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At least 577 records · Page 32

Flight Testing

It is considered by the Flight Mechanics Panel of AGARD as vitally important that the NATO flight test community meet regularly so that new techniques for flight test, instrumentation and data analysis and lessons learned from past and on-going programs be disseminated to ensure that safe efficient cost-effective and timely testing is accomplished. There are many new systems being tested or planned for testing in the near future. These include programmable signal processor radars, integrated flight, fire and propulsion control systems, thrust vectoring, low observable technologies, multifunction pilot displays and multisensor integration. Acquisition and processing of large quantities of avionics multiplex data are challenges that must be met. There is a need for greater use of simulators and other hardware-in-the-loop ground test facilities.

Source record↗

Autonomous rendezvous and capture system design

Marshall Space Flight Center has a long history of involvement in the design of Autonomous Rendezvous and Capture (AR&C) systems. The first extensive studies were begun in the late seventies, incrementally leading to the development of an assortment of Guidance, Navigation, and Control (GN&C) concepts and algorithms suitable for a variety of mission requirements and spacecraft capabilities, with a strong emphasis placed upon flexible system-level design. These efforts have led to the development of sophisticated algorithms for docking with tumbling targets, and simple but efficient algorithms for stabilized spacecraft; each has been tested and validated using dynamic system simulation, with hardware in the loop when practical. Recent investigations include the use of neural networks for video image interpretation, and fuzzy logic for control system implementation.

Dabney, Richard W.↗

An autonomous rendezvous and docking system using cruise missile technologies

In November 1990 the Autonomous Rendezvous & Docking (AR&D) system was first demonstrated for members of NASA's Strategic Avionics Technology Working Group. This simulation utilized prototype hardware from the Cruise Missile and Advanced Centaur Avionics systems. The object was to show that all the accuracy, reliability and operational requirements established for a space craft to dock with Space Station Freedom could be met by the proposed system. The rapid prototyping capabilities of the Advanced Avionics Systems Development Laboratory were used to evaluate the proposed system in a real time, hardware in the loop simulation of the rendezvous and docking reference mission. The simulation permits manual, supervised automatic and fully autonomous operations to be evaluated. It is also being upgraded to be able to test an Autonomous Approach and Landing (AA&L) system. The AA&L and AR&D systems are very similar. Both use inertial guidance and control systems supplemented by GPS. Both use an Image Processing System (IPS), for target recognition and tracking. The IPS includes a general purpose multiprocessor computer and a selected suite of sensors that will provide the required relative position and orientation data. Graphic displays can also be generated by the computer, providing the astronaut / operator with real-time guidance and navigation data with enhanced video or sensor imagery.

Jones, Ruel Edwin↗

The development of an autonomous rendezvous and docking simulation using rapid integration and prototyping technology

A generic planar 3 degree of freedom simulation was developed that supports hardware in the loop simulations, guidance and control analysis, and can directly generate flight software. This simulation was developed in a small amount of time utilizing rapid prototyping techniques. The approach taken to develop this simulation tool, the benefits seen using this approach to development, and on-going efforts to improve and extend this capability are described. The simulation is composed of 3 major elements: (1) Docker dynamics model, (2) Dockee dynamics model, and (3) Docker Control System. The docker and dockee models are based on simple planar orbital dynamics equations using a spherical earth gravity model. The docker control system is based on a phase plane approach to error correction.

Shackelford, John H.↗

The MSFC space station/space operations mechanism test bed

The Space Station/Space Operations Mechanism Test Bed consists of the following: a hydraulically driven, computer controlled Six Degree-of-Freedom Motion System (6DOF); a six degree-of-freedom force and moment sensor; remote driving stations with computer generated or live TV graphics; and a parallel digital processor that performs calculations to support the real time simulation. The function of the Mechanism Test Bed is to test docking and berthing mechanisms for Space Station Freedom and other orbiting space vehicles in a real time, hardware-in-the-loop simulation environment. Typically, the docking and berthing mechanisms are composed of two mating components, one for each vehicle. In the facility, one component is attached to the motion system, while the other component is mounted to the force/moment sensor fixed in the support structure above the 6DOF. The six components of the contact forces/moments acting on the test article and its mating component are measured by the force/moment sensor.

Sutton, William G.↗

Automatic rendezvous system testing at the Flight Robotics Laboratory

The Flight Robotics Laboratory of MSFC provides sophisticated real time simulation capability in the study of human/system interactions of remote systems. This paper will describe the Flight Robotics Facility of NASA/MSFC, the hardware-in-the-loop simulation configuration, and test results.

Tobbe, Patrick A.↗

Rapid development of the X-31 simulation to support flight-testing

The X-31 Enhanced Fighter Maneuverability Program has been recognized to form the International Test Organization, with the NASA Dryden Flight Research Facility (NASA-Dryden) as the responsible test organization. The two X-31 research aircraft and engineering support personnel were colocated at NASA-Dryden, with flight test operations beginning in Apr. 1992. Therefore, rapid development of a hardware-in-the-loop simulation was needed to support the flight test operations at NASA-Dryden, and to perform verification and validation of flight control software. The X-31 simulation system requirements, distributed simulation system architecture, simulation components math models to the visual system, and the advanced capabilities the X-31 simulation provides. In addition, unique software tools and the methods used to rapidly develop this simulation system will be highlighted.

Mackall, Dale↗

Learning and optimization with cascaded VLSI neural network building-block chips

To demonstrate the versatility of the building-block approach, two neural network applications were implemented on cascaded analog VLSI chips. Weights were implemented using 7-b multiplying digital-to-analog converter (MDAC) synapse circuits, with 31 x 32 and 32 x 32 synapses per chip. A novel learning algorithm compatible with analog VLSI was applied to the two-input parity problem. The algorithm combines dynamically evolving architecture with limited gradient-descent backpropagation for efficient and versatile supervised learning. To implement the learning algorithm in hardware, synapse circuits were paralleled for additional quantization levels. The hardware-in-the-loop learning system allocated 2-5 hidden neurons for parity problems. Also, a 7 x 7 assignment problem was mapped onto a cascaded 64-neuron fully connected feedback network. In 100 randomly selected problems, the network found optimal or good solutions in most cases, with settling times in the range of 7-100 microseconds.

Duong, T.↗

The Spacelab IPS Star Simulator

The cost of doing business in space is very high. If errors occur while in orbit the costs grow and desired scientific data may be corrupted or even lost. The Spacelab Instrument Pointing System (IPS) Star Simulator is a unique test bed that allows star trackers to interface with simulated stars in a laboratory before going into orbit. This hardware-in-the-loop testing of equipment on earth increases the probability of success while in space. The IPS Star Simulator provides three fields of view 2.55 x 2.55 deg each for input into star trackers. The fields of view are produced on three separate monitors. Each monitor has 4096 x 4096 addressable points and can display 50 stars (pixels) maximum at a given time. The pixel refresh rate is 1000 Hz. The spectral output is approximately 550 nm. The available relative visual magnitude range is two to eight visual magnitudes. The star size is less than 100 arcsec. The minimum star movement is less than 5 arcsec and the relative position accuracy is approximately 40 arcsec. The purpose of this paper is to describe the IPS Star Simulator design and to provide an operational scenario so others may gain from the approach and possible use of the system.

Wessling, Francis C., III↗

Space Shuttle Main Engine real time stability analysis

The Space Shuttle Main Engine (SSME) is a reusable, high performance, liquid rocket engine with variable thrust. The engine control system continuously monitors the engine parameters and issues propellant valve control signals in accordance with the thrust and mixture ratio commands. A real time engine simulation lab was installed at MSFC to verify flight software and to perform engine dynamic analysis. A real time engine model was developed on the AD100 computer system. This model provides sufficient fidelity on the dynamics of major engine components and yet simplified enough to be executed in real time. The hardware-in-the-loop type simulation and analysis becomes necessary as NASA is continuously improving the SSME technology, some with significant changes in the dynamics of the engine. The many issues of interfaces between new components and the engine can be better understood and be resolved prior to the firing of the engine. In this paper, the SSME real time simulation Lab at the MSFC, the SSME real time model, SSME engine and control system stability analysis, both in real time and non-real time is presented.

Kuo, F. Y.↗

Flight research simulation takes off

The simulation configurations used in research flight test, including nonreal-time, real-time all-software, hardware-in-the-loop, iron bird, and aircraft-in-the-loop, are reviewed. It is concluded that progress in simulation technology will demonstrate new concepts, evaluate designs, enhance the quality of flight test, and minimize flight risks.

Schilling, Lawrence J.↗

Real-time dynamic simulation of the Cassini spacecraft using DARTS. Part 2: Parallel/vectorized real-time implementation

Part 1 of this paper presented the requirements for the real-time simulation of Cassini spacecraft along with some discussion of the DARTS algorithm. Here, in Part 2 we discuss the development and implementation of parallel/vectorized DARTS algorithm and architecture for real-time simulation. Development of the fast algorithms and architecture for real-time hardware-in-the-loop simulation of spacecraft dynamics is motivated by the fact that it represents a hard real-time problem, in the sense that the correctness of the simulation depends on both the numerical accuracy and the exact timing of the computation. For a given model fidelity, the computation should be computed within a predefined time period. Further reduction in computation time allows increasing the fidelity of the model (i.e., inclusion of more flexible modes) and the integration routine.

Fijany, A.↗

The Spacelab IPS Star Simulator

The cost of doing business in space is very high. If errors occur while in orbit the costs grow and desired scientific data may be corrupted or even lost. The Spacelab Instrument Pointing System (IPS) Star Simulator is a unique test bed that allows star trackers to interface with simulated stars in a laboratory before going into orbit. This hardware-in-the loop testing of equipment on earth increases the probability of success while in space. The IPS Star Simulator provides three fields of view 2.55 x 2.55 degrees each for input into star trackers. The fields of view are produced on three separate monitors. Each monitor has 4096 x 4096 addressable points and can display 50 stars (pixels) maximum at a given time. The pixel refresh rate is 1000 Hz. The spectral output is approximately 550 nm. The available relative visual magnitude range is 2 to 8 visual magnitudes. The star size is less than 100 arc seconds. The minimum star movement is less than 5 arc seconds and the relative position accuracy is approximately 40 arc seconds. The purpose of this paper is to describe the LPS Star Simulator design and to provide an operational scenario so others may gain from the approach and possible use of the system.

Wessling, Francis C., III↗

Propulsion Controlled Aircraft design and development

This paper describes the design, development, and ground testing of the propulsion controlled aircraft (PCA) flight control system. A backup flight control system which uses only engine thrust, the PCA system utilizes collective and differential thrust changes to steer an aircraft that experiences partial or complete failure of the hydraulically actuated control surfaces. The objective of the program was to investigate, in flight, the throttles-only control capability of the F-15, using manual control, and also an augmented PCA mode in which computer-controlled thrust was used for flight control. The objective included PCA operation in up-and-away flight and, if performance was adequate, a secondary objective to make actual PCA landings. The PCA design began with a feasibility study which evaluated many control law designs. The study was done using off-line control analysis, simulation, and on-line manned flight simulator tests. Control laws, cockpit displays, and cockpit controls were evaluated by NASA test pilots. A flight test baseline configuration was selected based on projected flight performance, applicability to transport and fighter aircraft, and funding costs. During the PCA software and hardware development, the initial design was updated as data became available from throttle-only flight experiments conducted by NASA on the F-15. This information showed basic airframe characteristics that were not observed in the F-15 flight simulator and resulted in several design changes. After the primary objectives of the PCA flight testing were accomplished, additional PCA modes of operation were developed and implemented. The evolution of the PCA system from the initial feasibility study, control law design, simulation, hardware-in-the-loop tests, pilot-in-the-loop tests, and ground tests is presented.

Wells, Edward A.↗

Library reuse in a rapid development environment

The Aeroscience and Flight Mechanics Division (AFMD) established a Rapid Development Laboratory (RDL) to investigate and improve new 'rapid development' software production processes and refine the use of commercial, off-the-shelf (COTS) tools. These tools and processes take an avionics design project from initial inception through high fidelity, real-time, hardware-in-the-loop (HIL) testing. One central theme of a rapid development process is the use and integration of a variety of COTS tools: This paper discusses the RDL MATRIX(sub x)(R) libraries, as well as the techniques for managing and documenting these libraries. This paper also shows the methods used for building simulations with the Advanced Simulation Development System (ASDS) libraries, and provides metrics to illustrate the amount of reuse for five complete simulations. Combining ASDS libraries with MATRIX(sub x)(R) libraries is discussed.

Uhde, JO↗

Performance validation of the ANSER control laws for the F-18 HARV

The ANSER control laws were implemented in Ada by NASA Dryden for flight test on the High Alpha Research Vehicle (HARV). The Ada implementation was tested in the hardware-in-the-loop (HIL) simulation, and results were compared to those obtained with the NASA Langley batch Fortran implementation of the control laws which are considered the 'truth model.' This report documents the performance validation test results between these implementations. This report contains the ANSER performance validation test plan, HIL versus batch time-history comparisons, simulation scripts used to generate checkcases, and detailed analysis of discrepancies discovered during testing.

Messina, Michael D.↗

Performance validation of the ANSER Control Laws for the F-18 HARV

The ANSER control laws were implemented in Ada by NASA Dryden for flight test on the High Alpha Research Vehicle (HARV). The Ada implementation was tested in the hardware-in-the-loop (HIL) simulation, and results were compared to those obtained with the NASA Langley batch Fortran implementation of the control laws which are considered the 'truth model'. This report documents the performance validation test results between these implementations. This report contains the ANSER performance validation test plan, HIL versus batch time-history comparisons, simulation scripts used to generate checkcases, and detailed analysis of discrepancies discovered during testing.

Messina, Michael D.↗

Performance Validation of Version 152.0 ANSER Control Laws for the F-18 HARV

The Actuated Nose Strakes for Enhanced Rolling (ANSER) Control Laws were modified as a result of Phase 3 F/A-18 High Alpha Research Vehicle (HARV) flight testing. The control law modifications for the next software release were designated version 152.0. The Ada implementation was tested in the Hardware-In-the-Loop (HIL) simulation and results were compared to those obtained with the NASA Langley batch Fortran implementation of the control laws which are considered the 'truth model.' This report documents the performance validation test results between these implementations for ANSER control law version 152.0.

Messina, Michael D.↗