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At least 631 records · Page 35

The Behavior, Constraint, and Scenario (BeCoS) Tool: A Web-Based Software Application for Modeling Behaviors and Scenarios

The Behavior, Constraint, and Scenario (BeCoS) tool has been developed to allow engineers to specify system and component behaviors. The tool is a web application that is developed in JavaScript and uses the React framework for the user interface and Redux for maintaining application state. The foundation of the tool is its underlying ontology, which expands upon a previously-defined behavior ontology with a scenario ontology. The behavior ontology includes elements like behaving elements, state variables, parameters, and constraints, while the scenario ontology includes core constructs like activities, temporal constraints, and timepoints. BeCoS allows users to easily create behaving elements and to specify their state variables, parameters, state machines, and constraints. BeCoS also allows users to develop temporal constraint networks that specify constraints on component states over time. BeCoS is a prototype tool that has been deployed and tested by systems engineers on the Europa Clipper project, which generated several use cases and helped steer its current developmental effort. By enabling systems engineers to specify behavior in a semantically-rigorous manner, BeCoS is an enabling technology for analyses that previously could not be performed, and when exporting its model to other tools, allows for consistent behavior models to be used.

Ingham, Michel D.↗

The Behavior, Constraint, and Scenario (BeCoS) Tool: A Web-Based Software Application for Modeling Behaviors and Scenarios

The Behavior, Constraint, and Scenario (BeCoS) tool has been developed to allow engineers to specify system and component behaviors. The tool is a web application that is developed in JavaScript and uses the React framework for the user interface and Redux for maintaining application state. The foundation of the tool is its underlying ontology, which expands upon a previously-defined behavior ontology with a scenario ontology. The behavior ontology includes elements like behaving elements, state variables, parameters, and constraints, while the scenario ontology includes core constructs like activities, temporal constraints, and timepoints. BeCoS allows users to easily create behaving elements and to specify their state variables, parameters, state machines, and constraints. BeCoS also allows users to develop temporal constraint networks that specify constraints on component states over time. BeCoS is a prototype tool that has been deployed and tested by systems engineers on the Europa Clipper project, which generated several use cases and helped steer its current developmental effort. By enabling systems engineers to specify behavior in a semantically-rigorous manner, BeCoS is an enabling technology for analyses that previously could not be performed, and when exporting its model to other tools, allows for consistent behavior models to be used.

Inghams, Michel D.↗

Models and metrics for software management and engineering

This paper attempts to characterize and present a state of the art view of several quantitative models and metrics of the software life cycle. These models and metrics can be used to aid in managing and engineering software projects. They deal with various aspects of the software process and product, including resources allocation and estimation, changes and errors, size, complexity and reliability. Some indication is given of the extent to which the various models have been used and the success they have achieved.

Basili, V. R.↗

An information model for use in software management estimation and prediction

This paper describes the use of cluster analysis for determining the information model within collected software engineering development data at the NASA/GSFC Software Engineering Laboratory. We describe the Software Management Environment tool that allows managers to predict development attributes during early phases of a software project and the modifications we propose to allow it to develop dynamic models for better predictions of these attributes.

Li, Ningda R.↗

Software metrics: The quantitative impact of four factors on work rates experienced during software development

A model of a software development process is described. The software development process is seen to consist of a sequence of activities, such as 'program design' and 'module development' (or coding). A manpower estimate is made by multiplying code size by the rates (man months per thousand lines of code) for each of the activities relevant to the particular case of interest and summing up the results. The effect of four objectively determinable factors (organization, software product type, computer type, and code type) on productivity values for each of nine principal software development activities was assessed. Four factors were identified which account for 39% of the observed productivity variation.

Gaffney, J. E., Jr.↗

Development of the GPM Observatory Thermal Vacuum Test Model

A software-based thermal modeling process was documented for generating the thermal panel settings necessary to simulate worst-case on-orbit flight environments in an observatory-level thermal vacuum test setup. The method for creating such a thermal model involved four major steps: (1) determining the major thermal zones for test as indicated by the major dissipating components on the spacecraft, then mapping the major heat flows between these components; (2) finding the flight equivalent sink temperatures for these test thermal zones; (3) determining the thermal test ground support equipment (GSE) design and initial thermal panel settings based on the equivalent sink temperatures; and (4) adjusting the panel settings in the test model to match heat flows and temperatures with the flight model. The observatory test thermal model developed from this process allows quick predictions of the performance of the thermal vacuum test design. In this work, the method described above was applied to the Global Precipitation Measurement (GPM) core observatory spacecraft, a joint project between NASA and the Japanese Aerospace Exploration Agency (JAXA) which is currently being integrated at NASA Goddard Space Flight Center for launch in Early 2014. From preliminary results, the thermal test model generated from this process shows that the heat flows and temperatures match fairly well with the flight thermal model, indicating that the test model can simulate fairly accurately the conditions on-orbit. However, further analysis is needed to determine the best test configuration possible to validate the GPM thermal design before the start of environmental testing later this year. Also, while this analysis method has been applied solely to GPM, it should be emphasized that the same process can be applied to any mission to develop an effective test setup and panel settings which accurately simulate on-orbit thermal environments.

Yang, Kan↗

A software development and evolution model based on decision-making

Design is a complex activity whose purpose is to construct an artifact which satisfies a set of constraints and requirements. However the design process is not well understood. The software design and evolution process is the focus of interest, and a three dimensional software development space organized around a decision-making paradigm is presented. An initial instantiation of this model called 3DPM(sub p) which was partly implemented, is presented. Discussion of the use of this model in software reuse and process management is given.

Wild, J. Christian↗

Model Based Analysis and Test Generation for Flight Software

We describe a framework for model-based analysis and test case generation in the context of a heterogeneous model-based development paradigm that uses and combines Math- Works and UML 2.0 models and the associated code generation tools. This paradigm poses novel challenges to analysis and test case generation that, to the best of our knowledge, have not been addressed before. The framework is based on a common intermediate representation for different modeling formalisms and leverages and extends model checking and symbolic execution tools for model analysis and test case generation, respectively. We discuss the application of our framework to software models for a NASA flight mission.

Pasareanu, Corina S.↗

Software life cycle dynamic simulation model: The organizational performance submodel

The submodel structure of a software life cycle dynamic simulation model is described. The software process is divided into seven phases, each with product, staff, and funding flows. The model is subdivided into an organizational response submodel, a management submodel, a management influence interface, and a model analyst interface. The concentration here is on the organizational response model, which simulates the performance characteristics of a software development subject to external and internal influences. These influences emanate from two sources: the model analyst interface, which configures the model to simulate the response of an implementing organization subject to its own internal influences, and the management submodel that exerts external dynamic control over the production process. A complete characterization is given of the organizational response submodel in the form of parameterized differential equations governing product, staffing, and funding levels. The parameter values and functions are allocated to the two interfaces.

Tausworthe, Robert C.↗