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At least 595 records · Page 33

Development of GPU-based Monte Carlo code for fast CT imaging dose calculation on CUDA Fermi architecture

This paper describes the development of a Graphics Processing Unit (GPU) accelerated Monte Carlo photon transport code, ARCHER{sub GPU}, to perform CT imaging dose calculations with good accuracy and performance. The code simulates interactions of photons with heterogeneous materials. It contains a detailed CT scanner model and a family of patient phantoms. Several techniques are used to optimize the code for the GPU architecture. In the accuracy and performance test, a 142 kg adult male phantom was selected, and the CT scan protocol involved a whole-body axial scan, 20-mm x-ray beam collimation, 120 kVp and a pitch of 1. A total of 9 x 108 photons were simulated and the absorbed doses to 28 radiosensitive organs/tissues were calculated. The average percentage difference of the results obtained by the general-purpose production code MCNPX and ARCHER{sub GPU} was found to be less than 0.38%, indicating an excellent agreement. The total computation time was found to be 8,689, 139 and 56 minutes for MCNPX, ARCHER{sub CPU} (6-core) and ARCHER{sub GPU}, respectively, indicating a decent speedup. Under a recent grant funding from the NIH, the project aims at developing a Monte Carlo code with the capability of sub-minute CT organ dose calculations. (authors)

61 RADIATION PROTECTION AND DOSIMETRY↗

Investigation of Portable Event-Based Monte Carlo Transport Using the NVIDIA Thrust Library

Power consumption considerations are driving future high performance computing platforms toward many-core computing architectures. Los Alamos National Laboratory's Trinity machine, available in 2016, will use both Intel Xeon Haswell processors and Intel Xeon Phi Knights Landing many integrated core (MIC) architecture coprocessors. Lawrence Livermore National Laboratory's Sierra machine, available in 2018, will use an IBM PowerPC architecture along with Nvidia graphics processing unit (GPU) architecture accelerators. These different advanced architectures make the computing landscape in upcoming years complex. Traditional approaches to Monte Carlo transport do not work efficiently on these new computing platforms. MIC architectures require vectorization to operate efficiently, and vectorization is difficult to achieve in Monte Carlo transport. GPU architectures require additional code to explicitly use the hardware, requiring significant code changes or hardware specific branches in the source code. A significant challenge for Monte Carlo transport projects is to simultaneously support within a single source code base efficient simulations for both the current generation of architectures and the different advanced computing architectures. In order to address these challenges, two important changes are typically required: a new algorithmic approach for solving Monte Carlo transport, and explicit use of hardware specific software. In this paper, we describe initial research investigations of an event-based Monte Carlo transport algorithm implemented using the Nvidia Thrust library on a GPU for a Monte Carlo test code. The event-based algorithm targets many-core architectures by increasing SIMD (single instruction multiple data) parallelism, while Thrust potentially provides portable performance by allowing one source code base to compile code targeted for both CPUs and GPUs. We described preliminary investigations of portable event-based Monte Carlo algorithms implemented using the Nvidia Thrust library in a research Monte Carlo test code. We found that an explicit CUDA implementation of an event-based Monte Carlo algorithm performed significantly more efficiently than a Thrust implementation on GPU platforms, most likely as a result of additional flexibility in access to different memory spaces on the GPU. Additionally, we showed that on GPU platforms and at large enough problem sizes the event-based implementations perform more efficiently than the serial history-based implementation running on the host CPU. While investigating this problem, we also discovered that the performance of the event-based algorithm is affected by what tallies are being used. A zonal scalar flux tally requires atomic operations that significantly impacted the performance of the code, in some cases producing slowdowns instead of speedups. We decided to remove the tally in order to focus on the effectiveness of the event-based algorithm. Future work will be required to research more effective ways of handling such tallies. Additionally, we would like to consider new ways for optimizing both the Thrust and CUDA versions, in order to see how much performance we have yet to achieve. The potential trade-off between portability and performance was demonstrated in this investigation. Thrust provides both CPU and GPU versions of the code in one code base, but it does so at a cost. We discovered approximately a factor of 2-5 performance difference between Thrust and CUDA on each GPU platform we tested. Thrust provides a tool to access the GPUs with less effort and specialization, but it does so by giving up fine grained control where extra performance can be found for this application. Future work will be required to determine whether this performance differential between Thrust and CUDA can be reduced for event-based Monte Carlo transport. (authors)

73 NUCLEAR PHYSICS AND RADIATION PHYSICS↗

GPU Acceleration of History-Based Multigroup Monte Carlo

Accurate solutions of the radiation transport equation play an important role in the analysis of many nuclear systems. Because there is no need to discretize the problem, Monte Carlo methods offer the most accurate possible solutions to the transport equation. However, significant computational effort is required to reduce the stochastic noise inherent to Monte Carlo methods. Current trends in high performance computing are moving towards vectorized, single instruction multiple data (SIMD), architectures such as Intel Xeon Phis and graphics processing units (GPUs) due to their favorable ratio of performance to power consumption. The challenge of adapting Monte Carlo transport to vectorized computing architectures was first addressed by Brown with an algorithm known as event-based Monte Carlo. In this approach, rather than simulating individual particle histories from birth to death, groups of particles are processed one event at a time. This allows each event batch to perform the same operations in lockstep, enabling use of the vector hardware. Although modern vectorized hardware is more versatile than the early vector machines, reducing so-called thread divergence is nonetheless still an important consideration for algorithm design. Many of the algorithms proposed so far for Monte Carlo transport on advanced architectures have focused on variants of event-based transport. Some evidence, however, suggests that low-level thread divergence, resulting from short-lived branching statements, may not be detrimental to overall performance on GPUs as long as the effect on achievable memory bandwidth is considered. This paper characterizes the performance of a traditional history-based Monte Carlo algorithm on GPUs. We show that with only minor modifications to traditional algorithms, significant performance gains relative to CPUs are possible. (authors)

73 NUCLEAR PHYSICS AND RADIATION PHYSICS↗

GPU Acceleration of Kernel Density Estimators in Monte Carlo Neutron Transport Simulations

Kernel Density Estimators (KDEs) have recently been explored for use in Monte Carlo radiation transport simulations as an alternative to histogram tallies for capturing spatially-resolved quantities such as neutron flux and reaction rates. Histogram tallies suffer from large uncertainties when detailed spatial resolution of the quantity of interest is required; increasing the resolution of the underlying mesh increases the uncertainty in each histogram bin. KDEs obtain estimates of underlying densities on user-defined points, with the uncertainty at those points being independent of the spatial resolution desired since collisions and particle-track segments are allowed to contribute to the score at multiple tally points. Thus, KDEs show potential for obtaining estimates of a smoother spatially-resolved with reduced variance when compared to a histogram. However, this ability that enables KDEs to obtain lower uncertainties per particle history is more computationally expensive than using a traditional histogram bins on a structured mesh. While KDEs are capable of producing lower tally uncertainties compared to histogram binning for a given number of histories, their increased computational cost may make them less efficient. Even so, it is possible to reduce this additional cost by exporting the KDE tally routines onto Graphics Processing Units (GPUs). GPUs are commonly found on high-performance computing machines as a means of increasing performance without adding additional compute nodes. While it is difficult for existing Monte Carlo radiation transport codes to take advantage of GPUs without rewriting large portions of the code, it is possible to leverage GPUs through heterogeneous computing. This work uses a modified version of OpenMC and exports the KDE tally routines onto a GPU to obtain problem-dependent speedups ranging between 1.6 and 5.0 for the problem studied in this paper. While this methodology is applied to KDEs, the same ideas can be applied to other computationally expensive vectorizable portions of Monte Carlo algorithms. (authors)

73 NUCLEAR PHYSICS AND RADIATION PHYSICS↗

Algorithmic Improvements for Portable Event-Based Monte Carlo Transport Using the Nvidia Thrust Library

High performance computing environments are progressively moving towards many-core computing architectures. The Los Alamos National Laboratory Trinity machine, available in late 2016, will use both Intel Xeon Haswell processors and Intel Xeon Phi Knights Landing many integrated core (MIC) coprocessors. The Lawrence Livermore National Laboratory Sierra machine, available in 2018, will use an IBM PowerPC architecture along with Nvidia graphics processing units (GPUs). Applications that must work in this supercomputing environment must continue to adapt in order to take advantage of the diverse hardware architectures that are coming. A significant consideration is not only the performance of the application on a given platform but also the portability of the application to other platforms. The algorithmic improvements presented in this paper build upon recently-reported work on event-based Monte Carlo transport in the ALPSMC code that models particle transport in one-dimensional binary stochastic media. That paper discussed the lack of available vectorization in the traditional history-based algorithm used for Monte Carlo transport and presented a data parallel event-based algorithm implemented using the Nvidia Thrust library for portability. The performance of the data parallel event-based algorithm implemented using Thrust was compared to a native CUDA implementation. The conclusions from that work were that the Thrust library abstraction technique caused too significant a loss in performance but that the event-based method was a viable option that should be further investigated. In this paper, we describe algorithmic improvements to the data parallel event-based algorithm previously presented. We made further algorithmic optimizations to the event-based CUDA implementation, most notably: data structure changes, a new conditional particle removal scheme in the event-based process, and the use of multiple GPUs. In addition to improvements to the algorithm, we re-implemented the Thrust version from the now further optimized CUDA version, giving a greater chance for success at a performant abstraction. Finally, we revisited our previous assumptions about the inability of the history-based method to achieve performance on vector style architectures such as the MICs and GPUs, with surprising and promising results. (authors)

73 NUCLEAR PHYSICS AND RADIATION PHYSICS↗

Performance study of atomic tally methods for GPU-accelerated Monte Carlo dose calculation - 25352

Over the past several years, the graphics processing unit (GPU) technology has rapidly gained ground in scientific computing due to its outstanding performance and programmability. GPU implementation of Monte Carlo radiation transport for dose calculations has been reported by many investigators. The majority of these studies adopted single-precision floating point format because of the higher peak floating point operations per second (FLOPS) the GPUs can deliver than double-precision. It has been known that calculation using single-precision is more prone to numerical round-off errors, especially when a single tally data is accumulated 'atomically' and repeatedly by thousands of GPU threads. To mitigate this problem, the least intrusive solution in theory is to replace the single-precision atomic-add tally function with a double-precision version. However, the complexity lies in the fact that some GPUs (Nvidia GPUs prior to the Pascal generation; all current AMD GPUs) do not readily offer such double-precision function at hardware level, and that software emulation is too slow to use if not optimized properly. This paper discusses several atomic-add tally methods with reduced numerical errors used throughout ARCHER development. The original software-based compare-and-swap method (CAS) was shown to be inefficient due to high intra-warp thread contention, whereas the improved software-based warp-aggregated method (WAG) and Kahan summation method (KAS) eliminated the thread contention and performed very well on Kepler and Maxwell GPUs, being more than 13 times faster than CAS in our tests. The hardware-based (HB) double-precision atomic-add feature available on Pascal and Volta GPUs exceeded software emulation and offered the best performance universally, so did WIB, a combination of WAG and HB methods. It was also shown that in a single-precision dose engine, KAS managed to maintain high reliability when the single-precision atomic-add tally underestimated the dose by 25%. (authors)

61 RADIATION PROTECTION AND DOSIMETRY↗

Development of ARCHER towards clinical use: modeling and simulation of Varian Linac for radiation therapy dose calculations - 25449

Monte Carlo particle transport methods are well recognized as the most accurate approach to dose calculations for radiation therapy treatment planning. However, the lengthy calculation time has prevented Monte Carlo methods from being applied to dose calculations in the planning of radiation therapy. Recently, the emerging parallel computing hardware accelerators, such as general-purpose Graphics Processing Unit (GPU), have significantly boosted the performance of Monte Carlo codes. The accuracy of a clinical dose engine depends greatly on the accuracy of source term modeling and the methodology of dose calculations. Hence, in this study, an efficient and accurate source model of the Varian TrueBeam{sup R} Linac is developed and integrated with a fast photon-electron transport module of the recently developed high-performance Monte Carlo code, ARCHER. The validity of the source model and the particle transport physics are verified with established dose calculation codes such as EGSnrc and validated with experimental measurements. To demonstrate the capability of the platform in clinical applications, three clinical treatment plans (the lung, breast, and prostate) are simulated and analyzed. From the perspective of performance, the entire simulation of each clinical plan, starting from the source modeling to the end of particle transport within the patient phantom, can be finished in less than one minute using a single Titan X GPU card with 1% statistical error. In comparison, the same cases take the EGSnrc code hundreds of CPU hours to finish. The results suggest that this new version of ARCHER code has been successfully developed and tested as a clinically deployable dose engine for external photon beam IMRT plans in the clinical setting. (authors)

61 RADIATION PROTECTION AND DOSIMETRY↗

The state of Monte Carlo neutron transport on GPU accelerators - A review - 25609

A review of the current state of Monte Carlo neutron transport of Graphical Processing Units (GPUs) has been performed. Up-to-date data has been solicited from researchers in the field and combined with data available in literature to provide the current state of Monte Carlo neutron transport on GPU hardware. Nine implementations of neutron transport on GPUs have been summarized and the performance results have been presented to allow the reader to compare performance. A comparison of the results has shown that researchers obtained similar performance when scaled to the performance of NVIDIA Tesla K40 GPUs. A strong scaling equation will be presented that can be used to describe the GPU performance against different numbers of CPU cores. One implementation of a production Monte Carlo code on GPU hardware, the code Shift, showed that newer NVIDIA Pascal and Volta based GPUs provide a significant performance improvement. (authors)

61 RADIATION PROTECTION AND DOSIMETRY↗

Software engineering to sustain a high-performance computing scientific application: QMCPACK

We provide an overview of the software engineering efforts and their impact in QMCPACK, a production-level ab-initio Quantum MonteCarlo open-source code targeting high-performance computing (HPC) systems. Aspects included are: (i) strategic expansion ofcontinuous integration (CI) targeting CPU, using GitHub Actions runners, and graphics processing units (GPU) in pre-exascalesystems, using self-hosted hardware; (ii) incremental reduction of memory leaks using sanitizers, (iii) incorporation of Dockercontainers for CI and reproducibility, and (iv) refactoring efforts to improve maintainability, testing coverage, and memory lifetime management. We quantify the value of these improvements by providing metrics to illustrate the shift towards a predictive, rather than reactive, sustainable maintenance approach. Our goal, in documenting the impact of these efforts on QMCPACK, is to contribute to the body of knowledge on the importance of research software engineering (RSE) for the sustainability of community HPC codes and scientific discovery at scale.

Godoy, William↗

Comparisons of dosimetric accuracy and calculation time of ARCHER and MCNP5 codes for the Ir-192 brachytherapy case - Paper 1

In the last decade, the graphics processing unit (GPU) technology has emerged as a viable player in high-performance computing. A GPU card is designed to carry out thousands of single instructions simultaneously, showing unprecedented computing power when compared with the traditional CPU technology. It has been proved that some computationally intensive programs can be accelerated drastically on the GPUs including Monte Carlo simulations. Unfortunately, existing production Monte Carlo codes cannot be easily ported to the GPU environment. To address the needs, a new Monte Carlo code ARCHER (Accelerated Radiation-transport Computations in Heterogeneous Environment) is being developed at Rensselaer Polytechnic Institute, employing the latest GPU and the Intel Xeon Phi coprocessor technologies. We can execute the code which was written using C and C++ on both CPU and GPU platforms. The ARCHER GPU code was written in CUDA C 5.0 and was tested on the Tesla M2090. There have been a few studies testing the ARCHER GPU code on several different platforms. In particular, Su et al has tested the ARCHER for external-beam radiation treatment 20 MeV monoenergetic monodirectional parallel electron beam. The comparison of the calculation results between EGSnrc and ARCHERGPU was impressive. A remarkable 224- fold speed-up factor was obtained using a NVIDIA Tesla M2090 GPU compared to a CPU. In this study, we applied the ARCHER code to dose calculation for a relatively new procedure, called accelerated partial breast irradiation (APBI) brachytherapy. The APBI brachytherapy dose calculation was based on RPI-AF phantom which is a 3D heterogeneous patient model. We then compared the dosimetric accuracy and calculation times of ARCHER and MCNP5 to gain insight into the accuracy and speedup of the GPU-based ARCHER code. (authors)

61 RADIATION PROTECTION AND DOSIMETRY↗

Development of CSG-based radiation shielding module for ARCHER: preliminary results for photons - Paper 126

ARCHER is a parallel Monte Carlo radiation transport code being developed for various hardware platforms including multi-core CPUs, the emerging Nvidia graphics processing units (GPUs) and Intel Xeon Phi coprocessors. Previous studies have demonstrated the accuracy and speed for CT imaging and radiotherapy dosimetry applications. Radiation shielding applications, however, require ARCHER to be more flexible in defining and handling geometries, in addition to the voxel phantom geometries that are commonly used in medical physics calculations. In this paper, we present the development of a general geometry module used for radiation protection and shielding problems in ARCHER. The methods of geometry design and particle transport for the GPUs are introduced. Preliminary results comparing against the MCNP code for cases involving Cs-137 0.662 MeV gammas are reported. The radiation shielding design module of ARCHER has been developed, which supports general geometry setups in the CSG format. The code was implemented using CUDA on Nvidia GPUs, and the performance was benchmarked against the MCNP code for a simple radiation shielding problem. Results showed that ARCHER worked properly and achieved impressive speedup due to highly parallel computing nature of the Nvidia GPUs compared to the MCNP code running on multi-core CPUs. Further optimization of the geometry module will be carried out using advanced geometry structures and variance reduction techniques to improve the precision and performance of ARCHER. (authors)

61 RADIATION PROTECTION AND DOSIMETRY↗

Efficient Parallelization of Irregular Applications on GPU Architectures

With the enlarging computation capacity of general Graphics Processing Units (GPUs), leveraging GPUs to accelerate parallel applications has become a critical topic in academia and industry. However, a wide range of irregular applications with the computation-/memory-intensive nature cannot easily achieve high GPU utilization. The challenges mainly involve the following aspects: first, data dependence leads to coarse-grained kernel and inefficient parallelism; second, heavy GPU memory usage may cause frequent memory evictions and extra overhead of I/O; third, specific computation patterns produce memory redundancies; last, workload balance and data reusability conjunctly benefit the overall performance, but there may exist a dynamic trade-off between them. Targeting these challenges, this dissertation proposes multiple optimizations to accelerate two real-world applications: many-body correlation functions to simulate nuclear physics in a large-scale scientific system; the other is the eALS-based matrix factorization recommendation system. To accelerate the calculations of many-body correlation functions, this dissertation presents three frameworks in GPU memory management and multi-GPU scheduling. Firstly, an optimized systematic GPU memory management framework, MemHC, utilizes a series of new memory reduction designs in GPU memory allocation, CPU/GPU communications, and GPU memory oversubscription. Secondly, an enhanced multi-GPU scheduling framework, MICCO, particularly by taking both data dimension (e.g., data reuse and data eviction) and computation dimension into account. MICCO designs a heuristic scheduling algorithm and a machine learning-based regression model to generate the optimal settings of a proposed new concept to manage the trade-off. Thirdly, a locality-aware multi-GPU scheduling framework. This scheduler leverages pipeline batch generation with a looking-ahead strategy by building local dependency graphs for memory transfer reduction and better data reuse, achieving up to 79.92% memory cost reduction and 1.67x speedup. To parallelize the eALS-based recommendation system, this dissertation proposes an efficient CPU/GPU heterogeneous recommendation system, HEALS. HEALS employs newly designed architecture-adaptive data formats to achieve load balance and good data locality on CPU and GPU. To mitigate the data dependence, HEALS presents a CPU/GPU collaboration model for both task parallelism and data parallelism with multiple kernel computation optimizations. In summary, this dissertation efficiently accelerates two typical irregular applications on GPUs by building four frameworks, including CPU/GPU collaboration, GPU memory management, and multi-GPU scheduling.

Wang, Qihan↗

Distributed Multi-GPU Community Detection on Exascale Computing Platforms

Community detection is a fundamental operation in graph mining, and by uncovering hidden structures and patterns within complex systems it helps solve fundamental problems pertaining to social networks, such as information diffusion, epidemics, and recommender systems. Scaling graph algorithms for massive networks becomes challenging on modern distributed-memory multi-GPU (Graphics Processing Unit) systems due to limitations such as irregular memory access patterns, load imbalances, higher communication-computation ratios, and cross-platform support. We present a novel algorithm HiPDPL-GPU (Distributed Parallel Louvain) to address these challenges. We conduct experiments involving different partitioning techniques to achieve an optimized performance of HiPDPL-GPU on the two largest supercomputers: Frontier and Summit. Remarkably, HiPDPL-GPU processes a graph with 4.2 billion edges in less than 3 minutes using 1024 GPUs. Qualitatively, the performance of HiPDPL-GPU is similar or better compared to other state-of-the-art CPU- and GPU-based implementations. While prior GPU implementations have predominantly employed CUDA, our first-of-its-kind implementation for community detection is cross-platform, accommodating both AMD and NVIDIA GPUs.

Sattar, Naw Safrin↗

Hybridized Discontinuous Galerkin Methods for Computational Fluid Dynamics

Hybridizable Discontinuous Galerkin (HDG) methods hold promise for any applications with significant advection character, including thermal hydraulics in light water reactors and advanced reactor concepts and fluid models of plasmas in magnetic confinement fusion. Its features include natural upwinding, local element conservation, and extensibility to arbitrarily high order accuracy. In the last fiscal year we have implemented HDG in the Multiphysics Object-Oriented Simulation Environment (MOOSE). We developed a first-of-its-kind automatic static condensation system in MOOSE’s underlying finite element library libMesh which can condense out arbitrarily many internal variables. Finally, we developed the first preconditioner for HDG discretizations of the Navier-Stokes equations which shows robust performance across a wide range of problem sizes and Reynolds numbers. This preconditioner yields solution times that are equivalent to the fastest developed for industry standard finite volume methods. Moreover, the arbitrarily high-order nature of HDG makes it a prime candidate for acceleration via graphical processing units (GPUs). We believe these developments will hold significant importance for future DOE Nuclear Energy (NE) and Fusion Energy Science (FES) programs.

97 MATHEMATICS AND COMPUTING↗

Efficient Anomaly Detection Driven By Different Machine Learning Architectures And Models

The rapid growth and ubiquitous adoption of the internet and cyber-physical systems (CPS) have fundamentally transformed modern communication, work, and human-system interactions. While networks now form the backbone of critical digital ecosystems, enabling seamless data transmission across diverse, interconnected systems, this increased connectivity also expands the attack surface, making real-time detection of network intrusions and anomalies a pressing challenge. Detecting unusual activities within network infrastructure requires advanced data traffic analysis to differentiate between legitimate and malicious interactions. Traditional approaches to network anomaly detectionâ??such as rule-based and signature-based systemsâ??often depend on predefined patterns to identify known anomalies, limiting their effectiveness against emerging, stealthy, or previously unseen threats. These conventional methods suffer from high false alarm rates and fail to adapt to the ever-evolving nature of network traffic, particularly in large-scale, decentralized environments where data volume, velocity, and variety are constantly increasing. This dissertation presents artificial intelligence (AI)-driven approaches to anomaly detection that leverage graphics processing unit (GPU)-enabled high-performance computing (HPC) platforms for processing massive network traffic data and monitoring the components of cyber-physical systems (CPS) for potentially hazardous conditions. The research advances several key contributions: (1) Designing efficient machine learning techniques for CPS condition monitoring and anomaly detection; (2) enabling federated learning (FL) frameworks that enable distributed detection while preserving data privacy and system resilience; (3) exploring graph-based methodologies combining graph neural networks (GNN) and graph machine learning (ML) approaches for the Internet of Things (IoT) and automotive network security, and (4) performing distributed edge computing optimizations that integrate FL with scalable technologies for reduced communication overhead. Through extensive experiments, these methodologies demonstrate that complex anomaly detection and condition monitoring tasks can be achieved while balancing computational efficiency and detection accuracy through fine-grained network information processing. The frameworks developed in this research establish a robust foundation for network anomaly detection, providing scalable, adaptive, and privacy-preserving solutions for safeguarding CPS and IoT networks in an increasingly interconnected digital landscape. The practical implications of these research findings are significant, as they can inform the development of next-generation network security systems and contribute to the protection of critical infrastructure against sophisticated cyber attacks.

Marfo, William↗

DEM Modeling and Validation of Pebble Bed Packing Using Chrono::GPU

Accurate prediction of pebble packing structure is important for pebble bed reactors because the spatial distribution of void fraction directly affects coolant flow, pressure drop, heat transfer, and neutronic behavior. However, experimentally validated DEM studies that directly evaluate local void-fraction structure in reactor-relevant pebble beds remain limited. In this work, the pebble bed experiment conducted at Missouri University of Science and Technology is simulated using the graphics processing unit (GPU)-based discrete element method (DEM) code Chrono::GPU. The study focuses on evaluating the ability of Chrono::GPU to reproduce the packing arrangement and void-fraction distribution of a randomly packed spherical pebble bed. The DEM results are first verified against established radial void-fraction correlations, including the Mueller and Vortmeyer-Schuster models, to assess the predicted bulk porosity, near-wall behavior, and oscillatory packing structure. The simulation is then verified against reference DEM data and validated against gamma-ray computed tomography (CT) experimental data at three axial locations. The Chrono::GPU results reproduce the main features of the experimental packing, including the high void fraction near the wall, the first near-wall trough, and the damped oscillatory radial profile caused by wall-induced ordering. Quantitative comparison with DEM data and the CT-based radial profiles shows good agreement, with mean absolute errors on the order of 0.07 and root-mean-square errors below 0.09 for the averaged profiles. These results demonstrate that Chrono::GPU can accurately capture the void-fraction structure of spherical pebble beds and provides a reliable DEM framework for future pebble bed reactor packing, recycling, and thermal-hydraulic studies.

97 - MATHEMATICS AND COMPUTING↗

Asynchronous GPU-based DEM solver embedded in commercial CFD software with polyhedral mesh support

A novel graphical processing unit-based discrete element method solver is introduced to improve stability, performance, and provide seamless integration into commercial or open-source computational fluid dynamics software. A key innovation is eliminating a need for network communication between solvers, which was previously required for cross-platform coupling. This is accomplished by a direct coupling method that employs dynamic-linked libraries. Furthermore, the solver optimizes memory usage by streamlining the particle-cell search algorithm by eliminating the cells' searching grid. This ensures the solver is compatible with a wide range of mesh types, providing high geometric flexibility. The approach simplifies the simulation process by directly incorporating computational fluid dynamics mesh information into the discrete element method solver. The performance analysis indicates about sixteen times boost in computational speed compared to benchmark central processing unit-based solvers. Finally, the solver's compatibility with polyhedral meshes, a vital advantage for complex geometries, is tested against a referenced study regarding the simulation of an immersed-tube fluidized bed.

32 ENERGY CONSERVATION, CONSUMPTION, AND UTILIZATI↗

Direct diabatization and analytic representation of coupled potential energy surfaces and couplings for the reactive quenching of the excited 2 Σ + state of OH by molecular hydrogen

In this work, we have employed extended multiconfiguration quasidegenerate perturbation theory, fourfold-way diabatic molecular orbitals, and configurational uniformity to develop a global three-state diabatic representation of the potential energy surfaces and their couplings for the electronically nonadiabatic reaction OH* + H 2 → H 2 O + H, where * denotes electronic excitation to the A 2 Σ + state. To achieve sign consistency of the computed diabatic couplings, we developed a graphics processing unit-accelerated algorithm called the cluster-growing algorithm. Having obtained consistent signs of the diabatic couplings, we fit the diabatic matrix elements (which consist of the diabatic potentials and the diabatic couplings) to analytic representations. Adiabatic potential energy surfaces are generated by diagonalizing the 3 × 3 diabatic potential energy matrix. The comparisons between the fitted and computed diabatic matrix elements and between the originally computed adiabatic potential energy surfaces and those generated from the fits indicate that the current fit is accurate enough for dynamical studies, and it may be used for quantal or semiclassical dynamics calculations.

37 INORGANIC, ORGANIC, PHYSICAL, AND ANALYTICAL CH↗