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At least 649 records · Page 36

PCIPS 2.0: Powerful multiprofile image processing implemented on PCs

Over the years, the processing power of personal computers has steadily increased. Now, 386- and 486-based PC's are fast enough for many image processing applications, and inexpensive enough even for amateur astronomers. PCIPS is an image processing system based on these platforms that was designed to satisfy a broad range of data analysis needs, while requiring minimum hardware and providing maximum expandability. It will run (albeit at a slow pace) even on a 80286 with 640K memory, but will take full advantage of bigger memory and faster CPU's. Because the actual image processing is performed by external modules, the system can be easily upgraded by the user for all sorts of scientific data analysis. PCIPS supports large format lD and 2D images in any numeric type from 8-bit integer to 64-bit floating point. The images can be displayed, overlaid, printed and any part of the data examined via an intuitive graphical user interface that employs buttons, pop-up menus, and a mouse. PCIPS automatically converts images between different types and sizes to satisfy the requirements of various applications. PCIPS features an API that lets users develop custom applications in C or FORTRAN. While doing so, a programmer can concentrate on the actual data processing, because PCIPS assumes responsibility for accessing images and interacting with the user. This also ensures that all applications, even custom ones, have a consistent and user-friendly interface. The API is compatible with factory programming, a metaphor for constructing image processing procedures that will be implemented in future versions of the system. Several application packages were created under PCIPS. The basic package includes elementary arithmetics and statistics, geometric transformations and import/export in various formats (FITS, binary, ASCII, and GIF). The CCD processing package and the spectral analysis package were successfully used to reduce spectra from the Nordic Telescope at La Palma. A photometry package is also available, and other packages are being developed. A multitasking version of PCIPS that utilizes the factory programming concept is currently under development. This version will remain compatible (on the source code level) with existing application packages and custom applications.

Smirnov, O. M.↗

Automated, Parametric Geometry Modeling and Grid Generation for Turbomachinery Applications

The objective of this Phase I project is to develop a highly automated software system for rapid geometry modeling and grid generation for turbomachinery applications. The proposed system features a graphical user interface for interactive control, a direct interface to commercial CAD/PDM systems, support for IGES geometry output, and a scripting capability for obtaining a high level of automation and end-user customization of the tool. The developed system is fully parametric and highly automated, and, therefore, significantly reduces the turnaround time for 3D geometry modeling, grid generation and model setup. This facilitates design environments in which a large number of cases need to be generated, such as for parametric analysis and design optimization of turbomachinery equipment. In Phase I we have successfully demonstrated the feasibility of the approach. The system has been tested on a wide variety of turbomachinery geometries, including several impellers and a multi stage rotor-stator combination. In Phase II, we plan to integrate the developed system with turbomachinery design software and with commercial CAD/PDM software.

Harrand, Vincent J.↗

Enhancements to the RAVEN code in FY16

The RAVEN code has been under development at the Idaho National Laboratory since 2012. Its main goal is to create a multi-purpose platform for the deploying of all the capabilities needed for Probabilistic Risk Assessment, uncertainty quantification, data mining analysis and optimization studies. RAVEN has currently reached a good level of maturity in terms of deployed state-of-art and advanced capabilities. The main subject of this report is to show the activities that have been recently accomplished: • Implementation of ensemble modeling for time-series, and • initial implementation of model validation for surrogate models, and • advanced visualization capability for topology based data analysis The development of ensemble modeling for time-series has been performed in order to begin tackling the needs of those RISMC applications that need to communicate 1-Dimensional information (e.g. power histories, etc.) among different models. In this document the implementation details and an application example is reported. The second subject of this report is about the initial development of methods, within the RAVEN framework, to assess the validity of the predictive capabilities of surrogate models. Indeed, after the construction of a surrogate tight to a certain physical model, it is crucial to assess the goodness of its representation, in order to be confident with its prediction. In this initial activity, a cross-validation technique has been employed. This report will highlight the implementation details and proof its correct implementation by an application example. The final subject of this report is about the implementation of advanced visualization capability in RAVEN, for interactive data analysis. Indeed, RAVEN offers several post-processing capabilities that can structurally decompose data extracted from experimental results offering both data clustering/partitioning and dimensionality reduction techniques. A disadvantage of the workflow available in RAVEN is that it treats these as black box operations and the user is expected to know specific information about their data including the number of partitions to expect in some cases or the “correct” parameter settings for a particular algorithm. In order to overcome this limitation, it has been added an interactive user interface that can be run in RAVEN to explore different parameter settings on the fly specifically for the topological post-processor and allows the user to explore the data interactively. The design of this user interface is generalizable to other algorithms and can be used as a model to generate more dynamic and user-friendly visualization capabilities within RAVEN.

97 MATHEMATICS AND COMPUTING↗

Development of a site analysis tool for distributed wind projects

The Cadmus Group, Inc., in collaboration with the National Renewable Energy Laboratory (NREL) and Encraft, was awarded a grant from the Department of Energy (DOE) to develop a site analysis tool for distributed wind technologies. As the principal investigator for this project, Mr. Shawn Shaw was responsible for overall project management, direction, and technical approach. The product resulting from this project is the Distributed Wind Site Analysis Tool (DSAT), a software tool for analyzing proposed sites for distributed wind technology (DWT) systems. This user-friendly tool supports the long-term growth and stability of the DWT market by providing reliable, realistic estimates of site and system energy output and feasibility. DSAT-which is accessible online and requires no purchase or download of software-is available in two account types; Standard: This free account allows the user to analyze a limited number of sites and to produce a system performance report for each; and Professional: For a small annual fee users can analyze an unlimited number of sites, produce system performance reports, and generate other customizable reports containing key information such as visual influence and wind resources. The tool’s interactive maps allow users to create site models that incorporate the obstructions and terrain types present. Users can generate site reports immediately after entering the requisite site information. Ideally, this tool also educates users regarding good site selection and effective evaluation practices.

17 WIND ENERGY↗

An interactive computer code for calculation of gas-phase chemical equilibrium (EQLBRM)

A user friendly, menu driven, interactive computer program known as EQLBRM which calculates the adiabatic equilibrium temperature and product composition resulting from the combustion of hydrocarbon fuels with air, at specified constant pressure and enthalpy is discussed. The program is developed primarily as an instructional tool to be run on small computers to allow the user to economically and efficiency explore the effects of varying fuel type, air/fuel ratio, inlet air and/or fuel temperature, and operating pressure on the performance of continuous combustion devices such as gas turbine combustors, Stirling engine burners, and power generation furnaces.

Pratt, B. S.↗

A decade of telerobotics in rehabilitation: Demonstrated utility blocked by the high cost of manipulation and the complexity of the user interface

The Stanford/VA Interactive Robotics Laboratory set out in 1978 to test the hypothesis that industrial robotics technology could be applied to serve the manipulation needs of severely impaired individuals. Five generations of hardware, three generations of system software, and over 125 experimental subjects later, we believe that genuine utility is achievable. The experience includes development of over 65 task applications using voiced command, joystick control, natural language command and 3D object designation technology. A brief foray into virtual environments, using flight simulator technology, was instructive. If reality and virtuality come for comparable prices, you cannot beat reality. A detailed review of assistive robot anatomy and the performance specifications needed to achieve cost/beneficial utility will be used to support discussion of the future of rehabilitation telerobotics. Poised on the threshold of commercial viability, but constrained by the high cost of technically adequate manipulators, this worthy application domain flounders temporarily. In the long run, it will be the user interface that governs utility.

Leifer, Larry↗

Spacecraft 3D Augmented Reality Mobile App

The Spacecraft 3D application allows users to learn about and interact with iconic NASA missions in a new and immersive way using common mobile devices. Using Augmented Reality (AR) techniques to project 3D renditions of the mission spacecraft into real-world surroundings, users can interact with and learn about Curiosity, GRAIL, Cassini, and Voyager. Additional updates on future missions, animations, and information will be ongoing. Using a printed AR Target and camera on a mobile device, users can get up close with these robotic explorers, see how some move, and learn about these engineering feats, which are used to expand knowledge and understanding about space. The software receives input from the mobile device's camera to recognize the presence of an AR marker in the camera's field of view. It then displays a 3D rendition of the selected spacecraft in the user's physical surroundings, on the mobile device's screen, while it tracks the device's movement in relation to the physical position of the spacecraft's 3D image on the AR marker.

Hussey, Kevin J.↗

Ocelot: An Interactive, Efficient Distributed Compression-As-a-Service Platform With Optimized Data Compression Techniques

Large volumes of data generated by scientific simulations, genome sequencing, and other applications need to be moved among clusters for data collection/analysis. Data compression techniques have effectively reduced data storage and transfer costs. However, users' requirements on interactively controlling both data quality and compression ratios are non-trivial to fulfill. Here, we propose a novel Compression-as-a-Service (CaaS) platform called Ocelot with four important contributions: (1) It offers real-time visualization, interactive compression, and transfer of scientific datasets. (2) It incorporates new strategies for compressing diverse types of datasets more effectively than traditional methods. (3) It provides an effective method for estimating the compression ratio and execution time of compression tasks. (4) Experiments on multiple real-world datasets on geographically distributed computers show that Ocelot can significantly improve data transfer efficiency with a performance gain of more than 10x in computing clusters with relatively slow networks.

compression as a service (CaaS)↗

Water Energy Simulation Toolset

The Water-Energy Simulation Toolset (WEST) is an interactive simulation model that helps visualize impacts of different stakeholders on water quantity and quality of a watershed. The case study is applied for the Snake River Basin with the fictional name Cutthroat River Basin. There are four groups of stakeholders of interest: hydropower, agriculture, flood control, and environmental protection. Currently, the quality component depicts nitrogen-nitrate contaminant. Users can easily interact with the model by changing certain inputs (climate change, fertilizer inputs, etc.) to observe the change over the entire system. Users can also change certain parameters to test their management policy.

Nguyen, Thuy↗

Water Energy Simulation Toolset

The Water-Energy Simulation Toolset (WEST) is an interactive simulation model that helps visualize impacts of different stakeholders on water quantity and quality of a watershed. The case study is applied for the Snake River Basin with the fictional name Cutthroat River Basin. There are four groups of stakeholders of interest: hydropower, agriculture, flood control, and environmental protection. Currently, the quality component depicts nitrogen-nitrate contaminant. Users can easily interact with the model by changing certain inputs (climate change, fertilizer inputs, etc.) to observe the change over the entire system. Users can also change certain parameters to test their management policy.

Nguyen, Thuy↗

ASV3 dial-in interface recommendation for the Repository Based Software Engineering (RBSE) program

The purpose of this report is to provide insight into the approach and design of the Cooperative User Interface (CUI). The CUI is being developed based on Hypercard technology and will provide the same look and feel as is provided by the NASA Electronic Library System (NELS) X-Window interface. The interaction between the user and ASCII-LIB is presented as well as the set of Hypercard Cards with which the user will work.

Source record↗

Mercury Shopping Cart Interface

Mercury Shopping Cart Interface (MSCI) is a reusable component of the Power User Interface 5.0 (PUI) program described in another article. MSCI is a means of encapsulating the logic and information needed to describe an orderable item consistent with Mercury Shopping Cart service protocol. Designed to be used with Web-browser software, MSCI generates Hypertext Markup Language (HTML) pages on which ordering information can be entered. MSCI comprises two types of Practical Extraction and Report Language (PERL) modules: template modules and shopping-cart logic modules. Template modules generate HTML pages for entering the required ordering details and enable submission of the order via a Hypertext Transfer Protocol (HTTP) post. Shopping cart modules encapsulate the logic and data needed to describe an individual orderable item to the Mercury Shopping Cart service. These modules evaluate information entered by the user to determine whether it is sufficient for the Shopping Cart service to process the order. Once an order has been passed from MSCI to a deployed Mercury Shopping Cart server, there is no further interaction with the user.

Pfister, Robin↗

An object-oriented approach for supporting both X and terminal interfaces

While the X Window System is clearly becoming the dominant user interface between display system, there is still a continuing need to support character cell terminal devices. For a user interface application which must support both, it is desirable to be able to use them to their fullest extent, as opposed to simply providing a character-based display within an X window. An object-oriented application framework is presented here which allows the full capabilities of each system to be used while minimizing and isolating the amount of device-dependent code. Every user interface application consists of two parts: the various components used to display information and accept user input, and the processing of the interaction between these components. Many user interfaces are built around a core set of components such as menus, text entry fields, and forms. For a given application, the interaction between these components is the same regardless of the display system in use. Our approach is to implement each component as an object, accessible via a single public interface. All of the code necesary to implement the component for the desired display system is completely encapsulated within the object. The application is then written as a collection of objects interacting in a device-independent manner with one another. If a display system provides additional capabilities, the application can be extended by adding objects (e.g. for image display in X). We are currently implementing StarView, the user interface to the HST science archive (STDADS) using this approach. StarView will be written in C++ and will use Vermont Views for the terminal interface and OSF/Motif for the X Window interface.

Johnson, J.↗

On the generation of graphical objects and images from within CLIPS using XView

A variety of features that support the generation and manipulation of graphical objects and images in C Language Integrated Production System (CLIPS) are described. These features provide the CLIPS programmer with the ability to develop an enhanced user interface. Windows and objects within the windows can be created, hidden, redisplayed, given new values, properties, or positions and manipulated in various other ways. Menus can be generated for any window or object and displayed when desired. Interaction with the user is primarily via mouse movements and mouse button selections made over windows, items, or menus. User input is recorded in the form of fact assertions. Limited animation of objects is also supported.

Feagin, Terry↗

Radioisotope power source dose estimation tool (RPS-DET)

The purpose of this work is to develop a radioisotope power source dose estimation tool (RPS-DET) capable of rapidly predicting accurate neutron and gamma-ray flux/dose implications from various radioisotope power sources (RPSs). RPS-DET can use this information to calculate the flux/dose incident on or absorbed by nearby humans, materials, and electronics over a complex mission lifetime. This simulation tool uses a Matlab user interface to combine common geometry scenarios for traditional and new RPS design configurations to write a particle-transport simulation using Monte Carlo N-Particle (MCNP) 6, which provides results that are automatically post-processed for interactive analysis. The user defines the average age of the PuO2fuel, which determines the appropriate time-dependent gamma-ray and neutron spectra, along with the desired RPS and local environment for the simulation. Results for a given simulation are gamma-ray, neutron, and combined flux spectra, whole-body effective dose for humans, and absorbed dose in silicon for electronics. This work has been benchmarked against measurements of existing RPS units and has been determined to predict neutron and gamma flux, absorbed dose, and dose equivalent within 50% of simulation uncertainties.

Smith, Michael↗

Scheduling Algorithm for Mission Planning and Logistics Evaluation (SAMPLE). Volume 1: User's guide

An interactive computer program for automatically generating traffic models for the Space Transportation System (STS) is presented. Information concerning run stream construction, input data, and output data is provided. The flow of the interactive data stream is described. Error messages are specified, along with suggestions for remedial action. In addition, formats and parameter definitions for the payload data set (payload model), feasible combination file, and traffic model are documented.

Dupnick, E.↗

Q-VR: System-Level Design for Future Mobile Collaborative Virtual Reality

High Quality Mobile Virtual Reality (VR) is what the incoming graphics technology era demands: users around the world, regardless of their hardware and network conditions, can all enjoy the immersive virtual experience. However, the state-of-the-art software-based mobile VR designs cannot fully satisfy the realtime performance requirements due to the highly interactive nature of user's actions and complex environmental constraints during VR execution. Inspired by the unique human visual system effects and the strong correlation between VR motion features and realtime hardware-level information, we propose Q-VR, a novel dynamic collaborative rendering solution via software-hardware co-design for enabling future low-latency high-quality mobile VR. At software-level, Q-VR provides flexible high-level tuning interface to reduce network latency while maintaining user perception. At hardware-level, Q-VR accommodates a wide spectrum of hardware and network conditions across users by effectively leveraging the computing capability of the increasingly powerful VR hardware. Extensive evaluation on real-world games demonstrates that Q-VR can achieve an average end-to-end performance speedup of 3.4x (up to 6.7x) over the traditional local rendering design in commercial VR devices, and a 4.1x frame rate improvement over the state-of-the-art static collaborative rendering.

Xie, Chenhao↗

An adaptive structure data acquisition system using a graphical-based programming language

An example of the implementation of data fusion using a PC and a graphical programming language is discussed. A schematic of the data acquisition system and user interface panel for an adaptive structure test are presented. The computer programs (a series of icons 'wired' together) are also discussed. The way in which using graphical-based programming software to control a data acquisition system can simplify analysis of data, promote multidisciplinary interaction, and provide users a more visual key to understanding their data are shown.

Baroth, Edmund C.↗