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At least 55 records · Page 3

A high-speed lossless data compression system for space applications

This paper reports on the integration of a lossless data compression/decompression chipset into a space data system architecture. For its compression engine, the data system incorporates the Universal Source Encoder (USE) designed for the NASA/Goddard Space Flight Center. Currently, the data compression testbed generates video frames consisting of 512 lines of 512 pixels having 8-bit resolution. Each image is passed through the USE where the lines are internally partitioned into 16-word blocks. These blocks are adaptively encoded across widely varying entropy levels using a Rice 12-option set coding algorithm. The current system operates at an Input/Output rate of 10 Msamples/s or 80 Mbits/s for each buffered input line. Frame and line synchronization for each image are maintained through the use of uniquely decodable command words. Length information of each variable length compressed image line is also included in the output stream. The data and command information are passed to the next stage of the system architecture through a serial fiber-optic transmitter. The initial segment of this stage consists of packetizer hardware which adds an appropriate CCSDS header to the received source data. An uncompressed mode is optionally available to pass image lines directly to the packetizer hardware. A data decompression testbed has also been developed to confirm the data compression operation.

Miko, Joe↗

Performance considerations for the application of the lossless browse and residual model

A hybrid lossless compression model employing both the (lossy) JPEG DCT algorithm and one of a selection of lossless image compression methods has been tested. The hybrid model decomposes the original image into a low-loss quick-look browse and a residual image. The lossless compression methods tested in the model are Huffman, arithmetic, LZW, lossless JPEG, and diagonal coding. For both the direct and the hybrid application of these lossless methods, the compression ratios (CR's) are calculated and compared on three test images. For each lossless method tested, the hybrid model had no more than a nominal loss in compression efficiency relative to the direct approach. In many cases, the hybrid model provided a significant compression gain. When used in the hybrid model, lossless JPEG outperformed the other lossless methods over a broad range of browse image qualities.

Abbott, Walter D., III↗

A spatially adaptive spectral re-ordering technique for lossless coding of hyper-spectral images

In this paper, we propose a new approach, applicable to lossless compression of hyper-spectral images, that alleviates some limitations of linear prediction as applied to this problem. According to this approach, an adaptive re-ordering of the spectral components of each pixel is performed prior to prediction and encoding. This re-ordering adaptively exploits, on a pixel-by pixel basis, the presence of inter-band correlations for prediction. Furthermore, the proposed approach takes advantage of spatial correlations, and does not introduce any coding overhead to transmit the order of the spectral bands. This is accomplished by using the assumption that two spatially adjacent pixels are expected to have similar spectral relationships. We thus have a simple technique to exploit spectral and spatial correlations in hyper-spectral data sets, leading to compression performance improvements as compared to our previously reported techniques for lossless compression. We also look at some simple error modeling techniques for further exploiting any structure that remains in the prediction residuals prior to entropy coding.

Memon, Nasir D.↗

Airborne Demonstration of FPGA Implementation of Fast Lossless Hyperspectral Data Compression System

Efficient on-board lossless hyperspectral data compression reduces data volume in order to meet NASA and DoD limited downlink capabilities. The technique also improves signature extraction, object recognition and feature classification capabilities by providing exact reconstructed data on constrained downlink resources. At JPL a novel, adaptive and predictive technique for lossless compression of hyperspectral data was recently developed. This technique uses an adaptive filtering method and achieves a combination of low complexity and compression effectiveness that far exceeds state-of-the-art techniques currently in use. The JPL-developed 'Fast Lossless' algorithm requires no training data or other specific information about the nature of the spectral bands for a fixed instrument dynamic range. It is of low computational complexity and thus well-suited for implementation in hardware.

data compression↗

Perceptually Lossless Wavelet Compression

The Discrete Wavelet Transform (DWT) decomposes an image into bands that vary in spatial frequency and orientation. It is widely used for image compression. Measures of the visibility of DWT quantization errors are required to achieve optimal compression. Uniform quantization of a single band of coefficients results in an artifact that is the sum of a lattice of random amplitude basis functions of the corresponding DWT synthesis filter, which we call DWT uniform quantization noise. We measured visual detection thresholds for samples of DWT uniform quantization noise in Y, Cb, and Cr color channels. The spatial frequency of a wavelet is r 2(exp -1), where r is display visual resolution in pixels/degree, and L is the wavelet level. Amplitude thresholds increase rapidly with spatial frequency. Thresholds also increase from Y to Cr to Cb, and with orientation from low-pass to horizontal/vertical to diagonal. We propose a mathematical model for DWT noise detection thresholds that is a function of level, orientation, and display visual resolution. This allows calculation of a 'perceptually lossless' quantization matrix for which all errors are in theory below the visual threshold. The model may also be used as the basis for adaptive quantization schemes.

Watson, Andrew B.↗

Implementation of CCSDS Lossless Data Compression in HDF

The Earth Science Data and Information System (ESDIS) handles over one terabyte (10(exp 12) bytes) of data daily and is using the Hierarchical Data Format (EDF) for data archiving and distribution. This report provides the progress and status of our effort to alleviate bandwidth and storage burdens by first performing compression studies on various science data products and later integrating the selected compression scheme into HDF.

Pen-Shu Yeh↗

GPU Lossless Hyperspectral Data Compression System for Space Applications

On-board lossless hyperspectral data compression reduces data volume in order to meet NASA and DoD limited downlink capabilities. At JPL, a novel, adaptive and predictive technique for lossless compression of hyperspectral data, named the Fast Lossless (FL) algorithm, was recently developed. This technique uses an adaptive filtering method and achieves state-of-the-art performance in both compression effectiveness and low complexity. Because of its outstanding performance and suitability for real-time onboard hardware implementation, the FL compressor is being formalized as the emerging CCSDS Standard for Lossless Multispectral & Hyperspectral image compression. The FL compressor is well-suited for parallel hardware implementation. A GPU hardware implementation was developed for FL targeting the current state-of-the-art GPUs from NVIDIA(Trademark). The GPU implementation on a NVIDIA(Trademark) GeForce(Trademark) GTX 580 achieves a throughput performance of 583.08 Mbits/sec (44.85 MSamples/sec) and an acceleration of at least 6 times a software implementation running on a 3.47 GHz single core Intel(Trademark) Xeon(Trademark) processor. This paper describes the design and implementation of the FL algorithm on the GPU. The massively parallel implementation will provide in the future a fast and practical real-time solution for airborne and space applications.

Graphic Processor Units↗

An adaptive technique to maximize lossless image data compression of satellite images

Data compression will pay an increasingly important role in the storage and transmission of image data within NASA science programs as the Earth Observing System comes into operation. It is important that the science data be preserved at the fidelity the instrument and the satellite communication systems were designed to produce. Lossless compression must therefore be applied, at least, to archive the processed instrument data. In this paper, we present an analysis of the performance of lossless compression techniques and develop an adaptive approach which applied image remapping, feature-based image segmentation to determine regions of similar entropy and high-order arithmetic coding to obtain significant improvements over the use of conventional compression techniques alone. Image remapping is used to transform the original image into a lower entropy state. Several techniques were tested on satellite images including differential pulse code modulation, bi-linear interpolation, and block-based linear predictive coding. The results of these experiments are discussed and trade-offs between computation requirements and entropy reductions are used to identify the optimum approach for a variety of satellite images. Further entropy reduction can be achieved by segmenting the image based on local entropy properties then applying a coding technique which maximizes compression for the region. Experimental results are presented showing the effect of different coding techniques for regions of different entropy. A rule-base is developed through which the technique giving the best compression is selected. The paper concludes that maximum compression can be achieved cost effectively and at acceptable performance rates with a combination of techniques which are selected based on image contextual information.

Stewart, Robert J.↗

Lossless Astronomical Image Compression and the Effects of Random Noise

In this paper we compare a variety of modern image compression methods on a large sample of astronomical images. We begin by demonstrating from first principles how the amount of noise in the image pixel values sets a theoretical upper limit on the lossless compression ratio of the image. We derive simple procedures for measuring the amount of noise in an image and for quantitatively predicting how much compression will be possible. We then compare the traditional technique of using the GZIP utility to externally compress the image, with a newer technique of dividing the image into tiles, and then compressing and storing each tile in a FITS binary table structure. This tiled-image compression technique offers a choice of other compression algorithms besides GZIP, some of which are much better suited to compressing astronomical images. Our tests on a large sample of images show that the Rice algorithm provides the best combination of speed and compression efficiency. In particular, Rice typically produces 1.5 times greater compression and provides much faster compression speed than GZIP. Floating point images generally contain too much noise to be effectively compressed with any lossless algorithm. We have developed a compression technique which discards some of the useless noise bits by quantizing the pixel values as scaled integers. The integer images can then be compressed by a factor of 4 or more. Our image compression and uncompression utilities (called fpack and funpack) that were used in this study are publicly available from the HEASARC web site.Users may run these stand-alone programs to compress and uncompress their own images.

Pence, William↗

Image Compression Devices

The Rice algorithm is a "lossless" compression algorithm; it takes an image or other data that has been broken down into short strings of digital data, then processes each string mathematically to reduce the amount of memory required to store or transmit them. It is particularly useful in medical, scientific or engineering applications where all data must be preserved. Originally developed at Jet Propulsion Laboratory, the technology is marketed by Advanced Hardware Architectures, a company started by a former employee of the NASA Microelectronics Research Center.

Source record↗

Interactive Terascale Particle Visualization

This paper describes the methods used to produce an interactive visualization of a 2 TB computational fluid dynamics (CFD) data set using particle tracing (streaklines). We use the method introduced by Bruckschen et al. [2001] that pre-computes a large number of particles, stores them on disk using a space-filling curve ordering that minimizes seeks, and then retrieves and displays the particles according to the user's command. We describe how the particle computation can be performed using a PC cluster, how the algorithm can be adapted to work with a multi-block curvilinear mesh, and how the out-of-core visualization can be scaled to 296 billion particles while still achieving interactive performance on PG hardware. Compared to the earlier work, our data set size and total number of particles are an order of magnitude larger. We also describe a new compression technique that allows the lossless compression of the particles by 41% and speeds the particle retrieval by about 30%.

Ellsworth, David↗

Locally adaptive vector quantization: Data compression with feature preservation

A study of a locally adaptive vector quantization (LAVQ) algorithm for data compression is presented. This algorithm provides high-speed one-pass compression and is fully adaptable to any data source and does not require a priori knowledge of the source statistics. Therefore, LAVQ is a universal data compression algorithm. The basic algorithm and several modifications to improve performance are discussed. These modifications are nonlinear quantization, coarse quantization of the codebook, and lossless compression of the output. Performance of LAVQ on various images using irreversible (lossy) coding is comparable to that of the Linde-Buzo-Gray algorithm, but LAVQ has a much higher speed; thus this algorithm has potential for real-time video compression. Unlike most other image compression algorithms, LAVQ preserves fine detail in images. LAVQ's performance as a lossless data compression algorithm is comparable to that of Lempel-Ziv-based algorithms, but LAVQ uses far less memory during the coding process.

Cheung, K. M.↗

A General Framework for Progressive Data Compression and Retrieval

In scientific simulations, observations, and experiments, the transfer of data to and from disk and across networks has become a major bottleneck for data analysis and visualization. Compression techniques have been employed to tackle this challenge, but traditional lossy methods often demand conservative error tolerances to meet the numerical accuracy requirements of both anticipated and unknown data analysis tasks. Progressive data compression and retrieval has emerged as a promising solution, where each analysis task dictates its own accuracy needs. However, few analysis algorithms inherently support progressive data processing, and adapting compression techniques, file formats, client/server frameworks, and APIs to support progressivity can be challenging. Here, this paper presents a framework that enables progressive-precision data queries for any data compressor or numerical representation. Our strategy hinges on a multi-component representation that successively reduces the error between the original and compressed field, allowing each field in the progressive sequence to be expressed as a partial sum of components. We have implemented this approach with four established scientific data compressors and assessed its effectiveness using real-world data sets from the SDRBench collection. The results show that our framework competes in accuracy with the standalone compressors it is based upon. Additionally, (de)compression time is proportional to the number of components requested by the user. Finally, our framework allows for fully lossless compression using lossy compressors when a sufficient number of components are employed.

97 MATHEMATICS AND COMPUTING↗

Progressive Vector Quantization on a massively parallel SIMD machine with application to multispectral image data

A progressive vector quantization (VQ) compression approach is discussed which decomposes image data into a number of levels using full search VQ. The final level is losslessly compressed, enabling lossless reconstruction. The computational difficulties are addressed by implementation on a massively parallel SIMD machine. We demonstrate progressive VQ on multispectral imagery obtained from the Advanced Very High Resolution Radiometer instrument and other Earth observation image data, and investigate the trade-offs in selecting the number of decomposition levels and codebook training method.

Manohar, Mareboyana↗

Toward an image compression algorithm for the high-resolution electronic still camera

Taking pictures with a camera that uses a digital recording medium instead of film has the advantage of recording and transmitting images without the use of a darkroom or a courier. However, high-resolution images contain an enormous amount of information and strain data-storage systems. Image compression will allow multiple images to be stored in the High-Resolution Electronic Still Camera. The camera is under development at Johnson Space Center. Fidelity of the reproduced image and compression speed are of tantamount importance. Lossless compression algorithms are fast and faithfully reproduce the image, but their compression ratios will be unacceptably low due to noise in the front end of the camera. Future efforts will include exploring methods that will reduce the noise in the image and increase the compression ratio.

Nerheim, Rosalee↗

GPU Lossless Hyperspectral Data Compression System

Hyperspectral imaging systems onboard aircraft or spacecraft can acquire large amounts of data, putting a strain on limited downlink and storage resources. Onboard data compression can mitigate this problem but may require a system capable of a high throughput. In order to achieve a high throughput with a software compressor, a graphics processing unit (GPU) implementation of a compressor was developed targeting the current state-of-the-art GPUs from NVIDIA(R). The implementation is based on the fast lossless (FL) compression algorithm reported in "Fast Lossless Compression of Multispectral-Image Data" (NPO- 42517), NASA Tech Briefs, Vol. 30, No. 8 (August 2006), page 26, which operates on hyperspectral data and achieves excellent compression performance while having low complexity. The FL compressor uses an adaptive filtering method and achieves state-of-the-art performance in both compression effectiveness and low complexity. The new Consultative Committee for Space Data Systems (CCSDS) Standard for Lossless Multispectral & Hyperspectral image compression (CCSDS 123) is based on the FL compressor. The software makes use of the highly-parallel processing capability of GPUs to achieve a throughput at least six times higher than that of a software implementation running on a single-core CPU. This implementation provides a practical real-time solution for compression of data from airborne hyperspectral instruments.

Aranki, Nazeeh I.↗

Lossless Video Sequence Compression Using Adaptive Prediction

We present an adaptive lossless video compression algorithm based on predictive coding. The proposed algorithm exploits temporal, spatial, and spectral redundancies in a backward adaptive fashion with extremely low side information. The computational complexity is further reduced by using a caching strategy. We also study the relationship between the operational domain for the coder (wavelet or spatial) and the amount of temporal and spatial redundancy in the sequence being encoded. Experimental results show that the proposed scheme provides significant improvements in compression efficiencies.

Li, Ying↗