Engineering Papers⌕ Search

SEARCH · Engineering Papers

Results for “information visualization”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 73 records · Page 4

Stimulus information contaminates summation tests of independent neural representations of features

Many models of visual processing assume that visual information is analyzed into separable and independent neural codes, or features. A common psychophysical test of independent features is known as a summation study, which measures performance in a detection, discrimination, or visual search task as the number of proposed features increases. Improvement in human performance with increasing number of available features is typically attributed to the summation, or combination, of information across independent neural coding of the features. In many instances, however, increasing the number of available features also increases the stimulus information in the task, as assessed by an optimal observer that does not include the independent neural codes. In a visual search task with spatial frequency and orientation as the component features, a particular set of stimuli were chosen so that all searches had equivalent stimulus information, regardless of the number of features. In this case, human performance did not improve with increasing number of features, implying that the improvement observed with additional features may be due to stimulus information and not the combination across independent features.

NASA Discipline Space Human Factors↗

Cyber Awareness Visualization And Event Action Tool

This tool allows the simplified and informed visualization of any data analytics tool with the ability to match the CAVEAT format. CAVEAT is capable of having any kind of control room configured with any arbitrary number of control surfaces.

Lehmer, JacobP.↗

Visual search in a forced-choice paradigm

The processing of visual information was investigated in the context of two visual search tasks. The first was a forced-choice task in which one of two alternative letters appeared in a visual display of from one to five letters. The second task included trials on which neither of the two alternatives was present in the display. Search rates were estimated from the slopes of best linear fits to response latencies plotted as a function of the number of items in the visual display. These rates were found to be much slower than those estimated in yes-no search tasks. This result was interpreted as indicating that the processes underlying visual search in yes-no and forced-choice tasks are not the same.

Holmgren, J. E.↗

Biocybernetic factors in human perception and memory

The objective of this research is to develop biocybernetic techniques for use in the analysis and development of skills required for the enhancement of concrete images of the 'eidetic' type. The scan patterns of the eye during inspection of scenes are treated as indicators of the brain's strategy for the intake of visual information. The authors determine the features that differentiate visual scan patterns associated with superior imagery from scan patterns associated with inferior imagery, and simultaneously differentiate the EEG features correlated with superior imagery from those correlated with inferior imagery. A closely-coupled man-machine system has been designed to generate image enhancement and to train the individual to exert greater voluntary control over his own imagery. The models for EEG signals and saccadic eye movement in the man-machine system have been completed. The report describes the details of these models and discusses their usefulness.

Lai, D. C.↗

Advanced technology development for image gathering, coding, and processing

Three overlapping areas of research activities are presented: (1) Information theory and optimal filtering are extended to visual information acquisition and processing. The goal is to provide a comprehensive methodology for quantitatively assessing the end-to-end performance of image gathering, coding, and processing. (2) Focal-plane processing techniques and technology are developed to combine effectively image gathering with coding. The emphasis is on low-level vision processing akin to the retinal processing in human vision. (3) A breadboard adaptive image-coding system is being assembled. This system will be used to develop and evaluate a number of advanced image-coding technologies and techniques as well as research the concept of adaptive image coding.

Huck, Friedrich O.↗

Headphone and Head-Mounted Visual Displays for Virtual Environments

A realistic auditory environment can contribute to both the overall subjective sense of presence in a virtual display, and to a quantitative metric predicting human performance. Here, the role of audio in a virtual display and the importance of auditory-visual interaction are examined. Conjectures are proposed regarding the effectiveness of audio compared to visual information for creating a sensation of immersion, the frame of reference within a virtual display, and the compensation of visual fidelity by supplying auditory information. Future areas of research are outlined for improving simulations of virtual visual and acoustic spaces. This paper will describe some of the intersensory phenomena that arise during operator interaction within combined visual and auditory virtual environments. Conjectures regarding audio-visual interaction will be proposed.

Begault, Duran R.↗

Information efficiency in visual communication

This paper evaluates the quantization process in the context of the end-to-end performance of the visual-communication channel. Results show that the trade-off between data transmission and visual quality revolves around the information in the acquired signal, not around its energy. Improved information efficiency is gained by frequency dependent quantization that maintains the information capacity of the channel and reduces the entropy of the encoded signal. Restorations with energy bit-allocation lose both in sharpness and clarity relative to restorations with information bit-allocation. Thus, quantization with information bit-allocation is preferred for high information efficiency and visual quality in optimized visual communication.

Alter-Gartenberg, Rachel↗

A multi-mode manipulator display system for controlling remote robotic systems

The objective and contribution of the research presented in this paper is to provide a Multi-Mode Manipulator Display System (MMDS) to assist a human operator with the control of remote manipulator systems. Such systems include space based manipulators such as the space shuttle remote manipulator system (SRMS) and future ground controlled teleoperated and telescience space systems. The MMDS contains a number of display modes and submodes which display position control cues position data in graphical formats, based primarily on manipulator position and joint angle data. Therefore the MMDS is not dependent on visual information for input and can assist the operator especially when visual feedback is inadequate. This paper provides descriptions of the new modes and experiment results to date.

Massimino, Michael J.↗

Image Information Mining Utilizing Hierarchical Segmentation

The Hierarchical Segmentation (HSEG) algorithm is an approach for producing high quality, hierarchically related image segmentations. The VisiMine image information mining system utilizes clustering and segmentation algorithms for reducing visual information in multispectral images to a manageable size. The project discussed herein seeks to enhance the VisiMine system through incorporating hierarchical segmentations from HSEG into the VisiMine system.

Tilton, James C.↗

Studies of the Interactions Between Vestibular Function and Tactual Orientation Display Systems

When humans experience conditions in which internal vestibular cues to movement or spatial location are challenged or contradicted by external visual information, the result can be spatial disorientation, often leading to motion sickness. Spatial disorientation can occur in any situation in which the individual is passively moved in the environment, but is most common in automotive, aircraft, or undersea travel. Significantly, the incidence of motion sickness in space travel is great: The majority of individuals in Shuttle operations suffer from the syndrome. Even after the space-sickness-producing influences of spatial disorientation dissipate, usually within several days, there are other situations in which, because of the absence of reliable or familiar vestibular cues, individuals in space still experience disorientation, resulting in a reliance on the already preoccupied sense of vision. One possible technique to minimize the deleterious effects of spatial disorientation might be to present attitude information (including orientation, direction, and motion) through another less-used sensory modality - the sense of touch. Data from experiences with deaf and blind persons indicate that this channel can provide useful communication and mobility information on a real-time basis. More recently, technologies have developed to present effective attitude information to pilots in situations in which dangerously ambiguous and conflicting visual and vestibular sensations occur. This summers project at NASA-Johnson Space Center will evaluate the influence of motion-based spatial disorientation on the perception of tactual stimuli representing veridical position and orientation information, presented by new dynamic vibrotactile array display technologies. In addition, the possibility will be explored that tactile presentations of motion and direction from this alternative modality might be useful in mitigating or alleviating spatial disorientation produced by multi-axis rotatory systems, monitored by physiological recording techniques developed at JSC.

Cholewiak, Roger W.↗

Program Helps Generate And Manage Graphics

Living Color Frame Maker (LCFM) computer program generates computer-graphics frames. Graphical frames saved as text files, in readable and disclosed format, easily retrieved and manipulated by user programs for wide range of real-time visual information applications. LCFM implemented in frame-based expert system for visual aids in management of systems. Monitoring, diagnosis, and/or control, diagrams of circuits or systems brought to "life" by use of designated video colors and intensities to symbolize status of hardware components (via real-time feedback from sensors). Status of systems can be displayed. Written in C++ using Borland C++ 2.0 compiler for IBM PC-series computers and compatible computers running MS-DOS.

Truong, L. V.↗

Tracking with the mind's eye

The two components of voluntary tracking eye-movements in primates, pursuit and saccades, are generally viewed as relatively independent oculomotor subsystems that move the eyes in different ways using independent visual information. Although saccades have long been known to be guided by visual processes related to perception and cognition, only recently have psychophysical and physiological studies provided compelling evidence that pursuit is also guided by such higher-order visual processes, rather than by the raw retinal stimulus. Pursuit and saccades also do not appear to be entirely independent anatomical systems, but involve overlapping neural mechanisms that might be important for coordinating these two types of eye movement during the tracking of a selected visual object. Given that the recovery of objects from real-world images is inherently ambiguous, guiding both pursuit and saccades with perception could represent an explicit strategy for ensuring that these two motor actions are driven by a single visual interpretation.

NASA Discipline Neuroscience↗

Experiences using Visualization Techniques to Present Requirements, Risks to Them, and Options for Risk Mitigation

For several years we have been employing a risk-based decision process to guide development and application of advanced technologies, and for research and technology portfolio planning. The process is supported by custom software, in which visualization plays an important role. During requirements gathering, visualization is used to help scrutinize the status (completeness, extent) of the information. During decision making based on the gathered information, visualization is used to help decisionmakers understand the space of options and their consequences. In this paper we summarize the visualization capabilities that we have employed, indicating when and how they have proven useful.

requirements↗

Heading perception in patients with advanced retinitis pigmentosa

PURPOSE: We investigated whether retinis pigmentosa (RP) patients with residual visual field of < 100 degrees could perceive heading from optic flow. METHODS: Four RP patients and four age-matched normally sighted control subjects viewed displays simulating an observer walking over a ground. In experiment 1, subjects viewed either the entire display with free fixation (full-field condition) or through an aperture with a fixation point at the center (aperture condition). In experiment 2, patients viewed displays of different durations. RESULTS: RP patients' performance was comparable to that of the age-matched control subjects: heading judgment was better in the full-field condition than in the aperture condition. Increasing display duration from 0.5 s to 1 s improved patients' heading performance, but giving them more time (3 s) to gather more visual information did not consistently further improve their performance. CONCLUSIONS: RP patients use active scanning eye movements to compensate for their visual field loss in heading perception; they might be able to gather sufficient optic flow information for heading perception in about 1 s.

Visual Perception↗

LANDSAT 4 investigations of Thematic Mapper and Multispectral Scanner applications

Interband detector noise was suppressed in the TIPS TM North Dakota data by median filtering. Procedures were developed to optimize the visual information content of thematic mapper data and evaluate the resulting photographic products by visual interpretation. A digital to analog TM transfer function was developed which properly placed the digital values on the most useable portion of film response curve. Utilizing the calculated minimum, mean, and maximum and the respective standard deviations of the bands from 50 sample scenes of TM data, look up tables were designed which resulted in acceptable photographic products. These products were evaluated by generation of color composites of selected band combinations using standard photo production procedures, and visual interpretation of scene features.

Lauer, D. T.↗

Receptive fields and visual representations

Efficient representation of images for human use requires an understanding of how the brain processes and represents visual information. Spatial imagery is represented in the brain in the receptive fields of visual neurons. Models of these neurons lead to models of image fidelity, and to digital implementations of these neural codes. This approach will be illustrated by two example codes. The advantages and difficulties of this approach will be discussed.

Watson, Andrew B.↗

An Overview of Future NASA Missions, Concepts, and Technologies Related to Imaging of the World's Land Areas

In the near term NASA is entering into the peak activity period of the Earth Observing System (EOS). The EOS AM-1 /"Terra" spacecraft is nearing launch and operation to be followed soon by the New Millennium Program (NMP) Earth Observing (EO-1) mission. Other missions related to land imaging and studies include EOS PM-1 mission, the Earth System Sciences Program (ESSP) Vegetation Canopy Lidar (VCL) mission, the EOS/IceSat mission. These missions involve clear advances in technologies and observational capability including improvements in multispectral imaging and other observing strategies, for example, "formation flying". Plans are underway to define the next era of EOS missions, commonly called "EOS Follow-on" or EOS II. The programmatic planning includes concepts that represent advances over the present Landsat-7 mission that concomitantly recognize the advances being made in land imaging within the private sector. The National Polar Orbiting Environmental Satellite Series (NPOESS) Preparatory Project (NPP) is an effort that will help to transition EOS medium resolution (herein meaning spatial resolutions near 500 meters), multispectral measurement capabilities such as represented by the EOS Moderate Resolution Imaging Spectroradiometer (MODIS) into the NPOESS operational series of satellites. Developments in Synthetic Aperture Radar (SAR) and passive microwave land observing capabilities are also proceeding. Beyond these efforts the Earth Science Enterprise Technology Strategy is embarking efforts to advance technologies in several basic areas: instruments, flight systems and operational capability, and information systems. In the case of instruments architectures will be examined that offer significant reductions in mass, volume, power and observational flexibility. For flight systems and operational capability, formation flying including calibration and data fusion, systems operation autonomy, and mechanical and electronic innovations that can reduce spacecraft and subsystem resource requirements. The efforts in information systems will include better approaches for linking multiple data sets, extracting and visualizing information, and improvements in collecting, compressing, transmitting, processing, distributing and archiving data from multiple platforms. Overall concepts such as sensor webs, constellations of observing systems, and rapid and tailored data availability and delivery to multiple users comprise and notions Earth Science Vision for the future.

Salomonson, Vincent V.↗

Computer Modeling of Real-Time Dynamic Lighting

Space Station tasks involve procedures that are very complex and highly dependent on the availability of visual information. In many situations, cameras are used as tools to help overcome the visual and physical restrictions associated with space flight. However, these cameras are effected by the dynamic lighting conditions of space. Training for these is conditions is necessary. The current project builds on the findings of an earlier NRA funded project, which revealed improved performance by humans when trained with computer graphics and lighting effects such as shadows and glare.

Maida, James C.↗