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At least 595 records · Page 33

Program for Editing Spacecraft Command Sequences

Sequence Translator, Editor, and Expander Resource (STEER) is a computer program that facilitates construction of sequences and blocks of sequences (hereafter denoted generally as sequence products) for commanding a spacecraft. STEER also provides mechanisms for translating among various sequence product types and quickly expanding activities of a given sequence in chronological order for review and analysis of the sequence. To date, construction of sequence products has generally been done by use of such clumsy mechanisms as text-editor programs, translating among sequence product types has been challenging, and expanding sequences to time-ordered lists has involved arduous processes of converting sequence products to "real" sequences and running them through Class-A software (defined, loosely, as flight and ground software critical to a spacecraft mission). Also, heretofore, generating sequence products in standard formats has been troublesome because precise formatting and syntax are required. STEER alleviates these issues by providing a graphical user interface containing intuitive fields in which the user can enter the necessary information. The STEER expansion function provides a "quick and dirty" means of seeing how a sequence and sequence block would expand into a chronological list, without need to use of Class-A software.

Gladden, Roy↗

Simplex GPS and InSAR Inversion Software

Changes in the shape of the Earth's surface can be routinely measured with precisions better than centimeters. Processes below the surface often drive these changes and as a result, investigators require models with inversion methods to characterize the sources. Simplex inverts any combination of GPS (global positioning system), UAVSAR (uninhabited aerial vehicle synthetic aperture radar), and InSAR (interferometric synthetic aperture radar) data simultaneously for elastic response from fault and fluid motions. It can be used to solve for multiple faults and parameters, all of which can be specified or allowed to vary. The software can be used to study long-term tectonic motions and the faults responsible for those motions, or can be used to invert for co-seismic slip from earthquakes. Solutions involving estimation of fault motion and changes in fluid reservoirs such as magma or water are possible. Any arbitrary number of faults or parameters can be considered. Simplex specifically solves for any of location, geometry, fault slip, and expansion/contraction of a single or multiple faults. It inverts GPS and InSAR data for elastic dislocations in a half-space. Slip parameters include strike slip, dip slip, and tensile dislocations. It includes a map interface for both setting up the models and viewing the results. Results, including faults, and observed, computed, and residual displacements, are output in text format, a map interface, and can be exported to KML. The software interfaces with the QuakeTables database allowing a user to select existing fault parameters or data. Simplex can be accessed through the QuakeSim portal graphical user interface or run from a UNIX command line.

Donnellan, Andrea↗

Java Programming Language

The Java seminar covers the fundamentals of Java programming language. No prior programming experience is required for participation in the seminar. The first part of the seminar covers introductory concepts in Java programming including data types (integer, character, ..), operators, functions and constants, casts, input, output, control flow, scope, conditional statements, and arrays. Furthermore, introduction to Object-Oriented programming in Java, relationships between classes, using packages, constructors, private data and methods, final instance fields, static fields and methods, and overloading are explained. The second part of the seminar covers extending classes, inheritance hierarchies, polymorphism, dynamic binding, abstract classes, protected access. The seminar conclude by introducing interfaces, properties of interfaces, interfaces and abstract classes, interfaces and cailbacks, basics of event handling, user interface components with swing, applet basics, converting applications to applets, the applet HTML tags and attributes, exceptions and debugging.

Shaykhian, Gholam Ali↗

Autonomy Voice Assistant for NPAS (NASA Platform for Autonomous Systems)

A prototype voice interaction system, Autonomy Voice Assistant (AVA), is described in this paper. AVA is designed to seamlessly integrate into the NASA Platform for Autonomous Systems (NPAS), an autonomy software platform, and to enable an operator to interact with NPAS autonomy applications through voice conversations. By integrating VA with NPAS, a major enhancement to NPAS applications is facilitated, enabling interaction through natural language expressions. An AVA prototype has been designed incorporating two principles:(1) self-containment (no external data or computations required), and (2) a readily modifiable, reconfigurable, and flexible architecture. By using voice messages in an NPAS application, an additional layer of user interface capability is enabled, thereby enhancing a user’s overall experience. Advancements, over the past several decades in speech recognition and natural language processing technologies has made it possible for AVA to implement robust messaging capabilities while still being lightweight. The main objective of incorporating a voice assistant like AVA is to augment the number and effectiveness of interactions a user has with a system that typically uses mouse-based interaction, while simultaneously enriching the user experience and providing heightened system awareness.

Lucian Murdock↗

Math Description Engine Software Development Kit

The Math Description Engine Software Development Kit (MDE SDK) can be used by software developers to make computer-rendered graphs more accessible to blind and visually-impaired users. The MDE SDK generates alternative graph descriptions in two forms: textual descriptions and non-verbal sound renderings, or sonification. It also enables display of an animated trace of a graph sonification on a visual graph component, with color and line-thickness options for users having low vision or color-related impairments. A set of accessible graphical user interface widgets is provided for operation by end users and for control of accessible graph displays. Version 1.0 of the MDE SDK generates text descriptions for 2D graphs commonly seen in math and science curriculum (and practice). The mathematically rich text descriptions can also serve as a virtual math and science assistant for blind and sighted users, making graphs more accessible for everyone. The MDE SDK has a simple application programming interface (API) that makes it easy for programmers and Web-site developers to make graphs accessible with just a few lines of code. The source code is written in Java for cross-platform compatibility and to take advantage of Java s built-in support for building accessible software application interfaces. Compiled-library and NASA Open Source versions are available with API documentation and Programmer s Guide at http:/ / prim e.jsc.n asa. gov.

Shelton, Robert O.↗

Progressive Development of Fleet Management Capabilities for a High Density Vertiplex Environment

The High Density Vertiplex (HDV) Sub-Project, as part of NASA’s Advanced Air Mobility (AAM) Project, has been developing a reference automation architecture with a far-term view of scalable, high-density operations in and around vertiport terminal areas. One of the components of that architecture under development has been focused on fleet management capabilities to support the management of multiple AAM operations from a supervisory role of a fleet manager. This capability relies on connectivity and information exchanges with other services for airspace and vertiport management as well as with flight crews responsible for operation execution. This paper will present this capability with a focus on its user interface developments as well as its integration into the simulation and flight testing performed as part of the HDV research roadmap.

AAM↗

CLIPS interface development tools and their application

A package of C-based PC user interface development functions has been developed and integrated into CLIPS. The primary function is ASK which provides a means to ask the user questions via multiple choice menus or the keyboard and then returns the user response to CLIPS. A parameter-like structure supplies information for the interface. Another function, SHOW, provides a means to paginate and display text. A third function, TITLE, formats and displays title screens. A similar set of C-based functions that are more general and thus will run on UNIX and machines have also been developed. Seven expert system applications were transformed from commercial development environments into CLIPS and utilize ASK, SHOW, and TITLE. Development of numerous new expert system applications using CLIPS and these interface functions has started. These functions greatly reduce the time required to build interfaces for CLIPS applications.

Engel, Bernard A.↗

Designing Autonomy into Interfaces for Long-Duration Missions

As NASA develops technologies for long-duration crewed missions, we must understand how communication between ground control teams and astronauts differs from the current dynamic to adapt new concepts for long-duration mission operations. Today, ground control teams support astronauts with immediate availability to answer questions, resolve issues, and manage activities. In the near future, however, extended communication delays during long-duration missions will require astronauts to become more autonomous. As many of the responsibilities shift from the ground control teams to the astronauts on-board, the concept of operations must also change from how it functions today. With increased astronaut autonomy, software tools must be developed that enable efficient completion of mission tasks without increased mental workload. Designing software tools to facilitate crew autonomy requires development teams to know which data will enhance quick decision making while providing necessary context for situational awareness of systems being managed on-board. NASA's Autonomous Systems and Operations (ASO) team is presently developing a software interface tool, EXPRESS (EXpedite the PRocessing of Experiments for Space Station) 2.5 to enable a long-duration crew to schedule activities for and operate autonomous systems. This paper describes details of the integrated human factors approach that drove the design of the elements of the software tool, including self-managed scheduling, constraint-driven planning, autonomous system fault recovery, and recommended troubleshooting actions. Additionally, this paper will chronicle ASO modifications of the user interface after the team's first flight demonstration, how it was based on lessons learned during software development, as well as from crew feedback in order to develop the current version which will be demonstrated on ISS in 2021. In the upcoming ISS demonstration, the astronaut crew will be given scenarios for scheduling and operating autonomous system activities, including off-nominal scenarios and autonomous system recoveries. The demonstration of the EXPRESS 2.5 tool is a step towards improved levels of autonomy as our new journeys take us farther into space.

autonomy↗

Simulations of coherent scattering experiments at storage ring synchrotron radiation sources in the hard x-ray range

Detailed simulations of experiments carried out at modern light sources are directly related to the most efficient and productive use of these facilities for research in multiple branches of science and technology. The “Synchrotron Radiation Workshop” computer code with its Python interface, and Sirepo web-browser-based graphical user interface, currently supports physical optics simulations of coherent X-ray scattering and imaging experiments on user-defined virtual samples. We present examples of simulations of coherent scattering experiments that are typically performed at the Coherent Hard X-ray beamline at Brookhaven National Laboratory’s (BNL) National Synchrotron Light Source II. We also present several comparisons of the simulations with the results of actual coherent X-ray scattering experiments with nano-fabricated test samples produced at BNL’s Center for Functional Nanomaterials.

36 MATERIALS SCIENCE↗

Mesh Computing Remote Automatic Workflow

The software suite uses a microservice architecture using Docker and `docker-compose`. The microservices are as follows: 1. User interface. This interface is written in JavaScript using the Svelte framework. It exposes form elements and a 3D visualizer to prompt the user through the definition of microstructure parameters, and setting parameters for mesh generation and refinement. 2. Mesh generator. This is a container running the Python package for DREAM3D to generate a voxelized mesh that represents a microstructure defined by the user in the interface. 3. Cubit runner. This is a secure shell protocol tool that makes the submitting the DREAM mesh to an HPC instance and starts to run Cubit shell commands to smooth the grain boundaries with its `sculpt` library, applies user-defined boundary node sets, and bundles and returns the simulation-ready meshes and input files as a zipped directory.

Harris, BrennanKay↗

Simulation in a dynamic prototyping environment: Petri nets or rules?

An evaluation of a prototyped user interface is best supported by a simulation of the system. A simulation allows for dynamic evaluation of the interface rather than just a static evaluation of the screen's appearance. This allows potential users to evaluate both the look (in terms of the screen layout, color, objects, etc.) and feel (in terms of operations and actions which need to be performed) of a system's interface. Because of the need to provide dynamic evaluation of an interface, there must be support for producing active simulations. The high-fidelity training simulators are normally delivered too late to be effectively used in prototyping the displays. Therefore, it is important to build a low fidelity simulator, so that the iterative cycle of refining the human computer interface based upon a user's interactions can proceed early in software development.

Moore, Loretta A.↗

Simulation in a dynamic prototyping environment: Petri nets or rules?

An evaluation of a prototyped user interface is best supported by a simulation of the system. A simulation allows for dynamic evaluation of the interface rather than just a static evaluation of the screen's appearance. This allows potential users to evaluate both the look (in terms of the screen layout, color, objects, etc.) and feel (in terms of operations and actions which need to be performed) of a system's interface. Because of the need to provide dynamic evaluation of an interface, there must be support for producing active simulations. The high-fidelity training simulators are delivered too late to be effectively used in prototyping the displays. Therefore, it is important to build a low fidelity simulator, so that the iterative cycle of refining the human computer interface based upon a user's interactions can proceed early in software development.

Moore, Loretta A.↗

Re-Engineering the Multimission Command System at the Jet Propulsion Laboratory

This paper will discuss the design and implementation of the command software, especially trade-offs and lessons learned from practical operational use in JPL's Advanced Multimission Operations System.The command system provides an advanced multimission environment for secure, concurrent commanding of multiple spacecraft. The lessons learned have resulted in a re-engineering of the command system, especially in its user interface and new automation capabilities. This paper will also discuss new development work including a multimission command database toolkit, a universal command translator for sequencing and real-time commands, and incorporation of telecommand capabilities for new missions.

re-engineering↗

Introduction to ISS Crew Displays

The International Space Station (ISS) began payload operations in earnest in 2000 with the arrival of the Expedition 1. To date, ISS has offered Principal Investigators (PIs) a reliable platform for microgravity research, having hosted thousands of onboard science experiments. Most of this research is supported by experiment hardware and software and many include a crew‐operated Graphical User Interface (GUI). The purpose of this article is to share information with PIs and Payload Developer (PD) teams about the processes, standards, and guidelines applicable to crew GUI design that must be complied with when planning payload software. The goal is not to enumerate all of the ISS display standards, but rather to highlight design guidelines and the ISS Program milestones for verification and approval of onboard crew displays.

Graphical User Interface↗

Updated Primers Generated for SCALE 6.2 for KENO V.a and KENO-VI

Primers were developed and published for the use of the KENO V.a and KENO-VI codes in 2005 and 2008, respectively. These primers were both developed for SCALE 5 using the GeeWiz graphical user interface (GUI). Many new capabilities have been added to the transport codes since the release of these primers. The GUI was also changed to Fulcrum with the release of SCALE 6.2. For these reasons, updated versions of both primers were developed for a planned released in September 2020. The KENO V.a and KENO-VI codes are almost always run within the associated CSAS5 and CSAS6 sequences within SCALE, so the primers use the sequences and do not address running the codes in stand-alone mode.

73 NUCLEAR PHYSICS AND RADIATION PHYSICS↗

Updated Primers Generated for SCALE 6.2 for KENO V.a and KENO-VI [Slides]

Primers were developed and published for the use of the KENO V.a and KENO-VI codes in 2005 and 2008, respectively. These primers were both developed for SCALE 5 using the GeeWiz graphical user interface (GUI). Many new capabilities have been added to the transport codes since the release of these primers. The GUI was also changed to Fulcrum with the release of SCALE 6.2. For these reasons, updated versions of both primers were developed for a planned released in September 2020. The KENO V.a and KENO-VI codes are almost always run within the associated CSAS5 and CSAS6 sequences within SCALE, so the primers use the sequences and do not address running the codes in stand-alone mode.

73 NUCLEAR PHYSICS AND RADIATION PHYSICS↗

Big Data Analytics for Long-Term Meteorological Observations at Hanford Site

A growing number of physical objects with embedded sensors with typically high volume and frequently updated data sets has accentuated the need to develop methodologies to extract useful information from big data for supporting decision making. This study applies a suite of data analytics and core principles of data science to characterize near real-time meteorological data with a focus on extreme weather events. To highlight the applicability of this work and make it more accessible from a risk management perspective, a foundation for a software platform with an intuitive Graphical User Interface (GUI) was developed to access and analyze data from a decommissioned nuclear production complex operated by the U.S. Department of Energy (DOE, Richland, USA). Exploratory data analysis (EDA), involving classical non-parametric statistics, and machine learning (ML) techniques, were used to develop statistical summaries and learn characteristic features of key weather patterns and signatures. The new approach and GUI provide key insights into using big data and ML to assist site operation related to safety management strategies for extreme weather events. Specifically, this work offers a practical guide to analyzing long-term meteorological data and highlights the integration of ML and classical statistics to applied risk and decision science.

54 ENVIRONMENTAL SCIENCES↗

Hybrid programming-model strategies for GPU offloading of electronic structure calculation kernels

To address the challenge of performance portability and facilitate the implementation of electronic structure solvers, we developed the basic matrix library (BML) and Parallel, Rapid O(N), and Graph-based Recursive Electronic Structure Solver (PROGRESS) library. The BML implements linear algebra operations necessary for electronic structure kernels using a unified user interface for various matrix formats (dense and sparse) and architectures (CPUs and GPUs). Focusing on density functional theory and tight-binding models, PROGRESS implements several solvers for computing the single-particle density matrix and relies on BML. In this paper, we describe the general strategies used for these implementations on various computer architectures, using OpenMP target functionalities on GPUs, in conjunction with third-party libraries to handle performance critical numerical kernels. In this study, we demonstrate the portability of this approach and its performance in benchmark problems.

36 MATERIALS SCIENCE↗