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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 73 records · Page 4

An Internet Protocol-Based Software System for Real-Time, Closed-Loop, Multi-Spacecraft Mission Simulation Applications

A mission simulation prototype for Distributed Space Systems has been constructed using existing developmental hardware and software testbeds at NASA s Goddard Space Flight Center. A locally distributed ensemble of testbeds, connected through the local area network, operates in real time and demonstrates the potential to assess the impact of subsystem level modifications on system level performance and, ultimately, on the quality and quantity of the end product science data.

Burns, Richard D.↗

Web-Based Software for Managing Research

aeroCOMPASS is a software system, originally designed to aid in the management of wind tunnels at Langley Research Center, that could be adapted to provide similar aid to other enterprises in which research is performed in common laboratory facilities by users who may be geographically dispersed. Included in aeroCOMPASS is Web-interface software that provides a single, convenient portal to a set of project- and test-related software tools and other application programs. The heart of aeroCOMPASS is a user-oriented document-management software subsystem that enables geographically dispersed users to easily share and manage a variety of documents. A principle of "write once, read many" is implemented throughout aeroCOMPASS to eliminate the need for multiple entry of the same information. The Web framework of aeroCOMPASS provides links to client-side application programs that are fully integrated with databases and server-side application programs. Other subsystems of aeroCOMPASS include ones for reserving hardware, tracking of requests and feedback from users, generating interactive notes, administration of a customer-satisfaction questionnaire, managing execution of tests, managing archives of metadata about tests, planning tests, and providing online help and instruction for users.

Computer software and hardware↗

Windows(Registered Trademark)-Based Software Models Cyclic Oxidation Behavior

Oxidation of high-temperature aerospace materials is a universal issue for combustion-path components in turbine or rocket engines. In addition to the question of the consumption of material due to growth of protective scale at use temperatures, there is also the question of cyclic effects and spallation of scale on cooldown. The spallation results in the removal of part of the protective oxide in a discontinuous step and thereby opens the way for more rapid oxidation upon reheating. In experiments, cyclic oxidation behavior is most commonly characterized by measuring changes in weight during extended time intervals that include hundreds or thousands of heating and cooling cycles. Weight gains occurring during isothermal scale-growth processes have been well characterized as being parabolic or nearly parabolic functions of time because diffusion controls reaction rates. In contrast, the net weight change in cyclic oxidation is the sum of the effects of the growth and spallation of scale. Typically, the net weight gain in cyclic oxidation is determined only empirically (that is, by measurement), with no unique or straightforward mathematical connection to either the rate of growth or the amount of metal consumed. Thus, there is a need for mathematical modeling to infer spallation mechanisms. COSP is a computer program that models the growth and spallation processes of cyclic oxidation on the basis of a few elementary assumptions that were discussed in COSP: A Computer Model of Cyclic Oxidation, Oxidation of Metals, vol. 36, numbers 1 and 2, 1991, pages 81-112. Inputs to the model include the selection of an oxidation-growth law and a spalling geometry, plus oxide-phase, growth-rate, cycle-duration, and spall-constant parameters. (The spalling fraction is often shown to be a constant factor times the existing amount of scale.) The output of COSP includes the net change in weight, the amounts of retained and spalled oxide, the total amounts of oxygen and metal consumed, and the terminal rates of weight loss and metal consumption.

Smialek, J. L.↗

Workflow-Based Software Development Environment

The Software Developer's Assistant (SDA) helps software teams more efficiently and accurately conduct or execute software processes associated with NASA mission-critical software. SDA is a process enactment platform that guides software teams through project-specific standards, processes, and procedures. Software projects are decomposed into all of their required process steps or tasks, and each task is assigned to project personnel. SDA orchestrates the performance of work required to complete all process tasks in the correct sequence. The software then notifies team members when they may begin work on their assigned tasks and provides the tools, instructions, reference materials, and supportive artifacts that allow users to compliantly perform the work. A combination of technology components captures and enacts any software process use to support the software lifecycle. It creates an adaptive workflow environment that can be modified as needed. SDA achieves software process automation through a Business Process Management (BPM) approach to managing the software lifecycle for mission-critical projects. It contains five main parts: TieFlow (workflow engine), Business Rules (rules to alter process flow), Common Repository (storage for project artifacts, versions, history, schedules, etc.), SOA (interface to allow internal, GFE, or COTS tools integration), and the Web Portal Interface (collaborative web environment

Izygon, Michel E.↗

The Behavior, Constraint, and Scenario (BeCoS) Tool: A Web-Based Software Application for Modeling Behaviors and Scenarios

The Behavior, Constraint, and Scenario (BeCoS) tool has been developed to allow engineers to specify system and component behaviors. The tool is a web application that is developed in JavaScript and uses the React framework for the user interface and Redux for maintaining application state. The foundation of the tool is its underlying ontology, which expands upon a previously-defined behavior ontology with a scenario ontology. The behavior ontology includes elements like behaving elements, state variables, parameters, and constraints, while the scenario ontology includes core constructs like activities, temporal constraints, and timepoints. BeCoS allows users to easily create behaving elements and to specify their state variables, parameters, state machines, and constraints. BeCoS also allows users to develop temporal constraint networks that specify constraints on component states over time. BeCoS is a prototype tool that has been deployed and tested by systems engineers on the Europa Clipper project, which generated several use cases and helped steer its current developmental effort. By enabling systems engineers to specify behavior in a semantically-rigorous manner, BeCoS is an enabling technology for analyses that previously could not be performed, and when exporting its model to other tools, allows for consistent behavior models to be used.

Ingham, Michel D.↗

The Behavior, Constraint, and Scenario (BeCoS) Tool: A Web-Based Software Application for Modeling Behaviors and Scenarios

The Behavior, Constraint, and Scenario (BeCoS) tool has been developed to allow engineers to specify system and component behaviors. The tool is a web application that is developed in JavaScript and uses the React framework for the user interface and Redux for maintaining application state. The foundation of the tool is its underlying ontology, which expands upon a previously-defined behavior ontology with a scenario ontology. The behavior ontology includes elements like behaving elements, state variables, parameters, and constraints, while the scenario ontology includes core constructs like activities, temporal constraints, and timepoints. BeCoS allows users to easily create behaving elements and to specify their state variables, parameters, state machines, and constraints. BeCoS also allows users to develop temporal constraint networks that specify constraints on component states over time. BeCoS is a prototype tool that has been deployed and tested by systems engineers on the Europa Clipper project, which generated several use cases and helped steer its current developmental effort. By enabling systems engineers to specify behavior in a semantically-rigorous manner, BeCoS is an enabling technology for analyses that previously could not be performed, and when exporting its model to other tools, allows for consistent behavior models to be used.

Inghams, Michel D.↗

Deductive Glue Code Synthesis for Embedded Software Systems Based on Code Patterns

Automated code synthesis is a constructive process that can be used to generate programs from specifications. It can, thus, greatly reduce the software development cost and time. The use of formal code synthesis approach for software generation further increases the dependability of the system. Though code synthesis has many potential benefits, the synthesis techniques are still limited. Meanwhile, components are widely used in embedded system development. Applying code synthesis to component based software development (CBSD) process can greatly enhance the capability of code synthesis while reducing the component composition efforts. In this paper, we discuss the issues and techniques for applying deductive code synthesis techniques to CBSD. For deductive synthesis in CBSD, a rule base is the key for inferring appropriate component composition. We use the code patterns to guide the development of rules. Code patterns have been proposed to capture the typical usages of the components. Several general composition operations have been identified to facilitate systematic composition. We present the technique for rule development and automated generation of new patterns from existing code patterns. A case study of using this method in building a real-time control system is also presented.

automated code synthesis↗

Studies and analyses of the space shuttle main engine. Failure information propagation model data base and software

The failure information propagation model (FIPM) data base was developed to store and manipulate the large amount of information anticipated for the various Space Shuttle Main Engine (SSME) FIPMs. The organization and structure of the FIPM data base is described, including a summary of the data fields and key attributes associated with each FIPM data file. The menu-driven software developed to facilitate and control the entry, modification, and listing of data base records is also discussed. The transfer of the FIPM data base and software to the NASA Marshall Space Flight Center is described. Complete listings of all of the data base definition commands and software procedures are included in the appendixes.

Tischer, A. E.↗

Knowledge-based reusable software synthesis system

The Eli system, a knowledge-based reusable software synthesis system, is being developed for NASA Langley under a Phase 2 SBIR contract. Named after Eli Whitney, the inventor of interchangeable parts, Eli assists engineers of large-scale software systems in reusing components while they are composing their software specifications or designs. Eli will identify reuse potential, search for components, select component variants, and synthesize components into the developer's specifications. The Eli project began as a Phase 1 SBIR to define a reusable software synthesis methodology that integrates reusabilityinto the top-down development process and to develop an approach for an expert system to promote and accomplish reuse. The objectives of the Eli Phase 2 work are to integrate advanced technologies to automate the development of reusable components within the context of large system developments, to integrate with user development methodologies without significant changes in method or learning of special languages, and to make reuse the easiest operation to perform. Eli will try to address a number of reuse problems including developing software with reusable components, managing reusable components, identifying reusable components, and transitioning reuse technology. Eli is both a library facility for classifying, storing, and retrieving reusable components and a design environment that emphasizes, encourages, and supports reuse.

Donaldson, Cammie↗

Software-Engineering Data-Base System

Software Engineering Laboratory Data Base Maintenance System (SEL/DBAM) collects and maintains data base for evaluating software-development methodologies. SEL/DBAM provides interactive facilities for management of data collected by Software Engineering Laboratory at Goddard Space Flight Center.

Card, D. N.↗

Aquarius' Object-Oriented, Plug and Play Component-Based Flight Software

The Aquarius mission involves a combined radiometer and radar instrument in low-Earth orbit, providing monthly global maps of Sea Surface Salinity. Operating successfully in orbit since June, 2011, the spacecraft bus was furnished by the Argentine space agency, Comision Nacional de Actividades Espaciales (CONAE). The instrument, built jointly by NASA's Caltech/JPL and Goddard Space Flight Center, has been successfully producing expectation-exceeding data since it was powered on in August of 2011. In addition to the radiometer and scatterometer, the instrument contains an command & data-handling subsystem with a computer and flight software (FSW) that is responsible for managing the instrument, its operation, and its data. Aquarius' FSW is conceived and architected as a Component-based system, in which the running software consists of a set of Components, each playing a distinctive role in the subsystem, instantiated and connected together at runtime. Component architectures feature a well-defined set of interfaces between the Components, visible and analyzable at the architectural level (see [1]). As we will describe, this kind of an architecture offers significant advantages over more traditional FSW architectures, which often feature a monolithic runtime structure. Component-based software is enabled by Object-Oriented (OO) techniques and languages, the use of which again is not typical in space mission FSW. We will argue in this paper that the use of OO design methods and tools (especially the Unified Modeling Language), as well as the judicious usage of C++, are very well suited to FSW applications, and we will present Aquarius FSW, describing our methods, processes, and design, as a successful case in point.

Component Architecture↗

Synchronization for CXL Based Memory

Compute Express Link (CXL) is an important emerging standard for disaggregated memory. While this standard provisions coherency across numerous hosts and devices, implementing hardware support for type three devices is challenging. In this work, we look at the overhead of software synchronization and using software-based coherency. Moreover, we discuss the limits of software-based coherency in fully expressing modern synchronization techniques for a CXL-based disaggregate memory system. We demonstrate our approach using a CXL hardware prototype and running a version of the famous Peterson Lock (enhanced to run with more than two threads). We analyze its performance and share how more advanced synchronization techniques might interact with software-based coherence CXL hardware and program execution models.

High Performance Computing (HPC)↗