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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 55 records · Page 3

Measured performance of a 1089 K (1500 deg F) heat storage device for sun-shade orbital missions

Tubes designed for a solar heat receiver to serve as an energy source for a Brayton power system were tested for 2002 hours and 1251 sun-shade cycles. The tubes were designed to transfer a constant thermal input to the Brayton system during an orbit. Excess solar energy during a sun period is stored as heat of fusion of lithium fluoride. The niobium - 1% zirconium tubes accommodate the 23 percent volume decrease of LiF during freezing. Test results showed slight, local distortions. The gas discharge temperature varied from 16 K (29 F) below to 28 K (50 F) above the nominal value of 1089 K (1500 F). The tube surface temperatures ranged from 1039 K (1410 F) to 1183 K (1670 F).

Namkoong, D.

Shaded computer graphic techniques for visualizing and interpreting analytic fluid flow models

Mathematical models which predict the behavior of fluid flow in different experiments are simulated using digital computers. The simulations predict values of parameters of the fluid flow (pressure, temperature and velocity vector) at many points in the fluid. Visualization of the spatial variation in the value of these parameters is important to comprehend and check the data generated, to identify the regions of interest in the flow, and for effectively communicating information about the flow to others. The state of the art imaging techniques developed in the field of three dimensional shaded computer graphics is applied to visualization of fluid flow. Use of an imaging technique known as 'SCAN' for visualizing fluid flow, is studied and the results are presented.

Parke, F. I.

Evaluation of cloud shading effects on the generation and modification of mesoscale circulations

This study presents scale analysis and numerical model evaluations of the impact of cloud shading on (1) the development of sea breeze and thermally induced upslope flows and (2) the generation of mesoscale circulations between cloudy areas adjacent to clear areas. Based on the assumption of modifications of solar and longwave radiation which are typical for some overcast conditions, it was found that the reduction in the first type of circulation is significant and most noticeable in the vertical velocities. In the second case, thermally induced circulations in favorable conditions appear to approach the typical intensity of the sea breeze.

Segal, M.

Color graphics techniques for shaded surface displays of aerodynamic flowfield parameters

A variety of algorithms are presented that are useful in the color graphics displays of large sets of three-dimensional aerodynamic data. These methods augment established techniques for rapidly and interactively reviewing an assortment of smooth-shaded, color-coded illustrations for experimental and computational distributions of both scalar and vector quantities.

Weston, Robert P.

Mapping the spectral variability in photosynthetic and non-photosynthetic vegetation, soils, and shade using AVIRIS

The primary objective of this research was to map as many spectrally distinct types of green vegetation (GV), non-photosynthetic vegetation (NPV), shade, and soil (endmembers) in an Airborne Visible/Infrared Imaging Spectrometer (AVIRIS) scene as is warranted by the spectral variability of the data. Once determined, a secondary objective was to interpret these endmembers and their abundances spatially and spectrally in an ecological context.

Roberts, Dar A.

Topography from shading and stereo

Methods exploiting photometric information in images that have been developed in machine vision can be applied to planetary imagery. Integrating shape from shading, binocular stereo, and photometric stereo yields a robust system for recovering detailed surface shape and surface reflectance information. Such a system is useful in producing quantitative information from the vast volume of imagery being received, as well as in helping visualize the underlying surface.

Horn, Berthold K. P.

Direct Volume Rendering with Shading via Three-Dimensional Textures

A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation, called Voltx, produces high-quality images at nearly interactive speeds on workstations with hardware support for three-dimensional texture maps. Previously reported methods did not incorporate a light model, and did not address issues of multiple texture maps for large volumes. Our research shows that these extensions impact performance by about a factor of ten. Voltx supports orthographic, perspective, and stereo views. This paper describes the theory and implementation of this technique, and compares it to the shear-warp factorization approach. A rectilinear data set is converted into a three-dimensional texture map containing color and opacity information. Quantized normal vectors and a lookup table provide efficiency. A new tesselation of the sphere is described, which serves as the basis for normal-vector quantization. A new gradient-based shading criterion is described, in which the gradient magnitude is interpreted in the context of the field-data value and the material classification parameters, and not in isolation. In the rendering phase, the texture map is applied to a stack of parallel planes, which effectively cut the texture into many slabs. The slabs are composited to form an image.

Van Gelder, Allen

Direct Volume Rendering with Shading via Three-Dimensional Textures

A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation, called Voltx, produces high-quality images at nearly interactive speeds on workstations with hardware support for three-dimensional texture maps. Previously reported methods did not incorporate a light model, and did not address issues of multiple texture maps for large volumes. Our research shows that these extensions impact performance by about a factor of ten. Voltx supports orthographic, perspective, and stereo views. This paper describes the theory and implementation of this technique, and compares it to the shear-warp factorization approach. A rectilinear data set is converted into a three-dimensional texture map containing color and opacity information. Quantized normal vectors and a lookup table provide efficiency. A new tesselation of the sphere is described, which serves as the basis for normal-vector quantization. A new gradient-based shading criterion is described, in which the gradient magnitude is interpreted in the context of the field-data value and the material classification parameters, and not in isolation. In the rendering phase, the texture map is applied to a stack of parallel planes, which effectively cut the texture into many slabs. The slabs are composited to form an image.

VanGelder, Allen

Database Integrity Monitoring for Synthetic Vision Systems Using Machine Vision and SHADE

In an effort to increase situational awareness, the aviation industry is investigating technologies that allow pilots to visualize what is outside of the aircraft during periods of low-visibility. One of these technologies, referred to as Synthetic Vision Systems (SVS), provides the pilot with real-time computer-generated images of obstacles, terrain features, runways, and other aircraft regardless of weather conditions. To help ensure the integrity of such systems, methods of verifying the accuracy of synthetically-derived display elements using onboard remote sensing technologies are under investigation. One such method is based on a shadow detection and extraction (SHADE) algorithm that transforms computer-generated digital elevation data into a reference domain that enables direct comparison with radar measurements. This paper describes machine vision techniques for making this comparison and discusses preliminary results from application to actual flight data.

Cooper, Eric G.

Star sensor/mapper with a self deployable, high-attenuation light shade for SAS-B

A star sensor/mapper to determine positional data for the small astronomy satellites was tested to detect stars of plus 4 visual magnitude. It utilizes two information channels with memory so that it can be used with a low-data-rate telemetry system. One channel yields star amplitude information; the other yields the time of star occurrence as the star passes across an N-slit reticle/photomultiplier detector system. Some of the features of the star sensor/mapper are its low weight of 6.5 pounds, low power consumption of 0.4 watt, bandwidth switching to match the satellite spin rate, optical equalization of sensitivity over the 5-by-10 deg field of view, and self-deployable sunshade. The attitude determination accuracy is 3 arc minutes. This is determined by such parameters as the reticle configuration, optical train, and telemetry readout. The optical and electronic design of the star sensor/mapper, its expansion capabilities, and its features are discussed.

Schenkel, F. W.

Adjustable lossless image compression based on a natural splitting of an image into drawing, shading, and fine-grained components

The compression, or efficient coding, of single band or multispectral still images is becoming an increasingly important topic. While lossy compression approaches can produce reconstructions that are visually close to the original, many scientific and engineering applications require exact (lossless) reconstructions. However, the most popular and efficient lossless compression techniques do not fully exploit the two-dimensional structural links existing in the image data. We describe here a general approach to lossless data compression that effectively exploits two-dimensional structural links of any length. After describing in detail two main variants on this scheme, we discuss experimental results.

Novik, Dmitry A.