MSML2022: Hierarchical partition of unity networks- Fast multilevel training.
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Measuring the relation between star formation and galactic winds is observationally difficult. In this work we make an indirect measurement of the mass-loading factor (the ratio between the mass outflow rate and star formation rate) in low-mass galaxies using a differential approach to modeling the low-redshift evolution of the star-forming main sequence and mass–metallicity relation. We use Satellites Around Galactic Analogs (SAGA) background galaxies, i.e., spectra observed by the SAGA Survey that are not associated with the main SAGA host galaxies, to construct a sample of 11,925 spectroscopically confirmed low-mass galaxies from 0.01 ≲ z ≤ 0.21 and measure auroral line metallicities for 120 galaxies. The crux of the method is to use the lowest-redshift galaxies as the boundary condition of our model, and to infer a mass-loading factor for the sample by comparing the expected evolution of the low-redshift reference sample in stellar mass, gas-phase metallicity, and star formation rate against the observed properties of the sample at higher redshift. We infer a mass-loading factor of η m = $0.92^{+1.76}_{-0.74}$, which is in line with direct measurements of the mass-loading factor from the literature despite the drastically different sets of assumptions needed for each approach. While our estimate of the mass-loading factor is in good agreement with recent galaxy simulations that focus on resolving the dynamics of the interstellar medium, it is smaller by over an order of magnitude than the mass-loading factor produced by many contemporary cosmological simulations.
Type Ia supernovae (SNe Ia) were instrumental in establishing the acceleration of the Universe’s expansion. By virtue of their combination of distance reach, precision, and prevalence, they continue to provide key cosmological constraints, complementing other cosmological probes. Individual SN surveys cover only over about a factor of 2 in redshift, so compilations of multiple SN data sets are strongly beneficial. We assemble an up-to-date “Union” compilation of 2087 cosmologically useful SNe Ia from 24 data sets (“Union3”). We take care to put all SNe on the same distance scale and update the light-curve fitting with SALT3 to use the full rest-frame optical. Over the next few years, the number of cosmologically useful SNe Ia will increase by more than a factor of 10, and keeping systematic uncertainties subdominant will be more challenging than ever. We discuss the importance of treating outliers, selection effects, light-curve shape/color populations/standardization relations, unexplained dispersion, and heterogeneous observations simultaneously. We present an updated Bayesian framework, called UNITY1.5 (Unified Nonlinear Inference for Type-Ia cosmologY), that incorporates significant improvements in our ability to model selection effects, standardization, and systematic uncertainties compared to earlier analyses. As an analysis byproduct, we also recover the posterior of the SN-only peculiar-velocity field, although we do not interpret it in this work. We compute updated cosmological constraints with Union3 and UNITY1.5, finding weak 1.7σ–2.6σ tension with flat cold dark matter and possible evidence for thawing dark energy (w0 > − 1, wa < 0). We release our SN distances, light-curve fits, and UNITY1.5 framework to the community.
Research in MHD in U.S. and Great Britain
Circuit including feedback control elements automatically corrects the power factor of a reactive load. It maintains power supply efficiency where negative load reactance changes and varies by providing corrective error signals to the control windings of a power supply transformer.
Four dipole, high directivity antenna for radio astronomy
This paper proposes a concept of a resonant infrared photoconductor that has characteristics of 100 percent quantum efficiency, high photoconductive gain, and very low noise equivalent power. Central to this concept is an establishment of a high-finesse absorption cavity internal to the detector element. A theoretical analysis is carried out, demonstrating this concept and providing some design guidelines. A Ge:Ga FIR detector is presently being fabricated using this approach.
The origin of biological information has been ascribed at various times to DNA, RNA, or protein. The origin of nucleic acids without the action of prior informed protein has not been supported by plausible experiments, although such possibilities have been examined. The behavior of thermal proteins and of the microspheres selfassembled therefrom explain the origin of the first cells, the first membrane, the first reproduction cycle, ancient metabolism including ATP-aided synthesis of peptides and polynucleotides, growth, bioelectricity, and polybiofunctionality in general.
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The equations describing the first two terms of an asymptotic expansion of the solution of the planar turbulent mixing layer for values of the velocity ratio close to one are obtained. The first term of this expansion is the solution of the well-known time-evolving problem and the second, which includes the effects of the increase of the turbulence scales in the stream-wise direction, obeys a linear system of equations. Numerical solutions of these equations for a two-dimensional reacting mixing layer show that the correction to the time-evolving solution may explain the asymmetry of the entrainment and the differences in product generation observed in flip experiments.
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The Augmented/ Virtual Reality (AVR) Lab has been working to study the applicability of recent virtual and augmented reality hardware and software to KSC operations. This includes the Oculus Rift, HTC Vive, Microsoft HoloLens, and Unity game engine. My project in this lab is to integrate voice recognition and voice commands into an easy to modify system that can be added to an existing portion of a Natural User Interface (NUI). A NUI is an intuitive and simple to use interface incorporating visual, touch, and speech recognition. The inclusion of speech recognition capability will allow users to perform actions or make inquiries using only their voice. The simplicity of needing only to speak to control an on-screen object or enact some digital action means that any user can quickly become accustomed to using this system. Multiple programs were tested for use in a speech command and recognition system. Sphinx4 translates speech to text using a Hidden Markov Model (HMM) based Language Model, an Acoustic Model, and a word Dictionary running on Java. PocketSphinx had similar functionality to Sphinx4 but instead ran on C. However, neither of these programs were ideal as building a Java or C wrapper slowed performance. The most ideal speech recognition system tested was the Unity Engine Grammar Recognizer. A Context Free Grammar (CFG) structure is written in an XML file to specify the structure of phrases and words that will be recognized by Unity Grammar Recognizer. Using Speech Recognition Grammar Specification (SRGS) 1.0 makes modifying the recognized combinations of words and phrases very simple and quick to do. With SRGS 1.0, semantic information can also be added to the XML file, which allows for even more control over how spoken words and phrases are interpreted by Unity. Additionally, using a CFG with SRGS 1.0 produces a Finite State Machine (FSM) functionality limiting the potential for incorrectly heard words or phrases. The purpose of my project was to investigate options for a Speech Recognition System. To that end I attempted to integrate Sphinx4 into a user interface. Sphinx4 had great accuracy and is the only free program able to perform offline speech dictation. However it had a limited dictionary of words that could be recognized, single syllable words were almost impossible for it to hear, and since it ran on Java it could not be integrated into the Unity based NUI. PocketSphinx ran much faster than Sphinx4 which would've made it ideal as a plugin to the Unity NUI, unfortunately creating a C# wrapper for the C code made the program unusable with Unity due to the wrapper slowing code execution and class files becoming unreachable. Unity Grammar Recognizer is the ideal speech recognition interface, it is flexible in recognizing multiple variations of the same command. It is also the most accurate program in recognizing speech due to using an XML grammar to specify speech structure instead of relying solely on a Dictionary and Language model. The Unity Grammar Recognizer will be used with the NUI for these reasons as well as being written in C# which further simplifies the incorporation.
Space-faring crews must have safe breathing air throughout their missions to ensure adequate performance and good health. Toxicological assessment of air quality depends on the standards that define acceptable air quality, measurements of pollutant levels during the flight, and reports from the crew on their in-flight perceptions of air quality. Air samples from ISS flight 2A showed that contaminants in the Zarya module were at higher concentrations than the Unity module. At the crew's first entry, the amount of non-methane volatile organic compounds (NMVOCs) in Zarya was 23 Mg/cubic meter, whereas in the amount of NMVOCs in Unity was 5.3 mg/cubic meter. Approximately 26 hours later at egress from the modules, the NMVOCs were comparable indicating good mixing of the atmospheres. The 2A crew reported no adverse health effects related to air pollution during their flight. Ingress air samples from 2A.1, which was flown more than 5 months after 2A, again showed that the Zarya had accumulated more unscrubbed pollutants than Unity. The NMVOCs in Unity were 3.5 mg/cubic meter, whereas the were 20 mg/cubic meter in Zarya. After almost 80 hours of ISS operations, the NMVOCs were 7.5 and 12 mg/cubic meter in Unity and Zarya, respectively. This suggests that the atmospheres in the modules were not mixing very well. The 2A.1 crew felt that the air quality in Zarya deteriorated when they were working in a group at close quarters, when the panels had been removed, and after they had worked in an area for some time. The weight of evidence suggests that human metabolic products (carbon dioxide, water vapor, heat) were not being effectively removed from the crew's work area, and these caused their symptoms. Additional local measurements of pollutants are planned for the 2A.2 mission to the ISS.
The integration of virtual and augmented reality, sometimes called mixed reality, is an emerging technology which will likely skyrocket overnight much in the way smartphones did a decade ago. Kennedy Space Center's Augmented and Virtual Reality (AVR) Lab is developing a Rapid Model Import Tool (RMIT) to create a quick and efficient way to bring NASA's complex engineering 3D models into virtual and augmented environments. The long-term objective is to create a tool that will ultimately benefit KSC engineers. Its various uses within NASA can potentially span from astronaut training, to marketing, to public outreach, to name a few. Unity is a prolific cross-platform game engine that allows users to build high quality 2D and 3D games for desktop, mobile, web, and game console platforms. It is perhaps also the most widely used software for virtual reality game development. At the AVR lab, we are looking at alternative uses of Unity to build tools for NASA engineers to perform design, development, testing, and training on spacecraft, rocket delivery systems, ground support equipment, and facilities at KSC. As an intern for the RMIT project, I am charged with the task of performing research on Unity-compatible file types to develop an efficient, affordable, preservative process to bring models from CATIA 3D engineering software into the Unity environment. With a tool called the NASA Enterprise Visualization Application (NEVA), developed by the Boeing Design Visualization group at KSC, we are able to easily convert CATIA's design models to. DAE (also known as COLLADA) and .OBJ file formats. I first reduce the polygon count of the model within CATIA itself, make any necessary tweaks to reduce the model further, and then export using NEVA. The .OBJ or. DAE files that I am left with are then converted by another intern to a Unity-compatible file format using a custom Python script. I have generated extensive documentation of this process in a NEVA User Guide. By the end of this semester, we will have built a solid framework for RMIT based on a thorough understanding of virtual reality specifications and file requirements, allowing future software development teams to go forward with development on the custom tool.