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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 577 records · Page 32

A modernized PDL approach for Ada software development

The desire to integrate newly available, graphically-oriented Computed Aided Software Engineering (CASE) tools with existing software design approaches is changing the way Program Design Language (PDL) or Process Description Language is used for large system development. In the approach documented here, Software Engineers use graphics tools to model the problem and to describe high level software design in diagrams. An Ada-based PDL is used to document low level design. Some results are provided along with an analysis for each of three smaller General Electric (GE) Ada development projects that utilized variations on this approach. Finally some considerations are identified for larger scale implementation.

Usavage, Paul, Jr.↗

Computationally efficient Bayesian estimation of graphical networks for omics data

Graphical networks are useful, widely-used modeling approaches to represent complex biological processes with biological measurements generated by platforms such as mass spectrometry. Bayesian analyses of graphical networks for omics data have several advantages over their frequentist counterparts, such as the inclusion of prior knowledge in the estimation of models. However, Bayesian approaches to date have only been feasible for data with a couple hundred biomolecules due to prohibitive computational time, but omics data often contains tens of thousands of biomolecules. Here, we present and illustrate a more computationally efficient approach named BPlane (Bayesian PseudoLikelihood-based Algorithm for Network Estimation) to extend Bayesian modeling capabilities for larger-sized datasets, such as most untargeted proteomics data. Via simulation, we demonstrate that BPlane produces substantial computational savings over a current state-of-the-art Bayesian algorithm while maintaining competitive edge detection accuracy. On a SARS-CoV2 proteomics data with 7000 proteins, the competing algorithm takes three times as long to complete the first iteration as BPlane takes to converge after over 100 iterations.

EM algorithm↗

Window-Based Graphics For Scheduling

XOPPS computer program generates window-based graphics for scheduling and planning projects. Provides easy and fast on-screen "what-you-see-is-what-you-get" editing capabilities. Object-oriented, but unique in its capability for creating objects that have date attributes. Can be used in conjunction with project-management software. Written in C language for Sunseries workstations running SunOS. XOPPS was developed in 1992, based on the Sunview version of OPPS (NPO-18439) developed in 1990. It is copyrighted work with all copyright vested in NASA.

Mulnix, Cassie↗

A prototype expert/information system for examining environmental risks of KSC activities

Protection of the environment and natural resources at the Kennedy Space Center (KSC) is of great concern. An expert/information system to replace the paper-based KSC Environmental Checklist was developed. The computer-based system requests information only as a required and supplies assistance as needed. The most comprehensive portion of the system provides information about endangered species habitat at KSC. This module uses geographic information system (GIS) data and tools, expert rules, color graphics, computer-based video, and hypertext to provide information.

Engel, Bernard A.↗

Software For Diagnosis Of Parallel Processing

Ames Instrumentation System (AIMS) computer program package of software tools measuring and analyzing performances of parallel-processing application programs. Helps programmer to debug and refine, and to monitor and visualize execution of, parallel-processing application software for Intel iPSC/860 (or equivalent) multicomputer. Performance data collected displayed graphically on computer workstations supporting X-Windows.

Hontalas, Philip↗

Dynamic analysis of astronaut motions in microgravity: Applications for Extravehicular Activity (EVA)

Simulations of astronaut motions during extravehicular activity (EVA) tasks were performed using computational multibody dynamics methods. The application of computational dynamic simulation to EVA was prompted by the realization that physical microgravity simulators have inherent limitations: viscosity in neutral buoyancy tanks; friction in air bearing floors; short duration for parabolic aircraft; and inertia and friction in suspension mechanisms. These limitations can mask critical dynamic effects that later cause problems during actual EVA's performed in space. Methods of formulating dynamic equations of motion for multibody systems are discussed with emphasis on Kane's method, which forms the basis of the simulations presented herein. Formulation of the equations of motion for a two degree of freedom arm is presented as an explicit example. The four basic steps in creating the computational simulations were: system description, in which the geometry, mass properties, and interconnection of system bodies are input to the computer; equation formulation based on the system description; inverse kinematics, in which the angles, velocities, and accelerations of joints are calculated for prescribed motion of the endpoint (hand) of the arm; and inverse dynamics, in which joint torques are calculated for a prescribed motion. A graphical animation and data plotting program, EVADS (EVA Dynamics Simulation), was developed and used to analyze the results of the simulations that were performed on a Silicon Graphics Indigo2 computer. EVA tasks involving manipulation of the Spartan 204 free flying astronomy payload, as performed during Space Shuttle mission STS-63 (February 1995), served as the subject for two dynamic simulations. An EVA crewmember was modeled as a seven segment system with an eighth segment representing the massive payload attached to the hand. For both simulations, the initial configuration of the lower body (trunk, upper leg, and lower leg) was a neutral microgravity posture. In the first simulation, the payload was manipulated around a circular trajectory of 0.15 m radius in 10 seconds. It was found that the wrist joint theoretically exceeded its ulnal deviation limit by as much as 49. 8 deg and was required to exert torques as high as 26 N-m to accomplish the task, well in excess of the wrist physiological limit of 12 N-m. The largest torque in the first simulation, 52 N-m, occurred in the ankle joint. To avoid these problems, the second simulation placed the arm in a more comfortable initial position and the radius and speed of the circular trajectory were reduced by half. As a result, the joint angles and torques were reduced to values well within their physiological limits. In particular, the maximum wrist torque for the second simulation was only 3 N-m and the maximum ankle torque was only 6 N-m.

Newman, Dava J.↗

General-Purpose Graphics-Library Program

NASA Device Independent Graphics Library (NASADIG) computer program is general-purpose graphics-library program for use with many computer-based-engineering and management application programs. Software offers many features providing user with flexibility in creating graphics. Includes two- and three-dimensional plotting, splines and polynomial interpolation, area blanking control, multiple log/linear axes, legends and text control, curve-thickness control, and multiple text fonts. Written in ANSI FORTRAN 77.

Rogers, Joseph E.↗

Adiabatic Quantum Computation Applied to Deep Learning Networks

Training deep learning networks is a difficult task due to computational complexity, and this is traditionally handled by simplifying network topology to enable parallel computation on graphical processing units (GPUs). However, the emergence of quantum devices allows reconsideration of complex topologies. We illustrate a particular network topology that can be trained to classify MNIST data (an image dataset of handwritten digits) and neutrino detection data using a restricted form of adiabatic quantum computation known as quantum annealing performed by a D-Wave processor. We provide a brief description of the hardware and how it solves Ising models, how we translate our data into the corresponding Ising models, and how we use available expanded topology options to explore potential performance improvements. Although we focus on the application of quantum annealing in this article, the work discussed here is just one of three approaches we explored as part of a larger project that considers alternative means for training deep learning networks. The other approaches involve using a high performance computing (HPC) environment to automatically find network topologies with good performance and using neuromorphic computing to find a low-power solution for training deep learning networks. Our results show that our quantum approach can find good network parameters in a reasonable time despite increased network topology complexity; that HPC can find good parameters for traditional, simplified network topologies; and that neuromorphic computers can use low power memristive hardware to represent complex topologies and parameters derived from other architecture choices.

97 MATHEMATICS AND COMPUTING↗

CGI delay compensation

Computer-generated graphics in real-time helicopter simulation produces objectionable scene-presentation time delays. In the flight simulation laboratory at Ames Research Center, it has been determined that these delays have an adverse influence on pilot performance during agressive tasks such as nap of the earth (NOE) maneuvers. Using contemporary equipment, computer generated image (CGI) time delays are an unavoidable consequence of the operations required for scene generation. However, providing that magnitude distortions at higher frequencies are tolerable, delay compensation is possible over a restricted frequency range. This range, assumed to have an upper limit of perhaps 10 or 15 rad/sec, conforms approximately to the bandwidth associated with helicopter handling qualities research. A compensation algorithm is introduced here and evaluated in terms of tradeoffs in frequency responses. The algorithm has a discrete basis and accommodates both a large, constant transport delay interval and a periodic delay interval, as associated with asynchronous operations.

Mcfarland, R. E.↗

CGI delay compensation

Computer-generated graphics in real-time helicopter simulation produces objectionable scene-presentation time delays. In the flight simulation laboratory at Ames Research Center, it has been determined that these delays have an adverse influence on pilot performance during aggressive tasks such as nap-of-the-earth (NOE) maneuvers. Using contemporary equipment, computer-generated image (CGI) time delays are an unavoidable consequence of the operations required for scene generation. However, providing that magnitide distortions at higher frequencies are tolerable, delay compensation is possible over a restricted frequency range. This range, assumed to have an upper limit of perhaps 10 or 15 rad/sec, conforms approximately to the bandwidth associated with helicopter handling qualities research. A compensation algorithm is introduced here and evaluated in terms of tradeoffs in frequency responses. The algorithm has a discrete basis and accommodates both a large, constant transport delay interval and a periodic delay interval, as associated with asynchronous operations.

Mcfarland, Richard E.↗

EnviroNET: An on-line environment data base for LDEF data

EnviroNET is an on-line, free form data base intended to provide a centralized depository for a wide range of technical information on environmentally induced interactions of use to Space Shuttle customers and spacecraft designers. It provides a user friendly, menu driven format on networks that are connected globally and is available twenty-four hours a day, every day. The information updated regularly, includes expository text, tabular numerical data, charts and graphs, and models. The system pools space data collected over the years by NASA, USAF, other government facilities, industry, universities, and ESA. The models accept parameter input from the user and calculate and display the derived values corresponding to that input. In addition to the archive, interactive graphics programs are also available on space debris, the neutral atmosphere, radiation, magnetic field, and ionosphere. A user friendly informative interface is standard for all the models with a pop-up window, help window with information on inputs, outputs, and caveats. The system will eventually simplify mission analysis with analytical tools and deliver solution for computational intense graphical applications to do 'What if' scenarios. A proposed plan for developing a repository of LDEF information for a user group concludes the presentation.

Lauriente, Michael↗

Image selection system

An image selection (ISS) was developed for the NASA-Ames Research Center Earth Resources Aircraft Project. The ISS is an interactive, graphics oriented, computer retrieval system for aerial imagery. An analysis of user coverage requests and retrieval strategies is presented, followed by a complete system description. Data base structure, retrieval processors, command language, interactive display options, file structures, and the system's capability to manage sets of selected imagery are described. A detailed example of an area coverage request is graphically presented.

Knutson, M. A.↗

Technologies Render Views of Earth for Virtual Navigation

On a December night in 1995, 159 passengers and crewmembers died when American Airlines Flight 965 flew into the side of a mountain while in route to Cali, Colombia. A key factor in the tragedy: The pilots had lost situational awareness in the dark, unfamiliar terrain. They had no idea the plane was approaching a mountain until the ground proximity warning system sounded an alarm only seconds before impact. The accident was of the kind most common at the time CFIT, or controlled flight into terrain says Trey Arthur, research aerospace engineer in the Crew Systems and Aviation Operations Branch at NASA s Langley Research Center. In situations such as bad weather, fog, or nighttime flights, pilots would rely on airspeed, altitude, and other readings to get an accurate sense of location. Miscalculations and rapidly changing conditions could contribute to a fully functioning, in-control airplane flying into the ground. To improve aviation safety by enhancing pilots situational awareness even in poor visibility, NASA began exploring the possibilities of synthetic vision creating a graphical display of the outside terrain on a screen inside the cockpit. How do you display a mountain in the cockpit? You have to have a graphics-powered computer, a terrain database you can render, and an accurate navigation solution, says Arthur. In the mid-1990s, developing GPS technology offered a means for determining an aircraft s position in space with high accuracy, Arthur explains. As the necessary technologies to enable synthetic vision emerged, NASA turned to an industry partner to develop the terrain graphical engine and database for creating the virtual rendering of the outside environment.

Source record↗

EnviroNET: On-line information for LDEF

EnviroNET is an on-line, free-form database intended to provide a centralized repository for a wide range of technical information on environmentally induced interactions of use to Space Shuttle customers and spacecraft designers. It provides a user-friendly, menu-driven format on networks that are connected globally and is available twenty-four hours a day - every day. The information, updated regularly, includes expository text, tabular numerical data, charts and graphs, and models. The system pools space data collected over the years by NASA, USAF, other government research facilities, industry, universities, and the European Space Agency. The models accept parameter input from the user, then calculate and display the derived values corresponding to that input. In addition to the archive, interactive graphics programs are also available on space debris, the neutral atmosphere, radiation, magnetic fields, and the ionosphere. A user-friendly, informative interface is standard for all the models and includes a pop-up help window with information on inputs, outputs, and caveats. The system will eventually simplify mission analysis with analytical tools and deliver solutions for computationally intense graphical applications to do 'What if...' scenarios. A proposed plan for developing a repository of information from the Long Duration Exposure Facility (LDEF) for a user group is presented.

Lauriente, Michael↗

HELIOS-K: An ultrafast, open-source opacity calculator for radiative transfer

We present an ultrafast opacity calculator that we name HELIOS-K. It takes a line list as an input, computes the shape of each spectral line, and provides an option for grouping an enormous number of lines into a manageable number of bins. We implement a combination of Algorithm 916 and Gauss–Hermite quadrature to compute the Voigt profile, write the code in CUDA, and optimize the computation for graphics processing units (GPUs). We restate the theory of the k-distribution method and use it to reduce ∼10{sup 5}–10{sup 8} lines to ∼10–10{sup 4} wavenumber bins, which may then be used for radiative transfer, atmospheric retrieval and general circulation models. The choice of line-wing cutoff for the Voigt profile is a significant source of error and affects the value of the computed flux by ∼10%. This is an outstanding physical (rather than computational) problem, due to our incomplete knowledge of pressure broadening of spectral lines in the far line wings. We emphasize that this problem remains regardless of whether one performs line-by-line calculations or uses the k-distribution method and affects all calculations of exoplanetary atmospheres requiring the use of wavelength-dependent opacities. We elucidate the correlated-k approximation and demonstrate that it applies equally to inhomogeneous atmospheres with a single atomic/molecular species or homogeneous atmospheres with multiple species. Using a NVIDIA K20 GPU, HELIOS-K is capable of computing an opacity function with ∼10{sup 5} spectral lines in ∼1 s and is publicly available as part of the Exoclimes Simulation Platform (www.exoclime.org).

79 ASTRONOMY AND ASTROPHYSICS↗

Studying Earth's Environment From Space: Classroom and Laboratory Activities with Instructor Resources

Standard, text-book based learning for earth, ocean, and atmospheric sciences has been limited by the unavailability of quantitative teaching materials. While a descriptive presentation, in a lecture format, of discrete satellite images is often adequate for high school classrooms, this is seldom the case at the undergraduate level. In order to address these concerns, a series of numerical exercises for the Macintosh was developed for use with satellite-derived Sea Surface Temperature, pigment and sea ice concentration data. Using a modified version of NIH Image, to analyze actual satellite data, students are able to better understand ocean processes, such as circulation, upwelling, primary production, and ocean/atmosphere coupling. Graphical plots, image math, and numerical comparisons are utilized to substantiate temporal and spatial trends in sea surface temperature and ocean color. Particularly for institutions that do not offer a program in remote sensing, the subject matter is presented as modular units, each of which can be readily incorporated into existing curricula. These materials have been produced in both CD-ROM and WWW format, making them useful for classroom or lab setting. Depending upon the level of available computer support, graphics can be displayed directly from the CD-ROM, or as a series of color view graphs for standard overhead projection.

Smith, Elizabeth A.↗

Interactive application of quadratic expansion of chi-square statistic to nonlinear curve fitting

This report contains a detailed theoretical description of an all-purpose, interactive curve-fitting routine that is based on P. R. Bevington's description of the quadratic expansion of the Chi-Square statistic. The method is implemented in the associated interactive, graphics-based computer program. Taylor's expansion of Chi-Square is first introduced, and justifications for retaining only the first term are presented. From the expansion, a set of n simultaneous linear equations is derived, then solved by matrix algebra. A brief description of the code is presented along with a limited number of changes that are required to customize the program of a particular task. To evaluate the performance of the method and the goodness of nonlinear curve fitting, two typical engineering problems are examined and the graphical and tabular output of each is discussed. A complete listing of the entire package is included as an appendix.

Badavi, F. F.↗