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Spacesuit and Mobility Performance Changes

The complex interactions between the human body and spacesuit lead to changes inmovement patterns and mobility performancesof the wearer. In general, factors including the geometric properties, such as shape and size, mechanical properties of the suit, and pressurization of the suit are known to be associated with altered movement patterns as compared to an unsuited human.However, their relative contributions have not been explicitly quantified from the mobility performance perspectives. The goal of this study wasthus to assessthe effects fromthe different types of mobility constraintconditions, namely by wearing either a 3D printed hard upper torso (HUT) assembly orfully pressurized spacesuit. The outcome was also compared against the unsuited motions. For this study, an xEMU (exploration Extravehicular Mobility Unit) suitwas considered, which is the next generation spacesuit developed by NASA. In each test condition, the subject was asked to move the arm and hand as prescribedfor different task types, and the corresponding body segment locations were recordedusing a 3D motion capture system. The following three tasks were performedand analyzed: 1) Outward one-handed reaches:the subject in a standing pose made sweeping motions with the extended right arm from the extreme end-to-end positions, including side-to-side at different elevations and top-to-bottom at different azimuths. 2) Outward two-handed reaches:similarto the previous task, howeverthe subject kept the hands together during the motions in order to assessthe areas that can be reached by both hands. 3) Inward one-handed reaches:the subject made right-hand reach motions to the surface of the HUT.The hand traces collected from each task were modeled by a template shape parametrically deformed with a radial basis function. This process enabled foran abstraction of the hand traces into a smooth surface envelope representing the maximally reachable area of the test subject, of which the shapes and sizes were compared across the different test conditions. The preliminary analysis has shown that theoverall size of reachenvelopes decreases in a pressurized suit compared to 3D printed mockup HUT and unsuited conditions. The specific shape of the envelopes, which were determined by the reachable and unreachable zones, alsovary with the testconditions, and the differences werepronounced with the inward reaches to the HUT surface. The latter observation ispotentially relatedto the increased demandfor shoulder and elbow flexions.Overcomingthe resistance from the pressurizedsoft goods and mechanical constraints of the shoulder assemblywas seen to be associated with the difference in motion patterns between the suited and unsuited conditions. Overall, the information quantified from this study is expected to provide structured metrics for spacesuit mobility, which can improve design optimization and human-system integration.

K Han Kim

Volumetric Limits for Carry in a Spacesuit

Though there is a plethora of ergonomic guidelines for manual material handling, including maximum weight limits, there is not much guidance for the largest size of an object that a person can carry. Moreover, given the new Artemis space program’s intent to reestablish and maintain human presence on the Moon, there is a need to set manual material handling requirements for the partial gravity environment. Lunar surface carry limits while wearing a pressurized spacesuit is chief among them. Specifically, volumetric limits are required to determine the maximum dimensions of an item that a crewmember will be able to carry on the lunar surface. This study will assess spacesuit motion data to determine acceptable locations where the hand can be positioned for carrying an object, as hand position will vary with the crewmember anthropometry, spacesuits constraints and mechanism. Maximum volume limits will be derived from clearances between the suit and the gloved hand. The mobility of the suit and task contexts (e.g., terrain types, ground clearance) will also be taken into consideration to ensure that the volume being carried does not interfere with suit hardware or impart any mobility restrictions. The specific analysis methods and outcomes will be detailed in the final proceeding. The outcome of this study is expected to provide guidelines for maximum volumes that can be carried both two-handed and one-handed while wearing a spacesuit.

Y. Hernandez

Developing a Hybrid Spacesuit Simulator as a Research Tool for Assessing Extravehicular Activity Relevant Workload

Conducting human tests in a pressurized spacesuit is limited by availability, cost, and manpower; however, pressurized spacesuits are not always needed depending on the objectives of testing, including the development and testing of new informatics capabilities. The Human Physiology, Performance, Protection & Operations Laboratory (H-3PO) at NASA is developing a Hybrid Spacesuit Simulator (HS3) to support testing and characterization of human performance during analog planetary exploration extravehicular activities (EVAs). The goal of HS3 is to create a low-cost, modular, and unpressurized spacesuit simulator as a research tool that provides relevant physical and cognitive workload approximations with EVA-like immersion. HS3 consists of a soft outer suit, thermal control, gloves, boots, helmet, and integrated bioinformatics and communications. Baseline HS3 assessments were performed during 3-hour EVA simulations in two different subjects (DEMO1 and DEMO2) that included traverses at variable resistances and geological sampling activities. Liquid cooling garment (LCG) temperature, mean skin temperature, heart rate, motion capture, and metabolic rate were collected during each 3-hour simulated EVA. During DEMO1 and DEMO2, baseline metabolic rates at rest were 836 ± 327 BTU/hr and 869 ± 207 BTU/hr and increased to 2124 ± 548 BTU/hr and 2269 ± 559 BTU/hr, respectively, during 500m traverse. Average inlet LCG temperatures were 29.57 ± 6.62 °C and 25.63 ± 6.48 °C for DEMO1 and DEMO2 with increased outlet LCG temperatures of 33.53 ± 6.62 °C and 29.21 ± 4.79 °C, respectively. Overall, HS3 will enable future studies to characterize EVA tasks, human performance, and test future EVA capabilities in analog test environments without the need for pressurized suited environments.

Monica Hew

Developing A Hybrid Spacesuit Simulator as A Research Tool for Assessing Extravehicular Activity Relevant Workload

Conducting human tests in a pressurized spacesuit is limited by availability, cost, and manpower; however, pressurized spacesuits are not always needed depending on the objectives of testing, including the development and testing of new informatics capabilities. The Human Physiology, Performance, Protection & Operations Laboratory (H-3PO) at NASA is developing a Hybrid Spacesuit Simulator (HS3) to support testing and characterization of human performance during analog planetary exploration extravehicular activities (EVAs). The goal of HS3 is to create a low-cost, modular, and unpressurized spacesuit simulator as a research tool that provides relevant physical and cognitive workload approximations with EVA-like immersion. HS3 consists of a soft outer suit, thermal control, gloves, boots, helmet, and integrated bioinformatics and communications. Baseline HS3 assessments were performed during 3-hour EVA simulations in two different subjects (DEMO1 and DEMO2) that included traverses at variable resistances and geological sampling activities. Liquid cooling garment (LCG) temperature, mean skin temperature, heart rate, motion capture, and metabolic rate were collected during each 3-hour simulated EVA. During DEMO1 and DEMO2, baseline metabolic rates at rest were 836 ± 327 BTU/hr and 869 ± 207 BTU/hr and increased to 2124 ± 548 BTU/hr and 2269 ± 559 BTU/hr, respectively, during 500m traverse. Average inlet LCG temperatures were 29.57 ± 6.62 °C and 25.63 ± 6.48 °C for DEMO1 and DEMO2 with increased outlet LCG temperatures of 33.53 ± 6.62 °C and 29.21 ± 4.79 °C, respectively. Overall, HS3 will enable future studies to characterize EVA tasks, human performance, and test future EVA capabilities in analog test environments without the need for pressurized suited environments.

Suit simulator

Modeling and Simulation Credibility Assessments of Musculoskeletal Computational Models for Simulating Astronaut Injuries Due to a Poor Spacesuit Fit

The musculoskeletal (MS) system of astronauts is subject to physiological changes, potentially leading to injuries due to the exposure to different gravitational environments experienced during spaceflight. These injuries can occur while an astronaut is performing an Extravehicular Activity (EVA) in space, on lunar or planetary surfaces or while wearing a spacesuit during terrestrial training for an EVA. The OpenSim MS modeling software can assess EVA induced MS injury mechanisms such as muscle strains, ligament injuries and joint injuries. One area of concern, since there are only a few different spacesuit sizes with limited adjustability, is the possibility of a poorly fitting spacesuit. This can cause unnatural joint motions and torques resulting in various MS injuries. A credibility assessment of the OpenSim modeling and simulation procedures is performed per NASA-STD-7009A to provide information on the credibility of the model’s use in simulating EVA related injury mechanisms. The credibility assessment evaluated various OpenSim models against the following eight credibility factors: data pedigree, input pedigree, code verification, solution verification, conceptual validation, referent validation, results uncertainty and results robustness (sensitivity). The models evaluated for EVA injuries will require additional credibility factor analysis and upgrades to the model features, such as adding ligaments to a whole-body model, to reliably predict and analyze the EVA injuries expected to occur due to a poor spacesuit fit. The degree of elevation strategy required to increase the credibility assessment scores will depend on the model complexity and the injury mechanism.

Christopher A. Gallo

Modeling and Simulation Credibility Assessments of Musculoskeletal Computational Models for Simulating Astronaut Injuries Due to a Poor Spacesuit Fit

The musculoskeletal (MS) system of astronauts is subject to physiological changes, potentially leading to injuries due to the exposure to different gravitational environments experienced during spaceflight. These injuries can occur while an astronaut is performing an Extravehicular Activity (EVA) in space, on lunar or planetary surfaces or while wearing a spacesuit during terrestrial training for an EVA. The OpenSim MS modeling software can assess EVA induced MS injury mechanisms such as muscle strains, ligament injuries and joint injuries. One area of concern, since there are only a few different spacesuit sizes with limited adjustability, is the possibility of a poorly fitting spacesuit. This can cause unnatural joint motions and torques resulting in various MS injuries. A credibility assessment of the OpenSim modeling and simulation procedures is performed per NASA-STD-7009A to provide information on the credibility of the model’s use in simulating EVA related injury mechanisms. The credibility assessment evaluated various OpenSim models against the following eight credibility factors: data pedigree, input pedigree, code verification, solution verification, conceptual validation, referent validation, results uncertainty and results robustness (sensitivity). The models evaluated for EVA injuries will require additional credibility factor analysis and upgrades to the model features, such as adding ligaments to a whole-body model, to reliably predict and analyze the EVA injuries expected to occur due to a poor spacesuit fit. The degree of elevation strategy required to increase the credibility assessment scores will depend on the model complexity and the injury mechanism.

Christopher A Gallo

SERFE Ground Unit EVA Series After Three Year Spacesuit Stowage Period

NASA’s spacesuit government reference design for returning to the Moon is called the Exploration Extravehicular Mobility Unit (xEMU). The xEMU subassembly that provides life support, such as oxygen and thermal control, is the Portable Life Support System (PLSS). Inside the PLSS is a new technology that NASA wanted to test to provide cooling to the crew during EVAs (ExtraVehicular Activity). This technology is called the Spacesuit Water Membrane Evaporator (SWME). In order to test SWME in an improved thermal control loop (TCL) both on Earth and in Space, the Spacesuit Evaporation Rejection Flight Experiment (SERFE) was created. The Ground unit, or testbed at Johnson Space Center (JSC), tested the cooling technology in Earth’s gravity, while the Flight unit, or payload on the International Space Station (ISS), tested the cooling technology in micro-gravity. Since fluids flow differently in micro-gravity, testing in both environments would provide important data for improving cooling performance during EVAs. Both units completed 25 simulated EVAs with the same settings so SWME performance on the ground could be compared to the ISS. The Flight unit was completed first and performed EVAs on the ISS between 2020 and 2022. The Ground unit performed EVAs between 2021 and 2022. When the Flight unit came back from the ISS, it was taken apart for analysis. This analysis looked at how well SWME was able to maintain its heat rejection capability after various dwell times, such as a 90 day Airlock Coolant Loop Recovery (ALCLR) cycle, when the Extravehicular Mobility Unit (EMU) currently on the ISS would normally need maintenance. After a three year simulated spacesuit dwell, the Ground unit performed another EVA series in 2025 to test SWME’s shelf life. The results from this test series will inform mission planning as NASA plans to go back to the Moon and beyond.

Michael Lewandowski

SERFE Ground Unit EVA Series After Three Year Spacesuit Stowage Period

NASA’s spacesuit government reference design for returning to the Moon is called the Exploration Extravehicular Mobility Unit (xEMU). The xEMU subassembly that provides life support, such as oxygen and thermal control, is the Portable Life Support System (PLSS). Inside the PLSS is a new technology that NASA wanted to test to provide cooling to the crew during EVAs (ExtraVehicular Activity). This technology is called the Spacesuit Water Membrane Evaporator (SWME). In order to test SWME in an improved thermal control loop (TCL) both on Earth and in Space, the Spacesuit Evaporation Rejection Flight Experiment (SERFE) was created. The Ground unit, or testbed at Johnson Space Center (JSC), tested the cooling technology in Earth’s gravity, while the Flight unit, or payload on the International Space Station (ISS), tested the cooling technology in micro-gravity. Since fluids flow differently in micro-gravity, testing in both environments would provide important data for improving cooling performance during EVAs. Both units completed 25 simulated EVAs with the same settings so SWME performance on the ground could be compared to the ISS. The Flight unit was completed first and performed EVAs on the ISS between 2020 and 2022. The Ground unit performed EVAs between 2021 and 2022. When the Flight unit came back from the ISS, it was taken apart for analysis. This analysis looked at how well SWME was able to maintain its heat rejection capability after various dwell times, such as a 90 day Airlock Coolant Loop Recovery (ALCLR) cycle, when the Extravehicular Mobility Unit (EMU) currently on the ISS would normally need maintenance. After a three year simulated spacesuit dwell, the Ground unit performed another EVA series in 2025 to test SWME’s shelf life. The results from this test series will inform mission planning as NASA plans to go back to the Moon and beyond.

SWME

Degradation of Spacesuit Fabrics Exposed to Low Earth Orbit

Two different outer spacesuit fabrics were exposed to the wake-side low Earth orbit (LEO) environment for two years in order to determine their long term durability in the space environment. One sample each of the Teflon fabrics that covered Apollo spacesuits and the Orthofabric that covers the Space Shuttle and ISS suits was flown on the ISS as part of the ORMatE-III experiment. Results were compared with previous experiment on MISSE-7 which had similar exposure conditions on the ISS for 18 months, as well as β-cloth exposures on the LDEF for 5.7 years and an ISS battery ORU that was exposed for 8 years. Both ORMatE-III samples darkened considerably, probably due to UV and high energy particle radiation. Spectral analysis showed increased absorption in the shorter than 500 nm portion of the spectrum, but became more reflective in the 500 to 1800 nm region, and as a result, there was little change in the absorptance of the fabrics. Measurement of the 2.5 to 25 μm spectra indicated that there was only a small change in the emittance of the fabrics in the 250 to 700 K. Thus, although on long exposure the spacesuits are expected to darken to the eye, their thermal properties will likely remain nearly constant for the Apollo FEP fabric, and will degrade only slowly for the Orthofabric. Although these sample were too small to characterize their mechanical properties, degradation of the MISSE-7 samples as well as metalized FEP films on the Hubble Space Telescope thermal shields suggest that long term exposure of these fabrics to the space radiation environments will cause them to embrittle.

Atomic Oxygen

Permanent, Transparent Anti-Fog Coating for Spacesuit Helmet

Fogging of polycarbonate spacesuit helmets is detrimental to astronaut safety and to mission success. Currently used anti-fogging methods are temporary and require the reapplication of a coating before each use. These temporary solutions have been shown to delaminate during use and have led to eye irritation and temporary blindness during spacewalks. Potential permanent solutions NASA has previously tested lack in durability and are prone to coating damage and delamination during cleaning. Lynntech is leveraging its experience with coating development to fabricate an anti-fog coating with the durability necessary for permanent use, to be applied to polycarbonate. In this SBIR Phase I project, Lynntech has demonstrated the proof of concept by applying our coating to flat polycarbonate and characterized the durability of its anti-fogging properties. Toward this end, Lynntech has developed a breath simulating testbed, exposing coatings to conditions they would experience on the interior of a spacesuit helmet during use. Additionally, Lynntech is developing an application method to uniformly deposit their coating on non-planar objects, such as a prototype spacesuit helmet.

spacesuit

Cooling system for removing metabolic heat from an hermetically sealed spacesuit

An improved cooling and ventilating system is described for removing metabolic heat, waste gases and water vapor generated by a wearer of an hermetically sealed spacesuit. The cooling system was characterized by a body suit, having a first circuit for simultaneously establishing a cooling flow of water through the thorax and head sections of the body suit. Circulation patches were included mounted in the thorax section and head section of the body suit. A second circuit for discharing a flow of gas throughout the spacesuit and a disconnect unit for coupling the circuits with a life support system externally related to the spacesuit were provided.

Webbon, B. W.

Spacesuit glove manufacturing enhancements through the use of advanced technologies

The sucess of astronauts performing extravehicular activity (EVA) on orbit is highly dependent upon the performance of their spacesuit gloves.A study has recently been conducted to advance the development and manufacture of spacesuit gloves. The process replaces the manual techniques of spacesuit glove manufacture by utilizing emerging technologies such as laser scanning, Computer Aided Design (CAD), computer generated two-dimensional patterns from three-dimensionl surfaces, rapid prototyping technology, and laser cutting of materials, to manufacture the new gloves. Results of the program indicate that the baseline process will not increase the cost of the gloves as compared to the existing styles, and in production, may reduce the cost of the gloves. perhaps the most important outcome of the Laserscan process is that greater accuracy and design control can be realized. Greater accuracy was achieved in the baseline anthropometric measurement and CAD data measurement which subsequently improved the design feature. This effectively enhances glove performance through better fit and comfort.

Cadogan, David

Development of Pressure Swing Adsorption Technology for Spacesuit Carbon Dioxide and Humidity Removal

Metabolically produced carbon dioxide (CO2) removal in spacesuit applications has traditionally been accomplished utilizing non-regenerative Lithium Hydroxide (LiOH) canisters. In recent years, regenerative Metal Oxide (MetOx) has been developed to replace the Extravehicular Mobility Unity (EMU) LiOH canister for extravehicular activity (EVA) missions in micro-gravity, however, MetOx may carry a significant weight burden for potential use in future Lunar or planetary EVA exploration missions. Additionally, both of these methods of CO2 removal have a finite capacity sized for the particular mission profile. Metabolically produced water vapor removal in spacesuits has historically been accomplished by a condensing heat exchanger within the ventilation process loop of the suit life support system. Advancements in solid amine technology employed in a pressure swing adsorption system have led to the possibility of combining both the CO2 and humidity control requirements into a single, lightweight device. Because the pressure swing adsorption system is regenerated to space vacuum or by an inert purge stream, the duration of an EVA mission may be extended significantly over currently employed technologies, while markedly reducing the overall subsystem weight compared to the combined weight of the condensing heat exchanger and current regenerative CO2 removal technology. This paper will provide and overview of ongoing development efforts evaluating the subsystem size required to manage anticipated metabolic CO2 and water vapor generation rates in a spacesuit environment.

Papale, William

Spacesuit Cooling on the Moon and Mars

NASA is planning to return to the moon and then explore Mars. A permanent base at the south pole of the moon will be the test bed for Mars. At the moon base, two crewmembers are expected to conduct Extravehicular Activity (EVA) six days every week. Current spacesuits are cooled by the sublimation of water ice into vacuum. A single 7 hour EVA near the lunar equator in daylight can expend up to 5 kilograms of water. Because of the high cost of transporting spacesuit cooling water to the moon, the water for one EVA could cost hundreds of thousands of dollars. The lunar south pole and Mars have low surface temperatures that make cooling much easier than at the lunar equator. Alternate cooling methods and keeping to cool environments can reduce or eliminate the loss of water for spacesuit cooling. If cooling water is not needed, a recycling life support system can provide all the required crew water and oxygen without transporting additional water from Earth.

Jones, Harry W.

A Novel Method for Quantifying Helmeted Field of View of a Spacesuit - And What It Means for Constellation

Field of view has always been a design feature paramount to helmet design, and in particular spacesuit design, where the helmet must provide an adequate field of view for a large range of activities, environments, and body positions. Historically, suited field of view has been evaluated either qualitatively in parallel with design or quantitatively using various test methods and protocols. As such, oftentimes legacy suit field of view information is either ambiguous for lack of supporting data or contradictory to other field of view tests performed with different subjects and test methods. This paper serves to document a new field of view testing method that is more reliable and repeatable than its predecessors. It borrows heavily from standard ophthalmologic field of vision tests such as the Goldmann kinetic perimetry test, but is designed specifically for evaluating field of view of a spacesuit helmet. In this test, four suits utilizing three different helmet designs were tested for field of view. Not only do these tests provide more reliable field of view data for legacy and prototype helmet designs, they also provide insight into how helmet design impacts field of view and what this means for the Constellation Project spacesuit helmet, which must meet stringent field of view requirements that are more generous to the crewmember than legacy designs.

McFarland, Shane M.

Speech Acquisition and Automatic Speech Recognition for Integrated Spacesuit Audio Systems

A voice-command human-machine interface system has been developed for spacesuit extravehicular activity (EVA) missions. A multichannel acoustic signal processing method has been created for distant speech acquisition in noisy and reverberant environments. This technology reduces noise by exploiting differences in the statistical nature of signal (i.e., speech) and noise that exists in the spatial and temporal domains. As a result, the automatic speech recognition (ASR) accuracy can be improved to the level at which crewmembers would find the speech interface useful. The developed speech human/machine interface will enable both crewmember usability and operational efficiency. It can enjoy a fast rate of data/text entry, small overall size, and can be lightweight. In addition, this design will free the hands and eyes of a suited crewmember. The system components and steps include beam forming/multi-channel noise reduction, single-channel noise reduction, speech feature extraction, feature transformation and normalization, feature compression, model adaption, ASR HMM (Hidden Markov Model) training, and ASR decoding. A state-of-the-art phoneme recognizer can obtain an accuracy rate of 65 percent when the training and testing data are free of noise. When it is used in spacesuits, the rate drops to about 33 percent. With the developed microphone array speech-processing technologies, the performance is improved and the phoneme recognition accuracy rate rises to 44 percent. The recognizer can be further improved by combining the microphone array and HMM model adaptation techniques and using speech samples collected from inside spacesuits. In addition, arithmetic complexity models for the major HMMbased ASR components were developed. They can help real-time ASR system designers select proper tasks when in the face of constraints in computational resources.

Huang, Yiteng

Simulation and Optimization of Vacuum Swing Adsorption Units for Spacesuit Carbon Dioxide and Humidity Control

Controlling carbon dioxide (CO2) and humidity levels in a spacesuit is critical to ensuring both the safety and comfort of an astronaut during extra-vehicular activity (EVA). Traditionally, this has been accomplished utilizing either non-regenerative lithium hydroxide (LiOH) or regenerative but heavy metal oxide (MetOx) canisters which pose a significant weight burden. Although such technology enables air revitalization, the volume requirements to store the waste canisters as well as the mass to transport multiple units become prohibitive as mission durations increase. Consequently, motivation exists toward developing a fully regenerative technology for spacesuit environmental control. The application of solid amine materials with vacuum swing adsorption technology has shown the capacity to control CO2 while concomitantly managing humidity levels through a fully regenerative cycle eliminating constraints imposed with the traditional technologies. Prototype air revitalization units employing this technology have been fabricated in both a rectangular and cylindrical geometry. Experimental results for these test articles have been collected and are described herein. In order to accelerate the developmental efforts, an axially-dispersed plug flow model with an accompanying energy balance has been established and correlated with the experimental data. The experimental and simulation results display good agreement for a variety of flow rates (110-170 ALM), replicated metabolic challenges (100-590 Watts), and atmosphere pressures under consideration for the spacesuit (248 and 760 mm Hg). The testing and model results lend insight into the operational capabilities of these devices as well as the influence the geometry of the device has on performance. In addition, variable metabolic profiles were imposed on the test articles in order to assess the ability of the technology to transition to new metabolic conditions. The advent of the model provides the capacity to apply computer-aided engineering practices to support the ongoing efforts to optimize and mature this technology for future application to space exploration.

Swickrath, Michael J.

Post-Flight Characterization of Samples for the MISSE-7 Spacesuit Fabric Exposure Experiment

Six samples of pristine and dust-abraded outer layer spacesuit fabrics were included in the Materials International Space Station Experiment-7, in which they were exposed to the wake side low Earth orbit environment (LEO) on the International Space Station (ISS) for 18 months in order to determine whether abrasion by lunar dust increases radiation degradation. The fabric samples were characterized using optical microscopy, field emission scanning electron microscopy, and tensile testing before and after exposure on the ISS. Comparison of pre- and post-flight characterizations showed that wake side LEO environment darkened and reddened all six fabrics, increasing their integrated solar absorptance by 7 to 38 percent. There was a decrease in the ultimate tensile strength and elongation to failure of lunar dust abraded Apollo spacesuit fibers by a factor of four and increased the elastic modulus by a factor of two. The severity of the degradation of the fabric samples over this short exposure time demonstrates the necessity to find ways to prevent or mitigate radiation damage to spacesuits when planning extended missions to the Moon.

Gaier, James R.