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At least 73 records · Page 4

Computation of design parameters and visualization of Goertler vortices

A method for analyzing an airfoil regarding Goertler type instability was presented. A model for the visualizatin of Goertler vortices was designed and fabricated. A smoke generating apparatus was made to be used in the experiment. Experiments were conducted to photograph the vortices, however, the smoke generated was not enough to bring out the vortices.

Verma, Alok K.↗

AirSTAR Hardware and Software Design for Beyond Visual Range Flight Research

The National Aeronautics and Space Administration (NASA) Airborne Subscale Transport Aircraft Research (AirSTAR) Unmanned Aerial System (UAS) is a facility developed to study the flight dynamics of vehicles in emergency conditions, in support of aviation safety research. The system was upgraded to have its operational range significantly expanded, going beyond the line of sight of a ground-based pilot. A redesign of the airborne flight hardware was undertaken, as well as significant changes to the software base, in order to provide appropriate autonomous behavior in response to a number of potential failures and hazards. Ground hardware and system monitors were also upgraded to include redundant communication links, including ADS-B based position displays and an independent flight termination system. The design included both custom and commercially available avionics, combined to allow flexibility in flight experiment design while still benefiting from tested configurations in reversionary flight modes. A similar hierarchy was employed in the software architecture, to allow research codes to be tested, with a fallback to more thoroughly validated flight controls. As a remotely piloted facility, ground systems were also developed to ensure the flight modes and system state were communicated to ground operations personnel in real-time. Presented in this paper is a general overview of the concept of operations for beyond visual range flight, and a detailed review of the airborne hardware and software design. This discussion is held in the context of the safety and procedural requirements that drove many of the design decisions for the AirSTAR UAS Beyond Visual Range capability.

Laughter, Sean↗

Visualization and Decision Making Design Under Uncertainty

This report documents the program and the outcomes of Dagstuhl Seminar 22331 "Visualization and Decision Making Design Under Uncertainty". The seminar brought together 33 researchers and practitioners from different domains concerned with visualization and decision making under uncertainty including visualization, visual analytics, human-computer interaction, artificial intelligence, climate research, geography and geology. The programme was organized in two parts: In the first part which lasted two days, participants gave short talks where they discussed current practices and the uncertainty visualization challenges they encountered in their own research. At the end of day two, participants brainstormed collectively around the main uncertainty visualization research challenges across domains and applications. In the second part, participants voted for the following three main challenges they wished to discuss for the remainder of the seminar (one and a half days): applications, human-centered uncertainty visualization, a design process for uncertainty visualization. Thus three break-out groups were formed to discuss these challenges. Abstracts for the individual talks and the break-out group activities are included in this report.

decision making↗

Effects of Spatio-Temporal Aliasing on Out-the-Window Visual Systems

Designers of out-the-window visual systems face a challenge when attempting to simulate the outside world as viewed from a cockpit. Many methodologies have been developed and adopted to aid in the depiction of particular scene features, or levels of static image detail. However, because aircraft move, it is necessary to also consider the quality of the motion in the simulated visual scene. When motion is introduced in the simulated visual scene, perceptual artifacts can become apparent. A particular artifact related to image motion, spatiotemporal aliasing, will be addressed. The causes of spatio-temporal aliasing will be discussed, and current knowledge regarding the impact of these artifacts on both motion perception and simulator task performance will be reviewed. Methods of reducing the impact of this artifact are also addressed

image generator↗

Electro-Optical Design for Efficient Visual Communication

Visual communication, in the form of telephotography and television, for example, can be regarded as efficient only if the amount of information that it conveys about the scene to the observer approaches the maximum possible and the associated cost approaches the minimum possible. Elsewhere we have addressed the problem of assessing the end to end performance of visual communication systems in terms of their efficiency in this sense by integrating the critical limiting factors that constrain image gathering into classical communications theory. We use this approach to assess the electro-optical design of image gathering devices as a function of the f number and apodization of the objective lens and the aperture size and sampling geometry of the phot-detection mechanism. Results show that an image gathering device that is designed to optimize information capacity performs similarly to the human eye. For both, the performance approaches the maximum possible, in terms of the efficiency with which the acquired information can be transmitted as decorrelated data, and the fidelity, sharpness, and clearity with which fine detail can be restored.

Huck, Friedrich O.↗

Visualization in the Design of Modern Aircraft Aerodynamics

Modem aircraft design involves study of airflow through both windtunnel testing and computer simulation. These computer simulations result in often very large and complex sets of numbers, which contain information critical to the aircrafts performance. This talk will describe how visualization is used to understand these simulations, using a variety of techniques including low-level analysis such as simulated particles, high-level feature detection, and virtual-reality-based techniques for exploration. We will focus on the challenges of extremely large data sets, interactive performance, and information extraction. The talk will close with a vision of the future including the integration of simulation and visualization.

Bryson, Steve↗

Data Sciences Summer Institute Topology Optimization

DSSI_TOPOPT is a 2D topology optimization code that designs stiff structures made of a single linear elastic material and void space. The code generates a finite element mesh of a rectangular design domain on which the user specifies displacement and load boundary conditions. The code iteratively designs a structure that minimizes the compliance (maximizes the stiffness) of the structure under the given loading, subject to an upper bound on the amount of material used. Depending on user options, the code can evaluate the performance of a user-designed structure, or create a design from scratch. Output includes the finite element mesh, design, and visualizations of the design.

Watts, Seth↗

Conceptual design study of a visual system for a rotorcraft simulator and some advances in platform motion utilization

A conceptual design of a visual system for a rotorcraft flight simulator is presented. Also, drive logic elements for a coupled motion base for such a simulator are given. The design is the result of an assessment of many potential arrangements of electro-optical elements and is a concept considered feasible for the application. The motion drive elements represent an example logic for a coupled motion base and is essentially an appeal to the designers of such logic to combine their washout and braking functions.

Sinacori, J. B.↗

SBOL Visual: A Graphical Language for Genetic Designs

Synthetic Biology Open Language (SBOL) Visual is a graphical standard for genetic engineering. We report that it consists of symbols representing DNA subsequences, including regulatory elements and DNA assembly features. These symbols can be used to draw illustrations for communication and instruction, and as image assets for computer-aided design. SBOL Visual is a community standard, freely available for personal, academic, and commercial use (Creative Commons CC0 license). We provide prototypical symbol images that have been used in scientific publications and software tools. We encourage users to use and modify them freely, and to join the SBOL Visual community: http://www.sbolstandard.org/visual.

59 BASIC BIOLOGICAL SCIENCES↗

Advanced designs for fluid flow visualization

Research was carried out on existing and new designs for minimally intrusive measurement of flow fields in the Geophysical Fluid Flow Cell and the proposed Atmospheric General Circulation Experiment. The following topics are discussed: (1) identification and removal of foreign particles, (2) search for higher dielectric photochromic solutions, (3) selection of uv light source, (4) analysis of refractive techniques and (5) examination of fresnel lens applicability.

Source record↗

A User-Centered Design Study in Scientific Visualization Targeting Domain Experts

The development of usable visualization solutions is essential for ensuring both their adoption and effectiveness. User-centered design principles, which involve users throughout the entire development process, have been shown to be effective in numerous information visualization endeavors. We describe how we applied these principles in scientific visualization over a two year collaboration to develop a hybrid in situ/post hoc solution tailored towards combustion researcher needs. Lastly, we examine the importance of user-centered design and lessons learned over the design process in an effort to aid others seeking to develop effective scientific visualization solutions.

97 MATHEMATICS AND COMPUTING↗

The effects of time delay in man-machine control systems: Implications for design of flight simulator Visual-Display-Delay compensation

When human operators are performing precision tracking tasks, their dynamic response can often be modeled by quasilinear describing functions. That fact permits analysis of the effects of delay in certain man machine control systems using linear control system analysis techniques. The analysis indicates that a reduction in system stability is the immediate effect of additional control system delay, and that system characteristics moderate or exaggerate the importance of the delay. A selection of data (simulator and flight test) consistent with the analysis is reviewed. Flight simulator visual-display delay compensation, designed to restore pilot aircraft system stability, was evaluated in several studies which are reviewed here. The studies range from single-axis, tracking-task experiments (with sufficient subjects and trials to establish the statistical significance of the results) to a brief evaluation of compensation of a computer generated imagery (CGI) visual display system in a full six degree of freedom simulation. The compensation was effective, improvements in pilot performance and workload or aircraft handling qualities rating (HQR) were observed. Results from recent aircraft handling qualities research literature, which support the compensation design approach, are also reviewed.

Crane, D. F.↗

VTK-m: Accelerating the Visualization Toolkit for Massively Threaded Architectures

Execution on massively threaded processors is one of the most critical challenges for high-performance computing (HPC) scientific visualization. Of the many fundamental changes we are seeing in HPC systems, one of the most profound is a reliance on new processor types optimized for execution bandwidth over latency hiding. Moreover, our current production scientific visualization software is not designed for these new types of architectures. In order to address this issue, the VTK-m framework serves as a container for algorithms, provides flexible data representation, and simplifies the design of visualization algorithms on new and future computer architecture.

97 MATHEMATICS AND COMPUTING↗

STI/DOE Solar decathlon- Final Report

Team Orange successfully designed and constructed a house driven by new design concepts and technical innovations that harmonize with Southern California’s lifestyle and respect its cultural heritage. The basic elements of our 2015 proposal can be summarized as follows: Increased emphasis on the passive solar design concept, with a visually stimulating design that enhances the Southern California lifestyle; Use of design and construction techniques to create a market-ready home for an efficient and affordable lifestyle; Integrated use of new technology to create a behavior-adaptive smart home; A zero net energy house complying with the Living Building philosophy; and compliance with all DOE Solar Decathlon requirements.

14 SOLAR ENERGY↗