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At least 55 records · Page 3

Aligning parallel arrays to reduce communication

Axis and stride alignment is an important optimization in compiling data-parallel programs for distributed-memory machines. We previously developed an optimal algorithm for aligning array expressions. Here, we examine alignment for more general program graphs. We show that optimal alignment is NP-complete in this setting, so we study heuristic methods. This paper makes two contributions. First, we show how local graph transformations can reduce the size of the problem significantly without changing the best solution. This allows more complex and effective heuristics to be used. Second, we give a heuristic that can explore the space of possible solutions in a number of ways. We show that some of these strategies can give better solutions than a simple greedy approach proposed earlier. Our algorithms have been implemented; we present experimental results showing their effect on the performance of some example programs running on the CM-5.

Sheffler, Thomas J.↗

3D Coded SUMMA: Communication-Efficient and Robust Parallel Matrix Multiplication

In this paper, we propose a novel fault-tolerant parallel matrix multiplication algorithm called 3D Coded SUMMA that achieves higher failure-tolerance than replication-based schemes for the same amount of redundancy. This work bridges the gap between recent developments in coded computing and fault-tolerance in high-performance computing (HPC). The core idea of coded computing is the same as algorithm-based fault-tolerance (ABFT), which is weaving redundancy in the computation using error-correcting codes. In particular, we show that MatDot codes, an innovative code construction for parallel matrix multiplications, can be integrated into three-dimensional SUMMA (Scalable Universal Matrix Multiplication Algorithm [30]) in a communication-avoiding manner. To tolerate any two node failures, the proposed 3D Coded SUMMA requires ~50% less redundancy than replication, while the overhead in execution time is only about 5–10%.

97 MATHEMATICS AND COMPUTING↗

Advantages of Parallel Processing and the Effects of Communications Time

Many computing tasks involve heavy mathematical calculations, or analyzing large amounts of data. These operations can take a long time to complete using only one computer. Networks such as the Internet provide many computers with the ability to communicate with each other. Parallel or distributed computing takes advantage of these networked computers by arranging them to work together on a problem, thereby reducing the time needed to obtain the solution. The drawback to using a network of computers to solve a problem is the time wasted in communicating between the various hosts. The application of distributed computing techniques to a space environment or to use over a satellite network would therefore be limited by the amount of time needed to send data across the network, which would typically take much longer than on a terrestrial network. This experiment shows how much faster a large job can be performed by adding more computers to the task, what role communications time plays in the total execution time, and the impact a long-delay network has on a distributed computing system.

Eddy, Wesley M.↗

Image Gradient Decomposition for Parallel and Memory-Efficient Ptychographic Reconstruction

Ptychography is a popular microscopic imaging modality for many scientific discoveries and sets the record for highest image resolution. Unfortunately, the high image resolution for ptychographic reconstruction requires significant amount of memory and computations, forcing many applications to compromise their image resolution in exchange for a smaller memory footprint and a shorter reconstruction time. In this paper, we propose a novel image gradient decomposition method that significantly reduces the memory footprint for ptychographic reconstruction by tessellating image gradients and diffraction measurements into tiles. In addition, we propose a parallel image gradient decomposition method that enables asynchronous point-to-point communications and parallel pipelining with minimal overhead on a large number of GPUs. Our experiments on a Titanate material dataset (PbTiO3) with 16632 probe locations show that our Gradient Decomposition algorithm reduces memory footprint by 51 times. In addition, it achieves time-to-solution within 2.2 minutes by scaling to 4158 GPUs with a super-linear strong scaling efficiency at 364% compared to runtimes at 6 GPUs. This performance is 2.7 times more memory efficient, 9 times more scalable and 86 times faster than the state-of-the-art algorithm.

Wang, Xiao↗

SQUARE: Strategic Quantum Ancilla Reuse for Modular Quantum Programs via Cost-Effective Uncomputation

Compiling high-level quantum programs to machines that are size constrained (i.e. limited number of quantum bits) and time constrained (i.e. limited number of quantum operations) is challenging. In this paper, we present SQUARE (Strategic QUantum Ancilla REuse), a compilation infrastructure that tackles allocation and reclamation of scratch qubits (called ancilla) in modular quantum programs. At its core, SQUARE strategically performs uncomputation to create opportunities for qubit reuse. Current Noisy Intermediate-Scale Quantum (NISQ) computers and forward-looking Fault-Tolerant (FT) quantum computers have fundamentally different constraints such as data locality, instruction parallelism, and communication overhead. Our heuristic-based ancilla-reuse algorithm balances these considerations and fits computations into resource-constrained NISQ or FT quantum machines, throttling parallelism when necessary. To precisely capture the workload of a program, we propose an improved metric, the "active quantum volume," and use this metric to evaluate the effectiveness of our algorithm. Furthermore, our results show that SQUARE improves the average success rate of NISQ applications by 1.47X. Surprisingly, the additional gates for uncomputation create ancilla with better locality, and result in substantially fewer swap gates and less gate noise overall. SQUARE also achieves an average reduction of 1.5X (and up to 9.6X) in active quantum volume for FT machines.

compiler optimization↗

Avoiding and tolerating latency in large-scale next-generation shared-memory multiprocessors

A scalable solution to the memory-latency problem is necessary to prevent the large latencies of synchronization and memory operations inherent in large-scale shared-memory multiprocessors from reducing high performance. We distinguish latency avoidance and latency tolerance. Latency is avoided when data is brought to nearby locales for future reference. Latency is tolerated when references are overlapped with other computation. Latency-avoiding locales include: processor registers, data caches used temporally, and nearby memory modules. Tolerating communication latency requires parallelism, allowing the overlap of communication and computation. Latency-tolerating techniques include: vector pipelining, data caches used spatially, prefetching in various forms, and multithreading in various forms. Relaxing the consistency model permits increased use of avoidance and tolerance techniques. Each model is a mapping from the program text to sets of partial orders on program operations; it is a convention about which temporal precedences among program operations are necessary. Information about temporal locality and parallelism constrains the use of avoidance and tolerance techniques. Suitable architectural primitives and compiler technology are required to exploit the increased freedom to reorder and overlap operations in relaxed models.

Probst, David K.↗

Distributed Berkeley Efficient Long-Read to Long-Read Aligner and Overlapper (DiBELLA) v1.0.0

We present a parallel algorithm and scalable implementation for genome analysis, specifically the problem of finding overlaps and alignments for data from "third generation" long read sequencers. While long sequences of DNA offer enormous advantages for biological analysis and insight, current long read sequencing instruments have high error rates and therefore require different approaches to analysis than their short read counterparts. Our work focuses on an efficient distributed-memory parallelization of an accurate single-node algorithm for overlapping and aligning long reads. We achieve scalability of this irregular algorithm by addressing the competing issues of increasing parallelism, minimizing communication, constraining the memory footprint, and ensuring good load balance. The resulting application, DiBELLA, is the first distributed memory overlapper and aligner specifically designed for long reads and parallel scalability.

Ellis, Marquita↗

Parallel Performance Characterization of Columbia

Using a collection of benchmark problems of increasing levels of realism and computational effort, we will characterize the strengths and limitations of the 10,240 processor Columbia system to deliver supercomputing value to application scientists. Scientists need to be able to determine if and how they can utilize Columbia to carry extreme workloads, either in terms of ultra-large applications that cannot be run otherwise (capability), or in terms of very large ensembles of medium-scale applications to populate response matrices (capacity). We select existing application benchmarks that scale from a small number of processors to the entire machine, and that highlight different issues in running supercomputing-calss applicaions, such as the various types of memory access, file I/O, inter- and intra-node communications and parallelization paradigms. http://www.nas.nasa.gov/Software/NPB/

Biswas, Rupak↗

OceanWATERS Lander Robotic Arm Operation

Ocean Worlds Autonomy Testbed for Exploration Research and Simulation (OceanWATERS) is an open-source simulator for developing onboard autonomy software for robotic exploration of ocean worlds, such as Europa, Enceladus, and Titan, built on the Robot Operating System (ROS) and Gazebo simulation environment. Inevitable ground communication delays increase demand for a high degree of autonomy during excavation, collection and transfer of samples to scientific instruments for in-situ analysis. This paper offers a detailed discussion of the robotic arm design and operation for such autonomous surface exploration, taking as reference the Europa Lander mission. The lander arm, which is designed primarily to acquire icy surface and subsurface samples within the arm’s workspace, is a 6-degree-of-freedom manipulator with two end effectors: a sample excavation tool and a trenching end-effector. The robotic arm’s modes and operations can be summarized as follows: stowed arm, intended as the lander arm default configuration characterized by zero-power consumption; un-stowed arm, target arm configuration after its first deployment; selection and deployment of the end-effector to use next; guarded move, to detect ground level at the desired trenching location; drill ice using the grinder; dig trench at a particular location using the scoop; deliver sample to the sample transfer dock; discard redundant samples. The motion planning tool used for the lander arm is MoveIt, a ROS package. MoveIt uses sampling-based planning and collision checking libraries to determine safe paths. The Rapidly Exploring Random Trees* (RRT*) has been chosen as default planning algorithm as it provides optimal plans with an exponential speed and is guaranteed to find a solution, if feasible solutions exist. Furthermore, this work quantifies and discusses the energy requirements for excavating and collecting samples. In OceanWATERS, force feedback from the terrain, which influences the arm dynamics, is modelled using a discrete element method (DEM) simulation. The DEM and Gazebo software run in parallel and communicate through a co-simulation plugin. This paper presents an analysis and comparison of three DEM open source software (YADE, ESyS-Particle, Project Chrono) for implementation in OceanWATERS and motivates the choice of YADE as most suitable candidate.

Damiana Catanoso↗

Highly Non-Linear Optical (NLO) organic crystals and films. Electrooptical organic materials

Devices employing nonlinear optics (NLO) hold great promise for important applications in integrated optics, optical information processing and telecommunications. Properly designed organics possess outstanding optical and electrooptical properties which will substantially advance many technologies including electrooptical switching, optical amplification for communications, and parallel processing for hybrid optical computers. A brief comparison of organic and inorganic materials is given.

Mcmanus, Samuel P.↗

A multicomputer and real time Ada environment

A multicomputer is defined as a set of tightly-coupled yet autonomous computers capable of synchronizing and communicating in parallel but also of operating independently. The architectural concepts and requirements for executing the Ada programs in a multicomputer system are discussed. Synchronization, commmunication, and protection of shared data between the Ada program entities are addressed. Decomposition or partitioning of the Ada program in a multicomputer system is also studied. Finally, a multicomputer and real time Ada environment is described using FLEX/32 multicomputer system.

Naeini, Ray↗

Ultrawideband asynchronous tracking system and method

A passive tracking system is provided with a plurality of ultrawideband (UWB) receivers that is asynchronous with respect to a UWB transmitter. A geometry of the tracking system may utilize a plurality of clusters with each cluster comprising a plurality of antennas. Time Difference of Arrival (TDOA) may be determined for the antennas in each cluster and utilized to determine Angle of Arrival (AOA) based on a far field assumption regarding the geometry. Parallel software communication sockets may be established with each of the plurality of UWB receivers. Transfer of waveform data may be processed by alternately receiving packets of waveform data from each UWB receiver. Cross Correlation Peak Detection (CCPD) is utilized to estimate TDOA information to reduce errors in a noisy, multipath environment.

Arndt, G. Dickey↗

NETRA: A parallel architecture for integrated vision systems. 1: Architecture and organization

Computer vision is regarded as one of the most complex and computationally intensive problems. An integrated vision system (IVS) is considered to be a system that uses vision algorithms from all levels of processing for a high level application (such as object recognition). A model of computation is presented for parallel processing for an IVS. Using the model, desired features and capabilities of a parallel architecture suitable for IVSs are derived. Then a multiprocessor architecture (called NETRA) is presented. This architecture is highly flexible without the use of complex interconnection schemes. The topology of NETRA is recursively defined and hence is easily scalable from small to large systems. Homogeneity of NETRA permits fault tolerance and graceful degradation under faults. It is a recursively defined tree-type hierarchical architecture where each of the leaf nodes consists of a cluster of processors connected with a programmable crossbar with selective broadcast capability to provide for desired flexibility. A qualitative evaluation of NETRA is presented. Then general schemes are described to map parallel algorithms onto NETRA. Algorithms are classified according to their communication requirements for parallel processing. An extensive analysis of inter-cluster communication strategies in NETRA is presented, and parameters affecting performance of parallel algorithms when mapped on NETRA are discussed. Finally, a methodology to evaluate performance of algorithms on NETRA is described.

Choudhary, Alok N.↗

A parallel particle-in-cell model for the massively parallel processor

The availability of the nearest-neighbor communication-incorporating Massively Parallel Processor has prompted the development of a two-dimensional, particle-in-cell algorithm which loads particles in a cell randomly onto a row of processors, filling only half of them with particles. Due to the simplification of communications among processors achieved in a row by the vacant processors and the random-particle sequence, the algorithm efficiently sorts particles and performs gather/scatter procedures for collecting charge density according to their cells. The algorithm calculates electric fields at the cells by FFT.

Lin, C. S.↗

Alternative parallel ring protocols

Communication protocols are know to influence the utilization and performance of communication network. The effect of two token ring protocols on a gigabit network with multiple ring structure is investigated. In the first protocol, a mode sends at most one message on receiving a token. In the second protocol, a mode sends all the waiting messages when a token is received. The behavior of these protocols is shown to be highly dependent on the number of rings as well as the load in the network.

Mukkamala, R.↗

On the impact of communication complexity in the design of parallel numerical algorithms

This paper describes two models of the cost of data movement in parallel numerical algorithms. One model is a generalization of an approach due to Hockney, and is suitable for shared memory multiprocessors where each processor has vector capabilities. The other model is applicable to highly parallel nonshared memory MIMD systems. In the second model, algorithm performance is characterized in terms of the communication network design. Techniques used in VLSI complexity theory are also brought in, and algorithm independent upper bounds on system performance are derived for several problems that are important to scientific computation.

Gannon, D.↗

On the impact of communication complexity on the design of parallel numerical algorithms

This paper describes two models of the cost of data movement in parallel numerical alorithms. One model is a generalization of an approach due to Hockney, and is suitable for shared memory multiprocessors where each processor has vector capabilities. The other model is applicable to highly parallel nonshared memory MIMD systems. In this second model, algorithm performance is characterized in terms of the communication network design. Techniques used in VLSI complexity theory are also brought in, and algorithm-independent upper bounds on system performance are derived for several problems that are important to scientific computation.

Gannon, D. B.↗