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At least 667 records · Page 37

TAVERNS and the space station software support environment

The Space Station Information System (SSIS) provides the data processing capability for the Space Station Program (SSP). The Software Support Environment (SSE) System for the SSP is the collection of software, procedures, standards, hardware specification, documentation, policy, and training materials. The Ada programming language was baselined by the Space Station Program Office as the language for development and maintenance of all space station software including the software of the SSE itself. The Test And Validation Environment for Remote Networked Systems (TAVERNS) is a distributed philosophy for development and validation of Ada applications software for the space station and as such is closely related to the SSE. An overview of the system is provided.

Howes, Norman R.↗

Sophisticated software systems for small self-contained space shuttle payload G285

The increasing development of small microprocessor systems has allowed the use of more advanced software in the area of control systems. This paper discusses the development of software for small Space Shuttle Getaway Special Project payloads using payload G285 as a case example. The development process behind a space related software package (as in any software package) is a major factor. The design process for G285 is discussed in some detail along with the general scheme behind data acquisition and thermal environmental control for a space related payload. Additionally, key concepts in a software system concern the implementation of redundant systems, error detection, and error response. All of these factors are discussed.

Burkhardt, Robert↗

Verifying shuttle onboard software using expert systems

The Space Shuttle uses a complex set of software to guide, navigate, and control it through all phases of flight. Adding to the complexity is the fact that the software is reconfigured for each flight, i.e., thousands of constants in the software are changed to reflect the unique properties of a given mission. In the last level of tests, the software is flown through end to end nominal and abort scenarios taking the shuttle from liftoff to landing. The analysis of the results of the testing is experience and labor intensive. A set of pass/fail criteria were defined for each test case and in parallel with the knowledge acquisition, tools were developed which allowed the automation of the knowledge being gathered on paper. A prototype of the Analysis Criteria Expert System (ACES) was put into production in the verification of the reconfigured onboard flight software.

Wingert, William B.↗

A software engineering approach to expert system design and verification

Software engineering design and verification methods for developing expert systems are not yet well defined. Integration of expert system technology into software production environments will require effective software engineering methodologies to support the entire life cycle of expert systems. The software engineering methods used to design and verify an expert system, RENEX, is discussed. RENEX demonstrates autonomous rendezvous and proximity operations, including replanning trajectory events and subsystem fault detection, onboard a space vehicle during flight. The RENEX designers utilized a number of software engineering methodologies to deal with the complex problems inherent in this system. An overview is presented of the methods utilized. Details of the verification process receive special emphasis. The benefits and weaknesses of the methods for supporting the development life cycle of expert systems are evaluated, and recommendations are made based on the overall experiences with the methods.

Bochsler, Daniel C.↗

Archetyping: A software generation and management methodology

Many knowledge based software generation methods have been proposed to improve software quality and programmer productivity. Several government and industry initiatives have focused on software reusability as one solution to these problems. DARTS (trademark), a General Dynamics proprietary symbolic processing technology, provides a unique solution to the reuse problem: archtyping. Archtyping is the embedding of high order language statements in text files. An advanced macroprocessor uses the text files to generate new versions of complex software systems. A DARTS program, the Software Generation and Configuration Management (SGCM) System automates the archtyping process and maintenance cycle. The DARTS technology is briefly discussed, archtyping is described, and the SGCM system is presented in detail.

Rothman, Hugh B.↗

Constructing a working taxonomy of functional Ada software components for real-time embedded system applications

A major impediment to a systematic attack on Ada software reusability is the lack of an effective taxonomy for software component functions. The scope of all possible applications of Ada software is considered too great to allow the practical development of a working taxonomy. Instead, for the purposes herein, the scope of Ada software application is limited to device and subsystem control in real-time embedded systems. A functional approach is taken in constructing the taxonomy tree for identified Ada domain. The use of modular software functions as a starting point fits well with the object oriented programming philosophy of Ada. Examples of the types of functions represented within the working taxonomy are real time kernels, interrupt service routines, synchronization and message passing, data conversion, digital filtering and signal conditioning, and device control. The constructed taxonomy is proposed as a framework from which a need analysis can be performed to reveal voids in current Ada real-time embedded programming efforts for Space Station.

Wallace, Robert↗

Computer-aided software development process design

The authors describe an intelligent tool designed to aid managers of software development projects in planning, managing, and controlling the development process of medium- to large-scale software projects. Its purpose is to reduce uncertainties in the budget, personnel, and schedule planning of software development projects. It is based on dynamic model for the software development and maintenance life-cycle process. This dynamic process is composed of a number of time-varying, interacting developmental phases, each characterized by its intended functions and requirements. System dynamics is used as a modeling methodology. The resulting Software LIfe-Cycle Simulator (SLICS) and the hybrid expert simulation system of which it is a subsystem are described.

Lin, Chi Y.↗

Software engineering and Ada (Trademark) training: An implementation model for NASA

The choice of Ada for software engineering for projects such as the Space Station has resulted in government and industrial groups considering training programs that help workers become familiar with both a software culture and the intricacies of a new computer language. The questions of how much time it takes to learn software engineering with Ada, how much an organization should invest in such training, and how the training should be structured are considered. Software engineering is an emerging, dynamic discipline. It is defined by the author as the establishment and application of sound engineering environments, tools, methods, models, principles, and concepts combined with appropriate standards, guidelines, and practices to support computing which is correct, modifiable, reliable and safe, efficient, and understandable throughout the life cycle of the application. Neither the training programs needed, nor the content of such programs, have been well established. This study addresses the requirements for training for NASA personnel and recommends an implementation plan. A curriculum and a means of delivery are recommended. It is further suggested that a knowledgeable programmer may be able to learn Ada in 5 days, but that it takes 6 to 9 months to evolve into a software engineer who uses the language correctly and effectively. The curriculum and implementation plan can be adapted for each NASA Center according to the needs dictated by each project.

Legrand, Sue↗

Knowledge-based reusable software synthesis system

The Eli system, a knowledge-based reusable software synthesis system, is being developed for NASA Langley under a Phase 2 SBIR contract. Named after Eli Whitney, the inventor of interchangeable parts, Eli assists engineers of large-scale software systems in reusing components while they are composing their software specifications or designs. Eli will identify reuse potential, search for components, select component variants, and synthesize components into the developer's specifications. The Eli project began as a Phase 1 SBIR to define a reusable software synthesis methodology that integrates reusabilityinto the top-down development process and to develop an approach for an expert system to promote and accomplish reuse. The objectives of the Eli Phase 2 work are to integrate advanced technologies to automate the development of reusable components within the context of large system developments, to integrate with user development methodologies without significant changes in method or learning of special languages, and to make reuse the easiest operation to perform. Eli will try to address a number of reuse problems including developing software with reusable components, managing reusable components, identifying reusable components, and transitioning reuse technology. Eli is both a library facility for classifying, storing, and retrieving reusable components and a design environment that emphasizes, encourages, and supports reuse.

Donaldson, Cammie↗

Prototype software reuse environment at Goddard Space Flight Center

The Goddard Space Flight Center (GSFC) work is organized into four phases and includes participation by a contractor, CTA, Inc. The first phase was an automation study, which began with a comprehensive survey of software development automation technologies. Eight technical areas were analyzed for goals, current capabilities, and obstacles. The study documented current software development practice in GSFC Mission Operations and Data Systems Directorate, and presented short- and long-term recommendations that included focus on reuse and object-oriented development. The second phase, which has been completed, developed a prototype reuse environment with tools supporting object-oriented requirements analysis and design. This phase addressed the operational concept of software reuse, i.e., it attempted to understand how software can be reused. This environment has two semantic networks: object and keywords, and includes automated search, interactive browsing and a graphical display of database contents. Phase 3 was a domain analysis of Payload Operations Control Center (POCC) software. The goal in this phase was to create an initial repository of reusable components and techniques. Seven existing Operations Control Centers at GSFC were studied, but the domain analysis proved to be very slow. A lesson learned from this was that senior people who understand the environment and the functionality of the area are needed to perform successful domain analyses.

Truszkowski, Walt↗

Technology transfer in software engineering

The University of Houston-Clear Lake is the prime contractor for the AdaNET Research Project under the direction of NASA Johnson Space Center. AdaNET was established to promote the principles of software engineering to the software development industry. AdaNET will contain not only environments and tools, but also concepts, principles, models, standards, guidelines and practices. Initially, AdaNET will serve clients from the U.S. government and private industry who are working in software development. It will seek new clients from those who have not yet adopted the principles and practices of software engineering. Some of the goals of AdaNET are to become known as an objective, authoritative source of new software engineering information and parts, to provide easy access to information and parts, and to keep abreast of innovations in the field.

Bishop, Peter C.↗

Software verification plan for GCS

This verification plan is written as part of an experiment designed to study the fundamental characteristics of the software failure process. The experiment will be conducted using several implementations of software that were produced according to industry-standard guidelines, namely the Radio Technical Commission for Aeronautics RTCA/DO-178A guidelines, Software Consideration in Airborne Systems and Equipment Certification, for the development of flight software. This plan fulfills the DO-178A requirements for providing instructions on the testing of each implementation of software. The plan details the verification activities to be performed at each phase in the development process, contains a step by step description of the testing procedures, and discusses all of the tools used throughout the verification process.

Dent, Leslie A.↗

ACES: Space shuttle flight software analysis expert system

The Analysis Criteria Evaluation System (ACES) is a knowledge based expert system that automates the final certification of the Space Shuttle onboard flight software. Guidance, navigation and control of the Space Shuttle through all its flight phases are accomplished by a complex onboard flight software system. This software is reconfigured for each flight to allow thousands of mission-specific parameters to be introduced and must therefore be thoroughly certified prior to each flight. This certification is performed in ground simulations by executing the software in the flight computers. Flight trajectories from liftoff to landing, including abort scenarios, are simulated and the results are stored for analysis. The current methodology of performing this analysis is repetitive and requires many man-hours. The ultimate goals of ACES are to capture the knowledge of the current experts and improve the quality and reduce the manpower required to certify the Space Shuttle onboard flight software.

Satterwhite, R. Scott↗

A methodology for validating software reliability

A significant problem associated with fault tolerant computer system design is how to insure that there are no embedded software errors, so that an avionics computer system meets the required reliability level. To accomplish this, it is necessary to associate a 'probability of failure' with the operational flight program. It would be more correct to say that the probability of excitation of existing latent design errors within the program is required. In this sense, latent software errors are like latent hardware faults, and techniques that were previously used to measure the probability of failure of hardware due to fault latency can be used to measure the probability of failure of the software. A methodology was developed and applied to a flight control program that was known to operate in a well defined environment. The results indicated that the technique could be used to provide a final validation of the software to a specified reliability level and to evaluate the role of flight test in software validation.

Swern, Frederic L.↗

An experimental investigation of fault tolerant software structures in an avionics application

The objective of this experimental investigation is to compare the functional performance and software reliability of competing fault tolerant software structures utilizing software diversity. In this experiment, three versions of the redundancy management software for a skewed sensor array have been developed using three diverse failure detection and isolation algorithms and incorporated into various N-version, recovery block and hybrid software structures. The empirical results show that, for maximum functional performance improvement in the selected application domain, the results of diverse algorithms should be voted before being processed by multiple versions without enforced diversity. Results also suggest that when the reliability gain with an N-version structure is modest, recovery block structures are more feasible since higher reliability can be obtained using an acceptance check with a modest reliability.

Caglayan, Alper K.↗

A report on NASA software engineering and Ada training requirements

NASA's software engineering and Ada skill base are assessed and information that may result in new models for software engineering, Ada training plans, and curricula are provided. A quantitative assessment which reflects the requirements for software engineering and Ada training across NASA is provided. A recommended implementation plan including a suggested curriculum with associated duration per course and suggested means of delivery is also provided. The distinction between education and training is made. Although it was directed to focus on NASA's need for the latter, the key relationships to software engineering education are also identified. A rationale and strategy for implementing a life cycle education and training program are detailed in support of improved software engineering practices and the transition to Ada.

Legrand, Sue↗

The cleanroom case study in the Software Engineering Laboratory: Project description and early analysis

This case study analyzes the application of the cleanroom software development methodology to the development of production software at the NASA/Goddard Space Flight Center. The cleanroom methodology emphasizes human discipline in program verification to produce reliable software products that are right the first time. Preliminary analysis of the cleanroom case study shows that the method can be applied successfully in the FDD environment and may increase staff productivity and product quality. Compared to typical Software Engineering Laboratory (SEL) activities, there is evidence of lower failure rates, a more complete and consistent set of inline code documentation, a different distribution of phase effort activity, and a different growth profile in terms of lines of code developed. The major goals of the study were to: (1) assess the process used in the SEL cleanroom model with respect to team structure, team activities, and effort distribution; (2) analyze the products of the SEL cleanroom model and determine the impact on measures of interest, including reliability, productivity, overall life-cycle cost, and software quality; and (3) analyze the residual products in the application of the SEL cleanroom model, such as fault distribution, error characteristics, system growth, and computer usage.

Green, Scott↗

Collected software engineering papers, volume 8

A collection of selected technical papers produced by participants in the Software Engineering Laboratory (SEL) during the period November 1989 through October 1990 is presented. The purpose of the document is to make available, in one reference, some results of SEL research that originally appeared in a number of different forums. Although these papers cover several topics related to software engineering, they do not encompass the entire scope of SEL activities and interests. Additional information about the SEL and its research efforts may be obtained from the sources listed in the bibliography. The seven presented papers are grouped into four major categories: (1) experimental research and evaluation of software measurement; (2) studies on models for software reuse; (3) a software tool evaluation; and (4) Ada technology and studies in the areas of reuse and specification.

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