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At least 703 records · Page 39

Automatic Generation of OpenMP Directives and Its Application to Computational Fluid Dynamics Codes

The shared-memory programming model is a very effective way to achieve parallelism on shared memory parallel computers. As great progress was made in hardware and software technologies, performance of parallel programs with compiler directives has demonstrated large improvement. The introduction of OpenMP directives, the industrial standard for shared-memory programming, has minimized the issue of portability. In this study, we have extended CAPTools, a computer-aided parallelization toolkit, to automatically generate OpenMP-based parallel programs with nominal user assistance. We outline techniques used in the implementation of the tool and discuss the application of this tool on the NAS Parallel Benchmarks and several computational fluid dynamics codes. This work demonstrates the great potential of using the tool to quickly port parallel programs and also achieve good performance that exceeds some of the commercial tools.

Yan, Jerry↗

Development and application of a generalized transient computer program for Shuttle atmospheric pressure and composition control analysis

A generalized computer program for analysis of pressure and composition in a multiple-volume system has been developed by NASA. This paper describes the development of the program, outlines the program's capabilities, and illustrates the application of the program to Space Shuttle-related atmospheric pressure and composition control analyses. The program's features include the calculation of transient partial pressures of four gases in four volumes, an option for either isothermal or temperature-transient analyses, simulation of pressure and composition control hardware, and simulation involving 0-10 crewmembers. This computer program has been used successfully for a variety of Shuttle-related analyses to support hardware design, develop operating procedures, and provide real-time Shuttle mission support. Due to the versatility of this computer program, it will be utilized for Space Station program analyses.

Lafuse, S. A.↗

Branch recovery with compiler-assisted multiple instruction retry

In processing systems where rapid recovery from transient faults is important, schemes for multiple instruction rollback recovery may be appropriate. Multiple instruction retry has been implemented in hardware by researchers and also in mainframe computers. This paper extends compiler-assisted instruction retry to a broad class of code execution failures. Five benchmarks were used to measure the performance penalty of hazard resolution. Results indicate that the enhanced pure software approach can produce performance penalties consistent with existing hardware techniques. A combined compiler/hardware resolution strategy is also described and evaluated. Experimental results indicate a lower performance penalty than with either a totally hardware or totally software approach.

Alewine, N. J.↗

Computer simulation of TDRSS autotracking

The Tracking and Data Relay Satellite System (TDRSS) consists of synchronous-orbit satellites and a single ground station at White Sands, NM. Each TDRSS satellite has two 16-foot dish antennas with dual-frequency feeds for transmission and reception at S- and Ku-band. Autotracking is required on the Ku-band return link from user spacecraft. The TDRSS autotrack system was verified by computer simulation rather than by end-to-end hardware testing. One of the simulation models is described. Attention is given to an overview of system operation, a computer model description, and the simulation results. An example plot shows the sensitivity of system pointing error to user incidental amplitude modulation frequency.

Jones, S. C.↗

RenderMan design principles

The two worlds of interactive graphics and realistic graphics have remained separate. Fast graphics hardware runs simple algorithms and generates simple looking images. Photorealistic image synthesis software runs slowly on large expensive computers. The time has come for these two branches of computer graphics to merge. The speed and expense of graphics hardware is no longer the barrier to the wide acceptance of photorealism. There is every reason to believe that high quality image synthesis will become a standard capability of every graphics machine, from superworkstation to personal computer. The significant barrier has been the lack of a common language, an agreed-upon set of terms and conditions, for 3-D modeling systems to talk to 3-D rendering systems for computing an accurate rendition of that scene. Pixar has introduced RenderMan to serve as that common language. RenderMan, specifically the extensibility it offers in shading calculations, is discussed.

Apodaca, Tony↗

High performance network and channel-based storage

In the traditional mainframe-centered view of a computer system, storage devices are coupled to the system through complex hardware subsystems called input/output (I/O) channels. With the dramatic shift towards workstation-based computing, and its associated client/server model of computation, storage facilities are now found attached to file servers and distributed throughout the network. We discuss the underlying technology trends that are leading to high performance network-based storage, namely advances in networks, storage devices, and I/O controller and server architectures. We review several commercial systems and research prototypes that are leading to a new approach to high performance computing based on network-attached storage.

Katz, Randy H.↗

3D Position and Velocity Vector Computations of Objects Jettisoned from the International Space Station Using Close-Range Photogrammetry Approach

Measurement of the jettisoned object departure trajectory and velocity vector in the International Space Station (ISS) reference frame is vitally important for prompt evaluation of the object s imminent orbit. We report on the first successful application of photogrammetric analysis of the ISS imagery for the prompt computation of the jettisoned object s position and velocity vectors. As post-EVA analyses examples, we present the Floating Potential Probe (FPP) and the Russian "Orlan" Space Suit jettisons, as well as the near-real-time (provided in several hours after the separation) computations of the Video Stanchion Support Assembly Flight Support Assembly (VSSA-FSA) and Early Ammonia Servicer (EAS) jettisons during the US astronauts space-walk. Standard close-range photogrammetry analysis was used during this EVA to analyze two on-board camera image sequences down-linked from the ISS. In this approach the ISS camera orientations were computed from known coordinates of several reference points on the ISS hardware. Then the position of the jettisoned object for each time-frame was computed from its image in each frame of the video-clips. In another, "quick-look" approach used in near-real time, orientation of the cameras was computed from their position (from the ISS CAD model) and operational data (pan and tilt) then location of the jettisoned object was calculated only for several frames of the two synchronized movies. Keywords: Photogrammetry, International Space Station, jettisons, image analysis.

Papanyan, Valeri↗

Development of a digital control system for a spacecraft propulsion test facility

A digital computer control and abort system which is used at NASA-Lewis research center is described. The system was designed to control test operations such as rocket engine testing, structure testing, and wind tunnel tests. Because of the nature of spacecraft system testing, particularly rocket engine testing, the unique features of the system are, control function updating at a 20 millisecond rate, continuous abort monitoring and a software system designed for short duration tests rather than continuous on-line control. To accomplish these system requirements, special hardware was designed. The presentation includes a description of the computer system and special interface hardware as well as a general description of the software used.

Smalley, R. R.↗

Computer Program for Space-Shuttle Testing

Demand on Space Shuttle general-purpose computers reduced. Simulations Testbed and Scenario Pre-processor (STB&SPP) system reduces need for use of GPC's in hardware and software development and testing. System consists of computer program, SPP, and set of utility subroutines, STB, which incorporates Interface Simulator (ISIM). STB&SPP system written in FORTRAN V and Assembler.

Hyman, M. D.↗

Portable computing - A fielded interactive scientific application in a small off-the-shelf package

Experience with the design and implementation of a portable computing system for STS crew-conducted science is discussed. Principal-Investigator-in-a-Box (PI) will help the SLS-2 astronauts perform vestibular (human orientation system) experiments in flight. PI is an interactive system that provides data acquisition and analysis, experiment step rescheduling, and various other forms of reasoning to astronaut users. The hardware architecture of PI consists of a computer and an analog interface box. 'Off-the-shelf' equipment is employed in the system wherever possible in an effort to use widely available tools and then to add custom functionality and application codes to them. Other projects which can help prospective teams to learn more about portable computing in space are also discussed.

Groleau, Nicolas↗

Automatic Generation of Directive-Based Parallel Programs for Shared Memory Parallel Systems

The shared-memory programming model is a very effective way to achieve parallelism on shared memory parallel computers. As great progress was made in hardware and software technologies, performance of parallel programs with compiler directives has demonstrated large improvement. The introduction of OpenMP directives, the industrial standard for shared-memory programming, has minimized the issue of portability. Due to its ease of programming and its good performance, the technique has become very popular. In this study, we have extended CAPTools, a computer-aided parallelization toolkit, to automatically generate directive-based, OpenMP, parallel programs. We outline techniques used in the implementation of the tool and present test results on the NAS parallel benchmarks and ARC3D, a CFD application. This work demonstrates the great potential of using computer-aided tools to quickly port parallel programs and also achieve good performance.

Jin, Hao-Qiang↗

Benchmarking hypercube hardware and software

It was long a truism in computer systems design that balanced systems achieve the best performance. Message passing parallel processors are no different. To quantify the balance of a hypercube design, an experimental methodology was developed and the associated suite of benchmarks was applied to several existing hypercubes. The benchmark suite includes tests of both processor speed in the absence of internode communication and message transmission speed as a function of communication patterns.

Grunwald, Dirk C.↗

Haptic interfaces: Hardware, software and human performance

Virtual environments are computer-generated synthetic environments with which a human user can interact to perform a wide variety of perceptual and motor tasks. At present, most of the virtual environment systems engage only the visual and auditory senses, and not the haptic sensorimotor system that conveys the sense of touch and feel of objects in the environment. Computer keyboards, mice, and trackballs constitute relatively simple haptic interfaces. Gloves and exoskeletons that track hand postures have more interaction capabilities and are available in the market. Although desktop and wearable force-reflecting devices have been built and implemented in research laboratories, the current capabilities of such devices are quite limited. To realize the full promise of virtual environments and teleoperation of remote systems, further developments of haptic interfaces are critical. In this paper, the status and research needs in human haptics, technology development and interactions between the two are described. In particular, the excellent performance characteristics of Phantom, a haptic interface recently developed at MIT, are highlighted. Realistic sensations of single point of contact interactions with objects of variable geometry (e.g., smooth, textured, polyhedral) and material properties (e.g., friction, impedance) in the context of a variety of tasks (e.g., needle biopsy, switch panels) achieved through this device are described and the associated issues in haptic rendering are discussed.

Srinivasan, Mandayam A.↗

Use of CFD in the Design of the 10- by 10-Foot Supersonic Wind Tunnel Characterization Array

At the 10- by 10-Foot Supersonic Wind Tunnel at the NASA Glenn Research Center, a future full test section characterization generated an ideal opportunity to design and build new characterization hardware to improve the understanding of the flow field, including flow quality, uniformity, and uncertainty in primary variables of interest. An array of flow sensing probes, referred to as the Characterization Array, was designed and built to replace 1960’s-era test section characterization hardware. Many references exist to guide wind tunnel characterization practitioners in the design of new hardware to properly measure various aspects of the flow within their wind tunnel facilities. Although reliable sources of information, these references tend to be over 30 years old and are not exhaustive. In scenarios where design decisions needed to be validated, computational simulations of the flow field around the characterization hardware were used. Decisions regarding probe location, probe spacing, and performance of various probes were justified using computational fluid dynamic simulations and rules-of-thumb from the legacy resources available in literature. This paper is intended to serve as an example of the benefits from integrating CFD into the design of wind tunnel hardware, particularly hardware for wind tunnel characterization.

CFD↗

Use of CFD in the Design of the 10- by 10-Foot Supersonic Wind Tunnel Characterization Array

At the 10- by 10-Foot Supersonic Wind Tunnel at the NASA Glenn Research Center, a future full test section characterization generated an ideal opportunity to design and build new characterization hardware to improve the understanding of the flow field, including flow quality, uniformity, and uncertainty in primary variables of interest. An array of flow sensing probes, referred to as the Characterization Array, was designed and built to replace 1960’s-era test section characterization hardware. Many references exist to guide wind tunnel characterization practitioners in the design of new hardware to properly measure various aspects of the flow within their wind tunnel facilities. Although reliable sources of information, these references tend to be over 30 years old and are not exhaustive. In scenarios where design decisions needed to be validated, computational simulations of the flow field around the characterization hardware were used. Decisions regarding probe location, probe spacing, and performance of various probes were justified using computational fluid dynamic simulations and rules-of-thumb from the legacy resources available in literature. This paper is intended to serve as an example of the benefits from integrating CFD into the design of wind tunnel hardware, particularly hardware for wind tunnel characterization.

CFD↗

Implementation of Multispectral Image Classification on a Remote Adaptive Computer

As the demand for higher performance computers for the processing of remote sensing science algorithms increases, the need to investigate new computing paradigms its justified. Field Programmable Gate Arrays enable the implementation of algorithms at the hardware gate level, leading to orders of m a,gnitude performance increase over microprocessor based systems. The automatic classification of spaceborne multispectral images is an example of a computation intensive application, that, can benefit from implementation on an FPGA - based custom computing machine (adaptive or reconfigurable computer). A probabilistic neural network is used here to classify pixels of of a multispectral LANDSAT-2 image. The implementation described utilizes Java client/server application programs to access the adaptive computer from a remote site. Results verify that a remote hardware version of the algorithm (implemented on an adaptive computer) is significantly faster than a local software version of the same algorithm implemented on a typical general - purpose computer).

Figueiredo, Marco A.↗

Chemical calculations on Cray computers

The influence of recent developments in supercomputing on computational chemistry is discussed with particular reference to Cray computers and their pipelined vector/limited parallel architectures. After reviewing Cray hardware and software the performance of different elementary program structures are examined, and effective methods for improving program performance are outlined. The computational strategies appropriate for obtaining optimum performance in applications to quantum chemistry and dynamics are discussed. Finally, some discussion is given of new developments and future hardware and software improvements.

Taylor, Peter R.↗

Chemical calculations on Cray computers

The influence of recent developments in supercomputing on computational chemistry is discussed with particular reference to Cray computers and their pipelined vector/limited parallel architectures. After reviewing Cray hardware and software the performance of different elementary program structures are examined, and effective methods for improving program performance are outlined. The computational strategies appropriate for obtaining optimum performance in applications to quantum chemistry and dynamics are discussed. Finally, some discussion is given of new developments and future hardware and software improvements.

Taylor, Peter R.↗