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At least 55 records · Page 3

Space Link Extension Protocol Emulation for High-Throughput, High-Latency Network Connections

New space missions require higher data rates and new protocols to meet these requirements. These high data rate space communication links push the limitations of not only the space communication links, but of the ground communication networks and protocols which forward user data to remote ground stations (GS) for transmission. The Consultative Committee for Space Data Systems, (CCSDS) Space Link Extension (SLE) standard protocol is one protocol that has been proposed for use by the NASA Space Network (SN) Ground Segment Sustainment (SGSS) program. New protocol implementations must be carefully tested to ensure that they provide the required functionality, especially because of the remote nature of spacecraft. The SLE protocol standard has been tested in the NASA Glenn Research Center's SCENIC Emulation Lab in order to observe its operation under realistic network delay conditions. More specifically, the delay between then NASA Integrated Services Network (NISN) and spacecraft has been emulated. The round trip time (RTT) delay for the continental NISN network has been shown to be up to 120ms; as such the SLE protocol was tested with network delays ranging from 0ms to 200ms. Both a base network condition and an SLE connection were tested with these RTT delays, and the reaction of both network tests to the delay conditions were recorded. Throughput for both of these links was set at 1.2Gbps. The results will show that, in the presence of realistic network delay, the SLE link throughput is significantly reduced while the base network throughput however remained at the 1.2Gbps specification. The decrease in SLE throughput has been attributed to the implementation's use of blocking calls. The decrease in throughput is not acceptable for high data rate links, as the link requires constant data a flow in order for spacecraft and ground radios to stay synchronized, unless significant data is queued a the ground station. In cases where queuing the data is not an option, such as during real time transmissions, the SLE implementation cannot support high data rate communication.

Computer Networking

SWIPE: Spectral Water Inversion Processor and Emulator

Degradation of Earth’s inland water resources due to anthropogenic perturbations and climate anomalies at both local and global scales continues to place human health at substantial risk. There is now a growing necessity to develop pragmatic approaches that allow timely and effective extrapolation of local processes, to spatially resolved global products, and to promote operational and sustainable resource policy management. This presentation will be discussing the progress made developing SWIPE: Spectral Water Inversion Processor and Emulator. SWIPE is a platform for advanced modeling of coastal and inland aquatic habitats. The goal is create a comprehensive and cohesive system to leverage recent advancements in computation and machine learning to develop a synthetic training ground for sensitivity studies and algorithm development. The four principal facets of SWIPE include: 1. Advanced two-layer coated sphere bio-optical modeling and GPU radiative transfer modeling, 2. Big Data involving massive synthetic spectral libraries of optical properties of various global aquatic particles, surface reflectance, and top-of-atmosphere reflectance, all at hyperspectral resolution leveraging high-end computing systems at NASA Ames Research Center, 3. Deep Learning for algorithm development for water quality inversion of concentrations of common biogeophysical variables as well as optics, full uncertainty characterization by water type, and forward emulation, and lastly, 4. Image Processing for application of developed retrieval algorithms for both hyperspectral and multispectral sensors with experimental corrections for global adjacency, noise, sunglint, and benthic reflectance. This presentation will demonstrate the Equivalent Algal Populations (EAP) two-layer coated sphere scattering model which has been used develop spectral libraries of hyperspectral inherent optical properties of roughly 80 species of phytoplankton, covering 15 different classes and nine taxonomic functional types. The EAP model was also used to derive spectral properties of 10 different non-algal particle functional types. Examples of how the SMART-G (Speed-up Monte-carlo Advanced Radiative Transfer using GPU) radiative transfer code is used to model optically complex aquatic signals will be presented and discussed in the context of creating a massive synthetic database which can leverage the full power of next generation machine learning techniques and high end computing for water quality inversion. We will discuss our active investigation in things like appropriate model architectures, dimensionality reduction techniques such as PCA and autoencoders, uncertainty quantification and abstaining, and which variables actually benefit most from hyperspectral information versus multispectral resolution. We are also curious about questions relating to cost/benefit analysis in terms of computation resources, neural network complexity, and data volumes. Answers to these questions will hopefully elaborate on cost efficiency for potential future sensor design considerations.

SWIPE

A polymorphic reconfigurable emulator for parallel simulation

Microprocessor and arithmetic support chip technology was applied to the design of a reconfigurable emulator for real time flight simulation. The system developed consists of master control system to perform all man machine interactions and to configure the hardware to emulate a given aircraft, and numerous slave compute modules (SCM) which comprise the parallel computational units. It is shown that all parts of the state equations can be worked on simultaneously but that the algebraic equations cannot (unless they are slowly varying). Attempts to obtain algorithms that will allow parellel updates are reported. The word length and step size to be used in the SCM's is determined and the architecture of the hardware and software is described.

Parrish, E. A., Jr.

An emulator for minimizing finite element analysis implementation resources

A finite element analysis emulator providing a basis for efficiently establishing an optimum computer implementation strategy when many calculations are involved is described. The SCOPE emulator determines computer resources required as a function of the structural model, structural load-deflection equation characteristics, the storage allocation plan, and computer hardware capabilities. Thereby, it provides data for trading analysis implementation options to arrive at a best strategy. The models contained in SCOPE lead to micro-operation computer counts of each finite element operation as well as overall computer resource cost estimates. Application of SCOPE to the Memphis-Arkansas bridge analysis provides measures of the accuracy of resource assessments. Data indicate that predictions are within 17.3 percent for calculation times and within 3.2 percent for peripheral storage resources for the ELAS code.

Melosh, R. J.

Role of simulation and emulation in the development of Shuttle-Centaur (STS-Centaur)

To support the task of integrating the Centaur liquid-fueled upper-stage space vehicle into the space shuttle program. A system to simulate and emulate the STS-Centaur avionic flight system and its supporting ground control and checkout equipment was selected and designated the systems integration facility (SIF). Located in San Diego, California, the SIF is composed of integrated simulators that form a composite control system complement to the STS-Centaur airborne and avionic support equipment. An off-line capability to verify the system design of the Centaur airborne support equipment (CASE) and the Centaur avionic flight system is provided as well as a realistic medium for the development and integration of ground checkout and airborne control software programs. Each simulator is composed of prototype hardware, where feasible, to maximize configuration likeness. Where emulated flight or ground hardware is used, it provides physical characteristics (loads, signals, etc.) equivalent to those of the flight hardware. The hardware and software implementation of the SIF are described.

Gordan, A. L.

Personal-Computer Video-Terminal Emulator

OWL-1200 video terminal emulator has been written for IBM Personal Computer. The OWL-1200 is a simple user terminal with some intelligent capabilities. These capabilities include screen formatting and block transmission of data. Emulator is written in PASCAL and Assembler for the IBM Personal Computer operating under DOS 1.1.

Buckley, R. H.

Design of testbed and emulation tools

The research summarized was concerned with the design of testbed and emulation tools suitable to assist in projecting, with reasonable accuracy, the expected performance of highly concurrent computing systems on large, complete applications. Such testbed and emulation tools are intended for the eventual use of those exploring new concurrent system architectures and organizations, either as users or as designers of such systems. While a range of alternatives was considered, a software based set of hierarchical tools was chosen to provide maximum flexibility, to ease in moving to new computers as technology improves and to take advantage of the inherent reliability and availability of commercially available computing systems.

Lundstrom, S. F.

PLOT300: A Tektronics PLOT10 emulator for HP 9000 series 200/300 computers

A software package which emulates the Tektronics PLOT10 Graphics package on Hewlett-Packard 9000 Series 200/300 computers is described. The Software is written in HP Rocky Mountain BASIC and can be run under BASIC revisions 3.0 and 4.0. Although this subroutine library emulates a subset of PLOT10, several subroutines have been added which enhance basic plot generation. Example codes using PLOT300 and descriptions of the subroutines are included in the text.

Kjelgaard, Scott O.

Utility of Emulation and Simulation Computer Modeling of Space Station Environmental Control and Life Support Systems

Over the years, computer modeling has been used extensively in many disciplines to solve engineering problems. A set of computer program tools is proposed to assist the engineer in the various phases of the Space Station program from technology selection through flight operations. The development and application of emulation and simulation transient performance modeling tools for life support systems are examined. The results of the development and the demonstration of the utility of three computer models are presented. The first model is a detailed computer model (emulation) of a solid amine water desorbed (SAWD) CO2 removal subsystem combined with much less detailed models (simulations) of a cabin, crew, and heat exchangers. This model was used in parallel with the hardware design and test of this CO2 removal subsystem. The second model is a simulation of an air revitalization system combined with a wastewater processing system to demonstrate the capabilities to study subsystem integration. The third model is that of a Space Station total air revitalization system. The station configuration consists of a habitat module, a lab module, two crews, and four connecting nodes.

Yanosy, James L.

Development of the CELSS emulator at NASA. Johnson Space Center

The Closed Ecological Life Support System (CELSS) Emulator is under development. It will be used to investigate computer simulations of integrated CELSS operations involving humans, plants, and process machinery. Described here is Version 1.0 of the CELSS Emulator that was initiated in 1988 on the Johnson Space Center (JSC) Multi Purpose Applications Console Test Bed as the simulation framework. The run model of the simulation system now contains a CELSS model called BLSS. The CELSS simulator empowers us to generate model data sets, store libraries of results for further analysis, and also display plots of model variables as a function of time. The progress of the project is presented with sample test runs and simulation display pages.

Cullingford, Hatice S.

Satellite Communication Hardware Emulation System (SCHES)

Satellite Communication Hardware Emulator System (SCHES) is a powerful simulator that emulates the hardware used in TDRSS links. SCHES is a true bit-by-bit simulator that models communications hardware accurately enough to be used as a verification mechanism for actual hardware tests on user spacecraft. As a credit to its modular design, SCHES is easily configurable to model any user satellite communication link, though some development may be required to tailor existing software to user specific hardware.

Kaplan, Ted

Development of a Radio Frequency Space Environment Path Emulator for Evaluating Spacecraft Ranging Hardware

The Formation Flying Testbed (FFTB) at the National Aeronautics and Space Administration (NASA) Goddard Space Flight Center (GSFC) provides a hardware-in-the-loop test environment for formation navigation and control. The facility is evolving as a modular, hybrid, dynamic simulation facility for end-to-end guidance, navigation and. control (GN&C) design and analysis of formation flying spacecraft. The core capabilities of the FFTB, as a platform for testing critical hardware and software algorithms in-the-loop, have expanded to include S-band Radio Frequency (RF) modems for inter-spacecraft communication and ranging. To enable realistic simulations that require RF ranging sensors for relative navigation, a mechanism is needed to buffer the RF signals exchanged between spacecraft that accurately emulates the dynamic environment through which the RF signals travel, including the effects of medium, moving platforms, and radiated power. The Path Emulator for RF Signals (PERFS), currently under development at NASA GSFC, provides this capability. The function and performance of a prototype device are presented.

Mitchell, Jason W.

Characterization of a Prototype Radio Frequency Space Environment Path Emulator for Evaluating Spacecraft Ranging Hardware

The Formation Flying Testbed (FFTB) at the National Aeronautics and Space Administration (NASA) Goddard Space Flight Center (GSFC) provides a hardware-in-the-loop test environment for formation navigation and control. The facility is evolving as a modular, hybrid, dynamic simulation facility for end-to-end guidance, navigation and control (GN&C) design and analysis of formation flying spacecraft. The core capabilities of the FFTB, as a platform for testing critical hardware and software algorithms in-the-loop, have expanded to include S-band Radio Frequency (RF) modems for interspacecraft communication and ranging. To enable realistic simulations that require RF ranging sensors for relative navigation, a mechanism is needed to buffer the RF signals exchanged between spacecraft that accurately emulates the dynamic environment through which the RF signals travel, including the effects of the medium, moving platforms, and radiated power. The Path Emulator for Radio Frequency Signals (PERFS), currently under development at NASA GSFC, provides this capability. The function and performance of a prototype device are presented.

Mitchell, Jason W.

Space Link Extension (SLE) Emulation for High-Throughput Network Communication

As the data rate requirements for space communications increases, significant stress is placed not only on the wireless satellite communication links, but also on the ground networks which forward data from end-users to remote ground stations. These wide area network (WAN) connections add delay and jitter to the end-to-end satellite communication link, effects which can have significant impacts on the wireless communication link. It is imperative that any ground communication protocol can react to these effects such that the ground network does not become a bottleneck in the communication path to the satellite. In this paper, we present our SCENIC Emulation Lab testbed which was developed to test the CCSDS SLE protocol implementations proposed for use on future NASA communication networks. Our results show that in the presence of realistic levels of network delay, high-throughput SLE communication links can experience significant data rate throttling. Based on our observations, we present some insight into why this data throttling happens, and trace the probable issue back to non-optimal blocking communication which is sup-ported by the CCSDS SLE API recommended practices. These issues were presented as well to the SLE implementation developers which, based on our reports, developed a new release for SLE which we show fixes the SLE blocking issue and greatly improves the protocol throughput. In this paper, we also discuss future developments for our end-to-end emulation lab and how these improvements can be used to develop and test future space communication technologies.

Networking

A Burning Rate Emulator (BRE) for Study in Microgravity

A gas-fueled burner, the Burning Rate Emulator (BRE), is used to emulate condensed-phase fuel flames. The design has been validated to easily measure the burning behavior of condensed-phase fuels by igniting a controlled stream of gas fuel and diluent. Four properties, including the heat of combustion, the heat of gasification, the surface temperature, and the laminar smoke point, are assumed to be sufficient to define the steady burning rate of a condensed-phase fuel. The heat of gasification of the fuel is determined by measuring the heat flux and the fuel flow rate. Microgravity BRE tests in the NASA 5.2 s drop facility have examined the burning of pure methane and ethylene (pure and 50 in N2 balance). Fuel flow rates, chamber oxygen concentration and initial pressure have been varied. Two burner sizes, 25 and 50 mm respectively, are chosen to examine the nature of initial microgravity burning. The tests reveal bubble-like flames that increase within the 5.2s drop but the heat flux received from the flame appears to asymptotically approach steady state. Portions of the methane flames appear to locally detach and extinguish at center, while its shape remains fixed, but growing. The effective heat of gasification is computed from the final measured net heat flux and the fuel flow rate under the assumption of an achieved steady burning. Heat flux (or mass flux) and flame position are compared with stagnant layer burning theory. The analysis offers the prospect of more complete findings from future longer duration ISS experiments.

diffusion flames

Precision Projector Laboratory: Detector Characterization with an Astronomical Emulation Testbed

As astronomical observations benefit from improved sensitivity, the effectiveness of scientific programs is becoming limited by systematics that often originate in poorly understood image sensor behavior. Traditional, bottom-up detector characterization methods provide one way to model underlying detector physics, and generate ever more faithful numerical simulations, but this approach is vulnerable to preconceptions and over-simplification. The alternative top-down approach is laboratory emulation, which enables observation, calibration, and analysis scenarios to be tested without relying on a complete understanding of the underlying physics. This complements detector characterization and simulation efforts by testing their validity. We describe a laboratory facility and experimental testbed that supports the emulation of a wide range of mission concepts such as gravitational weak lensing measurements by WFIRST and high precision spectrophotometry of transiting exoplanets by JWST. An Offner relay projects readily customizable "scenes" (e.g. stars, galaxies, spectra) with very low optical aberration over the full area of a typical optical or near infrared image sensor. f/8 and slower focal ratios may be selected, spanning those of most proposed space missions and approximating the point spread function (PSF) size of seeing limited ground based surveys. Diffraction limited PSFs are projected over a wide field of view and wavelength range to deliver highly predictable image patterns down to sub-pixel scales with stable intensity and fine motion control. The testbed enables realistic validation of detector performance on science-like images, which aids mission design and survey strategy, as well as targeted investigations of various detector effects.

Seshadri, Suresh

Folded Optical Design for High Fidelity Atmospheric Emulation With A Spatial Light Modulator

Atmospheric emulators based on spatial light modulators offer the ability to test atmospheric propagation effects on a laser communication component’s performance in the laboratory setting. To create a high-fidelity atmospheric emulator, details of the optical design are key. This paper discusses the optical design choices and refinements that enabled the creation of a system that was verified to recreate multi-layer turbulence with high fidelity up to D/r 0 =50. Optical design choices that affect the fidelity discussed in this paper include the characteristics of the input laser, the spatial light modulator, the holograms, the image relay optical components, and the spatial filter. Also included in this paper is a comparison of the chosen folded optical layout to an alternative angled layout.

Atmospheric turbulence

Spacecraft Operation Emulation Via Six DOF Tendon-Actuated Robot

NASA Johnson Space Center’s (JSC) Simulation, Emulation, Navigation, Sensors and STAR (SENSS) Laboratory has developed a large-scale six degree of freedom tendon-actuated robot (STAR) for emulation of spacecraft proximity operations and Entry, Descent, and Landing approach trajectories to aid in the rapid development and testing of a wide range of guidance, navigation, and control algorithms at low cost.

navigation