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At least 685 records · Page 38

Software for Optical (Laser) Ground Station Monitor and Control ​

Previous NASA laser communication missions have been supported by ground terminals specific to the mission. The Low-Cost Optical Terminal project (LCOT) aims to serve as a commercial off-the-shelf (COTS), reusable, and modular optical ground terminal prototype, provide a blueprint for future optical ground terminals, and enable optical communication experiments with a variety of spacecraft from Low Earth Orbit to lunar orbit. The goal of the internship was the development of LCOT’s Gimbal Monitor and Control (GMC) application, within the LCOT Monitor and Control Subsystem (MCS). Mount control software PWI4 was provided by mount and gimbal vendor Planewave Instruments; developed in Python, GMC integrates and interfaces with PWI4 using third party libraries such as Protobuf and RabbitMQ. As a stand in for the Monitor and Control Subsystem (MCS), a test Graphical User Interface (GUI) was created to send commands to and receive telemetry from the GMC application; these commands and telemetry are sent through the RabbitMQ message bus as Protobuf encoded messages. GMC then interfaces with PWI4 which passes along desired commands and telemetry to and from a vendor provided mount and gimbal simulator. The GMC software developed allows LCOT’s Monitor and Control Subsystem (MCS) to take advantage of the existing mount control software, advancing LCOT’s efforts in the development of the MCS. The MCS and GMC software developed will contribute to LCOT’s goal as a flexible and modular optical ground terminal prototype and blueprint, which supports development towards a potential optical ground terminal network.

space communications↗

Space shuttle orbiter digital data processing system timing sensitivity analysis OFT ascent phase

Dynamic loads were investigated to provide simulation and analysis of the space shuttle orbiter digital data processing system (DDPS). Segments of the ascent test (OFT) configuration were modeled utilizing the information management system interpretive model (IMSIM) in a computerized simulation modeling of the OFT hardware and software workload. System requirements for simulation of the OFT configuration were defined, and sensitivity analyses determined areas of potential data flow problems in DDPS operation. Based on the defined system requirements and these sensitivity analyses, a test design was developed for adapting, parameterizing, and executing IMSIM, using varying load and stress conditions for model execution. Analyses of the computer simulation runs are documented, including results, conclusions, and recommendations for DDPS improvements.

Lagas, J. J.↗

EOS MLS Level 2 Data Processing Software Version 3

This software accepts the EOS MLS calibrated measurements of microwave radiances products and operational meteorological data, and produces a set of estimates of atmospheric temperature and composition. This version has been designed to be as flexible as possible. The software is controlled by a Level 2 Configuration File that controls all aspects of the software: defining the contents of state and measurement vectors, defining the configurations of the various forward models available, reading appropriate a priori spectroscopic and calibration data, performing retrievals, post-processing results, computing diagnostics, and outputting results in appropriate files. In production mode, the software operates in a parallel form, with one instance of the program acting as a master, coordinating the work of multiple slave instances on a cluster of computers, each computing the results for individual chunks of data. In addition, to do conventional retrieval calculations and producing geophysical products, the Level 2 Configuration File can instruct the software to produce files of simulated radiances based on a state vector formed from a set of geophysical product files taken as input. Combining both the retrieval and simulation tasks in a single piece of software makes it far easier to ensure that identical forward model algorithms and parameters are used in both tasks. This also dramatically reduces the complexity of the code maintenance effort.

Livesey, Nathaniel J.↗

Computational Modeling Approaches to Multiscale Design of Icephobic Surfaces

To aid in the design of surfaces that prevent icing, a model and computational simulation of impact ice formation at the single droplet scale was implemented. The nucleation of a single supercooled droplet impacting on a substrate, in rime ice conditions, was simulated. Open source computational fluid dynamics (CFD) software was used for the simulation. To aid in the design of surfaces that prevent icing, a model of impact ice formation at the single droplet scale was proposed•No existing model simulates simultaneous impact and freezing of a single super-cooled water droplet•For the 10-week project, a low-fidelity feasibility study was the goal.

adhesion↗

DSN Array Simulator

The DSN Array Simulator (wherein 'DSN' signifies NASA's Deep Space Network) is an updated version of software previously denoted the DSN Receive Array Technology Assessment Simulation. This software (see figure) is used for computational modeling of a proposed DSN facility comprising user-defined arrays of antennas and transmitting and receiving equipment for microwave communication with spacecraft on interplanetary missions. The simulation includes variations in spacecraft tracked and communication demand changes for up to several decades of future operation. Such modeling is performed to estimate facility performance, evaluate requirements that govern facility design, and evaluate proposed improvements in hardware and/or software. The updated version of this software affords enhanced capability for characterizing facility performance against user-defined mission sets. The software includes a Monte Carlo simulation component that enables rapid generation of key mission-set metrics (e.g., numbers of links, data rates, and date volumes), and statistical distributions thereof as functions of time. The updated version also offers expanded capability for mixed-asset network modeling--for example, for running scenarios that involve user-definable mixtures of antennas having different diameters (in contradistinction to a fixed number of antennas having the same fixed diameter). The improved version also affords greater simulation fidelity, sufficient for validation by comparison with actual DSN operations and analytically predictable performance metrics.

Tikidjian, Raffi↗

Development and Test of Robotically Assisted Extravehicular Activity Gloves

Over the past two years, the High Performance EVA Glove (HPEG) project under NASA's Space Technology Mission Directorate (STMD) funded an effort to develop an electromechanically-assisted space suit glove. The project was a collaboration between the Johnson Space Center's Software, Robotics, and Simulation Division and the Crew and Thermal Systems division. The project sought to combine finger actuator technology developed for Robonaut 2 with the softgoods from the ILC Phase VI EVA glove. The Space Suit RoboGlove (SSRG) uses a system of three linear actuators to pull synthetic tendons attached to the glove's fingers to augment flexion of the user's fingers. To detect the user's inputs, the system utilizes a combination of string potentiometers along the back of the fingers and force sensitive resistors integrated into the fingertips of the glove cover layer. This paper discusses the development process from initial concepts through two major phases of prototypes, and the results of initial human testing. Initial work on the project focused on creating a functioning proof of concept, designing the softgoods integration, and demonstrating augmented grip strength with the actuators. The second year of the project focused on upgrading the actuators, sensors, and software with the overall goal of creating a system that moves with the user's fingers in order to reduce fatigue associated with the operation of a pressurized glove system. This paper also discusses considerations for a flight system based on this prototype development and address where further work is required to mature the technology.

Rogers, Jonathan M.↗

Validation and Verification of LADEE Models and Software

The Lunar Atmosphere Dust Environment Explorer (LADEE) mission will orbit the moon in order to measure the density, composition and time variability of the lunar dust environment. The ground-side and onboard flight software for the mission is being developed using a Model-Based Software methodology. In this technique, models of the spacecraft and flight software are developed in a graphical dynamics modeling package. Flight Software requirements are prototyped and refined using the simulated models. After the model is shown to work as desired in this simulation framework, C-code software is automatically generated from the models. The generated software is then tested in real time Processor-in-the-Loop and Hardware-in-the-Loop test beds. Travelling Road Show test beds were used for early integration tests with payloads and other subsystems. Traditional techniques for verifying computational sciences models are used to characterize the spacecraft simulation. A lightweight set of formal methods analysis, static analysis, formal inspection and code coverage analyses are utilized to further reduce defects in the onboard flight software artifacts. These techniques are applied early and often in the development process, iteratively increasing the capabilities of the software and the fidelity of the vehicle models and test beds.

Gundy-Burlet, Karen↗

MBSE Validation and Verification: Case Study for LADEE

The Lunar Atmosphere Dust Environment Explorer (LADEE) mission orbited the moon in order to measure the density, composition, and time variability of the lunar dust environment. The successful mission launched September 7, 2013 and was de-orbited and impacted the moon's surface on April 17, 2014. The ground-side and onboard flight software for the mission was developed using a “Model-Based Software Engineering” (MBSE) methodology combined with strong reuse of Government and Commercial Off-The Shelf (G/COTS) components. Models of the spacecraft and flight software were developed in a graphical dynamics modeling package. Flight Software requirements were prototyped and refined using the simulated models. After the model was shown to work as desired in the simulation framework, C-code software was automatically generated from the models. The auto-generated software was then tested in real-time Processor-in-the-Loop and Hardware-in-the-Loop test beds. “Traveling Road Show” test beds were used for early integration tests with payloads and other subsystems. Traditional techniques for verifying computational sciences models were used to characterize the spacecraft simulation. A lightweight set of formal methods analysis, static analysis, formal inspection, and code coverage analyses were utilized to further reduce defects in the onboard flight software artifacts. These techniques were applied early and often in the development process, iteratively increasing the capabilities of software and fidelity of vehicle models and test beds.

Model-Based Software Engineering, Validation and V↗

My Internship at NASA

My name is Isaac Lopez and I am a junior at the University of Houston majoring in Mechanical Engineering Technology. I will be completing my first tour at the NASA-Johnson Space Center ("JSC") as a Mechanical Engineer within the Human Interfaces Branch. Throughout my tour, I was given the opportunity to work on multiple projects that have expanded my knowledge and interest in acoustics and engineering design. One of the projects I worked on at JSC consisted of doing acoustic simulation of the EVA comm. cap. While working on the comm. cap headset, my main duty consisted of simulating the acoustics of the headset to find a solution to the condensing water that can accumulate and block the acoustic tube, causing attenuation or complete loss of audio in one ear for an astronaut using the EVA. For this project, I had to create a Creo model of the comm. cap so that I would be able to import it into Comsol for acoustic simulation. I also had the opportunity to design a portable and lightweight beam degrader for the EEE Parts and Radiation team. With the help of Creo, I was able to make a CAD design and put together a small working prototype for the radiation team to demonstrate the capabilities that the beam degrader had. In addition to these projects, JSC allowed me to work closely on projects with other interns. I had the opportunity to help another intern with his acoustic diverter, intended to improve the sound quality in Node 1 of the ISS. During this project, I helped with some of the acoustic testing inside the anechoic chamber as well as helping record data during testing at the ISS mock up. During the course of my first tour, I was able to learn and continually improve on my CAD drafting skills. With each project I worked on, I acquired new ways to create and improve various designs with various constraints. Furthermore, I also had the opportunity to work with electrical engineers and learn about the electronic components that would provide control of the beam degrader functions. I was able to take the knowledge, skills and designs I had acquired during my tour at JSC (such as Finite Element Analysis) and apply them to my work on the Comsol Multiphysics software for acoustics simulation. I was also able to use it to do some stress analysis on a proposed design for a proposed Habitat structure. My time at JSC has been invaluable as it helped me grow and more fully-comprehend my major as well as spark an interest in acoustics and how much it relates to mechanical engineering. This internship has taught me that engineering is much more than a profession - it is embedded in our daily lives as a puzzle that requires critical thinking as an everyday challenge that makes life more interesting.

Lopez, Isaac↗

Development and Implementation of Non-Newtonian Rheology Into the Generalized Fluid System Simulation Program (GFSSP)

One of the goals of this program was to develop the experimental and analytical/computational tools required to predict the flow of non-Newtonian fluids through the various system components of a propulsion system: pipes, valves, pumps etc. To achieve this goal we selected to augment the capabilities of NASA's Generalized Fluid System Simulation Program (GFSSP) software. GFSSP is a general-purpose computer program designed to calculate steady state and transient pressure and flow distributions in a complex fluid network. While the current version of the GFSSP code is able to handle various systems components the implicit assumption in the code is that the fluids in the system are Newtonian. To extend the capability of the code to non-Newtonian fluids, such as silica gelled fuels and oxidizers, modifications to the momentum equations of the code have been performed. We have successfully implemented in GFSSP flow equations for fluids with power law behavior. The implementation of the power law fluid behavior into the GFSSP code depends on knowledge of the two fluid coefficients, n and K. The determination of these parameters for the silica gels used in this program was performed experimentally. The n and K parameters for silica water gels were determined experimentally at CFDRC's Special Projects Laboratory, with a constant shear rate capillary viscometer. Batches of 8:1 (by weight) water-silica gel were mixed using CFDRC s 10-gallon gelled propellant mixer. Prior to testing the gel was allowed to rest in the rheometer tank for at least twelve hours to ensure that the delicate structure of the gel had sufficient time to reform. During the tests silica gel was pressure fed and discharged through stainless steel pipes ranging from 1", to 36", in length and three diameters; 0.0237", 0.032", and 0.047". The data collected in these tests included pressure at tube entrance and volumetric flowrate. From these data the uncorrected shear rate, shear stress, residence time, and viscosity were evaluated using formulae for non-Newtonian, power law fluids. The maximum shear rates (corrected for entrance effects) obtained in the rheometer with the current setup were in the 150,000 to 170,000sec- range. GFSSP simulations were performed with a flow circuit simulating the capillary rheometer and using Power Law gel viscosity coefficients from the experimental data. The agreement between the experimental data and the simulated flow curves was within +/-4% given quality entrance effect data.

DiSalvo, Roberto↗

Planetary Rover Simulation for Lunar Exploration Missions

When planning planetary rover missions it is useful to develop intuition and skills driving in, quite literally, alien environments before incurring the cost of reaching said locales. Simulators make it possible to operate in environments that have the physical characteristics of target locations without the expense and overhead of extensive physical tests. To that end, NASA Ames and Open Robotics collaborated on a Lunar rover driving simulator based on the open source Gazebo simulation platform and leveraging ROS (Robotic Operating System) components. The simulator was integrated with research and mission software for rover driving, system monitoring, and science instrument simulation to constitute an end-to-end Lunar mission simulation capability. Although we expect our simulator to be applicable to arbitrary Lunar regions, we designed to a reference mission of prospecting in polar regions. The harsh lighting and low illumination angles at the Lunar poles combine with the unique reflectance properties of Lunar regolith to present a challenging visual environment for both human and computer perception. Our simulator placed an emphasis on high fidelity visual simulation in order to produce synthetic imagery suitable for evaluating human rover drivers with navigation tasks, as well as providing test data for computer vision software development.In this paper, we describe the software used to construct the simulated Lunar environment and the components of the driving simulation. Our synthetic terrain generation software artificially increases the resolution of Lunar digital elevation maps by fractal synthesis and inserts craters and rocks based on Lunar size-frequency distribution models. We describe the necessary enhancements to import large scale, high resolution terrains into Gazebo, as well as our approach to modeling the visual environment of the Lunar surface. An overview of the mission software system is provided, along with how ROS was used to emulate flight software components that had not been developed yet. Finally, we discuss the effect of using the high-fidelity synthetic Lunar images for visual odometry. We also characterize the wheel slip model, and find some inconsistencies in the produced wheel slip behaviour.

Allan, Mark↗

Manual Crew Override of Vehicle Landings Following G-Transitions

BACKGROUND Manual control during exploration spaceflight consists of both planned automated supervisory control and unplanned crew override. This crew override capability is critical to enable overall mission success during landing contingencies. However, the introduction of manual override capabilities must be implemented to enable crews to mitigate risks introduced by human error. Adaptive changes in the sensorimotor system can manifest during g-transitions as spatial disorientation. While training and landing aids enable successful landing through disorientation, these adaptive changes may increase cognitive demand that needs to be accounted for in the manual control strategy. It is important to characterize these effects as soon as possible following the G-transition to develop appropriate countermeasures. METHODS The following study seeks to inform the risk associated with altered sensorimotor and vestibular function impacting critical mission tasks. We aim to characterize the effects of short and long-duration weightlessness on manual control following G-transitions using simulated lunar landing on a six-degree-of-freedom (6DOF) motion base, a fixed base simulation, and a supervisory control tablet task. The primary goal is to understand the impact of spaceflight on crew ability to perform manual crew override and supervisory control. This aim will be assessed by comparing pre- versus postflight simulation performance in crewmembers assigned to either short duration (< 30 day) or long duration (~6- month) missions to the International Space Station (ISS). We hypothesize there will be postflight increases in the percent time that pilots are outside of the acceptable range for recommended vehicle state parameters and the reaction time for secondary cognitive tasks. Ground-based control subjects, who are demographically matched to the crew considering age (± 5 years) and gender, will undergo the same testing schedule as the crew to examine the effects of flight phase independent of microgravity exposure. The second aim is to examine how adaptive changes in vestibular and cognitive function relate to changes in manual crew override proficiency. Crew performance for a sensorimotor perceptual test battery will evaluate motion perception tracking, roll nulling, and/or vection sensitivity using the 6DOF motion base. We hypothesize that a higher severity of vestibular alterations will be associated with increased percent time outside of guidance limits. Motion sickness severity and sleepiness will also be evaluated. To determine the impact of “just-in-time” training, the third aim seeks to compare performance during on-board lunar landing tasks conducted late in-flight to early postflight. We hypothesize that proficiency on the “just-in-time” laptop trainer late in mission will be positively correlated with early postflight proficiency on the same task. The final aim will establish assessments of performance, training protocols, and the learning progression in a ground-control cohort of first-time users. RESULTS The assessment of the learning progression associated with the piloting task on the motion base system with thirty ground subjects will be reported. Learning curves will be established across four distinct sessions and within session considering trial difficulty. The difficulty of the landing task can be modulated with the landing divert distance and cross or downrange difficulty. Results may include changes in performance across multiple trials of a multi-attribute lunar tablet supervisory control task. Preliminary investigations of eighteen subjects who completed vestibular threshold and motion perception tasks offer expected performance ranges for upcoming preflight crew evaluations. The results yielded an average roll threshold of 0.46 ± 0.30 deg/s and an average roll nulling root mean square error performance of 2.52 ± 0.52 deg/s. RELEVANCE This project will deliver an operational demonstration of crew monitoring capability following spaceflight and identify potential deficits that may require remediation. Comparison of individual vestibular and cognitive changes with crew performance will help better characterize the manual control risks associated with sensorimotor alterations. Ground testing will evaluate learning progression, refine training protocols, and serve as a control cohort for comparisons to crew performance. ACKNOWLEDGEMENTS: The authors acknowledge contributions from Draper, the Dynamic Skills Trainer (DST) Lab, and the Software, Robotics, and Simulation Division toward the development of the lunar landing simulation platforms. This project is funded by the Human Health Countermeasures Element.

Hannah M. Weiss↗

Shuttle mission simulator requirements report, volume 1, revision C

The contractor tasks required to produce a shuttle mission simulator for training crew members and ground personnel are discussed. The tasks will consist of the design, development, production, installation, checkout, and field support of a simulator with two separate crew stations. The tasks include the following: (1) review of spacecraft changes and incorporation of appropriate changes in simulator hardware and software design, and (2) the generation of documentation of design, configuration management, and training used by maintenance and instructor personnel after acceptance for each of the crew stations.

Burke, J. F.↗

Simulator verification techniques study. Integrated simulator self test system concepts

Software and hardware requirements for implementing hardware self tests are presented in support of the development of training and procedures development simulators for the space shuttle program. Self test techniques for simulation hardware and the validation of simulation performance are stipulated. The requirements of an integrated simulator self system are analyzed. Readiness tests, fault isolation tests, and incipient fault detection tests are covered.

Montoya, G.↗

A real-time, dual processor simulation of the rotor system research aircraft

A real-time, man-in-the loop, simulation of the rotor system research aircraft (RSRA) was conducted. The unique feature of this simulation was that two digital computers were used in parallel to solve the equations of the RSRA mathematical model. The design, development, and implementation of the simulation are documented. Program validation was discussed, and examples of data recordings are given. This simulation provided an important research tool for the RSRA project in terms of safe and cost-effective design analysis. In addition, valuable knowledge concerning parallel processing and a powerful simulation hardware and software system was gained.

Mackie, D. B.↗

Poster error probability in the Mu-11 Sequential Ranging System

An expression is derived for the posterior error probability in the Mu-2 Sequential Ranging System. An algorithm is developed which closely bounds the exact answer and can be implemented in the machine software. A computer simulation is provided to illustrate the improved level of confidence in a ranging acquisition using this figure of merit as compared to that using only the prior probabilities. In a simulation of 20,000 acquisitions with an experimentally determined threshold setting, the algorithm detected 90% of the actual errors and made false indication of errors on 0.2% of the acquisitions.

Coyle, C. W.↗

New results on antenna arraying, part 1

Baseband combining with and without combined carrier referencing for antenna arrays are compared under two scenarios for the Voyager 2 Uranus encounter. The combined carrier reference scheme is estimated to outperform the baseband only scheme by less than 0.3 dB E (sub b)/N (sub 0) at a bit error probability of 0.005. These results were attained both with mathematical modeling and software Viterbi decoder simulations.

Deutsch, L. J.↗