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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 775 records · Page 43

Extended Duration: The SIRIUS 21 Crew Perspective

The SIRIUS (Scientific International Research In a Unique terrestrial Station) missions represent a collaborative effort between NASA and Russia’s Institute for Biomedical Problems (IBMP) to conduct a series of long duration isolation and confinement spaceflight analog missions. Three missions of 17-day, 4-month, and 8-month duration (SIRIUS 17, 19, and 21) have been completed at IBMP’s Ground-Based Experimental Complex / Nazemnyy eksperimental'nyy kompleks (NEK) in Moscow, Russia. The international SIRIUS 21 crew comprising representatives from the United States, United Arab Emirates and Russia recently completed the 8-month analog lunar mission. The extended duration mission included simulated lunar transit, orbital, and surface operations with corresponding deep space communication delay, during which the crew participated in nearly 70 studies, eight of which were sponsored by NASA’s Human Research Program. The studies examined the effect of isolation and confinement on the behavioral health of research subjects, and investigated medical countermeasures, team performance, crew dynamics, crew autonomy, food system risks, consequences of confinement and associated physiological stressors. SIRIUS 21 crewmembers also participated in operational tasks such as Rover and CubeSat assembly, simulated lunar sample assessment, VR activities, robotic arm training, environmental systems monitoring, exercise, greenhouse maintenance and 3D printing. Communication with Mission Control was limited to 30-minute periods every two hours. Since access to the internet and email was restricted, simulated ground support provided the Crew’s primary source of daily news and mission information. This panel discussion will include presentations from the US SIRIUS 21 crewmembers – William Brown and Ashley Kowalski – about their experience participating in the mission and science. A facilitated question and answer session will follow with attendees encouraged to ask questions and join in discussion with the SIRIUS 21 crewmembers about their experiences. William Brown came to SIRIUS 21 with experience spread across multiple industries, including the military, defense contracting, healthcare consulting, software engineering, and logistics. He has lived in the Middle East, Central Asia, and Russia. A former Boren Scholar, Brown is fluent in Russian. He holds a Master of International Business degree from the University of South Carolina’s Darla Moore School of Business. Prior to that, he earned a bachelor’s degree in Russian language, literature, and culture from the University of South Carolina. There, he also completed additional undergraduate coursework in computer science. Ashley Kowalski is a Project Leader in The Aerospace Corporation’s International Partnerships Department, where she works with, represents, and provides technical support to the the U.S. Space Force Space Systems Command International Affairs (SSC/IA) office. Through her numerous national and international assignments (Russia, China, and Germany), she has worked on topics related to international space systems, national security space systems, civil systems (including human spaceflight and civil launch projects), space policy, satellite industry analysis, and satellite manufacturing start-ups. She is proficient in Russian and German, and fluent in Polish. Kowalski received her Bachelor of Science and Master of Science degrees in mechanical and aerospace engineering from George Washington University in 2011 and 2012, respectively.

S. E. Whiting↗

Space ROS: Architecture Roadmap

Space ROS is a matured version of ROS 2 using flight software engineering practices to facilitate mission- and safety-critical applications. This roadmap was developed by the team to communicate the planned future evolution of Space ROS

Austin Probe↗

Demonstrating the Promise and Problems for Open Science in Heliophysics

The recent push towards open science comes with a new set of problems to address. The additional work required to align a project with even the concepts of open science is at best problematic and typically not reasonably possible. The issue is further complicated by the lack of supporting infrastructure for the requirements of open science. We present the first executable paper in heliophysics as an example of how a collaboration between scientists, software developers, and software engineers can streamline the research process. This novel approach to science enables the science result to more easily adhere to the concepts of open science through the application of technology from inception to publication. We also use this paper to demonstrate gaps in our infrastructure that currently prevent progress in our pursuit of open science. This presentation is meant to initiate discussions of the methods and gaps presented, and we hope the discussion will be productive.

infrastructure↗

Trades, Architecture, and Design of the Joint Augmented Reality Visual Informatics (Joint AR) Product

Future expeditions will enable exploration and study of the planetary surfaces of the Moon and Mars by performing extravehicular activity (EVA) operations. Present-day International Space Station (ISS) EVA operations require an intricate and tight choreography of crew, space suits, tools, systems, and flight teams to plan, train, and execute with limited advanced informatics. Additionally, EVA operations, aside from the Apollo Lunar surface missions, have predominately focused on maintenance and construction tasks where success criteria are clearly measurable. However, future exploration missions expect to enable crew to carry out scientific objectives in increasingly Earth-independent ways. In this paper, the Joint Augmented Reality Visual Informatics System (Joint AR) characterizes the design space for developing a modular augmented reality (AR) device for a spacesuit form factor that can support crew decision-making for EVA. This paper highlights the project’s experience with a product-focused management style and use-case centered systems engineering approach to iteratively design, build, and test. The Joint AR product features were defined via trade studies and market analysis of previous EVA display efforts, various AR components such as optics, commercial AR systems, light engines, data interfaces, graphics engine software and analog test beds. We outline the defining architectural design decisions, including safety criticality considerations, suit mounting interfaces, computer architectures, and partnership contracting mechanisms. The outcomes of these studies, architecture decisions, and management requirements result in a recommended design which is the Joint AR product. We discuss the evolution, development of these system components, and what work remains. We hope to share a unified understanding of various design decisions and how they impact the future of crew members’ access to data during Lunar and Martian EVAs. This ongoing effort can enable a community-wide discovery process toward realizing necessary AR features and capabilities for future missions.

Augmented Reality↗

Certification Concepts for AI/ML Systems

This presentation goes over some of the tools developed at NASA Ames in the Robust Software Engineering group for the assurance and certification of autonomous systems. The research themes presented include improving safety and risk assessment as early as possible in the lifecycle, elicitation and formalization of requirements to facilitate traceability throughout the lifecycle, especially when formal methods are used, algorithms, tools and techniques for the V&V of ML-enabled systems, advanced testing, use of runtime monitoring to ease use of untrusted components, and contribution to draft regulatory standards and assistance in producing and presenting certification evidences.

Autonomy↗

The Anatomy of Software Changes and Bugs in Autonomous Operating System

Cyberphysical systems with autonomous functions are complex pieces of software, consisting of many components, some of which implement autonomous functionality and some may use AI or machine learning algorithms. Software bugs in an autonomous system are of particular concern, as they can have catastrophic consequences. However, detailed studies based on empirical data are rare and therefore these bugs are not well understood. This paper aims to contribute towards filling that gap by investigating the software changes and bugs in Autonomy Operating System (AOS) for Unmanned Aircraft Systems (UAS), which consist of 26 components containing about 103,000 lines of code and having a total of 772 bugfixes. Based on the data extracted from the code repository and semi-structured interviews with the developers of AOS, we explore the differences among autonomous software components, components developed using Model-based Software Engineering, and reuse with respect to change proneness, fault proneness, distribution of bugfixes among AOS components and files of these components, and characteristics of bugs of different AOS components. Our results show that the autonomous components were significantly more change prone (measured in number of commits and code churn) and fault prone (measured in bugfixes per KLoC) than non-autonomous components. The distribution of the locations of bugfixes was skewed, both at component and file level (i.e., a small number of components / files contained the majority of bugs). These evidence-based findings provide important insights to researchers and practitioners alike and can be used to efficiently improve the quality and reliability of autonomous systems.

Katerina Goseva-Popstojanova↗

Trades, Architecture, and Design of the Joint Augmented Reality Visual Informatics System (Joint AR) Product

Future expeditions will enable exploration and study of the planetary surfaces of the Moon and Mars by performing extravehicular activity (EVA) operations. Present-day International Space Station (ISS) EVA operations require an intricate choreography of crew, space suits, tools, systems, and flight teams to plan, train, and execute with limited advanced informatics. In this paper, the Joint Augmented Reality Visual Informatics System (Joint AR) project team at NASA Johnson Space Center (JSC) characterizes the design space for developing a modular augmented reality (AR) device for a spacesuit form factor that can support crew decision-making for EVA. The Joint AR product was defined via trade studies and market analysis of previous EVA display efforts, various AR components such as optics, commercial AR systems, light engines, data interfaces, and graphics engine software. This paper outlines the defining architectural design decisions, including safety criticality considerations, interfaces, and computer architectures. The outcomes of these studies result in a prototype design which is defined here as the Joint AR product. This work aims to enable a community-wide discussion toward realizing necessary suit-compatible AR features and capabilities for future missions.

Paromita Mitra↗

Trades, Architecture, and Design of the Joint Augmented Reality Visual Informatics System (Joint AR) Product

Future expeditions will enable exploration and study of the planetary surfaces of the Moon and Mars by performing extravehicular activity (EVA) operations. Present-day International Space Station (ISS) EVA operations require an intricate choreography of crew, space suits, tools, systems, and flight teams to plan, train, and execute with limited advanced informatics. In this paper, the Joint Augmented Reality Visual Informatics System (Joint AR) project team at NASA Johnson Space Center (JSC) characterizes the design space for developing a modular augmented reality (AR) device for a spacesuit form factor that can support crew decision-making for EVA. The Joint AR product was defined via trade studies and market analysis of previous EVA display efforts, various AR components such as optics, commercial AR systems, light engines, data interfaces, and graphics engine software. This paper outlines the defining architectural design decisions, including safety criticality considerations, interfaces, and computer architectures. The outcomes of these studies result in a prototype design which is defined here as the Joint AR product. This work aims to enable a community-wide discussion toward realizing necessary suit-compatible AR features and capabilities for future missions.

Paromita Mitra↗

The Troupe System: an Autonomous Multi-Agent Rover Swarm

Autonomous cooperative robotic systems are the future of space exploration. The complexity of such systems makes their development, verification and assurance challenging. The Robust Software Engineering group at NASA Ames has developed the Troupe project that aims to explore the design and development of a swarm of autonomous rovers tasked to perform autonomous exploration and mapping of an unknown terrain. In this paper, we showcase the system design, and accompanying verification and validation tools integrated in the Troupe system development life-cycle.

TROUPE↗

Advances in High-rate Delay Tolerant Networking On-board the International Space Station

The High-rate Delay Tolerant Networking (HDTN) project at the NASA John H. Glenn Research Center (GRC) is developing a performance optimized Delay Tolerant Networking (DTN) implementation which is able to provide reliable multigigabit per second automated network communications for near-Earth and deep space missions. To that end, this paper provides an overview of the testing and integration efforts culminating in a high-rate DTN demonstration onboard the International Space Station (ISS). Over several years, the HDTN team has performed a series of end-to-end tests between the Software Development and Integration Laboratory (SDIL) at the Lyndon B. Johnson Space Center (JSC) and Marshall Space Flight Center’s Huntsville Operations Support Center (HOSC). The testing has focused on a realistic emulation of the ISS Ku-band RF link, which operates at a maximum of 500 Mbps downlink with a 600 ms round-trip time. In this environment, the HDTN onboard gateway has been tested for interoperability with ISS payload nodes and the DTN ground gateway, store and forward capability, reliable transport using the Licklider Transmission Protocol (LTP), and successful recovery from unexpected loss of signal. In addition to integration testing, HDTN has developed a series of software engineering practices to ensure the stability and maturity of the implementation. As the result, HDTN has successfully demonstrated high-rate DTN services onboard the ISS. This paper concludes with a summary of preliminary flight testing results from the Integrated LCRD LEO User Modem and Amplifier Terminal networking experiments.

Delay tolerant networking↗

Developing A Dependable Multi-Agent Rover Swarm Using cFS

The future of space exploration lies in cooperative autonomous systems. Ensuring their high integrity remains a challenge. The Robust Software Engineering group at NASA Ames Research Center has been developing the Troupe project to explore the challenges with developing and assuring high integrity of cooperative autonomous robotic systems. In particular, Troupe aims to develop a swarm of autonomous rovers capable of mapping unknown terrain and assure their high integrity using the advanced V&V tools developed in the group. In this paper, we present the evolution of the design of Troupe. We focus on the lessons learned in developing and assuring the rover swarm using core Flight System (cFS). In particular, we discuss the benefits and challenges in applying model-based development to develop the rover swarm.

space systems↗

Developing A Dependable Multi-Agent Rover Swarm Using cFS

The future of space exploration lies in cooperative autonomous systems. Ensuring their high integrity remains a challenge. The Robust Software Engineering group at NASA Ames Research Center has been developing the Troupe project to explore the challenges with developing and assuring high integrity of cooperative autonomous robotic systems. In particular, Troupe aims to develop a swarm of autonomous rovers capable of mapping unknown terrain and assure their high integrity using the advanced V&V tools developed in the group. In this paper, we present the evolution of the design of Troupe. We focus on the lessons learned in developing and assuring the rover swarm using core Flight System (cFS). In particular, we discuss the benefits and challenges in applying model-based development to develop the rover swarm.

space systems↗

Preliminary Design of Robotic Control Software for Mars Sample Return - Capture, Containment, and Return System

The Mars Sample Return (MSR) campaign aims to acquire and return to Earth a set of Mars samples for investigation in terrestrial laboratories. Mars 2020 has collected an adequate number of samples and deposited them in sealed sample tubes at a designated Martian depot. Sample tubes will be placed in cylindrical containers called Orbiting Samples (OS) by the Perseverance Rover, and later brought to Earth by the Earth Return Orbiter (ERO) and the MSR - Capture, Containment, and Return System (CCRS). Robot Software (RSW) is a set of software processes for commanding and monitoring the avionics that controls robotic mechanisms designed to sterilize and install OS into Earth Entry System (EES) for return to Earth. This paper describes a preliminary design of RSW including motion modes, architecture, and finite state machine. Additionally, software engineering procedures and testing of RSW is provided. A preliminary performance analysis is presented and the paper concludes with future work and a discussion of design decisions.

MSR↗

An approach to integrating and creating flexible software environments

Engineers and scientists are attempting to represent, analyze, and reason about increasingly complex systems. Many researchers have been developing new ways of creating increasingly open environments. In this research on VEHICLES, a conceptual design environment for space systems, an approach was developed, called 'wrapping', to flexibility and integration based on the collection and then processing of explicit qualitative descriptions of all the software resources in the environment. Currently, a simulation is available, VSIM, used to study both the types of wrapping descriptions and the processes necessary to use the metaknowledge to combine, select, adapt, and explain some of the software resources used in VEHICLES. What was learned about the types of knowledge necessary for the wrapping approach is described along with the implications of wrapping for several key software engineering issues.

Bellman, Kirstie L.↗

Engine structures modeling software system: Computer code. User's manual

ESMOSS is a specialized software system for the construction of geometric descriptive and discrete analytical models of engine parts, components and substructures which can be transferred to finite element analysis programs such as NASTRAN. The software architecture of ESMOSS is designed in modular form with a central executive module through which the user controls and directs the development of the analytical model. Modules consist of a geometric shape generator, a library of discretization procedures, interfacing modules to join both geometric and discrete models, a deck generator to produce input for NASTRAN and a 'recipe' processor which generates geometric models from parametric definitions. ESMOSS can be executed both in interactive and batch modes. Interactive mode is considered to be the default mode and that mode will be assumed in the discussion in this document unless stated otherwise.

Source record↗

Advanced software development workstation project: Engineering scripting language. Graphical editor

Software development is widely considered to be a bottleneck in the development of complex systems, both in terms of development and in terms of maintenance of deployed systems. Cost of software development and maintenance can also be very high. One approach to reducing costs and relieving this bottleneck is increasing the reuse of software designs and software components. A method for achieving such reuse is a software parts composition system. Such a system consists of a language for modeling software parts and their interfaces, a catalog of existing parts, an editor for combining parts, and a code generator that takes a specification and generates code for that application in the target language. The Advanced Software Development Workstation is intended to be an expert system shell designed to provide the capabilities of a software part composition system.

Source record↗

Developing Avionics Hardware and Software for Rocket Engine Testing

My summer was spent working as an intern at Kennedy Space Center in the Propulsion Avionics Branch of the NASA Engineering Directorate Avionics Division. The work that I was involved with was part of Rocket University's Project Neo, a small scale liquid rocket engine test bed. I began by learning about the layout of Neo in order to more fully understand what was required of me. I then developed software in LabView to gather and scale data from two flowmeters and integrated that code into the main control software. Next, I developed more LabView code to control an igniter circuit and integrated that into the main software, as well. Throughout the internship, I performed work that mechanics and technicians would do in order to maintain and assemble the engine.

liquid rocket↗