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At least 73 records · Page 4

Graphical User Interface (GUI) Implementation for Agent-Based Microbial Radiobiology Model

Sending human life past the Low Earth Orbit (LEO) to explore the Moon and Mars will be challenging. The Earth’s magnetic field naturally protects life from deep-space particle radiation such as Galactic Cosmic Rays (GCR) and Solar Particle Events (SPE); these will pose health risks to humans in deep space. Research has been done to investigate these effects, like BioSentinel, the first biological CubeSat to fly beyond the LEO, designed to culture yeast in a microfluidic device and record optical measurements of growth and metabolism. However, experiments can only report cell damage as bulk growth curves, while deep-space radiation causes damage that is heterogeneous among individual cells. AMMPER is an open-source, agent-based, computational model coded in Python to simulate the effects of deep-space radiation on individual yeast cells (Saccharomyces cerevisiae) to facilitate interpretation of biological radiation experiments. Version 1.0 of the code ran in a command line interface (CLI), limiting use to those familiar with modularization, object-oriented programming, and computational models. Here we present a graphical user interface (GUI) for AMMPER to increase its accessibility. GUI development included converting input points and UI files, designing an application and logo, and expanding program packages. Additionally, we added optical assistance that corresponded with simulation parameters, which included simulation type, cell type, ROS model, and radiation dosage, as well as customizable display and file exportation features. Following a pilot testing period, its structure was updated further to enhance abilities, adding increased runs, video visualization, data plotting, and an educational/tutorial component. Future work will include creating a bit installer and runtime environment for AMMPER. Ultimately, the creation of the GUI has two main goals: to facilitate the integration of computational models into the work of researchers in microbial radiobiology, and to act as an interactive and visual resource for space biology education.

yeast↗

A pattern recognition system for locating small volvanoes in Magellan SAR images of Venus

The Magellan data set constitutes an example of the large volumes of data that today's instruments can collect, providing more detail of Venus than was previously available from Pioneer Venus, Venera 15/16, or ground-based radar observations put together. However, data analysis technology has not kept pace with data collection and storage technology. Due to the sheer size of the data, complete and comprehensive scientific analysis of such large volumes of image data is no longer feasible without the use of computational aids. Our progress towards developing a pattern recognition system for aiding in the detection and cataloging of small-scale natural features in large collections of images is reported. Combining classical image processing, machine learning, and a graphical user interface, the detection of the 'small-shield' volcanoes (less than 15km in diameter) that constitute the most abundant visible geologic feature in the more that 30,000 synthetic aperture radar (SAR) images of the surface of Venus are initially targeted. Our eventual goal is to provide a general, trainable tool for locating small-scale features where scientists specify what to look for simply by providing examples and attributes of interest to measure. This contrasts with the traditional approach of developing problem specific programs for detecting Specific patterns. The approach and initial results in the specific context of locating small volcanoes is reported. It is estimated, based on extrapolating from previous studies and knowledge of the underlying geologic processes, that there should be on the order of 10(exp 5) to 10(exp 6) of these volcanoes visible in the Magellan data. Identifying and studying these volcanoes is fundamental to a proper understanding of the geologic evolution of Venus. However, locating and parameterizing them in a manual manner is forbiddingly time-consuming. Hence, the development of techniques to partially automate this task were undertaken. The primary constraints for this particular problem are that the method must be reasonably robust and fast. Unlike most geological features, the small volcanoes of Venus can be ascribed to a basic process that produces features with a short list of readily defined characteristics differing significantly from other surface features on Venus. For pattern recognition purposes the relevant criteria include (1) a circular planimetric outline, (2) known diameter frequency distribution from preliminary studies, (3) a limited number of basic morphological shapes, and (4) the common occurrence of a single, circular summit pit at the center of the edifice.

Burl, M. C.↗

A Natural Interaction Interface for UAVs Using Intuitive Gesture Recognition

The popularity of unmanned aerial vehicles (UAVs) is increasing as technological advancements boost their favorability for a broad range of applications. One application is science data collection. In fields like Earth and atmospheric science, researchers are seeking to use UAVs to augment their current portfolio of platforms and increase their accessibility to geographic areas of interest. By increasing the number of data collection platforms UAVs will significantly improve system robustness and allow for more sophisticated studies. Scientists would like be able to deploy an available fleet of UAVs to fly a desired flight path and collect sensor data without needing to understand the complex low-level controls required to describe and coordinate such a mission. A natural interaction interface for a Ground Control System (GCS) using gesture recognition is developed to allow non-expert users (e.g., scientists) to define a complex flight path for a UAV using intuitive hand gesture inputs from the constructed gesture library. The GCS calculates the combined trajectory on-line, verifies the trajectory with the user, and sends it to the UAV controller to be flown.

Chandarana, Meghan↗

Lunar rover technology demonstrations with Dante and Ratler

Carnegie Mellon University has undertaken a research, development, and demonstration program to enable a robotic lunar mission. The two-year mission scenario is to traverse 1,000 kilometers, revisiting the historic sites of Apollo 11, Surveyor 5, Ranger 8, Apollo 17, and Lunokhod 2, and to return continuous live video amounting to more than 11 terabytes of data. Our vision blends autonomously safeguarded user driving with autonomous operation augmented with rich visual feedback, in order to enable facile interaction and exploration. The resulting experience is intended to attract mass participation and evoke strong public interest in lunar exploration. The encompassing program that forwards this work is the Lunar Rover Initiative (LRI). Two concrete technology demonstration projects currently advancing the Lunar Rover Initiative are: (1) The Dante/Mt. Spurr project, which, at the time of this writing, is sending the walking robot Dante to explore the Mt. Spurr volcano, in rough terrain that is a realistic planetary analogue. This project will generate insights into robot system robustness in harsh environments, and into remote operation by novices; and (2) The Lunar Rover Demonstration project, which is developing and evaluating key technologies for navigation, teleoperation, and user interfaces in terrestrial demonstrations. The project timetable calls for a number of terrestrial traverses incorporating teleoperation and autonomy including natural terrain this year, 10 km in 1995. and 100 km in 1996. This paper will discuss the goals of the Lunar Rover Initiative and then focus on the present state of the Dante/Mt. Spurr and Lunar Rover Demonstration projects.

Krotkov, Eric↗

A Comparison of Different HCI styles in a KBSE System

There has been a sizable amount of research about the relative merits of different styles of human-computer interfaces and information presentation. However, it has not been possible to declare a definitive winner between graphical and text-based interfaces. Each of these interface styles provides its own advantages that may be more relevant than the other depending on the domain and characteristics of the user population in which they are applied. This paper compares graphical and text-based interfaces for formal specifications in the context of the Amphion system. It focuses in those features that make the text-based interface desirable as a substitute or a complement to a graphical interface. In order to address these problems, a new, text-based interface has been developed as an alternative/complement to the existing graphical interface. The text-based interface avoids problems by representing the information about objects and their relationships in the form of natural language sentences. This representation makes it easy for novice users to better understand the specifications. By presenting the specification information organized in the form of outlines that can be selectively expanded and collapsed, the user is given a high degree of control over the information that is displayed at any given time.

Lazzeri, Santos Gerardo↗

Animation of multi-flexible body systems and its use in control system design

Animation can greatly assist the structural dynamicist and control system analyst with better understanding of how multi-flexible body systems behave. For multi-flexible body systems, the structural characteristics (mode frequencies, mode shapes, and damping) change, sometimes dramatically with large angles of rotation between bodies. With computer animation, the analyst can visualize these changes and how the system responds to active control forces and torques. A characterization of the type of system we wish to animate is presented. The lack of clear understanding of the above effects was a key element leading to the development of a multi-flexible body animation software package. The resulting animation software is described in some detail here, followed by its application to the control system analyst. Other applications of this software can be determined on an individual need basis. A number of software products are currently available that make the high-speed rendering of rigid body mechanical system simulation possible. However, such options are not available for use in rendering flexible body mechanical system simulations. The desire for a high-speed flexible body visualization tool led to the development of the Flexible Or Rigid Mechanical System (FORMS) software. This software was developed at the Center for Simulation and Design Optimization of Mechanical Systems at the University of Iowa. FORMS provides interactive high-speed rendering of flexible and/or rigid body mechanical system simulations, and combines geometry and motion information to produce animated output. FORMS is designed to be both portable and flexible, and supports a number of different user interfaces and graphical display devices. Additional features have been added to FORMS that allow special visualization results related to the nature of the flexible body geometric representations.

Juengst, Carl↗

Direct Manipulation in Virtual Reality

Virtual Reality interfaces offer several advantages for scientific visualization such as the ability to perceive three-dimensional data structures in a natural way. The focus of this chapter is direct manipulation, the ability for a user in virtual reality to control objects in the virtual environment in a direct and natural way, much as objects are manipulated in the real world. Direct manipulation provides many advantages for the exploration of complex, multi-dimensional data sets, by allowing the investigator the ability to intuitively explore the data environment. Because direct manipulation is essentially a control interface, it is better suited for the exploration and analysis of a data set than for the publishing or communication of features found in that data set. Thus direct manipulation is most relevant to the analysis of complex data that fills a volume of three-dimensional space, such as a fluid flow data set. Direct manipulation allows the intuitive exploration of that data, which facilitates the discovery of data features that would be difficult to find using more conventional visualization methods. Using a direct manipulation interface in virtual reality, an investigator can, for example, move a data probe about in space, watching the results and getting a sense of how the data varies within its spatial volume.

Bryson, Steve↗

A new programming metaphor for image processing procedures

Most image processing systems, besides an Application Program Interface (API) which lets users write their own image processing programs, also feature a higher level of programmability. Traditionally, this is a command or macro language, which can be used to build large procedures (scripts) out of simple programs or commands. This approach, a legacy of the teletypewriter has serious drawbacks. A command language is clumsy when (and if! it attempts to utilize the capabilities of a multitasking or multiprocessor environment, it is but adequate for real-time data acquisition and processing, it has a fairly steep learning curve, and the user interface is very inefficient,. especially when compared to a graphical user interface (GUI) that systems running under Xll or Windows should otherwise be able to provide. ll these difficulties stem from one basic problem: a command language is not a natural metaphor for an image processing procedure. A more natural metaphor - an image processing factory is described in detail. A factory is a set of programs (applications) that execute separate operations on images, connected by pipes that carry data (images and parameters) between them. The programs function concurrently, processing images as they arrive along pipes, and querying the user for whatever other input they need. From the user's point of view, programming (constructing) factories is a lot like playing with LEGO blocks - much more intuitive than writing scripts. Focus is on some of the difficulties of implementing factory support, most notably the design of an appropriate API. It also shows that factories retain all the functionality of a command language (including loops and conditional branches), while suffering from none of the drawbacks outlined above. Other benefits of factory programming include self-tuning factories and the process of encapsulation, which lets a factory take the shape of a standard application both from the system and the user's point of view, and thus be used as a component of other factories. A bare-bones prototype of factory programming was implemented under the PcIPS image processing system, and a complete version (on a multitasking platform) is under development.

Smirnov, O. M.↗

Ensemble: an Architecture for Mission-Operations Software

Ensemble is the name of an open architecture for, and a methodology for the development of, spacecraft mission operations software. Ensemble is also potentially applicable to the development of non-spacecraft mission-operations- type software. Ensemble capitalizes on the strengths of the open-source Eclipse software and its architecture to address several issues that have arisen repeatedly in the development of mission-operations software: Heretofore, mission-operations application programs have been developed in disparate programming environments and integrated during the final stages of development of missions. The programs have been poorly integrated, and it has been costly to develop, test, and deploy them. Users of each program have been forced to interact with several different graphical user interfaces (GUIs). Also, the strategy typically used in integrating the programs has yielded serial chains of operational software tools of such a nature that during use of a given tool, it has not been possible to gain access to the capabilities afforded by other tools. In contrast, the Ensemble approach offers a low-risk path towards tighter integration of mission-operations software tools.

Norris, Jeffrey↗

A decade of telerobotics in rehabilitation: Demonstrated utility blocked by the high cost of manipulation and the complexity of the user interface

The Stanford/VA Interactive Robotics Laboratory set out in 1978 to test the hypothesis that industrial robotics technology could be applied to serve the manipulation needs of severely impaired individuals. Five generations of hardware, three generations of system software, and over 125 experimental subjects later, we believe that genuine utility is achievable. The experience includes development of over 65 task applications using voiced command, joystick control, natural language command and 3D object designation technology. A brief foray into virtual environments, using flight simulator technology, was instructive. If reality and virtuality come for comparable prices, you cannot beat reality. A detailed review of assistive robot anatomy and the performance specifications needed to achieve cost/beneficial utility will be used to support discussion of the future of rehabilitation telerobotics. Poised on the threshold of commercial viability, but constrained by the high cost of technically adequate manipulators, this worthy application domain flounders temporarily. In the long run, it will be the user interface that governs utility.

Leifer, Larry↗

The coming technological singularity: How to survive in the post-human era

The acceleration of technological progress has been the central feature of this century. I argue in this paper that we are on the edge of change comparable to the rise of human life on Earth. The precise cause of this change is the imminent creation by technology of entities with greater than human intelligence. There are several means by which science may achieve this breakthrough (and this is another reason for having confidence that the event will occur): (1) the development of computers that are 'awake' and superhumanly intelligent (to date, most controversy in the area of AI relates to whether we can create human equivalence in a machine. But if the answer is 'yes, we can', then there is little doubt that beings more intelligent can be constructed shortly thereafter); (2) large computer networks (and their associated users) may 'wake up' as a superhumanly intelligent entity; (3) computer/human interfaces may become so intimate that users may reasonably be considered superhumanly intelligent; and (4) biological science may find ways to improve upon the natural human intellect. The first three possibilities depend in large part on improvements in computer hardware. Progress in computer hardware has followed an amazingly steady curve in the last few decades. Based largely on this trend, I believe that the creation of greater than human intelligence will occur during the next thirty years.

Vinge, Vernor↗

Applications of artificial intelligence to space station and automated software techniques: High level robot command language

The objective is to develop a system that will allow a person not necessarily skilled in the art of programming robots to quickly and naturally create the necessary data and commands to enable a robot to perform a desired task. The system will use a menu driven graphical user interface. This interface will allow the user to input data to select objects to be moved. There will be an imbedded expert system to process the knowledge about objects and the robot to determine how they are to be moved. There will be automatic path planning to avoid obstacles in the work space and to create a near optimum path. The system will contain the software to generate the required robot instructions.

Mckee, James W.↗

Requirements for the implementation of schedule repair technology in the Experiment Scheduling Program

The following list of requirements specifies the proposed revisions to the Experiment Scheduling Program (ESP2) which deal with schedule repair. These requirements are divided into those which are general in nature, those which relate to measurement and analysis functions of the software, those which relate specifically to conflict resolution, and those relating directly to the user interface. (This list is not a complete list of requirements for the user interface, but only a list of those schedule repair requirements which relate to the interface.) Some of the requirements relate only to uses of the software in real-time operations. Others are clearly for future versions of the software, beyond the upcoming revision. In either case, the fact will be clearly stated.

Bullington, Stanley F.↗

Software Development for SonicSonde Instrumentation Suite

The SonicSonde is an innovative weather instrumentation suite for boundary layer sampling. Software development included creating a graphical user interface (GUI) to receive, process, archive, and display data in real-time. Targeted at the Windows operating system but with multi-platform extensibility in mind, the GUI was developed using Qt 5.14 in C++. A key design consideration was to allow for tailored displays and analysis while also permitting additional sensors to be added to the platform. As such, the application relies heavily on flexible interfaces and multithreading processing for capturing, modelling, and plotting data. The object-oriented nature of Qt made it ideal for this purpose. The application supports input through live serial streams and static .csv or .dat files, custom meteorological graphs, and user-dictated panel views and output intervals. Additionally, the GUI displays real-time information about the state of the instrument. The versatility of the SonicSonde will allow meteorologists and researchers to perform or better support a variety of aeronautic and atmospheric missions.

meterology↗

Human-Vehicle Interface for Semi-Autonomous Operation of Uninhabited Aero Vehicles

The robustness of autonomous robotic systems to unanticipated circumstances is typically insufficient for use in the field. The many skills of human user often fill this gap in robotic capability. To incorporate the human into the system, a useful interaction between man and machine must exist. This interaction should enable useful communication to be exchanged in a natural way between human and robot on a variety of levels. This report describes the current human-robot interaction for the Stanford HUMMINGBIRD autonomous helicopter. In particular, the report discusses the elements of the system that enable multiple levels of communication. An intelligent system agent manages the different inputs given to the helicopter. An advanced user interface gives the user and helicopter a method for exchanging useful information. Using this human-robot interaction, the HUMMINGBIRD has carried out various autonomous search, tracking, and retrieval missions.

Jones, Henry L.↗

Developing a Dashboard Interface to Display Assessment of Hazards and Risks to sUAS Flights

The Supplemental Data Services Provider-Consolidated Dashboard (SDSP-CD) is a graphical user interface (GUI) that displays the results of predictive tools in a single location. It is intended to be used in the preflight planning phase of an operation to allow users to proactively assess predicted flight hazards off-line; expanding an operator’s overall situational awareness of a flight plan and providing an opportunity for decision making and assessing the associated risks prior to flight. Hazard data and risk predictions are informative but can be complex to read and understand. However, presented visually and in relation to flight parameters (such as flight path), the nature and significance of hazards become much more evident. The SDSP-Consolidation Dashboard interface was designed to offer a means to present the results of hazard services in an easy to-use format. Two usability studies were run to explore what features might make a suite of hazard assessment services easy to use, and to assess the SDSP-CD interface. The first study evaluated the presentation of information on the GUI and the second evaluated users’ ability to understand and use the information. The studies gathered valuable information about how users approach a hazard assessment task and interpret information from the interface. Many suggestions were given for improving the interface’s information display, to allow users to more quickly understand and interpret the information being presented.

UAV display↗

Developing a Dashboard Interface to Display Assessment of Hazards and Risks to sUAS Flights

The Supplemental Data Services Provider-Consolidated Dashboard (SDSP-CD) is a graphical user interface (GUI) that displays the results of predictive tools in a single location. It is intended to be used in the prefight planning phase of an operation to allow users to proactively assess predicted flight hazards off-line; expanding an operator’s overall situational awareness of a flight plan and providing an opportunity for decision making and assessing the associated risks prior to flight. Hazard data and risk predictions are informative but can be complex to read and understand. However, presented visually and in relation to flight parameters (such as flight path), the nature and significance of hazards become much more evident. The SDSP-Consolidation Dashboard interface was designed to offer a means to present the results of hazard services in an easy to-use format. Two usability studies were run to explore what features might make a suite of hazard assessment services easy to use, and to assess the SDSP-CD interface. The first study evaluated the presentation of information on the GUI and the second evaluated users’ ability to understand and use the information. The studies gathered valuable information about how users approach a hazard assessment task and interpret information from the interface. Many suggestions were given for improving the interface’s information display, to allow users to more quickly understand and interpret the information being presented

UAV display↗

Advanced software integration: The case for ITV facilities

The array of technologies and methodologies involved in the development and integration of avionics software has moved almost as rapidly as computer technology itself. Future avionics systems involve major advances and risks in the following areas: (1) Complexity; (2) Connectivity; (3) Security; (4) Duration; and (5) Software engineering. From an architectural standpoint, the systems will be much more distributed, involve session-based user interfaces, and have the layered architectures typified in the layers of abstraction concepts popular in networking. Typified in the NASA Space Station Freedom will be the highly distributed nature of software development itself. Systems composed of independent components developed in parallel must be bound by rigid standards and interfaces, the clean requirements and specifications. Avionics software provides a challenge in that it can not be flight tested until the first time it literally flies. It is the binding of requirements for such an integration environment into the advances and risks of future avionics systems that form the basis of the presented concept and the basic Integration, Test, and Verification concept within the development and integration life cycle of Space Station Mission and Avionics systems.

Garman, John R.↗