these changes, and which are not, an object-oriented, image-based geographic information system (GIS) is being created to animate evolving ecological regimes of temperature and precipitation. Research at the Earth Data Analysis Center (EDAC) is developing a landscape model that includes the spatial, spectral and temporal domains. It is designed to visualize migratory changes in the Rocky Mountain flora, and to specify future community compositions. The object-oriented database will eventually tag each of the nearly 6000 species with a unique hue, intensity, and saturation value, so their movements can be individually traced. An associated GIS includes environmental parameters that control the distribution of each species in the landscape, and satellite imagery is used to help visualize the terrain. Polygons for the GIS are delineated as landform facets that are static in ecological time. The model manages these facets as a triangular irregular net (TIN), and their analysis assesses the gradual progression of species as they migrate through the TIN. Using an appropriate climate change model, the goal will be to stop the modeling process to assess both the rate and direction of species' change and to specify the changing community composition of each landscape facet.

Morain, Stanley A.↗

Digital Lunar Exploration Sites (DLES)

After an almost 50-year absence, NASA along with a group of international and commercial partners will return humans to the surface of the Moon as part of the Artemis program. As with the preceding Apollo program, modeling and simulation (M&S) will be an enabling technology for achieving the Artemis mission objectives. Fortunately, M&S has advanced considerably in the past half century, permitting much more detailed and encompassing integrated representations of the Artemis systems. One modeling area of critical importance to simulating the Artemis elements and mission activities is the accurate and efficient modeling of the operational lunar environment. This is particularly challenging since the Artemis program is considering exploration sites in the area of the Lunar South Pole (LSP), far away from any previous surface exploration sites. Fortunately, we now have considerably more and better data from recent lunar sensing missions. A planetary science team and a human exploration simulation team at NASA’s Johnson Space Center are developing a suite of products called the Digital Lunar Exploration Sites (DLES). DLES is intended to provide some of the necessary lunar environmental data products. This paper describes the fundamental need for DLES, the science data sets that are going into DLES, some of the processes used to integrate this data into DLES products, the basic products that constitute DLES, and some examples of DLES in use.

DLES↗

Digital Lunar Exploration Sites (DLES)

After an almost 50-year absence, NASA along with a group of international and commercial partners will return humans to the surface of the Moon as part of the Artemis program. As with the preceding Apollo program, modeling and simulation (M&S) will be an enabling technology for achieving the Artemis mission objectives. Fortunately, M&S has advanced considerably in the past half century, permitting much more detailed and encompassing integrated representations of the Artemis systems. One modeling area of critical importance to simulating the Artemis elements and mission activities is the accurate and efficient modeling of the operational lunar environment. This is particularly challenging since the Artemis program is considering exploration sites in the area of the Lunar South Pole (LSP), far away from any previous surface exploration sites. Fortunately, we now have considerably more and better data from recent lunar sensing missions. A planetary science team and a human exploration simulation team at NASA’s Johnson Space Center are developing a suite of products called the Digital Lunar Exploration Sites (DLES). DLES is intended to provide some of the necessary lunar environmental data products. This paper describes the fundamental need for DLES, the science data sets that are going into DLES, some of the processes used to integrate this data into DLES products, the basic products that constitute DLES, and some examples of DLES in use.

DLES↗

From following edges to pursuing objects

Primates can generate accurate, smooth eye-movement responses to moving target objects of arbitrary shape and size, even in the presence of complex backgrounds and/or the extraneous motion of non-target objects. Most previous studies of pursuit have simply used a spot moving over a featureless background as the target and have thus neglected critical issues associated with the general problem of recovering object motion. Visual psychophysicists and theoreticians have shown that, for arbitrary objects with multiple features at multiple orientations, object-motion estimation for perception is a complex, multi-staged, time-consuming process. To examine the temporal evolution of the motion signal driving pursuit, we recorded the tracking eye movements of human observers to moving line-figure diamonds. We found that pursuit is initially biased in the direction of the vector average of the motions of the diamond's line segments and gradually converges to the true object-motion direction with a time constant of approximately 90 ms. Furthermore, transient blanking of the target during steady-state pursuit induces a decrease in tracking speed, which, unlike pursuit initiation, is subsequently corrected without an initial direction bias. These results are inconsistent with current models in which pursuit is driven by retinal-slip error correction. They demonstrate that pursuit models must be revised to include a more complete visual afferent pathway, which computes, and to some extent latches on to, an accurate estimate of object direction over the first hundred milliseconds or so of motion.

NASA Discipline Neuroscience↗

Gravity modulates Listing's plane orientation during both pursuit and saccades

Previous studies have shown that the spatial organization of all eye orientations during visually guided saccadic eye movements (Listing's plane) varies systematically as a function of static and dynamic head orientation in space. Here we tested if a similar organization also applies to the spatial orientation of eye positions during smooth pursuit eye movements. Specifically, we characterized the three-dimensional distribution of eye positions during horizontal and vertical pursuit (0.1 Hz, +/-15 degrees and 0.5 Hz, +/-8 degrees) at different eccentricities and elevations while rhesus monkeys were sitting upright or being statically tilted in different roll and pitch positions. We found that the spatial organization of eye positions during smooth pursuit depends on static orientation in space, similarly as during visually guided saccades and fixations. In support of recent modeling studies, these results are consistent with a role of gravity on defining the parameters of Listing's law.

NASA Discipline Developmental Biology↗

Graphical techniques to assist in pointing and control studies of orbiting spacecraft

Computer generated graphics are developed to assist in the modeling and assessment of pointing and control systems of orbiting spacecraft. Three-dimensional diagrams are constructed of the Earth and of geometrical models which resemble the spacecraft of interest. Orbital positioning of the spacecraft model relative to the Earth and the orbital ground track are then displayed. A star data base is also available which may be used for telescope pointing and star tracker field-of-views to visually assist in spacecraft pointing and control studies. A geometrical model of the Hubble Space Telescope (HST) is constructed and placed in Earth orbit to demonstrate the use of these programs. Simulated star patterns are then displayed corresponding to the primary mirror's FOV and the telescope's star trackers for various telescope orientations with respect to the celestial sphere.

Howell, L. W.↗

FPP: A Modeling Language for F Prime

We present F Prime Prime (FPP), a new open-source modeling language for F Prime. F Prime is an open-source flight software framework developed at JPL and deployed, among other places, on the Mars helicopter Ingenuity. FPP provides a convenient way to model the architectural elements of an F Prime application, e.g., components, ports, and their connections. It has a succinct and readable syntax, a well- defined semantics, and robust error checking and reporting. The FPP tool suite, written in Scala, analyzes FPP models, reports errors, and translates correct FPP models to a combination of XML and C++. Existing F Prime tools translate the XML to a partial implementation in C++, to be completed by the developers. The model elements have clean interfaces and are highly reusable. An accompanying visualization tool constructs diagrams of components and connections that FSW developers can use to understand and communicate their designs, for ex- ample at reviews. We discuss the design and implementation of FPP and the integration of FPP into F Prime. We also discuss our experience using FPP to construct F Prime models. Finally, we discuss our plans for future work, including improved code generation, improved visualization, and more advanced analysis capabilities.

Starch, Michael D.↗

Rapid Model Import Tool (RMIT)

Our project is about developing a tool to implement conversion of 3D Computer Aided Design (CAD) models produced with software such as Delmia, 3DS Max, or Maya, into a size and format compatible with the Unity 3D environment. RMIT will be used to aid KSC engineering personnel in the design, development, testing, operations, and training on spacecraft, launch vehicles, facilities, and ground support equipment. For our project, we are using Blender, a free/open-source 3D graphics software, with the goal of developing, testing, and deploying a 3D CAD model converter tool. I worked on using Blender to import 3D CAD models exported from CATIA software into Collada file format. The Collada file format has file extension DAE. Importing the Collada DAE file as is into Blender, generates dots and dashes. In 3DS Max, there is an existing OpenCollada plugin and with that plugin, 3DS Max can import the DAE file successfully. But, Blender does not seem to have an OpenCollada plugin, so I worked on writing a new OpenCollada plugin for Blender. Since 3DS Max was able to display the image, I looked into comparing differences between the original DAE file and the DAE file exported from 3DS Max using the OpenCollada plugin. As Collada documents describing digital assets are XML files with file extension DAE, Collada files contains XML tags, making them easily modifiable. After some research, it appears that Blender does not like primitive 2D tags like tristrips and trifans. Changing those tags to polygons slightly improved the image, but the pieces were exploded. I found after further research comparing differences between the original file and the file exported from 3DS Max that the values inside the translate tags in the original file are scaled down by a factor of 25.4 in the exported file from 3DS Max, representing the millimeters to inches conversion (1 inch = 25.4 millimeters). After scaling down values inside all of the translate tags by 25.4, the exploded pieces stuck back in, but the image needed further improvement. I have been able to create a new plugin in Blender that takes the original DAE file, replaces the primitive 2D tags tristrips and trifans with polygons, scales down the values inside the translate tags by a factor of 25.4, and saves the changes into a temporary DAE file. After the temporary DAE file is imported into Blender, the temp file is then deleted, keeping the original DAE file intact. Starting with a DAE file that is exported using the NASA Enterprise Visualization Application (NEVA), a Collada exporter, from CATIA gives better results. NEVA is a Design Visualization product that is used for exporting 3D models from CATIA. With NEVA, the up axis is defined in the top-level node if navigation gravity is enabled. With that file, just replacing the primitive tags tristrips and trifans with polygons in yields a much improved image in Blender. As we identify more differences between the original DAE file and the DAE file exported from 3DS Max, this plugin can be improved further. Our goal is to have a model that is formatted and sized for import into Unity, and we are trying out different 3D programs to see which will work best.

Ayyangar, Arjun↗

Application of PLIF to Investigate the Hypersonic Wake of a LOFTID-Relevant Model at Mach 10

An experimental investigation of hypersonic wake flows using the planar laser-induced fluorescence (PLIF) measurement technique is summarized in this report. Off-body measurements, primarily flow visualization and velocity, were obtained for the wake of a blunt body model relevant for terrestrial re-entry and Martian entry applications within a Mach 10 hypersonic flow. The design of the model was based on the forebody aeroshell used for the LOFTID (Low-Earth Orbit Flight Test of an Inflatable Decelerator) flight vehicle. This document serves to document the experimental conditions and provide an initial analysis of select test conditions.

PLIF↗