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At least 667 records · Page 37

Optimization of Photovoltaic Performance Through the Integration of Electrodynamic Dust Shield Layers

The viability of photovoltaics on the Lunar and Martian surfaces may be determined by their ability to withstand significant degradation in the Lunar and Martian environments. One of the greatest threats is posed by fine dust particles which are continually blown about the surfaces. In an effort to determine the extent of the threat, and to investigate some abatement strategies, a series of experiments were conducted outdoors and in the Moon and Mars environmental chamber at the Florida Solar Energy Center. Electrodynamic dust shield prototypes based on the electric curtain concept have been developed by our collaborators at the Kennedy Space Center [1]. These thin film layers can remove dust from surfaces and prevent dust accumulation. Several types of dust shields were designed, built and tested under high vacuum conditions and simulated lunar gravity to validate the technology for lunar exploration applications. Gallium arsenide, single crystal and polycrystalline silicon photovoltaic integrated devices were designed, built and tested under Moon and Mars environmental conditions as well as under ambient conditions. Photovoltaic efficiency measurements were performed on each individual cell with the following configurations; without an encapsulation layer, with a glass covering, and with various thin film dust shields. It was found that the PV efficiency of the hybrid systems was unaffected by these various thin film dust shields, proving that the optical transmission of light through the device is virtually uninhibited by these layers. The future goal of this project is to incorporate a photovoltaic cell as the power source for the electrodynamic dust shield system, and experimentally show the effective removal of dust obstructing any light incident on the cell, thus insuring power production is maximized over time.

Nason, Steven↗

Flight Test Overview for UAS Integration in the NAS Project

The National Aeronautics and Space Administration is conducting a series of flight tests intended to support the reduction of barriers that prevent unmanned aircraft from flying without the required waivers from the Federal Aviation Administration. The most recent testing supported two separate test configurations. The first investigated the timing of Detect and Avoid (DAA) alerting thresholds using a radar-equipped unmanned vehicle and multiple live intruders flown at varying encounter geometries. The second configuration included a surrogate unmanned vehicle (flown from a ground control station, with a safety pilot on board) flying a mission in a virtual air traffic control airspace sector using research pilot displays and DAA advisories to maintain separation from live and virtual aircraft. The test was conducted over a seven-week span in the summer of 2015. The data from over 100 encounter sorties will be used to inform the RTCA Phase 1 Detect and Avoid and Command and Control Minimum Operating Performance Standards (MOPS) intended to be completed by the summer of 2016. Follow-on flight-testing is planned for the spring of 2016 to capture remaining encounters and support validation of the MOPS.

UAS↗

Convective Influence on the Humidity and Clouds in the Tropical Tropopause Layer During Boreal Summer

The impact of convection on the humidity and clouds in the tropical tropopause layer (TTL) during boreal summer 2007 is investigated in simulations of detailed cloud microphysical processes and their effects on the water vapor (H2O) profile along backward trajectories from the 379 K potential temperature (100‐hPa pressure) surface. Convective influence is determined by tracing the trajectories through time‐dependent fields of satellite‐based convective cloud top height. The simulated H2O mixing ratios at the 100‐hPa level and cloud occurrence fractions in the middle to upper (16–18 km) TTL exhibit a pronounced maximum over the Asian monsoon region as in observations; these local enhancements are virtually absent in the simulation without convection, indicating that convection is the dominant driver of the localized H2O and cloud maxima in the Asian summer monsoon region. Convection moistens the 100‐hPa level by 0.6 ppmv (~15%) averaged over the 10°S–50°N domain and increases tropical (10°S–30°N) mean cloud occurrence in the middle to upper TTL by ~170%. Nearly all of the convective enhancements in H2O and clouds are due to the effect of convective saturation; convectively detrained ice crystals have negligible impact. Parcels are most frequently hydrated by deep convection in the southern sector of the Asian monsoon anticyclone and subsequently dehydrated downstream of convection to the west, shifting the locations of final dehydration northwest of the cold temperature region in the northern Tropics. Infrequent, extreme deep convective systems (cloud tops exceeding 380 K) have a disproportionately large effect on TTL humidity and clouds.

Humidity↗

Using Virtual Reality and Motion Capture as tools for Human Factors Engineering at NASA Marshall Space Flight Center

NASA Marshall Space Flight Center (MSFC) Human Factors Engineering (HFE) Team is implementing virtual reality (VR) and motion capture (MoCap) into HFE analyses of various projects through its Virtual Environments Lab (VEL). These techniques are being implemented for concept of development of Deep Space Habitats (DSH) and design and analyses for NASA’s Space Launch System (SLS). VR utilization in the VEL will push the design to be better formulated before mockups are constructed, saving budget and time.

Andrews, Tanya↗

A survey of long-term interplanetary magnetic field variations

Interplanetary-magnetic-field data from the IMP-10, IMP-A, and Heos spacecraft have been merged into a composite data set spanning the period from 1963 to 1974. Consideration of the mutual consistency of the individual data sets reveals agrement typically to within 0.2 gamma. Analysis of the composite data set reveals the following: (1) although the yearly averaged magnitudes of all field vectors show virtually no solar-cycle variation, the yearly averaged magnitudes of positive- and negative-polarity field vectors show separate solar-cycle variations consistent with variations in the average azimuthal angles of positive- and negative-polarity field vectors; (2) there is no solar latitude dependence of long-time average field magnitudes; (3) field vectors parallel to the earth-sun line are on the average 1 gamma less in magnitude than field vectors perpendicular to this line; and (4) the solar latitude-dependent dominant polarity effect exhibits a complex sign reversal in the period from 1968 to 1971 and a measure of symmetry in 1972 through 1974 not found in earlier data.

King, J. H.↗

Preparatory space experiments for development of a CELSS

The goal of Closed Ecological Life Support System (CELSS) studies is to examine the effects of microgravity on yield and quality of plant products and on the interactions between irradiance and crop area. Measuring yield and quality of crops as a function of irradiance in microgravity is virtually unique to the CELSS program, as is the emphasis on canopies rather than individual plants. The first step for space experiments is to develop a relatively stress free environment for plant growth, something that has so far never been achieved. High light levels are essential, and there must be time enough to complete a significant portion of the life cycle. Optimal atmosphere and nutrients must be provided. Such responses as germination, orientation of roots and shoots, photosynthesis and respiration, floral initiation and development, and seed maturation and viability will be studied.

Salisbury, Frank B.↗

High-power graphic computers for visual simulation: a real-time--rendering revolution

Advances in high-end graphics computers in the past decade have made it possible to render visual scenes of incredible complexity and realism in real time. These new capabilities make it possible to manipulate and investigate the interactions of observers with their visual world in ways once only dreamed of. This paper reviews how these developments have affected two preexisting domains of behavioral research (flight simulation and motion perception) and have created a new domain (virtual environment research) which provides tools and challenges for the perceptual psychologist. Finally, the current limitations of these technologies are considered, with an eye toward how perceptual psychologist might shape future developments.

NASA Discipline Space Human Factors↗

Sensing and Virtual Worlds - A Survey of Research Opportunities

Virtual Worlds (VWs) have been used effectively in live and constructive military training. An area that remains fertile ground for exploration and a new vision involves integrating various traditional and now non-traditional sensors into virtual worlds. In this paper, we will assert that the benefits of this integration are several. First, we maintain that virtual worlds offer improved sensor deployment planning through improved visualization and stimulation of the model, using geo-specific terrain and structure. Secondly, we assert that VWs enhance the mission rehearsal process, and that using a mix of live avatars, non-player characters, and live sensor feeds (e.g. real time meteorology) can help visualization of the area of operations. Finally, tactical operations are improved via better collaboration and integration of real world sensing capabilities, and in most situations, 30 VWs improve the state of the art over current "dots on a map" 20 geospatial visualization. However, several capability gaps preclude a fuller realization of this vision. In this paper, we identify many of these gaps and suggest research directions

Moore, Dana↗

Towards Autonomous Lunar Resource Excavation via Reinforcement Learning

To continue on a sustainable and flexible path, NASA needs to address the challenge of collecting and moving large amounts of regolith at the destination. NASA’s Regolith Advanced Surface Systems Operations Robot (RASSOR) is principally designed to mine and deliver regolith for In-Situ Resource Utilization (ISRU) processing. RASSOR’s design enables it to efficiently collect and deposit regolith, return collected material for processing, and myriad related ISRU activities. To reliably perform these operations on the lunar surface, RASSOR software and sensory systems need to be robust and maximize the information extracted from a reduced sensor payload. Herein, we present preliminary findings from the Intelligent Capabilities Enhanced RASSOR project. We created reduced-order simulation environments to develop autonomous trenching controllers via reinforcement learning and prototype state estimation architectures. The goal of reinforcement learning is for an agent to learn a policy (task strategy) through interactions with an environment. When the agent performs an action, a change occurs in environment state and a numerical reward is received which informs the agent whether the action performed was good or not. Since reinforcement learning algorithms learn through trial-and-error, a simulation is a desirable first environment for development and learning. We developed two simulations, the first is a 2D excavation simulation developed to facilitate parameter selection, and a 3D simulation developed using a game physics engine, to simulate simplified soil interactions and increase the fidelity of the dynamic models of the robotic agents. The development of this 3D simulation has enabled the training of additional sensing capabilities and research both at the granular mechanics and operations levels. We experimented with various virtual sensor payloads to identify a combination that enabled efficient excavation operation and learning. Our reward function is based on how much material is excavated per step. A penalty is also received for leaving the dig site and to smooth the acceleration of the drum arms. We implemented pseudo time-of-flight sensors to report distance from each drum to ground and the height above ground which was found to be more efficient than existing solutions. Our findings suggest that reinforcement learning for autonomous operations has learned viable trenching strategies within 3000 training episodes in our simplified 2D environment and helped identify desirable sensing capabilities, arrangements, and considerations such as the positioning of time-of-flight sensors. Future work includes expanding our simulation to more complex environments and scenarios, and transfer learning from simulation to RASSOR 2.0 hardware for deployment in the Regolith Test Bin at NASA's Kennedy Space Center.

rassor↗

Porting OVERFLOW CFD Code to GPUs: To Hackathons and Beyond!

OVERFLOW is an overset, structured computational fluid dynamics (CFD) code written in Fortran which is widely used in the government, industry, and academia. Over the last several years the OVERFLOW developers have been working to port miniapps based on computationally expensive parts of OVERFLOW to run on GPUs, primarily using OpenACC. This effort started at our first hackathon in 2019 and since then the OVERFLOW team has attended two additional hackathons (virtually). These hackathon environments have provided a great place to collaborate with others and learn from experts. These learning experiences enabled porting two miniapps to run effectively on NVIDIA GPUs using OpenACC. The first miniapp focused on motifs found in the solver itself and the final ported version runs three times fast ona single V100 compared to a 40 core, dual-socket Intel Skylake node. The speed up in this solverminiapp required multiple design changes including increasing the amount of parallelism available and the amount of work performed in each kernel. The second miniapp focused on overset MPI communication, also saw significant speedups over the CPU implementation using a CUDA-aware MPI implementation through OpenACC. This presentation will discuss our experience at the hackathons, our process of porting the miniapps to run on the GPUs, and several lessons learned throughout.

OpenACC↗

Analysis for Mar Vel Black and acetylene soot low reflectivity surfaces for star tracker sunshade applications

Mar Vel Black is a revolutionary new extremely low reflectivity anodized coating developed by Martin Marietta of Denver. It is of great interest in optics in general, and in star trackers specifically because it can reduce extraneous light reflections. A sample of Mar Vel Black was evaluated. Mar Vel Black looks much like a super black surface with many small peaks and very steep sides so that any light incident upon the surface will tend to reflect many times before exiting that surface. Even a high reflectivity surface would thus appear to have a very low reflectivity under such conditions. Conversely, acetylene soot does not have the magnified surface appearance of a super black surface. Its performance is, however, predictable from the surface structure, considering the known configuration of virtually pure carbon.

Yung, E.↗

A Flight Training Simulator for Instructing the Helicopter Autorotation Maneuver (Enhanced Version)

Autorotation is a maneuver that permits a safe helicopter landing when the engine loses power. A catastrophe may occur if the pilot's control inputs are incorrect, insufficient, excessive, or poorly timed. Due to the danger involved, full-touchdown autorotations are very rarely practiced. Because in-flight autorotation training is risky, time-consuming, and expensive, the objective of the project was to develop the first helicopter flight simulator expressly designed to train students in this critical maneuver. A central feature of the project was the inclusion of an enhanced version of the Pilot-Rotorcraft Intelligent Symbology Management Simulator (PRISMS), a virtual-reality system developed by Anacapa Sciences and Thought Wave. A task analysis was performed to identify the procedural steps in the autorotation, to inventory the information needed to support student task performance, to identify typical errors, and to structure the simulator's practice environment. The system provides immediate knowledge of results, extensive practice of perceptual-motor skills, part-task training, and augmented cueing in a realistic cockpit environment. Additional work, described in this report, extended the capabilities of the simulator in three areas: 1. Incorporation of visual training aids to assist the student in learning the proper appearance of the visual scene when the maneuver is being properly performed; 2. Introduction of the requirement to land at a particular spot, as opposed to the wide, flat open field initially used, and development of appropriate metrics of success; and 3. Inclusion of wind speed and wind direction settings (and random variability settings) to add a more realistic challenge in "hitting the spot."

Rogers, Steven P.↗

Time Course of Effects of Carbon Dioxide Exposure on Physical and Cognitive Performance in a Simulated Surface Extravehicular Activity Contingency Scenario

INTRODUCTION Carbon dioxide (CO 2 ) is a metabolic byproduct produced by humans that must be scrubbed from the atmosphere by environmental control and life support systems in space vehicles and spacesuits to prevent buildup. Current nominal CO 2 limits are set by NASA Standard 3001, however, limits during contingency situations are not specified. The purpose of this study was to characterize and quantify the physiological, cognitive, and self-assessed symptom and performance metrics as a function of inspired CO 2 (P I CO 2 ) during a simulated 1-hour contingency lunar EVA scenario in virtual reality (VR). METHODS Fifteen healthy subjects completed 7 simulated EVA scenarios walking on a passive treadmill for one hour breathing dry, ambient air mixed with added CO 2 in a blind, counterbalanced manner (P I CO 2 : 0, 5, 10, 15, 20, 25, 30 mmHg) simulating a 2.0 km contingency EVA walkback to a habitat on the lunar surface in the event of a CO 2 scrubber malfunction. Subjects were immersed in a Lunar VR environment and asked to maintain their walking speed between 2.1 km/h and an upper limit individually calibrated to a fixed metabolic workload of 1.3 L/min of O 2 consumption, and performed periodic cognitive tasks and continuous cardiopulmonary measurements. Self-assessments of symptoms and task performance were measured via verbal Likert-scale survey at the onset of the walkback and at 10-minute intervals thereafter. RESULTS The time course of cardiopulmonary, cognitive, and self-reported responses at each level of P I CO 2 will be presented. All 15 subjects were able to complete the 1-hr walk back task at all CO 2 levels. Physiological responses were rapid, typically within 1 to 5 minutes. No effects of time were detected for cognitive measures. Symptomatic ratings of headache, shortness of breath, and fatigue demonstrated a time-course development, reaching asymptote after 40 minutes of CO 2 exposure. DISCUSSION These findings will inform the posture of risk associated with CO 2 exposure on human health and performance during microgravity and planetary surface operations, This will help inform decisions related to space suit and environmental life support hardware requirements and EVA operational limits for contingency extravehicular activity (EVA) scenarios.

carbon dioxide↗

Digital magnetic temperature transducer.

A new digital magnetic temperature transducer is reported. The device utilizes the discontinuous behavior of the initial permeability with temperature at the Curie temperature of some magnetic materials. Since the Curie temperature is determined by the chemical and crystallographic composition of the particular material only, the transducer requires no calibration and has extremely high stability and reproducibility with time. The output of the transducer is inherently digital and, therefore, is directly compatible with the digital information processing and control without A/D conversion. The temperature-sensing portion of the transducer consists only of magnetic cores and wire and, therefore, has extremely high reliability, is shock and radiation insensitive, small, and virtually indestructible.

Tchernev, D. I.↗

Electrostatic discharges in Saturn's B-ring

The Voyager observations of electrical discharges in Saturn's rings strongly support earlier speculations on the role played by electrostatics, magnetic fields, and lightning phenomena in the primitive solar system. They also suggest conditions then by direct analogy rather than by extrapolating backwards through time from conditions now. The observed discharges show a pronounced 10h periodicity, which suggests a source in Keplerian orbit at 1.80 + or - 0.01 Saturn radii. In that region, the B ring is thicker than optical depth 1.8 for about 5,000 km. At 1.805 + or - 0.001 Saturn radii, however, the ring is virtually transparent for a gap of width 200 m. It is concluded that a small satellite orbits Saturn at that radius and clears the gap. The gap edges must prevent diffusive filling of the gap by fine material which is especially abundant at this position in the rings and would otherwise destroy the gap in minutes. The discharges represent the satellite's interaction with the outer edge of the gap. Spoke formation may involve the interaction of ring material in the vicinity of the gap.

Warwick, J. W.↗

A preliminary empirical evaluation of virtual reality as an instructional medium for visual-spatial tasks

We explored the training potential of Virtual Reality (VR) technology. Thirty-one adults were trained and tested on spatial skills in a VR. They learned a sequence of button and knob responses on a VR console and performed flawlessly on the same console. Half were trained with a rote strategy; the rest used a meaningful strategy. Response times were equivalent for both groups and decreased significantly over five test trials indicating that learning continued on VR tests. The same subjects practiced navigating through a VR building, which had three floors with four rooms on each floor. The dependent measure was the number of rooms traversed on routes that differed from training routes. Many subjects completed tests in the fewest rooms possible. All subjects learned configurational knowledge according to the criterion of taking paths that were significantly shorter than those predicted by a random walk as determined by a Monte Carlo analysis. The results were discussed as a departure point for empirically testing the training potential of VR technology.

Regian, J. Wesley↗

Acoustic Performance of a Real-Time Three-Dimensional Sound-Reproduction System

The Exterior Effects Room (EER) is a 39-seat auditorium at the NASA Langley Research Center and was built to support psychoacoustic studies of aircraft community noise. The EER has a real-time simulation environment which includes a three-dimensional sound-reproduction system. This system requires real-time application of equalization filters to compensate for spectral coloration of the sound reproduction due to installation and room effects. This paper describes the efforts taken to develop the equalization filters for use in the real-time sound-reproduction system and the subsequent analysis of the system s acoustic performance. The acoustic performance of the compensated and uncompensated sound-reproduction system is assessed for its crossover performance, its performance under stationary and dynamic conditions, the maximum spatialized sound pressure level it can produce from a single virtual source, and for the spatial uniformity of a generated sound field. Additionally, application examples are given to illustrate the compensated sound-reproduction system performance using recorded aircraft flyovers

Faller, Kenneth J., II↗

Autonomous Spacecraft Inspection with Free-Flying Drones

This paper describes a proof-of-concept mission demonstrating a multi-agent system performing visual inspection of damage sustained by a spacecraft. Free-flying satellites, simulated by unmanned aerial vehicles (UAVs), autonomously fly around a mock space module maximizing the search space for damage detection. The free-flyers are responsible for independently coordinating their flights to avoid collision with the space module and each other, while executing mission tasks. Damage analysis on the surface of the mock space module is performed in real-time using video from each free-flyer. Three-dimensional modeling is deployed offline to supplement and improve damage detection. This approach demonstrates the feasibility of deploying real space systems for damage detection, where 2D analysis can quickly determine region of interest and 3D visualization can produce a human-navigable virtual environment with depth perspective for further investigation.

unmanned aerial vehicle (UAV)↗