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At least 811 records · Page 45

Review of NASA's (National Aeronautics and Space Administration) Numerical Aerodynamic Simulation Program

NASA has planned a supercomputer for computational fluid dynamics research since the mid-1970's. With the approval of the Numerical Aerodynamic Simulation Program as a FY 1984 new start, Congress requested an assessment of the program's objectives, projected short- and long-term uses, program design, computer architecture, user needs, and handling of proprietary and classified information. Specifically requested was an examination of the merits of proceeding with multiple high speed processor (HSP) systems contrasted with a single high speed processor system. The panel found NASA's objectives and projected uses sound and the projected distribution of users as realistic as possible at this stage. The multiple-HSP, whereby new, more powerful state-of-the-art HSP's would be integrated into a flexible network, was judged to present major advantages over any single HSP system.

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HH-60D night hawk helicopter

Fundamental development issues, system requirements and improvements are reported for the HH-60D night hawk helicopter. The HH-60D mission requirements are for combat search and rescue (aerospace rescue and recovery service user based at Scott AFB) and special operations (special operations forces based at Hurlburt AFB). Cockpit design, computer architecture and software are described in detail.

Richardson, C. S.↗

Space Station communications and tracking system

A comprehensive description of the existing Space Station communications and tracking system requirements, architecture, and design concepts is provided. Areas which will require innovative solutions to provide cost-effective flight systems are emphasized. Among these are the space-to-space links, the differential global positioning system for determining relative position with free-flying vehicles, multitarget radar, packet/isochronous signal processing, and laser docking systems. In addition, the importance of advanced development, tests, and analyses is summarized.

Dietz, Reinhold H.↗

Implementation of a research prototype onboard fault monitoring and diagnosis system

Due to the dynamic and complex nature of in-flight fault monitoring and diagnosis, a research effort was undertaken at NASA Langley Research Center to investigate the application of artificial intelligence techniques for improved situational awareness. Under this research effort, concepts were developed and a software architecture was designed to address the complexities of onboard monitoring and diagnosis. This paper describes the implementation of these concepts in a computer program called FaultFinder. The implementation of the monitoring, diagnosis, and interface functions as separate modules is discussed, as well as the blackboard designed for the communication of these modules. Some related issues concerning the future installation of FaultFinder in an aircraft are also discussed.

Palmer, Michael T.↗

The JPL telerobot operator control station. Part 1: Hardware

The Operator Control Station of the Jet Propulsion Laboratory (JPL)/NASA Telerobot Demonstrator System provides the man-machine interface between the operator and the system. It provides all the hardware and software for accepting human input for the direct and indirect (supervised) manipulation of the robot arms and tools for task execution. Hardware and software are also provided for the display and feedback of information and control data for the operator's consumption and interaction with the task being executed. The hardware design, system architecture, and its integration and interface with the rest of the Telerobot Demonstrator System are discussed.

Kan, Edwin P.↗

On the feasibility of a spaceborne fault-tolerant hypercube

The feasibility of implementing a fault-tolerant hypercube architecture for space applications is discussed. Node-level architectures and designs are considered and a first-order reliability model is presented. It is shown how error recovery can be implemented using program rollback or roll-forward techniques. Shared memory augmentations to the message-passing structure can be used to get around the inefficiencies of multicomputers to provide efficient use of hardware to achieve the needed reliabilities while maintaining performance.

Rennels, David A.↗

Next-generation in-situ science concepts and technology

This paper discusses the concepts of a next-generation in situ science program, named Sample Acquisition, Analysis, and Preservation (SAAP), established by NASA to develop critical technologies for remote identification, acquisition, processing, analysis, and preservation of materials for the in situ science, engineering characterization, and earth return. Special attention is given to the SAAP architecture, system design, remote sensing system, sample acquisition system, and methods for sample analysis. A diagram of the SAAP preliminary system conceptual design is included.

Muirhead, Brian↗

Parallel computation of manipulator inverse dynamics

In this article, parallel computation of manipulator inverse dynamics is investigated. A hierarchical graph-based mapping approach is devised to analyze the inherent parallelism in the Newton-Euler formulation at several computational levels, and to derive the features of an abstract architecture for exploitation of parallelism. At each level, a parallel algorithm represents the application of a parallel model of computation that transforms the computation into a graph whose structure defines the features of an abstract architecture, i.e., number of processors, communication structure, etc. Data-flow analysis is employed to derive the time lower bound in the computation as well as the sequencing of the abstract architecture. The features of the target architecture are defined by optimization of the abstract architecture to exploit maximum parallelism while minimizing architectural complexity. An architecture is designed and implemented that is capable of efficient exploitation of parallelism at several computational levels. The computation time of the Newton-Euler formulation for a 6-degree-of-freedom (dof) general manipulator is measured as 187 microsec. The increase in computation time for each additional dof is 23 microsec, which leads to a computation time of less than 500 microsec, even for a 12-dof redundant arm.

Fijany, Amir↗

Weather prediction using a genetic memory

Kanaerva's sparse distributed memory (SDM) is an associative memory model based on the mathematical properties of high dimensional binary address spaces. Holland's genetic algorithms are a search technique for high dimensional spaces inspired by evolutional processes of DNA. Genetic Memory is a hybrid of the above two systems, in which the memory uses a genetic algorithm to dynamically reconfigure its physical storage locations to reflect correlations between the stored addresses and data. This architecture is designed to maximize the ability of the system to scale-up to handle real world problems.

Rogers, David↗

Probabilistic Structural Analysis Methods (PSAM) for select space propulsion system components

This annual report summarizes the work completed during the third year of technical effort on the referenced contract. Principal developments continue to focus on the Probabilistic Finite Element Method (PFEM) which has been under development for three years. Essentially all of the linear capabilities within the PFEM code are in place. Major progress in the application or verifications phase was achieved. An EXPERT module architecture was designed and partially implemented. EXPERT is a user interface module which incorporates an expert system shell for the implementation of a rule-based interface utilizing the experience and expertise of the user community. The Fast Probability Integration (FPI) Algorithm continues to demonstrate outstanding performance characteristics for the integration of probability density functions for multiple variables. Additionally, an enhanced Monte Carlo simulation algorithm was developed and demonstrated for a variety of numerical strategies.

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Tropical Rainfall Measuring Mission (TRMM). Phase B: Data capture facility definition study

The National Aeronautics and Aerospace Administration (NASA) and the National Space Development Agency of Japan (NASDA) initiated the Tropical Rainfall Measuring Mission (TRMM) to obtain more accurate measurements of tropical rainfall then ever before. The measurements are to improve scientific understanding and knowledge of the mechanisms effecting the intra-annual and interannual variability of the Earth's climate. The TRMM is largely dependent upon the handling and processing of the data by the TRMM Ground System supporting the mission. The objective of the TRMM is to obtain three years of climatological determinations of rainfall in the tropics, culminating in data sets of 30-day average rainfall over 5-degree square areas, and associated estimates of vertical distribution of latent heat release. The scope of this study is limited to the functions performed by TRMM Data Capture Facility (TDCF). These functions include capturing the TRMM spacecraft return link data stream; processing the data in the real-time, quick-look, and routine production modes, as appropriate; and distributing real time, quick-look, and production data products to users. The following topics are addressed: (1) TRMM end-to-end system description; (2) TRMM mission operations concept; (3) baseline requirements; (4) assumptions related to mission requirements; (5) external interface; (6) TDCF architecture and design options; (7) critical issues and tradeoffs; and (8) recommendation for the final TDCF selection process.

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Mission operations concepts for Earth Observing System (EOS)

Mission operation concepts are described which are being used to evaluate and influence space and ground system designs and architectures with the goal of achieving successful, efficient, and cost-effective Earth Observing System (EOS) operations. Emphasis is given to the general characteristics and concepts developed for the EOS Space Measurement System, which uses a new series of polar-orbiting observatories. Data rates are given for various instruments. Some of the operations concepts which require a total system view are also examined, including command operations, data processing, data accountability, data archival, prelaunch testing and readiness, launch, performance monitoring and assessment, contingency operations, flight software maintenance, and security.

Kelly, Angelita C.↗

Computational requirements for on-orbit identification of space systems

For the future space systems, on-orbit identification (ID) capability will be required to complement on-orbit control, due to the fact that the dynamics of large space structures, spacecrafts, and antennas will not be known sufficiently from ground modeling and testing. The computational requirements for ID of flexible structures such as the space station (SS) or the large deployable reflectors (LDR) are however, extensive due to the large number of modes, sensors, and actuators. For these systems the ID algorithm operations need not be computed in real-time, only in near real-time, or an appropriate mission time. Consequently the space systems will need advanced processors and efficient parallel processing algorithm design and architectures to implement the identification algorithms in near real-time. The MAX computer currently being developed may handle such computational requirements. The purpose is to specify the on-board computational requirements for dynamic and static identification for large space structures. The computational requirements for six ID algorithms are presented in the context of three examples: the JPL/AFAL ground antenna facility, the space station (SS), and the large deployable reflector (LDR).

Hadaegh, Fred Y.↗

A streamlined software environment for situated skills

This paper documents a powerful set of software tools used for developing situated skills. These situated skills form the reactive level of a three-tiered intelligent agent architecture. The architecture is designed to allow these skills to be manipulated by a task level engine which is monitoring the current situation and selecting skills necessary for the current task. The idea is to coordinate the dynamic activations and deactivations of these situated skills in order to configure the reactive layer for the task at hand. The heart of the skills environment is a data flow mechanism which pipelines the currently active skills for execution. A front end graphical interface serves as a debugging facility during skill development and testing. We are able to integrate skills developed in different languages into the skills environment. The power of the skills environment lies in the amount of time it saves for the programmer to develop code for the reactive layer of a robot.

Yu, Sophia T.↗

SAVA 3: A testbed for integration and control of visual processes

The development of an experimental test-bed to investigate the integration and control of perception in a continuously operating vision system is described. The test-bed integrates a 12 axis robotic stereo camera head mounted on a mobile robot, dedicated computer boards for real-time image acquisition and processing, and a distributed system for image description. The architecture was designed to: (1) be continuously operating, (2) integrate software contributions from geographically dispersed laboratories, (3) integrate description of the environment with 2D measurements, 3D models, and recognition of objects, (4) capable of supporting diverse experiments in gaze control, visual servoing, navigation, and object surveillance, and (5) dynamically reconfiguarable.

Crowley, James L.↗

RICIS Symposium 1992: Mission and Safety Critical Systems Research and Applications

This conference deals with computer systems which control systems whose failure to operate correctly could produce the loss of life and or property, mission and safety critical systems. Topics covered are: the work of standards groups, computer systems design and architecture, software reliability, process control systems, knowledge based expert systems, and computer and telecommunication protocols.

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Dynamic array processing for computationally intensive expert systems in CLIPS

This paper puts forth an architecture for implementing a loop for advanced data structure of arrays in CLIPS. An attempt is made to use multi-field variables in such an architecture to process a set of data during the decision making cycle. Also, current limitations on the expert system shells are discussed in brief in this paper. The resulting architecture is designed to circumvent the current limitations set by the expert system shell and also by the operating environment. Such advanced data structures are needed for tightly coupling symbolic and numeric computation modules.

Athavale, N. N.↗

Building distributed rule-based systems using the AI Bus

The AI Bus software architecture was designed to support the construction of large-scale, production-quality applications in areas of high technology flux, running heterogeneous distributed environments, utilizing a mix of knowledge-based and conventional components. These goals led to its current development as a layered, object-oriented library for cooperative systems. This paper describes the concepts and design of the AI Bus and its implementation status as a library of reusable and customizable objects, structured by layers from operating system interfaces up to high-level knowledge-based agents. Each agent is a semi-autonomous process with specialized expertise, and consists of a number of knowledge sources (a knowledge base and inference engine). Inter-agent communication mechanisms are based on blackboards and Actors-style acquaintances. As a conservative first implementation, we used C++ on top of Unix, and wrapped an embedded Clips with methods for the knowledge source class. This involved designing standard protocols for communication and functions which use these protocols in rules. Embedding several CLIPS objects within a single process was an unexpected problem because of global variables, whose solution involved constructing and recompiling a C++ version of CLIPS. We are currently working on a more radical approach to incorporating CLIPS, by separating out its pattern matcher, rule and fact representations and other components as true object oriented modules.

Schultz, Roger D.↗