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At least 73 records · Page 4

Multiplying Video Mixer

Video mixing circuit places transparent overlay image on all or portion of normal image on television screen. Overlay computer-generated graphics, text, or another image. Background video brightness signal fed into one input terminal of circuit, while overlay brightness signal fed into other input terminal. Amplitude of background brightness signal modulated by overlay brightness signal, resulting in video image in which background image appears as though viewed through overlay. Multiplying video mixer, combined with additional circuitry, places transparent or opaque overlay images on normal (background) video images.

Heckt, Neil W.↗

Video requirements for materials processing experiments in the space station US laboratory

Full utilization of the potential of the materials research on the Space Station can be achieved only if adequate means are available for interactive experimentation between the science facilities and ground-based investigators. Extensive video interfaces linking these three elements are the only alternative for establishing a viable relation. Because of the limit in the downlink capability, a comprehensive complement of on-board video processing, and video compression is needed. The application of video compression will be an absolute necessity since it's effectiveness will directly impact the quantity of data which will be available to ground investigator teams, and their ability to review the effects of process changes and the experiment progress. Video data compression utilization on the Space Station is discussed.

Baugher, Charles R.↗

Multi-tasking computer control of video related equipment

The flexibility, cost-effectiveness and widespread availability of personal computers now makes it possible to completely integrate the previously separate elements of video post-production into a single device. Specifically, a personal computer, such as the Commodore-Amiga, can perform multiple and simultaneous tasks from an individual unit. Relatively low cost, minimal space requirements and user-friendliness, provides the most favorable environment for the many phases of video post-production. Computers are well known for their basic abilities to process numbers, text and graphics and to reliably perform repetitive and tedious functions efficiently. These capabilities can now apply as either additions or alternatives to existing video post-production methods. A present example of computer-based video post-production technology is the RGB CVC (Computer and Video Creations) WorkSystem. A wide variety of integrated functions are made possible with an Amiga computer existing at the heart of the system.

Molina, Rod↗

Spatial constraints of stereopsis in video displays

Recent development in video technology, such as the liquid crystal displays and shutters, have made it feasible to incorporate stereoscopic depth into the 3-D representations on 2-D displays. However, depth has already been vividly portrayed in video displays without stereopsis using the classical artists' depth cues described by Helmholtz (1866) and the dynamic depth cues described in detail by Ittleson (1952). Successful static depth cues include overlap, size, linear perspective, texture gradients, and shading. Effective dynamic cues include looming (Regan and Beverly, 1979) and motion parallax (Rogers and Graham, 1982). Stereoscopic depth is superior to the monocular distance cues under certain circumstances. It is most useful at portraying depth intervals as small as 5 to 10 arc secs. For this reason it is extremely useful in user-video interactions such as telepresence. Objects can be manipulated in 3-D space, for example, while a person who controls the operations views a virtual image of the manipulated object on a remote 2-D video display. Stereopsis also provides structure and form information in camouflaged surfaces such as tree foliage. Motion parallax also reveals form; however, without other monocular cues such as overlap, motion parallax can yield an ambiguous perception. For example, a turning sphere, portrayed as solid by parallax can appear to rotate either leftward or rightward. However, only one direction of rotation is perceived when stereo-depth is included. If the scene is static, then stereopsis is the principal cue for revealing the camouflaged surface structure. Finally, dynamic stereopsis provides information about the direction of motion in depth (Regan and Beverly, 1979). Clearly there are many spatial constraints, including spatial frequency content, retinal eccentricity, exposure duration, target spacing, and disparity gradient, which - when properly adjusted - can greatly enhance stereodepth in video displays.

Schor, Clifton↗

More About Video-Feedback Docking System

Two documents provide additional information on system described in "Docking System With Video Feedback" (MFS-28421). First document, "Standard Remote Manipulator System Docking Target Augmentation For Automated Docking", emphasizes use of retroreflectors in target. Second document, "Development Of A Video-Based Automatic Rendezvous And Docking System", describes hardware and software of system. System is video-sensor/electronic-feedback control system. Video camera on active or chasing vehicle views target on passive or chased vehicle. Target illuminated by light-emitting diodes on active vehicle. Image-data-processing subsystem converts video image of target into data on relative position, orientation, linear velocity, and angular velocity of two vehicles. Data then used by maneuver-control subsystem to control approach of active vehicle to passive vehicle.

Howard, Richard↗

Video Event Trigger

Video event trigger (VET) processes video image data to generate trigger signal when image shows significant change like motion or appearance, disappearance, change in color, change in brightness, or dilation of object. System aids in efficient utilization of image-data-storage and image-data-processing equipment in applications in which many video frames show no changes and are wasteful to record and analyze all frames when only relatively few frames show changes of interest. Applications include video recording of automobile crash tests, automated video monitoring of entrances, exits, parking lots, and secure areas.

Williams, Glenn L.↗

Use of Video Analysis System for Working Posture Evaluations

In a work environment, it is important to identify and quantify the relationship among work activities, working posture, and workplace design. Working posture may impact the physical comfort and well-being of individuals, as well as performance. The Posture Video Analysis Tool (PVAT) is an interactive menu and button driven software prototype written in Supercard (trademark). Human Factors analysts are provided with a predefined set of options typically associated with postural assessments and human performance issues. Once options have been selected, the program is used to evaluate working posture and dynamic tasks from video footage. PVAT has been used to evaluate postures from Orbiter missions, as well as from experimental testing of prototype glove box designs. PVAT can be used for video analysis in a number of industries, with little or no modification. It can contribute to various aspects of workplace design such as training, task allocations, procedural analyses, and hardware usability evaluations. The major advantage of the video analysis approach is the ability to gather data, non-intrusively, in restricted-access environments, such as emergency and operation rooms, contaminated areas, and control rooms. Video analysis also provides the opportunity to conduct preliminary evaluations of existing work areas.

McKay, Timothy D.↗

Advanced Video Data-Acquisition System For Flight Research

Advanced video data-acquisition system (AVDAS) developed to satisfy variety of requirements for in-flight video documentation. Requirements range from providing images for visualization of airflows around fighter airplanes at high angles of attack to obtaining safety-of-flight documentation. F/A-18 AVDAS takes advantage of very capable systems like NITE Hawk forward-looking infrared (FLIR) pod and recent video developments like miniature charge-couple-device (CCD) color video cameras and other flight-qualified video hardware.

Miller, Geoffrey↗

NASA's Myriad Uses of Digital Video

Since it's inception, NASA has created many of the most memorable images seen this Century. From the fuzzy video of Neil Armstrong taking that first step on the moon, to images of the Mars surface available to all on the internet, NASA has provided images to inspire a generation, all because a scientist or researcher had a requirement to see something unusual. Digital Television technology will give NASA unprecedented new tools for acquiring, analyzing, and distributing video. This paper will explore NASA's DTV future. The agency has a requirement to move video from one NASA Center to another, in real time. Specifics will be provided relating to the NASA video infrastructure, including video from the Space Shuttle and from the various Centers. A comparison of the pros and cons of interlace and progressive scanned images will be presented. Film is a major component of NASA's image acquisition for analysis usage. The future of film within the context of DTV will be explored.

Grubbs, Rodney↗

Video Based Sensor for Tracking 3-Dimensional Targets

Video-Based Sensor for Tracking 3-Dimensional Targets The National Aeronautics and Space Administration's (NASAs) Marshall Space Flight Center (MSFC) has been developing and testing video-based sensors for automated spacecraft guidance for several years, and the next generation of video sensor will have tracking rates up to 100 Hz and will be able to track multiple reflectors and targets. The Video Guidance Sensor (VGS) developed over the past several years has performed well in testing and met the objective of being used as the terminal guidance sensor for an automated rendezvous and capture system. The first VGS was successfully tested in closed-loop 3-degree-of-freedom (3- DOF) tests in 1989 and then in 6-DOF open-loop tests in 1992 and closed-loop tests in 1993-4. Development and testing continued, and in 1995 approval was given to test the VGS in an experiment on the Space Shuttle. The VGS flew in 1997 and in 1998, performing well for both flights. During the development and testing before, during, and after the flight experiments, numerous areas for improvement were found. The VGS was developed with a sensor head and an electronics box, connected by cables. The VGS was used in conjunction with a target that had wavelength-filtered retro-reflectors in a specific pattern, The sensor head contained the laser diodes, video camera, and heaters and coolers. The electronics box contained a frame grabber, image processor, the electronics to control the components in the sensor head, the communications electronics, and the power supply. The system works by sequentially firing two different wavelengths of laser diodes at the target and processing the two images. Since the target only reflects one wavelength, it shows up well in one image and not at all in the other. Because the target's dimensions are known, the relative positions and attitudes of the target and the sensor can be computed from the spots reflected from the target. The system was designed to work from I meter out to I 10 meters. The VGS was mounted on the Space Shuttle while its target was mounted on the Spartan free-flyer carried on the same Shuttle flight. The VGS tracked the Spartan at ranges up to 170m, and the VGS range data very closely matched the range data from the Hand-Held Laser- Rangefinder used by the astronauts on board the Shuttle. While the VGS was designed primarily as a terminal guidance sensor for an automated spacecraft, it could be applied to other uses. It could be used as an alignment aid for an operator of a remote system (giving position and attitude feedback data, as well as a camera view of the target), as a feedback system for a robotic arm, or for automated vehicle guidance. The next generation VGS, with its higher tracking rates, smaller size, and lower power could be used in more places than the original VGS, and by using LED's instead of laser diodes, the system would be eye-safe at any range. Other possible uses include tracking 3-dimensional objects with retro-reflectors mounted at various locations or motion analysis by placing several retro-reflectors on the moving object and tracking them at high speeds. There are few sensors capable of performing tasks similar to those the VGS can perform, and the next generation VGS will be even more capable than the original. Some of this work is previously presented in the papers.

Howard, R. T.↗

Eye-Movement Tracking Using Compressed Video Images

Infrared video cameras offer a simple noninvasive way to measure the position of the eyes using relatively inexpensive equipment. Several commercial systems are available which use special hardware to localize features in the image in real time, but the constraint of realtime performance limits the complexity of the applicable algorithms. In order to get better resolution and accuracy, we have used off-line processing to apply more sophisticated algorithms to the images. In this case, a major technical challenge is the real-time acquisition and storage of the video images. This has been solved using a strictly digital approach, exploiting the burgeoning field of hardware video compression. In this paper we describe the algorithms we have developed for tracking the movements of the eyes in video images, and present experimental results showing how the accuracy is affected by the degree of video compression.

Mulligan, Jeffrey B.↗

An Advanced Video Sensor for Automated Docking

This paper describes the current developments in video-based sensors at the Marshall Space Flight Center. The Advanced Video Guidance Sensor is the latest in a line of video-based sensors designed for use in automated docking systems. The X-33, X-34, X-38, and X-40 are all designed to be unpiloted vehicles; such vehicles will require a sensor system that will provide adequate data for the vehicle to accomplish its mission. One of the primary tasks planned for re-usable launch vehicles is to resupply the space station. In order to approach the space station in a self-guided manner, the vehicle must have a reliable and accurate sensor system to provide relative position and attitude information between the vehicle and the space station. The Advanced Video Guidance Sensor is being designed and built to meet this requirement, as well as requirements for other vehicles docking to a variety of target spacecraft. The Advanced Video Guidance Sensor is being designed to allow range and bearing information to be measured at ranges up to 2 km. The sensor will measure 6-degree-of-freedom information (relative positions and attitudes) from approximately 40 meters all the way in to final contact (approximately 1 meter range). The sensor will have a data output rate of 20 Hz during tracking mode, and will be able to acquire a target within one half of a second. The prototype of the sensor will be near completion at the time of the conference.

Howard, Richard T.↗

The Biology and Space Exploration Video Series

The Biology and Space Exploration video series illustrates NASA's commitment to increasing the public awareness and understanding of life sciences in space. The video series collection, which was initiated by Dr. Joan Vernikos at NASA headquarters and Dr. Alan Hargens at NASA Ames Research Center, will be distributed to universities and other institutions around the United States. The video series parallels the "Biology and Space Exploration" course taught by NASA Ames scientists at Stanford University, Palo Alto, California. In the past, students have shown considerable enthusiasm for this course and have gained a much better appreciation and understanding of space life sciences and exploration. However, due to the unique nature of the topics and the scarcity of available educational materials, most students in other universities around the country are unable to benefit from this educational experience. Therefore, with the assistance of Ames experts, we are producing a video series on selected aspects of life sciences in space to expose undergraduate students to the effects of gravity on living systems. Additionally, the video series collection contains space flight footage, graphics, charts, pictures, and interviews to make the materials interesting and intelligible to viewers.

William, Jacqueline M.↗

Helping Video Games Rewire "Our Minds"

Biofeedback-modulated video games are games that respond to physiological signals as well as mouse, joystick or game controller input; they embody the concept of improving physiological functioning by rewarding specific healthy body signals with success at playing a video game. The NASA patented biofeedback-modulated game method blends biofeedback into popular off-the- shelf video games in such a way that the games do not lose their entertainment value. This method uses physiological signals (e.g., electroencephalogram frequency band ratio) not simply to drive a biofeedback display directly, or periodically modify a task as in other systems, but to continuously modulate parameters (e.g., game character speed and mobility) of a game task in real time while the game task is being performed by other means (e.g., a game controller). Biofeedback-modulated video games represent a new generation of computer and video game environments that train valuable mental skills beyond eye-hand coordination. These psychophysiological training technologies are poised to exploit the revolution in interactive multimedia home entertainment for the personal improvement, not just the diversion, of the user.

Pope, Alan T.↗

Parachute Aerodynamics From Video Data

A new data analysis technique for the identification of static and dynamic aerodynamic stability coefficients from wind tunnel test video data is presented. This new technique was applied to video data obtained during a parachute wind tunnel test program conducted in support of the Mars Exploration Rover Mission. Total angle-of-attack data obtained from video images were used to determine the static pitching moment curve of the parachute. During the original wind tunnel test program the static pitching moment curve had been determined by forcing the parachute to a specific total angle-of -attack and measuring the forces generated. It is shown with the new technique that this parachute, when free to rotate, trims at an angle-of-attack two degrees lower than was measured during the forced-angle tests. An attempt was also made to extract pitch damping information from the video data. Results suggest that the parachute is dynamically unstable at the static trim point and tends to become dynamically stable away from the trim point. These trends are in agreement with limit-cycle-like behavior observed in the video. However, the chaotic motion of the parachute produced results with large uncertainty bands.

Schoenenberger, Mark↗

Video Guidance Sensors Using Remotely Activated Targets

Four updated video guidance sensor (VGS) systems have been proposed. As described in a previous NASA Tech Briefs article, a VGS system is an optoelectronic system that provides guidance for automated docking of two vehicles. The VGS provides relative position and attitude (6-DOF) information between the VGS and its target. In the original intended application, the two vehicles would be spacecraft, but the basic principles of design and operation of the system are applicable to aircraft, robots, objects maneuvered by cranes, or other objects that may be required to be aligned and brought together automatically or under remote control. In the first two of the four VGS systems as now proposed, the tracked vehicle would include active targets that would light up on command from the tracking vehicle, and a video camera on the tracking vehicle would be synchronized with, and would acquire images of, the active targets. The video camera would also acquire background images during the periods between target illuminations. The images would be digitized and the background images would be subtracted from the illuminated-target images. Then the position and orientation of the tracked vehicle relative to the tracking vehicle would be computed from the known geometric relationships among the positions of the targets in the image, the positions of the targets relative to each other and to the rest of the tracked vehicle, and the position and orientation of the video camera relative to the rest of the tracking vehicle. The major difference between the first two proposed systems and prior active-target VGS systems lies in the techniques for synchronizing the flashing of the active targets with the digitization and processing of image data. In the prior active-target VGS systems, synchronization was effected, variously, by use of either a wire connection or the Global Positioning System (GPS). In three of the proposed VGS systems, the synchronizing signal would be generated on, and transmitted from, the tracking vehicle. In the first proposed VGS system, the tracking vehicle would transmit a pulse of light. Upon reception of the pulse, circuitry on the tracked vehicle would activate the target lights. During the pulse, the target image acquired by the camera would be digitized. When the pulse was turned off, the target lights would be turned off and the background video image would be digitized. The second proposed system would function similarly to the first proposed system, except that the transmitted synchronizing signal would be a radio pulse instead of a light pulse. In this system, the signal receptor would be a rectifying antenna. If the signal contained sufficient power, the output of the rectifying antenna could be used to activate the target lights, making it unnecessary to include a battery or other power supply for the targets on the tracked vehicle.

Bryan, Thomas C.↗

VISUALIZING INTERANNUAL TO DECADAL COASTAL VARIABILITY NEAR VULNERABLE NASA INFRASTRUCTURE UTILIZING VIDEOS PRODUCED FROM REMOTELY SENSED DATA AT CAPE CANAVERAL, FL AND WALLOPS ISLAND, VA

Coastlines represent an interesting convolution of intense anthropogenic development superimposed onto morphologies that are among the most dynamic on the planet. Two of NASA’s critical facilities are particularly vulnerable to coastal change, Kennedy Space Center, Cape Canaveral, FL and Wallops Flight Facility, Wallops Island, VA. With continuing global sea level rise and increasing storminess coastal vulnerabilities at these facilities will only be exacerbated. These launch centers a subject to multiple coastal hazards including, flooding, episodic coastal erosion, saltwater intrusion, and coastal morphological changes. Although rapid change is readily observed during large storms or hurricanes, long term annual to decadal coastal change is much harder to visualize and conceptualize. The authors use videos developed from remotely sensed data to enhance conceptualization of coastal processes for planning and management stakeholders at these NASA facilities. Near or better than decadal coastal imagery has been available through high altitude photogrammetry efforts since the 1930’s. A significant amount of additional imagery was acquired through other federal, state, and local government agencies such as the USGS, NOAA, State DOT, and local Assessors Offices providing annual and inter annual images at spatial resolutions of 10cm – 1m. With the advent of GIS systems these images could be rectified and then layered to better understand change through time using a multitude of visual base shoreline proxies. With the increased awareness and use of video editing software the rectified images can be used to create videos. These videos can then be used to conceptualize a multitude of coastal processes including: performance of coastal restoration efforts, rapid change in sedimentation rates due to storms or other geomorphic processes, loss of protective barrier islands as sea level rises and lower sedimentation rates occur. The videos are also useful as a tool for verification and comparison to coastal models and provide an easy to understand educational resource for stakeholder engagement at these NASA centers, and other vulnerable coastal populations.

Richard A. MacKenzie III↗

Unrolled Video Super-Resolution Network with Autoregressive Prior for the Case of Known Motion

Real-time detection and classification of distant objects is necessary for many national security applications. However, when objects are far from the sensor, they occupy only a small number of pixels in the captured video, limiting the amount of visual detail available for recognition. State-of-the-art classification methods typically rely on high-resolution (HR) video streams to capture characteristic object features, but obtaining such detail is challenging for distant objects that occupy only a few pixels. This motivates the development of video super-resolution (VSR) methods that enhance object classification by recovering fine details from low-pixel representations. Current VSR methods rely either on model-based optimization, which is interpretable but computationally expensive, or on learning-based approaches, which are efficient and high-performing but often lack flexibility and interpretability. In this report, we propose an end-to-end trainable unrolled VSR network, UVSRNet, which super-resolves each frame in a video by exploiting sub-pixel motion between neighboring low-resolution (LR) frames as well as incorporating high-frequency detail from previously super-resolved frames. In particular, by unrolling a plug-and-play (PnP) half-quadratic splitting (HQS) algorithm, we leverage a model-based data-fitting module alongside a learning-based autoregressive prior module. This combination yields a method that maintains the flexibility and interpretability of model-based methods while achieving the performance advantages of learning-based methods.

45 MILITARY TECHNOLOGY, WEAPONRY, AND NATIONAL DEF↗