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At least 73 records · Page 4

Microphone Array Phased Processing System (MAPPS): Version 4.0 Manual

A processing system has been developed to meet increasing demands for detailed noise measurement of individual model components. The Microphone Array Phased Processing System (MAPPS) uses graphical user interfaces to control all aspects of data processing and visualization. The system uses networked parallel computers to provide noise maps at selected frequencies in a near real-time testing environment. The system has been successfully used in the NASA Ames 7- by 10-Foot Wind Tunnel.

Watts, Michael E.↗

Automated propellant leak detection

An automated hydrogen leak detection system is being developed for earth-to-orbit rocket engine applications. The system consists of three elements, a sensor array, a signal processing unit, and a diagnostic processor. The sensor array consists of discrete solid state sensors which are located at specific potential leak sites and in potential leak zones. The signal processing unit provides excitations power for the sensors and provides analog to digital data conversion of the sensor signals. The diagnostic computer analyzes the sensor outputs to determine leak sources and magnitude. Leak data from the sensor network is interpreted using knowledge based software and displayed on-line through a graphical user interface including 3-D leak visualization. The system requirements have been developed assuming eventual application to the Space Shuttle Main Engine which requires approximately 72 measurement locations. A prototype system has been constructed to demonstrate the operational features of the system. This system includes both prototype electronics and data processing software algorithms. Experiments are in progress to evaluate system operation at conditions which simulate prelaunch and flight. The prototype system consists of a network using 16 sensors within a testbed which simulates engine components. Sensor response, orientation, and data analysis algorithms are being evaluated using calibrated leaks produced within the testbed. A prototype flight system is also under development consisting of 8 sensors and flight capable electronics with autonomous control and data recording.

Makel, D. B.↗

Lead(II) coordination polymers based on rigid-flexible 3,5-bis-oxyacetate-benzoic acid: Structural transition driven by temperature control

Three Pb(II) complexes ([Pb{sub 3}(BOABA){sub 2}(H{sub 2}O)]·H{sub 2}O){sub n} (1), ([Pb{sub 4}(BOABA){sub 2}(µ{sub 4}-O)(H{sub 2}O){sub 2}]·H{sub 2}O){sub n} (2), and [Pb{sub 3}(BOABA){sub 2}(H{sub 2}O)]{sub n} (3) (H{sub 3}BOABA=3,5-bis-oxyacetate-benzoic acid) were obtained under the same reaction systems with different temperatures. Complexes 1 and 2 are two dimensional (2D) networks based on Pb-BOABA chains and Pb{sub 4}(µ{sub 4}-O)(COO){sub 6} SBUs, respectively. Complex 3 presents an interesting three dimensional (3D) framework, was obtained by increasing the reaction temperature. Structural transition of the crystallization products is largely dependent on the reaction temperature. Moreover, the fluorescence properties of complexes 1–3 have been investigated. - Graphical abstract: Three Pb(II) coordination polymers were obtained under the same reaction systems with different temperatures. Both of complexes 1 and 2 are 2D network. 3 presents a 3D framework based on Pb–O–C rods SBUs. The 2D to 3D structures transition between three complexes was achieved successfully by temperature control. - Highlights: • Three Pb(II) complexes were obtained under the same reaction systems with different temperatures. • Structural transition of the crystallization products is largely dependent on the reaction temperature. • The luminescence properties studies reveal that three complexes exhibit yellow fluorescence emission behavior, which might be good candidates for obtaining photoluminescent materials.

37 INORGANIC, ORGANIC, PHYSICAL, AND ANALYTICAL CH↗

An optimization model for the US Air-Traffic System

A systematic approach for monitoring U.S. air traffic was developed in the context of system-wide planning and control. Towards this end, a network optimization model with nonlinear objectives was chosen as the central element in the planning/control system. The network representation was selected because: (1) it provides a comprehensive structure for depicting essential aspects of the air traffic system, (2) it can be solved efficiently for large scale problems, and (3) the design can be easily communicated to non-technical users through computer graphics. Briefly, the network planning models consider the flow of traffic through a graph as the basic structure. Nodes depict locations and time periods for either individual planes or for aggregated groups of airplanes. Arcs define variables as actual airplanes flying through space or as delays across time periods. As such, a special case of the network can be used to model the so called flow control problem. Due to the large number of interacting variables and the difficulty in subdividing the problem into relatively independent subproblems, an integrated model was designed which will depict the entire high level (above 29000 feet) jet route system for the 48 contiguous states in the U.S. As a first step in demonstrating the concept's feasibility a nonlinear risk/cost model was developed for the Indianapolis Airspace. The nonlinear network program --NLPNETG-- was employed in solving the resulting test cases. This optimization program uses the Truncated-Newton method (quadratic approximation) for determining the search direction at each iteration in the nonlinear algorithm. It was shown that aircraft could be re-routed in an optimal fashion whenever traffic congestion increased beyond an acceptable level, as measured by the nonlinear risk function.

Mulvey, J. M.↗

Debugging expert systems using a dynamically created hypertext network

The labor intensive nature of expert system writing and debugging motivated this study. The hypothesis is that a hypertext based debugging tool is easier and faster than one traditional tool, the graphical execution trace. HESDE (Hypertext Expert System Debugging Environment) uses Hypertext nodes and links to represent the objects and their relationships created during the execution of a rule based expert system. HESDE operates transparently on top of the CLIPS (C Language Integrated Production System) rule based system environment and is used during the knowledge base debugging process. During the execution process HESDE builds an execution trace. Use of facts, rules, and their values are automatically stored in a Hypertext network for each execution cycle. After the execution process, the knowledge engineer may access the Hypertext network and browse the network created. The network may be viewed in terms of rules, facts, and values. An experiment was conducted to compare HESDE with a graphical debugging environment. Subjects were given representative tasks. For speed and accuracy, in eight of the eleven tasks given to subjects, HESDE was significantly better.

Boyle, Craig D. B.↗

On the application of betweenness centrality in chemical network analysis: Computational diagnostics and model reduction

Here, the concept of shortest path and betweenness centrality (BC) is introduced in combustion systems, with its application demonstrated in chemical network analysis and skeletal mechanism generation. After establishing the graphical representation of a chemical network for given pressure, temperature, and species concentrations, a metric BC is defined to rank the shortest paths passed by other nodes between the pair of source and target node, and as such captures the dominant indirect kinetic pathways between any pair of nodes in the network for computational diagnostics. As a result, the controlling pathways are retained by collecting the species with larger BC values. Such a notion then indicates that the index of importance of species could then be assigned based on their BC values to further guide skeletal mechanism generation. Unlike existing methods, the betweenness centrality approach takes into account of both the fluxes between species and their relative positioning within the chemical network. To demonstrate its potential utility to combustion studies, the approach was applied to the GRI-3.0, LLNL and USC-Mech II mechanisms to identify the important pathways in the chemical network at each local reaction state, and develop skeletal mechanisms from all reaction state samples in auto-ignition and perfectly stirred reactor (PSR) simulations. The performance of the BC ranking is compared to the methods of directed relation graph (DRG), DRG with error propagations (DRGEP) and sensitivity analysis (SA), and is shown to possess sufficient utility in producing skeletal mechanisms with good accuracy and flexibility for the cases studied.

37 INORGANIC, ORGANIC, PHYSICAL, AND ANALYTICAL CH↗

Scientific computing environment for the 1980s

An emerging scientific computing environment in which computers are used not only to solve large-scale models, but are also integrated into the daily activities of scientists and engineers, is discussed. The requirements of the scientific user in this environment are reviewed, and the hardware environment is described, including supercomputers, work stations, mass storage, and communications. Significant increases in memory capacity to keep pace with performance increases, the introduction of powerful graphics displays into the work station, and networking to integrate many computers are stressed. The emerging system software environment is considered, including the operating systems, communications software, and languages. New scientific user tools and utilities that will become available are described.

Bailey, F. R.↗

A workflow for segmenting soil and plant X-ray computed tomography images with deep learning in Google’s Colaboratory

X-ray micro-computed tomography (X-ray μCT) has enabled the characterization of the properties and processes that take place in plants and soils at the micron scale. Despite the widespread use of this advanced technique, major limitations in both hardware and software limit the speed and accuracy of image processing and data analysis. Recent advances in machine learning, specifically the application of convolutional neural networks to image analysis, have enabled rapid and accurate segmentation of image data. Yet, challenges remain in applying convolutional neural networks to the analysis of environmentally and agriculturally relevant images. Specifically, there is a disconnect between the computer scientists and engineers, who build these AI/ML tools, and the potential end users in agricultural research, who may be unsure of how to apply these tools in their work. Additionally, the computing resources required for training and applying deep learning models are unique, more common to computer gaming systems or graphics design work, than to traditional computational systems. To navigate these challenges, we developed a modular workflow for applying convolutional neural networks to X-ray μCT images, using low-cost resources in Google’s Colaboratory web application. Here we present the results of the workflow, illustrating how parameters can be optimized to achieve best results using example scans from walnut leaves, almond flower buds, and a soil aggregate. We expect that this framework will accelerate the adoption and use of emerging deep learning techniques within the plant and soil sciences.

59 BASIC BIOLOGICAL SCIENCES↗

Sensor fusion V; Proceedings of the Meeting, Boston, MA, Nov. 15-17, 1992

Topics addressed include 3D object perception, human-machine interface in multisensor systems, sensor fusion architecture, fusion of multiple and distributed sensors, interface and decision models for sensor fusion, computational networks, simple sensing for complex action, multisensor-based control, and metrology and calibration of multisensor systems. Particular attention is given to controlling 3D objects by sketching 2D views, the graphical simulation and animation environment for flexible structure robots, designing robotic systems from sensorimotor modules, cylindrical object reconstruction from a sequence of images, an accurate estimation of surface properties by integrating information using Bayesian networks, an adaptive fusion model for a distributed detection system, multiple concurrent object descriptions in support of autonomous navigation, robot control with multiple sensors and heuristic knowledge, and optical array detectors for image sensors calibration. (No individual items are abstracted in this volume)

Schenker, Paul S.↗

Development of a graphical display on the DMS test bed

The DMS test bed is a model of a data network aboard space station. Users of the network share data relevant to the functional status of various systems aboard the station. Users may inquire the status of myriad sensors, obtaining reading of station subsystem status in real time via the Data Acquisition and Distribution Service. A graphical display of the status of a simulation of the Environmental Control and Life Support System was developed. Two broad issues were addressed: (1) flexible, extensible software design; and (2) the impact of utilizing standard processors, languages, and graphics packages implementing the software design concept. The experience gained with DEC hardware, the DEC implementation of the GKS graphics standard, and with Ada is summarized.

Donnelly, Robert A.↗

IGDS/TRAP Interface Program (ITIP). Software Design Document

The preliminary design of the IGDS/TRAP Interface Program (ITIP) is described. The ITIP is implemented on the PDP 11/70 and interfaces directly with the Interactive Graphics Design System and the Data Management and Retrieval System. The program provides an efficient method for developing a network flow diagram. Performance requirements, operational rquirements, and design requirements are discussed along with sources and types of input and destination and types of output. Information processing functions and data base requirements are also covered.

Jefferys, Steve↗

Spreadsheets in Team X: Preserving Order in an Inherently Chaotic Environment

JPL is NASA's prime center for deep space missions. In response to the need to reduce the cost and time to complete early concept studies and proposals JPL created the first concurrent engineering team in the aerospace industry: Team X. Started in 1995, Team X has carried out over 800 studies, dramatically reducing the time and cost involved, and has been the model for other concurrent engineering teams both within NASA and throughout the larger aerospace community. Since its inception, the software backbone of this highly successful design team - engaged in examining some of NASA's cutting edge concepts - has been the unassuming spreadsheet. Over the years the Team X spreadsheet-based tools have evolved from simple standalone engineering models into a networked spreadsheet intensive system with real time parameter updating. Recent new capabilities include stochastic cost estimation and a graphical drag and drop block diagram that automatically populates the related spreadsheet parameters of cost, mass and power. This paper describes how the spreadsheet functions within Team X: its history, architecture, current capabilities, enabling strengths and persistent weaknesses. In addition, the verification methods and institutional oversight that have evolved as the Team X products became increasingly critical to Laboratory success are also discussed.

concurrent engineering↗

GEECS (Generalized Equipment and Experiment Control System)

GEECS (Generalized Equipment and Experiment Control System) monitors and controls equipment distributed across a network, performs experiments by scanning input variables, and collects and stores various types of data synchronously from devices. Examples of devices include cameras, motors and pressure gauges. GEEKS is based upon LabView graphical object oriented programming (GOOP), allowing for a modular and scalable framework. Data is published for subscription of an arbitrary number of variables over TCP. A secondary framework allows easy development of graphical user interfaces for a combined control of any available devices on the control system without the need of programming knowledge. This allows for rapid integration of GEECS into a wide variety of systems. A database interface provides for devise and process configuration while allowing the user to save large quantities of data to local or network drives.

Gonsalves, Anthony↗

Learning Sequential Distribution System Restoration via Graph-Reinforcement Learning

We report a distribution service restoration algorithm as a fundamental resilient paradigm for system operators provides an optimally coordinated, resilient solution to enhance the restoration performance. The restoration problem is formulated to coordinate distribution generators and controllable switches optimally. A model-based control scheme is usually designed to solve this problem, relying on a precise model and resulting in low scalability. To tackle these limitations, this work proposes a graph-reinforcement learning framework for the restoration problem. We link the power system topology with a graph convolutional network, which captures the complex mechanism of network restoration in power networks and understands the mutual interactions among controllable devices. Latent features over graphical power networks produced by graph convolutional layers are exploited to learn the control policy for network restoration using deep reinforcement learning. The solution scalability is guaranteed by modeling distributed generators as agents in a multi-agent environment and a proper pre-training paradigm. Comparative studies on IEEE 123-node and 8500-node test systems demonstrate the performance of the proposed solution.

24 POWER TRANSMISSION AND DISTRIBUTION↗

Q-VR: System-Level Design for Future Mobile Collaborative Virtual Reality

High Quality Mobile Virtual Reality (VR) is what the incoming graphics technology era demands: users around the world, regardless of their hardware and network conditions, can all enjoy the immersive virtual experience. However, the state-of-the-art software-based mobile VR designs cannot fully satisfy the realtime performance requirements due to the highly interactive nature of user's actions and complex environmental constraints during VR execution. Inspired by the unique human visual system effects and the strong correlation between VR motion features and realtime hardware-level information, we propose Q-VR, a novel dynamic collaborative rendering solution via software-hardware co-design for enabling future low-latency high-quality mobile VR. At software-level, Q-VR provides flexible high-level tuning interface to reduce network latency while maintaining user perception. At hardware-level, Q-VR accommodates a wide spectrum of hardware and network conditions across users by effectively leveraging the computing capability of the increasingly powerful VR hardware. Extensive evaluation on real-world games demonstrates that Q-VR can achieve an average end-to-end performance speedup of 3.4x (up to 6.7x) over the traditional local rendering design in commercial VR devices, and a 4.1x frame rate improvement over the state-of-the-art static collaborative rendering.

Xie, Chenhao↗