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Image gathering and restoration - Information and visual quality

A method is investigated for optimizing the end-to-end performance of image gathering and restoration for visual quality. To achieve this objective, one must inevitably confront the problems that the visual quality of restored images depends on perceptual rather than mathematical considerations and that these considerations vary with the target, the application, and the observer. The method adopted in this paper is to optimize image gathering informationally and to restore images interactively to obtain the visually preferred trade-off among fidelity resolution, sharpness, and clarity. The results demonstrate that this method leads to significant improvements in the visual quality obtained by the traditional digital processing methods. These traditional methods allow a significant loss of visual quality to occur because they treat the design of the image-gathering system and the formulation of the image-restoration algorithm as two separate tasks and fail to account for the transformations between the continuous and the discrete representations in image gathering and reconstruction.

Mccormick, Judith A.↗

Helmet-mounted display systems for flight simulation

Simulation scientists are continually improving simulation technology with the goal of more closely replicating the physical environment of the real world. The presentation or display of visual information is one area in which recent technical improvements have been made that are fundamental to conducting simulated operations close to the terrain. Detailed and appropriate visual information is especially critical for nap-of-the-earth helicopter flight simulation where the pilot maintains an 'eyes-out' orientation to avoid obstructions and terrain. This paper describes visually coupled wide field of view helmet-mounted display (WFOVHMD) system technology as a viable visual presentation system for helicopter simulation. Tradeoffs associated with this mode of presentation as well as research and training applications are discussed.

Haworth, Loren A.↗

Helmet mounted display systems for helicopter simulation

Simulation scientists continually pursue improved flight simulation technology with the goal of closely replicating the 'real world' physical environment. The presentation/display of visual information for flight simulation is one such area enjoying recent technical improvements that are fundamental for conducting simulated operations close to the terrain. Detailed and appropriate visual information is especially critical for Nap-Of-the-Earth (NOE) helicopter flight simulation where the pilot maintains an 'eyes-out' orientation to avoid obstructions and terrain. This paper elaborates on the visually coupled Wide Field Of View Helmet Mounted Display (WFOVHMD) system technology as a viable visual display system for helicopter simulation. In addition the paper discusses research conducted on the NASA-Ames Vertical Motion Simulator that examined one critical research issue for helmet mounted displays.

Haworth, Loran A.↗

Vegetation and vantage point influence visibility across diverse ecosystems: Implications for animal ecology

Visual information can influence animal behavior and habitat use in diverse ways. Visibility is the property that relates 3D habitat structure to accessibility of visual information. Despite the importance of visibility in animal ecology, this property remains largely unstudied. Our objective was to assess how habitat structure from diverse environments and animal position within that structure can influence visibility. We gathered terrestrial lidar data (1 cm at 10 m) in four ecosystems (forest, shrub-steppe, prairie, and desert) to characterize viewsheds (i.e., estimates of visibility based on spatially explicit sightlines) from multiple vantage points. Both ecosystem-specific structure and animal position influenced potential viewsheds. Generally, as height of the vantage point above the ground increased, viewshed extent also increased, but the relationships were not linear. In low-structure ecosystems (prairie, shrub-steppe, and desert), variability in viewsheds decreased as vantage points increased to heights above the vegetation canopy. In the forest, however, variation in viewsheds was highest at intermediate heights, and markedly lower at the lowest and highest vantage points. These patterns are likely linked to the amount, heterogeneity, and distribution of vegetation structure occluding sightlines. Our work is the first to apply a new method that can be used to estimate viewshed properties relevant to animals (i.e., viewshed extent and variability). We demonstrate that these properties differ across terrestrial landscapes in complex ways that likely influence many facets of animal ecology and behavior.

Rachel Stein↗

Spatial updating in human parietal cortex

Single neurons in monkey parietal cortex update visual information in conjunction with eye movements. This remapping of stimulus representations is thought to contribute to spatial constancy. We hypothesized that a similar process occurs in human parietal cortex and that we could visualize it with functional MRI. We scanned subjects during a task that involved remapping of visual signals across hemifields. We observed an initial response in the hemisphere contralateral to the visual stimulus, followed by a remapped response in the hemisphere ipsilateral to the stimulus. We ruled out the possibility that this remapped response resulted from either eye movements or visual stimuli alone. Our results demonstrate that updating of visual information occurs in human parietal cortex.

NASA Discipline Neuroscience↗

Science information systems: Visualization

Future programs in earth science, planetary science, and astrophysics will involve complex instruments that produce data at unprecedented rates and volumes. Current methods for data display, exploration, and discovery are inadequate. Visualization technology offers a means for the user to comprehend, explore, and examine complex data sets. The goal of this program is to increase the effectiveness and efficiency of scientists in extracting scientific information from large volumes of instrument data.

Wall, Ray J.↗

Control information in visual flight

The purpose of the inquiry is to determine how precisely a pilot can estimate the movements of his vehicle, and thus exercise control, during an unaided visual approach. The method is to relate changes in the forward view, due to movements along and across the approach path, to human visual thresholds and errors. The scope is restricted to effects of inclination, expansion, size, and rotation in runway features during approaches at small angles of elevation. Quantitative relations are given which provide a basis for ranking the several information mechanisms. Alignment by inclination of a ground line is found to be an accurate lateral mechanism, probably superior to the expansion mechanism. Vertical control mechanisms are complex, of questionable accuracy, and difficult to rank. The results throw some doubt on the usefulness of a runway symbol as a source of displayed information.

Naish, J. M.↗

Technical parameters for specifying imagery requirements

Providing visual information acquired from remote events to various operators, researchers, and practitioners has become progressively more important as the application of special skills in alien or hazardous situations increases. To provide an understanding of the technical parameters required to specify imagery, we have identified, defined, and discussed seven salient characteristics of images: spatial resolution, linearity, luminance resolution, spectral discrimination, temporal discrimination, edge definition, and signal-to-noise ratio. We then describe a generalizing imaging system and identified how various parts of the system affect the image data. To emphasize the different applications of imagery, we have constrasted the common television system with the significant parameters of a televisual imaging system for technical applications. Finally, we have established a method by which the required visual information can be specified by describing certain technical parameters which are directly related to the information content of the imagery. This method requires the user to complete a form listing all pertinent data requirements for the imagery.

Coan, Paul P.↗

Attentional limitations with Head-Up Displays

Recent models of visual information processing suggest that visual attention can be focussed on either Head-Up Displays (HUD) or on the world beyond them, but not on both simultaneously. This hypothesis was tested in a part-task simulation in which subjects viewed a simulated approach to a runway with a HUD superimposed. An alphanumeric cue ('IFR' or 'VFR') appeared on either the HUD or the runway and was followed by two sets of three geometric forms; one set on the HUD and one set on the runway. Each set contained one potential target, either a stop sign or a diamond. If the cue spelled 'IFR', subjects made a speeded response based on the identity of the HUD target; if the cue spelled 'VFR', subjects made a speeded response based on the identity of the runway target. Regardless of cue location (HUD or Runway), responses were faster when the cue and the relevant target were part of the same perceptual group (i.e., both on the HUD or both on the runway) than when they were part of different perceptual groups. These results, as well as others, suggest that attentional constraints place severe limits on the ability of pilots to process HUD-referenced information and world-referenced information simultaneously. In addition, they provide direct evidence that transitioning from processing HUD information to processing world information requires an attention shift. Implications for HUD design are considered.

Mccann, Robert S.↗

Audio-Visual Situational Awareness for General Aviation Pilots

Weather is one of the major causes of general aviation accidents. Researchers are addressing this problem from various perspectives including improving meteorological forecasting techniques, collecting additional weather data automatically via on-board sensors and "flight" modems, and improving weather data dissemination and presentation. We approach the problem from the improved presentation perspective and propose weather visualization and interaction methods tailored for general aviation pilots. Our system, Aviation Weather Data Visualization Environment (AWE), utilizes information visualization techniques, a direct manipulation graphical interface, and a speech-based interface to improve a pilot's situational awareness of relevant weather data. The system design is based on a user study and feedback from pilots.

Spirkovska, Lilly↗

ChatGrid: Power Grid Visualization Empowered by Large Language Model

This paper presents a novel open framework, ChatGrid, for easy, intuitive, and interactive geospatial visualization of large-scale transmission networks. ChatGrid uses state-of-the-art techniques for geospatial visualization of large networks including 2.5D views, animated flows, hierarchical and level-based filtering, and aggregation to provide visual information in an easy, cognitive manner. The highlight of ChatGrid is a natural language query based interface powered by large language model (ChatGPT) that offers an enhanced interactive experience whereby the user asks a question and ChatGrid provides the information both in text and visual. We discuss the architecture, implementation, design decisions, and usage of large language model for ChatGrid.

Jin, Sichen↗

Perception and performance in flight simulators: The contribution of vestibular, visual, and auditory information

The pilot's perception and performance in flight simulators is examined. The areas investigated include: vestibular stimulation, flight management and man cockpit information interfacing, and visual perception in flight simulation. The effects of higher levels of rotary acceleration on response time to constant acceleration, tracking performance, and thresholds for angular acceleration are examined. Areas of flight management examined are cockpit display of traffic information, work load, synthetic speech call outs during the landing phase of flight, perceptual factors in the use of a microwave landing system, automatic speech recognition, automation of aircraft operation, and total simulation of flight training.

Source record↗

Volumetric 3D Display System with Static Screen

Current display technology has relied on flat, 2D screens that cannot truly convey the third dimension of visual information: depth. In contrast to conventional visualization that is primarily based on 2D flat screens, the volumetric 3D display possesses a true 3D display volume, and places physically each 3D voxel in displayed 3D images at the true 3D (x,y,z) spatial position. Each voxel, analogous to a pixel in a 2D image, emits light from that position to form a real 3D image in the eyes of the viewers. Such true volumetric 3D display technology provides both physiological (accommodation, convergence, binocular disparity, and motion parallax) and psychological (image size, linear perspective, shading, brightness, etc.) depth cues to human visual systems to help in the perception of 3D objects. In a volumetric 3D display, viewers can watch the displayed 3D images from a completely 360 view without using any special eyewear. The volumetric 3D display techniques may lead to a quantum leap in information display technology and can dramatically change the ways humans interact with computers, which can lead to significant improvements in the efficiency of learning and knowledge management processes. Within a block of glass, a large amount of tiny dots of voxels are created by using a recently available machining technique called laser subsurface engraving (LSE). The LSE is able to produce tiny physical crack points (as small as 0.05 mm in diameter) at any (x,y,z) location within the cube of transparent material. The crack dots, when illuminated by a light source, scatter the light around and form visible voxels within the 3D volume. The locations of these tiny voxels are strategically determined such that each can be illuminated by a light ray from a high-resolution digital mirror device (DMD) light engine. The distribution of these voxels occupies the full display volume within the static 3D glass screen. This design eliminates any moving screen seen in previous approaches, so there is no image jitter, and has an inherent parallel mechanism for 3D voxel addressing. High spatial resolution is possible with a full color display being easy to implement. The system is low-cost and low-maintenance.

Geng, Jason↗

On the assessment of visual communication by information theory

This assessment of visual communication integrates the optical design of the image-gathering device with the digital processing for image coding and restoration. Results show that informationally optimized image gathering ordinarily can be relied upon to maximize the information efficiency of decorrelated data and the visual quality of optimally restored images.

Huck, Friedrich O.↗

Cross-modal interference and task integration - Resources or preemption switching?

Data are reviewed from experiments that have contrasted intra-modal (visual-visual) information presentation with cross-modal (visual-auditory) presentation. Five different processing mechanisms that are operating in dual stimulus tasks are described, and it is concluded that in studies where visual scanning is not required, cross-modal effects are of two classes. When the visual task is continuous (tracking), a discrete auditory stimulus will preempt tracking performance relative to a discrete visual stimulus, leading to an effective shift in allocation bias. When both tasks are discrete, the data regarding the relative advantages of cross- vs. intra-modal interference are ambivalent.

Wickens, Christopher D.↗

Optical flow versus retinal flow as sources of information for flight guidance

The appropriate description is considered of visual information for flight guidance, optical flow vs. retinal flow. Most descriptions in the psychological literature are based on the optical flow. However, human eyes move and this movement complicates the issues at stake, particularly when movement of the observer is involved. The question addressed is whether an observer, whose eyes register only retinal flow, use information in optical flow. It is suggested that the observer cannot and does not reconstruct the image in optical flow; instead they use retinal flow. Retinal array is defined as the projections of a three space onto a point and beyond to a movable, nearly hemispheric sensing device, like the retina. Optical array is defined as the projection of a three space environment to a point within that space. And flow is defined as global motion as a field of vectors, best placed on a spherical projection surface. Specifically, flow is the mapping of the field of changes in position of corresponding points on objects in three space onto a point, where that point has moved in position.

Cutting, James E.↗