Engineering Papers⌕ Search

SEARCH · Engineering Papers

Results for “imaging simulators”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 757 records · Page 42

A laboratory simulation of a single-axis dual-level precision pointing system

The laboratory simulation of a scaled single-axis dual-level control system for a large space telescope is demonstrated. The dual-level control system consists of a coarse-body-pointing system and a fine-pointing system, which uses an image motion compensator, an image dissector tube, and digital electronics. The results of the simulation indicate that the dual-level system can be used to provide tracking capability within one-tenth of a diffraction-limited image diameter of a 3-meter f/100 telescope for stars up to a +12.3 visual magnitude.

Bullock, G. F.↗

Simulation studies and the need for field reflectance studies

There is a need to calibrate satellite data obtained at large polar (i.e., off-nadir) view angles for effects caused by scanner geometry and by the atmosphere. If such effects are not corrected for, then recorded radiance data will contain systematic and random errors which will make accurate target identification and quantification difficult. Adequate calibration of digital radiance data requires both an inductive analysis of digital satellite images and a deductive analysis based upon a priori simulation studies. The inputs to a simulation model (ground reflectance, atmospheric transmission and bandscatter) and their variability are dependent upon (for example) sun-target-sensor geometry. There is a major need to make accurate ground reflectance measurements to provide calibration information on the anisotropy of ground reflectance. There is also a need to assess atmospheric transmission and backscatter from the image itself. A potential simple, inexpensive method for making ground reflectance measurements in the above context is discussed.

Duggin, M. J.↗

Simulating Weak Gravitational Lensing in the Roman Space Telescope Using JWST Observed Galaxies

Some of the most perplexing mysteries of our Universe are connected to the energy and mater we have been unable to physically observe. Making up about 95% of the Universe, dark energy and dark mater do not emit, absorb, nor reflect any portion of the electromagnetic spectrum, and their existence is only inferred through their effects on the visible mater. For example, gravitational lensing is a phenomenon that refers to the magnification and shearing induced on light from distant galaxies caused by the gravitational potential of foreground mater. The amount of lensing is directly related to the total amount of mater present, not just the mater that emits light. Weak gravitational lensing, when these distortions are not as noticeable, allows for the entirety of the “cosmic web”, or large-scale structure, to be probed during dark mater searches instead of just the areas we know are dense with mater i.e. galaxy clusters. In order to properly measure weak lensing effects, accurate galaxy shape measurements that can be calibrated with simulations are required. The Nancy Grace Roman Space Telescope is the next upcoming NASA flagship mission. One of its main goals is elucidating the nature of dark mater and dark energy via ultra-wide field UV-NIR imaging surveys. Roman’s view is 100 times that of the Hubble Space Telescope, and we will be primed to measure large-scale structure in the context of weak lensing studies. In this poster, I will present our efforts to simulate JWST observed galaxies through the eyes of Roman. I will detail how we remove the PSF from a JWST NIRCam imaged galaxy, and add Roman filters and detector effects. We report the comparison between JWST and simulated Roman imaging, and place our results in the context of future weak lensing searches with Roman.

Amethyst S. Barnes↗

Infrared Imaging of Boundary Layer Transition Flight Experiments

The Hypersonic Thermodynamic Infrared Measurement (HYTHIRM) project is presently focused on near term support to the Shuttle program through the development of an infrared imaging capability of sufficient spatial and temporal resolution to augment existing on-board Orbiter instrumentation. Significant progress has been made with the identification and inventory of relevant existing optical imaging assets and the development, maturation, and validation of simulation and modeling tools for assessment and mission planning purposes, which were intended to lead to the best strategies and assets for successful acquisition of quantitative global surface temperature data on the Shuttle during entry. However, there are longer-term goals of providing global infrared imaging support to other flight projects as well. A status of HYTHIRM from the perspective of how two NASA-sponsored boundary layer transition flight experiments could benefit by infrared measurements is provided. Those two flight projects are the Hypersonic Boundary layer Transition (HyBoLT) flight experiment and the Shuttle Boundary Layer Transition Flight Experiment (BLT FE), which are both intended for reducing uncertainties associated with the extrapolation of wind tunnel derived transition correlations for flight application. Thus, the criticality of obtaining high quality flight data along with the impact it would provide to the Shuttle program damage assessment process are discussed. Two recent wind tunnel efforts that were intended as risk mitigation in terms of quantifying the transition process and resulting turbulent wedge locations are briefly reviewed. Progress is being made towards finalizing an imaging strategy in support of the Shuttle BLT FE, however there are no plans currently to image HyBoLT.

Berry, Scott A.↗

Ionospheric Simulation System for Satellite Observations and Global Assimilative Modeling Experiments (ISOGAME)

ISOGAME is designed and developed to assess quantitatively the impact of new observation systems on the capability of imaging and modeling the ionosphere. With ISOGAME, one can perform observation system simulation experiments (OSSEs). A typical OSSE using ISOGAME would involve: (1) simulating various ionospheric conditions on global scales; (2) simulating ionospheric measurements made from a constellation of low-Earth-orbiters (LEOs), particularly Global Navigation Satellite System (GNSS) radio occultation data, and from ground-based global GNSS networks; (3) conducting ionospheric data assimilation experiments with the Global Assimilative Ionospheric Model (GAIM); and (4) analyzing modeling results with visualization tools. ISOGAME can provide quantitative assessment of the accuracy of assimilative modeling with the interested observation system. Other observation systems besides those based on GNSS are also possible to analyze. The system is composed of a suite of software that combines the GAIM, including a 4D first-principles ionospheric model and data assimilation modules, an Internal Reference Ionosphere (IRI) model that has been developed by international ionospheric research communities, observation simulator, visualization software, and orbit design, simulation, and optimization software. The core GAIM model used in ISOGAME is based on the GAIM++ code (written in C++) that includes a new high-fidelity geomagnetic field representation (multi-dipole). New visualization tools and analysis algorithms for the OSSEs are now part of ISOGAME.

Pi, Xiaoqing↗

Visual simulation requirements and hardware

Requirements for any out-of-the-cockpit visual simulation system can easily lead to a set of system specifications which are clearly beyond the visual scene that can be produced by current technology. Therefore, the requirements of any proposed system must be assessed in light of the expected simulated aircraft and missions, experiments on pilot response, and available image generation and display hardware. A review is made of some of the recent experiments, and the results are related to aircraft and missions with particular emphasis on research and development simulators. Recent visual simulation hardware is considered in light of extending the range of applications of piloted aircraft simulators, and a method of design approach is proposed.

Dusterberry, J. C.↗

Small convolution kernels for high-fidelity image restoration

An algorithm is developed for computing the mean-square-optimal values for small, image-restoration kernels. The algorithm is based on a comprehensive, end-to-end imaging system model that accounts for the important components of the imaging process: the statistics of the scene, the point-spread function of the image-gathering device, sampling effects, noise, and display reconstruction. Subject to constraints on the spatial support of the kernel, the algorithm generates the kernel values that restore the image with maximum fidelity, that is, the kernel minimizes the expected mean-square restoration error. The algorithm is consistent with the derivation of the spatially unconstrained Wiener filter, but leads to a small, spatially constrained kernel that, unlike the unconstrained filter, can be efficiently implemented by convolution. Simulation experiments demonstrate that for a wide range of imaging systems these small kernels can restore images with fidelity comparable to images restored with the unconstrained Wiener filter.

Reichenbach, Stephen E.↗

Computer graphics testbed to simulate and test vision systems for space applications

Artificial intelligence concepts are applied to robotics. Artificial neural networks, expert systems and laser imaging techniques for autonomous space robots are being studied. A computer graphics laser range finder simulator developed by Wu has been used by Weiland and Norwood to study use of artificial neural networks for path planning and obstacle avoidance. Interest is expressed in applications of CLIPS, NETS, and Fuzzy Control. These applications are applied to robot navigation.

Cheatham, John B.↗

The Impact of TRMM Data on Mesoscale Numerical Simulation of Super Typhoon Paka

Accurate measurement of the spatial and temporal variations of tropical rainfall around the globe had remained as a critical problem in meteorology until the recent launch of the Tropical Rainfall Measuring Mission (TRMM). TRMM offers a unique opportunity to improve understanding of tropical meteorology and also offers a great opportunity to evaluate the impact of rainfall data on tropical weather forecasts. This study assesses the impact of TRMM Microwave Imager (TMI) derived surface rainfall data on the numerical simulation of Super Typhoon Paka (1997).

Pu, Zhao-Xia↗

Remote detection of canopy water stress in coniferous forests using the NS001 Thematic Mapper Simulator and the thermal infrared multispectral scanner

Water stress was induced in two coniferous forest stands in West Germany by severing tree sapwood. Leaf water potential, Psi(L), measurements indicated that maximum, naturally occurring levels of water stress developed in the stressed plots while control plots exhibited natural diurnal trends. Images of each site were obtained with the Thematic Mapper Simulator (NS001) and the Thermal Infrared Multispectral Scanner (TIMS) 12 to 15 days after stress induction. NS001 bands 2 to 6, NS001 indices combining bands 4 and 6, and NS001 and TIMS thermal bands showed significant radiance differences between stressed and control plots when large differences in Psi(L) and relative water content (RWC) existed during the morning overflights at Munich. However, the NS001 and TIMS sensors could not detect the slightly smaller differences in Psi(L) and RWC during the Munich afternoon and Frankfurt overflights. The results suggest that routine detection of canopy water stress under operational conditions is difficult utilizing current sensor technology.

Pierce, Lars L.↗

Mathematical morphology for automated analysis of remotely sensed objects in radar images

A symbiosis of pyramidal segmentation and morphological transmission is described. The pyramidal segmentation portion of the symbiosis has resulted in low (2.6 percent) misclassification error rate for a one-look simulation. Other simulations indicate lower error rates (1.8 percent for a four-look image). The morphological transformation portion has resulted in meaningful partitions with a minimal loss of fractal boundary information. An unpublished version of Thicken, suitable for watersheds transformations of fractal objects, is also presented. It is demonstrated that the proposed symbiosis works with SAR (synthetic aperture radar) images: in this case, a four-look Seasat image of sea ice. It is concluded that the symbiotic forms of both segmentation and morphological transformation seem well suited for unsupervised geophysical analysis.

Daida, Jason M.↗

Using Polarized PCRTM-Solar Model to Validate EMIT Surface Reflectance L2A Product

Using the vector linearized discrete ordinate radiative transfer model (VLIDORT), a multiple-scattering multi-layer scattering code, coupled with a fast principal component (PC) radiative transfer model (PCRTM), we can simulate hyperspectral radiation fields from visible to shortwave infrared (VSWIR), i.e., 250 nm to 2500 nm. Since only limited accurate line-by-line calculation using VLIDORT is needed, this coupled PCRTM-VLIDORT approach is very efficient for simulating hyperspectral VSWIR spectra. These simulations incorporate accurately defined optical properties (gas absorptions, molecular and aerosol/cloud particle scattering) and detailed surface reflectance inputs. In this study we used the current L2A products of the Earth Surface Mineral Dust Source Investigation (EMIT) imaging spectrometer as the inputs to PCRTM-VLIDORT to simulate EMIT spectra. Comparing the simulated spectra with EMIT measurements provides an efficient method to validate the current EMIT product.

Xiaozhen Xiong↗

3D Geolocation of Simulated Lightning Sources from Low-Earth Orbit

The recent removal of the Lightning Imaging Sensor from the International Space Station has left an observational gap in lightning detection from low-Earth orbit (LEO). However, new studies have demonstrated the potential for 3D geolocation of lightning sources using orbiting sensors. The Cubespark mission concept aims to take advantage of these developments by deploying a constellation of satellites with radio frequency (RF) sensors and optical imagers to not only map lightning locations, but also to collect bi-spectral flash images. These new capabilities include mapping storm charge structure, flash channel structure, and distinguishing microphysical processes throughout flash development, helping link microphysics and convective processes with overall flash and storm structure around the globe from LEO. In this study, we simulate lightning RF sources in the very high frequency (VHF) band, extrapolate their signals to space-based detection using an improved ionospheric model, and reconstruct their 3D locations using a time-of-arrival (TOA) minimization algorithm. Various constellation configurations, locations, and atmospheric conditions are considered in order to identify and quantify the three main sources of geolocation error: geometric, ionospheric, and instrumental effects. The promising results of this study emphasize the potential of space-based 3D lightning mapping under diverse conditions. 3D resolution is shown to be better than 1-2 km in many cases, enabling new global applications in meteorology and climate sciences. Here we present a selection of these geolocation results as seen from space alongside recent advancements, paving the way for a future generation of LEO lightning mappers.

CubeSpark↗

Tortuosity Computations of Porous Materials using the Direct Simulation Monte Carlo

Low-density carbon fiber preforms, used as thermal protection systems (TPS) materials for planetary entry systems, have permeable, highly porous microstructures consisting of interlaced fibers. Internal gas transport in TPS is important in modeling the penetration of hot boundary-layer gases and the in-depth transport of pyrolysis and ablation products. The gas effective diffusion coefficient of a porous material must be known before the gas transport can be modeled in material response solvers; however, there are very little available data for rigid fibrous insulators used in heritage TPS.The tortuosity factor, which reflects the efficiency of the percolation paths, can be computed from the effective diffusion coefficient of a gas inside a porous material and is based on the micro-structure of the material. It is well known, that the tortuosity factor is a strong function of the Knudsen number. Due to the small characteristic scales of porous media used in TPS applications (typical pore size of the order of 50 micron), the transport of gases can occur in the rarefied and transitional regimes, at Knudsen numbers above 1. A proper way to model the gas dynamics at these conditions consists in solving the Boltzmann equation using particle-based methods that account for movement and collisions of atoms and molecules.In this work we adopt, for the first time, the Direct Simulation Monte Carlo (DSMC) method to compute the tortuosity factor of fibrous media in the rarefied regime. To enable realistic simulations of the actual transport of gases in the porous medium, digitized computational grids are obtained from X-ray micro-tomography imaging of real TPS materials. The SPARTA DSMC solver is used for simulations. Effective diffusion coefficients and tortuosity factors are obtained by computing the mean-square displacement of diffusing particles.We first apply the method to compute the tortuosity factors as a function of the Knudsen number for computationally designed materials such as random cylindrical fibers and packed bed of spheres with prescribed porosity. Results are compared to literature values obtained using random walk methods in the rarefied and transitional regime and a finite-volume method for the continuum regime. We then compute tortuosity factors for a real carbon fiber material with a transverse isotropic structure (FiberForm), quantifying differences between through-thickness and in-plain tortuosities at various Knudsen regimes.

Tortuosity↗

A Novel Optical/digital Processing System for Pattern Recognition

This paper describes two processing algorithms that can be implemented optically: the Radon transform and angular correlation. These two algorithms can be combined in one optical processor to extract all the basic geometric and amplitude features from objects embedded in video imagery. We show that the internal amplitude structure of objects is recovered by the Radon transform, which is a well-known result, but, in addition, we show simulation results that calculate angular correlation, a simple but unique algorithm that extracts object boundaries from suitably threshold images from which length, width, area, aspect ratio, and orientation can be derived. In addition to circumventing scale and rotation distortions, these simulations indicate that the features derived from the angular correlation algorithm are relatively insensitive to tracking shifts and image noise. Some optical architecture concepts, including one based on micro-optical lenslet arrays, have been developed to implement these algorithms. Simulation test and evaluation using simple synthetic object data will be described, including results of a study that uses object boundaries (derivable from angular correlation) to classify simple objects using a neural network.

Boone, Bradley G.↗

Smoke Dispersion Modeling Over Complex Terrain Using High-Resolution Meteorological Data and Satellite Observations: The FireHub Platform

A total number of 20,212 fire hot spots were recorded by the Moderate Resolution Imaging Spectroradiometer (MODIS) satellite instrument over Greece during the period 2002e2013. The Fire Radiative Power (FRP) of these events ranged from 10 up to 6000 MW at 1 km resolution, and many of these fire episodes resulted in long-range transport of smoke over distances up to several hundred kilometers. Three different smoke episodes over Greece are analyzed here using real time hot-spot observations from the Spinning Enhanced Visible and Infrared Imager (SEVIRI) satellite instrument as well as from MODIS hot-spots. Simulations of smoke dispersion are performed with the FLEXPART-WRF model and particulate matter emissions are calculated directly from the observed FRP. The modeled smoke plumes are compared with smoke stereo-heights from the Multiangle Imaging Spectroradiometer (MISR) instrument and the sensitivities to atmospheric and modeling parameters are examined. Driving the simulations with high resolution meteorology (4 4 km) and using geostationary satellite data to identify the hot spots allows the description of local scale features that govern smoke dispersion. The long-range transport of smoke is found to be favored over the complex coastline environment of Greece due to the abrupt changes between land and marine planetary boundary layers (PBL) and the decoupling of smoke layers from the surface.

fire smoke↗

VIPER Lunar Rover Agile Mission Systems

Agile development methods, which have gone from outlier to mainstream in software development, are poised to expand into all aspects of space mission development. Modern software development operates on a principle of continuous deployment, where progress is verified not with conventional metrics, but with a continuous build, available to key stakeholders, enabling direct examination of the state of the code base, and assessment of progress through demonstration of capability. Delivery times are measured in weeks, not months. Stakeholders are part of the process on an ongoing basis. The cost of change is comparatively low and requirements, which often are not precisely defined at the start of a project, may be iteratively refined in a series of agile development cycles. Agile methods are compatible with traditional system engineering methods and may be tailored to the space operations environment. The low cost of change and iterative development cycles of agile enable requirements to be defined as outcomes and constraints, with design details to be refined during the development cycle. We are now at a point where agile methods may be extended beyond software, to Mission Systems, including the Mission Operations System and the Ground Data System. For NASA’s VIPER Lunar Rover Mission, scheduled to land at a lunar pole in late 2023, we are developing the Mission System using agile methods. As in agile software, where the measure of progress is working code, in agile mission system development, the measure of capability is what we can demonstrate. Demonstrations over presentations. We demonstrate mission system capability using simulations. The concept of operations, from commanding, to driving the rover, to how we downlink images for evaluation for a near-real time command cycle, will be tested and proven in simulation, years before we begin the traditional simulation cycle for training. “Say it then simulate it.” We develop and refine our designs using simulations, with an emphasis on new components of the system that are not well known early. For example, the required duration of a mission planning cycle for a lunar surface asset such as VIPER, that operates twenty-four hours a day, seven days a week, with continuous communications and a unique set of constraints based on the physics of the lunar poles and the line of site to Earth, is a unique problem in mission planning that is unlikely to be solved in a series of meetings. A small number of requirements specifying the outcomes may serve as the jumping off point to an agile development cycle, with demonstration in simulations. We have already demonstrated this process with simulations of rover driver decision time. VIPER is driven using near-real time command and control to waypoints. The driver decision time between waypoints is a fundamental enabling unit of productivity to accomplish the mission timeline. We have validated driver decision time in simulations of rover driving at the lunar South Pole, using the prototype mission tools for driving, command and control. The capability to develop and refine designs using simulations as part of agile Mission System development cycle changes the nature of team interactions, creating a focus on doing, rather than analyzing and documenting. Waterfall development cycles were, in part, a product of the significant cost of change in the early days of spaceflight. When the cost of change is high, it is vital to get your requirements right at the outset, because the system will be built to those specifications, and, when change is expensive, you better get it right early. However, modern technology has greatly lowered the cost of change, enabling iterative, rapid development cycles, in which key operations concepts may be tested and refined during development. Extending agile development to the Mission System for VIPER is a significant step in moving agile development methods for space operations beyond software, to the Mission System.

Agile↗