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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 595 records · Page 33

Multivariate Data EXplorer (MDX)

The MDX toolkit facilitates exploratory data analysis and visualization of multivariate datasets. MDX provides and interactive graphical user interface to load, explore, and modify multivariate datasets stored in tabular forms. MDX uses an extended version of the parallel coordinates plot and scatterplots to represent the data. The user can perform rapid visual queries using mouse gestures in the visualization panels to select rows or columns of interest. The visualization panel provides coordinated multiple views whereby selections made in one plot are propagated to the other plots. Users can also export selected data or reconfigure the visualization panel to explore relationships between columns and rows in the data.

Steed, Chad Allen↗

Falcon: A Temporal Visual Analysis System

Flexible visible exploration of long, high-resolution time series from multiple sensor streams is a challenge in several domains. Falcon is a visual analytics approach that helps researchers acquire a deep understanding of patterns in log and imagery data. Falcon allows users to interactively explore large, time-oriented data sets from multiple linked perspectives. Falcon provides overviews, detailed views, and unique segmented time series visualizations with multiple levels of detail. These capabilities are applicable to the analysis of any quantitative time series.

Steed, Chad A.↗

Vulnerable to misinformation? Verifi!

We present Verifi2, a visual analytic system to support the investigation of misinformation on social media. On the one hand, social media platforms empower individuals and organizations by democratizing the sharing of information. On the other hand, even well-informed and experienced social media users are vulnerable to misinformation. To address the issue, various models and studies have emerged from multiple disciplines to detect and understand the effects of misinformation. However, there is still a lack of intuitive and accessible tools that help social media users distinguish misinformation from verified news. In this paper, we present Verifi2, a visual analytic system that uses state-of-the-art computational methods to highlight salient features from text, social network, and images. By exploring news on a source level through multiple coordinated views in Verifi2, users can interact with the complex dimensions that characterize misinformation and contrast how real and suspicious news outlets differ on these dimensions. To evaluate Verifi2, we conduct interviews with experts in digital media, journalism, education, psychology, and computing who study misinformation. Our interviews show promising potential for Verifi2 to serve as an educational tool on misinformation. Furthermore, our interview results highlight the complexity of the problem of combating misinformation and call for more work from the visualization community.

Karduni, Alireza↗

Multimodal Communication System

Current communications modules operate as a point-to-point radio. This system operates in a point-to-multipoint utilizing multiple radio frequencies for both high bandwidth data to satellite communication. This communication module further allows for multiple users to interact with the communication system in a true cloud type application so that the modules can be handled in a fleet situation.

Vacaliuc, Bogdan↗

Power System Waveform Datasets for Machine Learning

The desire for increased visibility across the electricity grid will necessarily increase the deployment of sensing and measurement devices and associated data management needs to unprecedented levels. For the existing sensing and measurement infrastructure, there remains a great amount of “value” yet to be extracted through advanced data management and analytics. Availability of more data will not, by itself, lead to changes in grid visibility, security, and resiliency. To create the predictive and prescriptive environment required to enable new markets and transactions for customer revenue and a reliable grid, the data must be collected, organized, evaluated, and analyzed using sophisticated algorithms to provide actionable information allowing operators and customers to reliably manage an increasingly complex grid. Progress in artificial intelligence (AI) has been largely driven by large, publicly available datasets that can be used to train AI algorithms such as MNIST, a database of handwritten images of digits, and ImageNet, an image database of everyday objects. These types of publicly available databases of real-world training datasets have been largely credited for advancement of image processing, computer vision, and deep learning algorithms that these use cases deploy. However, in the power systems industry to date, there are few databases with proper event labeling, and data access to a publicly available collection of power system event waveforms that will allow users to interact with grid signature data. Publicly available datasets of power system event waveforms, such as the DOE/EPRI dataset, often lack critical metadata or contain limited examples of each event type, and data formats vary widely across these datasets.

32 ENERGY CONSERVATION, CONSUMPTION, AND UTILIZATI↗

Towards Rapid Interactive Machine Learning: Evaluating Tradeoffs of Classification without Representation

Our contribution is the design and evaluation of an interac- tive machine learning interface that rapidly provides the user with model feedback after every interaction. To address visual scalability, this interface communicates with the user via a “tip of the iceberg” approach, where the user interacts with a small set of recommended instances for each class. To address computational scalability, we developed an O(n) classification algorithm that incorporates user feedback incrementally, and without consulting the underlying data’s representation matrix. Our computational evaluation showed that this algorithm has similar accuracy to several off-the-shelf classification algo- rithms with small amounts of labeled data. Empirical evalu- ation revealed that users performed better using our design compared to an equivalent active learning setup.

Arendt, Dustin L.↗

Systems, methods, and products for graphically illustrating and controlling a droplet actuator

Systems for controlling a droplet microactuator are provided. According to one embodiment, a system is provided and includes a controller, a droplet microactuator electronically coupled to the controller, and a display device displaying a user interface electronically coupled to the controller, wherein the system is programmed and configured to permit a user to effect a droplet manipulation by interacting with the user interface. According to another embodiment, a system is provided and includes a processor, a display device electronically coupled to the processor, and software loaded and/or stored in a storage device electronically coupled to the controller, a memory device electronically coupled to the controller, and/or the controller and programmed to display an interactive map of a droplet microactuator. According to yet another embodiment, a system is provided and includes a controller, a droplet microactuator electronically coupled to the controller, a display device displaying a user interface electronically coupled to the controller, and software for executing a protocol loaded and/or stored in a storage device electronically coupled to the controller, a memory device electronically coupled to the controller, and/or the controller.

Paik, Philip Y.↗

Transportable Applications Environment (TAE) Tenth Users' Conference

Conference proceedings are represented in graphic visual-aid form. Presentation and panel discussion topics include user experiences with C++ and Ada; the design and interaction of the user interface; the history and goals of TAE; commercialization and testing of TAE Plus; Computer-Human Interaction Models (CHIMES); data driven objects; item-to-item connections and object dependencies; and integration with other software. There follows a list of conference attendees.

Rouff, Chris↗

PySpawn: Software for Nonadiabatic Quantum Molecular Dynamics

The ab initio multiple spawning (AIMS) method enables nonadiabatic quantum molecular dynamics simulations in an arbitrary number of dimensions, with potential energy surfaces provided by electronic structure calculations performed on-the-fly. However, the intricacy of the AIMS algorithm complicates software development, deployment on modern shared computer resources, and post-simulation data analysis. PySpawn is a nonadiabatic molecular dynamics software package that addresses these issues. Here, the program is designed to be easily interfaced with electronic structure software, and an interface to the TeraChem software package is described here. PySpawn introduces a task-based reorganization of the AIMS algorithm, allowing fine-grained restart capability and setting the stage for efficient parallelization in a future release. PySpawn includes a user-friendly and interactive Python analysis module that will enable novice users to painlessly adopt AIMS. As a demonstration of PySpawn’s simulation capability and analysis module, we report complete active space self-consistent field–based AIMS simulations of the 1,2- dithienyl-1,2-dicyanoethene molecule, a promising molecular photoswitch.

37 INORGANIC, ORGANIC, PHYSICAL, AND ANALYTICAL CH↗

Fox Trails

1. This software utilizes python pandas to pull data from P6 databases or XER files. The software transforms the datasets into multiple main tables by joining, filtering, iteratively flattening hierarchical structured data, and pivoting datasets to give simple flat output tables. The activity table includes all of the information related to an activity including activity codes, global, EPS, and project codes, UDFs, and WBS information as separate columns. This includes the code id, code value and sequence number for all levels in hierarchical codes. The resource table is similar to the activity table and includes all of the information related to resources on activities including UPFs and resource codes. The resource time phased table takes the resource information and time phases it for the budget, forecast, late, and actual dates/units/costs that closely matches P6's user interface's values as it implements the resource curve and calendars. The wbs table contains the WBS structure broken out by levels and includes UDFs, codes, and notebook topics. The final P6 data table is the relationships table which simply contains the relationships. 2. When a user updates the tool with data (via giving it P6 project names with database username/password information or XER files) the system creates the data in #1, then creates a networkx graph with the activity data imbedded in the node data and the relationships added as edges. Each edge also has it's float calculated (working time distance between the predecessor and successor) and attached to the edge. Activities are also tagged as a potential start of a path based on their constraints, constraint dates, remaining start date, and activity status. When a user enters an activity ID into the UI, it runs a shortest path calculation on the network graph between each node tagged as potential start to the entered activity id based on the float tagged on the edge. Each path returned by the algorithm contains all of the nodes on the path in order, as well as the total float of the edges that make the path. This data is then collected and returned to the user in the form of a gantt chart with groupings for each path that includes the total float for each group. 3. Similar to 2, if the user passes through a reference dataset each activity set in the path is checked to see if it had a path in the reference dataset, if that path was the primary path between the start and end activities, and what has changed regarding logic and durations. These changes are color coded and summarized before sent to the user to be displayed by the UI for simple discovery. 4. Utilizing the data from #1, the user can submit desired grouping code(s) and filters to the system. The system will then pull the activities, resources, and relationships and create a gantt chart based on the groupings sent and filtered based on the filters sent. 5. The system will produce a gantt chart in a similar method to #4, but allows interactivity with the data. As the user interacts with the gantt chart, the software captures the changes and stores it with the user making the change so that project controls and implement those changes in P6.

Fox, Ben↗

Development of a User Interface for a Regression Analysis Software Tool

An easy-to -use user interface was implemented in a highly automated regression analysis tool. The user interface was developed from the start to run on computers that use the Windows, Macintosh, Linux, or UNIX operating system. Many user interface features were specifically designed such that a novice or inexperienced user can apply the regression analysis tool with confidence. Therefore, the user interface s design minimizes interactive input from the user. In addition, reasonable default combinations are assigned to those analysis settings that influence the outcome of the regression analysis. These default combinations will lead to a successful regression analysis result for most experimental data sets. The user interface comes in two versions. The text user interface version is used for the ongoing development of the regression analysis tool. The official release of the regression analysis tool, on the other hand, has a graphical user interface that is more efficient to use. This graphical user interface displays all input file names, output file names, and analysis settings for a specific software application mode on a single screen which makes it easier to generate reliable analysis results and to perform input parameter studies. An object-oriented approach was used for the development of the graphical user interface. This choice keeps future software maintenance costs to a reasonable limit. Examples of both the text user interface and graphical user interface are discussed in order to illustrate the user interface s overall design approach.

Ulbrich, Norbert Manfred↗

Low cost data distribution

The paper examines some of the technology developments which are needed to bridge the gap between research and development and the operational data distribution needs of the user community. In the short term (1978-1985), the data distribution technology activities will be concerned with the distribution needs of the user spacecraft, the central ground facility, the regional data center, and the user terminals. In the long term (1985-2000), the data distribution activities will place emphasis on those technology areas which are required for the user community to interact directly with a spacecraft to obtain processed data. User applications by government and private organizations are discussed, as are future low-cost distribution scenarios.

Catoe, C. E.↗

Creating 3D Web-Based Game Environment Using BIM Models for Virtual On-Site Visiting of Building HVAC Systems

A web-based 3D game project was presented in this paper to demonstrate the process of using building information modeling (BIM) to create an interactive 3D on-line `Green' training environment. The system architecture, the implementation process and major components of this virtual training environment were discussed. Existing studies on BIM-based collaborations mainly focused on local-file-sharing approach using proprietary applications. Limited research focused on using BIM as an online gaming platform to create a web browser-based interactive 3D virtual environment for collaboration, learning and/or training. The gap was partially caused by the lack of understanding how to implement a BIM-based game in web browser environment. In this paper, the authors provided an implementation example using a hospital BIM model to create an interactive web-based 3D BIM game environment to allow users to visualize and interact with the BIM components using regular web browsers. The intention of this project is to create a proprietaryindependent training environment to conduct energy re-commissioning trainings for hospital facility management staff. This virtual BIM environment can potentially be customized for engineering student learning and project collaborations as well. The conclusion was that current BIM and game technology are mature enough to allow us to create serious web-based interactive learning/training virtual environment. The successful integration of BIM and web browsers paved the way for many learning and training applications, which need built-environment as context.

32 ENERGY CONSERVATION, CONSUMPTION, AND UTILIZATI↗

Material Interactions in Severe Accidents – Benchmarking the MELCOR V2.2 Eutectics Model for a BWR-3 MARK-I Station Blackout: Part I – Single Case Analysis

Here in this analysis, the two material interaction models available in the MELCOR code are benchmarked for a severe accident at a BWR under representative Fukushima Daiichi boundary conditions. This part of the benchmark investigates the impact of each material interaction model on accident progression through a detailed single case analysis. It is found that the eutectics model simulation exhibits more rapid accident progression for the duration of the accident. The slower accident progression exhibited by the interactive materials model simulation, however, allows for a greater degree of core material oxidation and hydrogen generation to occur, as well as elevated core temperatures during the ex-vessel accident phase. The eutectics model simulation exhibits more significant degradation of core components during the late in-vessel accident phase – more debris forms and relocates to the lower plenum before lower head failure. The larger debris bed observed in the eutectics model simulation also reaches higher temperatures, presenting a more significant thermal challenge to the lower head until its failure. At the end of the simulated accident scenario, however, core damage is comparable between both simulations due to significant core degradation that occurs during the ex-vessel phase in the interactive materials model simulation. A key difference between the two models’ performance is the maximum temperatures that can be reached in the core and therefore the maximum ΔT between any two components. When implementing the interactive materials model, users have the option to modify the liquefaction temperature of the ZrO 2 -interactive and UO 2 -interactive materials as a way to mimic early fuel rod failure due to material interactions. Through modification of the liquefaction of high melting point materials with significant mass, users may inadvertently limit maximum core temperatures for fuel, cladding, and debris components.

22 GENERAL STUDIES OF NUCLEAR REACTORS↗

The QDP/PLT user's guide

PLT is a high level plotting package. A Programmer can create a default plot suited for the data being displayed. At run times, users can then interact with the plot overriding any or all of these defaults. The user is also provided the capability to fit functions to the displayed data. This ability to display, interact with, and to fit the data make PLT a useful tool in the analysis of data. The Quick and Dandy Plotter (QDP) program will read ASCII text files that contain PLT commands and data. Thus, QDP provides and easy way to use the PLT software QPD files provide a convenient way to exchange data. The QPD/PLT software is written in standard FORTRAN 77 and has been ported to VAX VMS, SUN UNIX, IBM AIX, NeXT NextStep, and MS-DOS systems.

Tennant, Allyn F.↗

TIGER: A graphically interactive grid system for turbomachinery applications

Numerical grid generation algorithm associated with the flow field about turbomachinery geometries is presented. Graphical user interface is developed with FORMS Library to create an interactive, user-friendly working environment. This customized algorithm reduces the man-hours required to generate a grid associated with turbomachinery geometry, as compared to the use of general-purpose grid generation softwares. Bezier curves are utilized both interactively and automatically to accomplish grid line smoothness and orthogonality. Graphical User Interactions are provided in the algorithm, allowing the user to design and manipulate the grid lines with a mouse.

Shih, Ming-Hsin↗

An Assessment of IMPAC - Integrated Methodology for Propulsion and Airframe Controls

This report documents the work done under a NASA sponsored contract to transition to industry technologies developed under the NASA Lewis Research Center IMPAC (Integrated Methodology for Propulsion and Airframe Control) program. The critical steps in IMPAC are exercised on an example integrated flight/propulsion control design for linear airframe/engine models of a conceptual STOVL (Short Take-Off and Vertical Landing) aircraft, and MATRIXX (TM) executive files to implement each step are developed. The results from the example study are analyzed and lessons learned are listed along with recommendations that will improve the application of each design step. The end product of this research is a set of software requirements for developing a user-friendly control design tool which will automate the steps in the IMPAC methodology. Prototypes for a graphical user interface (GUI) are sketched to specify how the tool will interact with the user, and it is recommended to build the tool around existing computer aided control design software packages.

Walker, G. P.↗