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At least 667 records · Page 37

Distributed decision-making for space operations

A programmatic and technical perspective in the context of future space applications is presented, that includes some of the management challenges that arise as the decision-making process becomes increasingly more decentralized. Three challenges are discussed: (1) the degree to which the planners must communicate with each other and with those who are seeking space operations resources, (2) the collection, management, employment and dissemination of the information needed to make decisions, and (3) the challenges connected with schedule integration. The technical perspective presented leads to recommended adaptations to the normal scheduling algorithms that retain the 'degrees of freedom' in the planning result. It is shown that these adaptations are specific technical responses to the programmatic challenges discussed.

Hornstein, Rhoda Shaller↗

Aircrew decision-making behavior in hazardous weather avoidance

A study was conducted to assess the situation awareness and decision-making behavior of aircrews in a line-oriented simulation of the microburst/windshear encounter which occurred on July 11, 1988, at the Denver Stapleton Airport as affected by the manner in which information available at different times and in different forms. Intracrew communications and approach-to-land decisions were evaluated with conventional ATC communications and with automated cockpit alerting and display of weather information. It was found that the avoidance dicision-making performance of aircrews provided only with conventional ATC transmissions of weather information was significantly less efficient than the performance of crews provided with a visual display of microburst events.

Lee, Alfred T.↗

Computer modeling of human decision making

Models of human decision making are reviewed. Models which treat just the cognitive aspects of human behavior are included as well as models which include motivation. Both models which have associated computer programs, and those that do not, are considered. Since flow diagrams, that assist in constructing computer simulation of such models, were not generally available, such diagrams were constructed and are presented. The result provides a rich source of information, which can aid in construction of more realistic future simulations of human decision making.

Gevarter, William B.↗

MoCog1: A computer simulation of recognition-primed human decision making

This report describes the successful results of the first stage of a research effort to develop a 'sophisticated' computer model of human cognitive behavior. Most human decision-making is of the experience-based, relatively straight-forward, largely automatic, type of response to internal goals and drives, utilizing cues and opportunities perceived from the current environment. This report describes the development of the architecture and computer program associated with such 'recognition-primed' decision-making. The resultant computer program was successfully utilized as a vehicle to simulate findings that relate how an individual's implicit theories orient them toward particular goals, with resultant cognitions, affects, and behavior in response to their environment. The present work is an expanded version and is based on research reported while the author was an employee of NASA ARC.

Gevarter, William B.↗

MoCog1: A computer simulation of recognition-primed human decision making, considering emotions

The successful results of the first stage of a research effort to develop a versatile computer model of motivated human cognitive behavior are reported. Most human decision making appears to be an experience-based, relatively straightforward, largely automatic response to situations, utilizing cues and opportunities perceived from the current environment. The development, considering emotions, of the architecture and computer program associated with such 'recognition-primed' decision-making is described. The resultant computer program (MoCog1) was successfully utilized as a vehicle to simulate earlier findings that relate how an individual's implicit theories orient the individual toward particular goals, with resultant cognitions, affects, and behavior in response to their environment.

Gevarter, William B.↗

Radiobrightness decision criteria for freeze/thaw boundaries

A freeze indicator (FI), based on a low 37-GHz radiobrightness and a low 10.7, 18, and 37-GHz radiobrightness spectral gradient, has been used to classify frozen surfaces in the northern Great Plains. By modeling the radiometer beampatterns as Gaussian, freeze/thaw boundaries can be located at the (fine) resolution of the 37-GHz channel. The performance of the freeze indicator, and subsequent boundary location estimate, depends on the accuracy of the boundary decision criteria. It is shown that decision criteria based on clustering and unsupervised classification yield good performance. A simple algorithm for registering coarse-resolution FI boundaries to equivalent boundaries in fine-resolution 37-GHz radiobrightness images is also presented.

Zuerndorfer, B.↗

A waning of technocratic faith - NASA and the politics of the Space Shuttle decision, 1967-1972

This paper analyzes the decision to build the Space Shuttle as part of a broader public policy trend away from a deference to technical experts and toward greater politicization of traditionally apolitical issues. At the beginning of the 1960s U.S. leaders had a strong faith in the ability of technology to solve most problems. By 1970 this commitment to technological answers had waned and a resurgence of the right of elected officials to control technical matters was gaining currency. The lengthy and bitter Shuttle decision-making process was part of a much broader shift in the formation of public policy, played out in other arenas as well, aimed at the reemergence of direct political management of technological and scientific affairs by politicians.

Launius, R. D.↗

Cognitive and affective components of mental workload: Understanding the effects of each on human decision making behavior

Human factors and ergonomics researchers have recognized for some time the increasing importance of understanding the role of the construct of mental workload in flight research. Current models of mental workload suggest that it is a multidimensional and complex construct, but one that has proved difficult to measure. Because of this difficulty, emphasis has usually been placed on using direct reports through subjective measures such as rating scales to assess levels of mental workload. The NASA Task Load Index (NASA/TLX, Hart and Staveland) has been shown to be a highly reliable and sensitive measure of perceived mental workload. But a problem with measures like TLX is that there is still considerable disagreement as to what it is about mental workload that these subjective measures are actually measuring. The empirical use of subjective workload measures has largely been to provide estimates of the cognitive components of the actual mental workload required for a task. However, my research suggests that these measures may, in fact have greater potential in accurately assessing the affective components of workload. That is, for example, TLX may be more likely to assess the positive and negative feelings associated with varying workload levels, which in turn may potentially influence the decision making behavior that directly bears on performance and safety issues. Pilots, for example, are often called upon to complete many complex tasks that are high in mental workload, stress, and frustration, and that have significant dynamic decision making components -- often ones that involve risk as well.

Nygren, Thomas E.↗

Possibility expectation and its decision making algorithm

The fuzzy integral has been shown to be an effective tool for the aggregation of evidence in decision making. Of primary importance in the development of a fuzzy integral pattern recognition algorithm is the choice (construction) of the measure which embodies the importance of subsets of sources of evidence. Sugeno fuzzy measures have received the most attention due to the recursive nature of the fabrication of the measure on nested sequences of subsets. Possibility measures exhibit an even simpler generation capability, but usually require that one of the sources of information possess complete credibility. In real applications, such normalization may not be possible, or even desirable. In this report, both the theory and a decision making algorithm for a variation of the fuzzy integral are presented. This integral is based on a possibility measure where it is not required that the measure of the universe be unity. A training algorithm for the possibility densities in a pattern recognition application is also presented with the results demonstrated on the shuttle-earth-space training and testing images.

Keller, James M.↗

Piloting decision aid for spacecraft proximity operations

The concept of a decision aid to assist the piloting of a powered vehicle during a near-field (less than 2000 feet) rendezvous to another spacecraft is discussed. Using Space Shuttle rendezvous with an orbiting satellite as an example, extensive practice is normally required to successfully effect such a rendezvous with a minimum of propellant. As a rule, variations on a 'point and shoot' technique are optimized and used as much as possible. A piloting decision aid (PDA) to assist in the pointing process was conceived and is in the preliminary stages of development. This concept may be applied to Space Shuttle proximity operations for berthing with Space Station Freedom (SSF), for Shuttle rendezvous with other spacecraft, or for autonomous rendezvous of any unmanned vehicle with SSF. The concept orginated with a task order from NASA JSC for an automated piloting procedure and was influenced by an early air-to-air missile envelope display.

Pierce, Cole J.↗

Knowledge-based reasoning in the Paladin tactical decision generation system

A real-time tactical decision generation system for air combat engagements, Paladin, has been developed. A pilot's job in air combat includes tasks that are largely symbolic. These symbolic tasks are generally performed through the application of experience and training (i.e. knowledge) gathered over years of flying a fighter aircraft. Two such tasks, situation assessment and throttle control, are identified and broken out in Paladin to be handled by specialized knowledge based systems. Knowledge pertaining to these tasks is encoded into rule-bases to provide the foundation for decisions. Paladin uses a custom built inference engine and a partitioned rule-base structure to give these symbolic results in real-time. This paper provides an overview of knowledge-based reasoning systems as a subset of rule-based systems. The knowledge used by Paladin in generating results as well as the system design for real-time execution is discussed.

Chappell, Alan R.↗

MoCog1: A computer simulation of recognition-primed human decision making

The results of the first stage of a research effort to develop a 'sophisticated' computer model of human cognitive behavior are described. Most human decision making is an experience-based, relatively straight-forward, largely automatic response to internal goals and drives, utilizing cues and opportunities perceived from the current environment. The development of the architecture and computer program (MoCog1) associated with such 'recognition-primed' decision making is discussed. The resultant computer program was successfully utilized as a vehicle to simulate earlier findings that relate how an individual's implicit theories orient the individual toward particular goals, with resultant cognitions, affects, and behavior in response to their environment.

Gevarter, William B.↗

Decision analysis with approximate probabilities

This paper concerns decisions under uncertainty in which the probabilities of the states of nature are only approximately known. Decision problems involving three states of nature are studied. This is due to the fact that some key issues do not arise in two-state problems, while probability spaces with more than three states of nature are essentially impossible to graph. The primary focus is on two levels of probabilistic information. In one level, the three probabilities are separately rounded to the nearest tenth. This can lead to sets of rounded probabilities which add up to 0.9, 1.0, or 1.1. In the other level, probabilities are rounded to the nearest tenth in such a way that the rounded probabilities are forced to sum to 1.0. For comparison, six additional levels of probabilistic information, previously analyzed, were also included in the present analysis. A simulation experiment compared four criteria for decisionmaking using linearly constrained probabilities (Maximin, Midpoint, Standard Laplace, and Extended Laplace) under the eight different levels of information about probability. The Extended Laplace criterion, which uses a second order maximum entropy principle, performed best overall.

Whalen, Thomas↗

Three-dimensional object recognition using similar triangles and decision trees

A system, TRIDEC, that is capable of distinguishing between a set of objects despite changes in the objects' positions in the input field, their size, or their rotational orientation in 3D space is described. TRIDEC combines very simple yet effective features with the classification capabilities of inductive decision tree methods. The feature vector is a list of all similar triangles defined by connecting all combinations of three pixels in a coarse coded 127 x 127 pixel input field. The classification is accomplished by building a decision tree using the information provided from a limited number of translated, scaled, and rotated samples. Simulation results are presented which show that TRIDEC achieves 94 percent recognition accuracy in the 2D invariant object recognition domain and 98 percent recognition accuracy in the 3D invariant object recognition domain after training on only a small sample of transformed views of the objects.

Spirkovska, Lilly↗

Acquisition and production of skilled behavior in dynamic decision-making tasks

Summaries of the four projects completed during the performance of this research are included. The four projects described are: Perceptual Augmentation Aiding for Situation Assessment, Perceptual Augmentation Aiding for Dynamic Decision-Making and Control, Action Advisory Aiding for Dynamic Decision-Making and Control, and Display Design to Support Time-Constrained Route Optimization. Papers based on each of these projects are currently in preparation. The theoretical framework upon which the first three projects are based, Ecological Task Analysis, was also developed during the performance of this research, and is described in a previous report. A project concerned with modeling strategies in human control of a dynamic system was also completed during the performance of this research.

Kirlik, Alex↗

From conditional oughts to qualitative decision theory

The primary theme of this investigation is a decision theoretic account of conditional ought statements (e.g., 'You ought to do A, if C') that rectifies glaring deficiencies in classical deontic logic. The resulting account forms a sound basis for qualitative decision theory, thus providing a framework for qualitative planning under uncertainty. In particular, we show that adding causal relationships (in the form of a single graph) as part of an epistemic state is sufficient to facilitate the analysis of action sequences, their consequences, their interaction with observations, their expected utilities, and the synthesis of plans and strategies under uncertainty.

Pearl, Judea↗

TBell: A mathematical tool for analyzing decision tables

This paper describes the development of mathematical theory and software to analyze specifications that are developed using decision tables. A decision table is a tabular format for specifying a complex set of rules that chooses one of a number of alternative actions. The report also describes a prototype tool, called TBell, that automates certain types of analysis.

Hoover, D. N.↗