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At least 55 records · Page 3

Applying the Cognitive Space Gateway to Swarm Topologies

NASA's future vision for interplanetary networking includes a lunar network, Cube Satellite (CubeSat) constellations, and deep space robotic missions, comprising what could be viewed as a network of networks. Delay-tolerant networking (DTN) architecture and protocols provide a standard network layer among these varying scenarios and mitigate many challenges of the space environment, such as long delays, unplanned service interruptions, and asymmetric links. The Cognitive Space Gateway (CSG) is a routing method in a DTN architecture that uses spiking neural networks as the learning element to optimize routing decisions in a complex environment. This work aims to further develop cognitive networking technologies in several critical areas, including DTN, the CSG algorithm, CubeSat swarm topologies, and cloud services. To test the algorithm in a realistic scenario, the emulated network topology is based on a CubeSat swarm. The swarm may function as a mesh of nodes or as a hub-and-spoke network. An emulation environment will be built upon a commercial cloud service, such as Amazon Web Services (AWS) Elastic Compute Cloud. The cloud environment may enable a flexible, lower maintenance approach versus a multi-hop network based in a physical laboratory. The cloud platform will provide a secure environment allowing for collaboration among government and academic entities.

Ricardo Lent↗

Applying the Cognitive Space Gateway to Swarm Topologies

NASA’s future vision for interplanetary networking includes a lunar network, Cube Satellite (CubeSat) constellations, and deep space robotic missions, comprising what could be viewed as a network of networks. Delay-tolerant networking (DTN) architecture and protocols provide a standard network layer among these varying scenarios and mitigate many challenges of the space environment, such as long delays, unplanned service interruptions, and asymmetric links. The Cognitive Space Gateway (CSG) is a routing method in a DTN architecture that uses spiking neural networks as the learning element to optimize outing decisions in a complex environment. This work aims to further develop cognitive networking technologies in several critical areas, including DTN, the CSG algorithm, SmallSat swarm topologies, and cloud services. The CSG algorithm is tested in a realistic scenario in which the emulated network topology is based on a SmallSat swarm. The emulation environment will be built upon a commercial cloud service, such as Amazon Web Services (AWS) Elastic Compute Cloud. This work investigates the ability of such a platform to enable a flexible, lower maintenance approach to creating a multihop network outside of a physical laboratory. The cloud platform will provide a secure environment allowing for collaboration among government and academic entities.

Ricardo Lent↗

Software Considerations for Subscale Flight Testing of Experimental Control Laws

The NASA AirSTAR system has been designed to address the challenges associated with safe and efficient subscale flight testing of research control laws in adverse flight conditions. In this paper, software elements of this system are described, with an emphasis on components which allow for rapid prototyping and deployment of aircraft control laws. Through model-based design and automatic coding a common code-base is used for desktop analysis, piloted simulation and real-time flight control. The flight control system provides the ability to rapidly integrate and test multiple research control laws and to emulate component or sensor failures. Integrated integrity monitoring systems provide aircraft structural load protection, isolate the system from control algorithm failures, and monitor the health of telemetry streams. Finally, issues associated with software configuration management and code modularity are briefly discussed.

Murch, Austin M.↗

Electrified Aircraft Propulsion Controls Hardware Testing

Electrified Aircraft Propulsion (EAP) systems hold potential for the reduction of aircraft fuel burn and emissions. To realize this potential for single-aisle aircraft, control technology challenges associated with EAP designs are increasing the demand for Hardware-In-the-Loop (HIL) studies that address the tightly coupled electrical powertrain and turbofan propulsion systems. Reconfigurable HIL testbeds enable the study of integrated supervisory control and control approaches that augment engine shaft torques to improve performance. This paper presents an overview of conceptual EAP controls architecture testing in two HIL testbeds. The NASA Electric Aircraft Testbed provides the ability for megawatt class electric powertrain testing for technology maturation. A 100 kilowatt testbed, the Hybrid Propulsion Emulation Rig, allows for rapid controls technology trade studies. In both testbeds, controls testing is performed by implementing the electrical power system in hardware while turbomachinery is emulated via electric machines that are commanded by a real-time model and controls. A novel scaling algorithm is applied to emulate the inertial loads of the turbomachinery that causes the electric machines to respond in a fashion similar to that of the full-scale propulsion system they represent. Results demonstrate desired control performance at both testbed scales for the conceptual EAP architecture.

Electrified Aircraft Propulsion↗

Electrified Aircraft Propulsion Controls Hardware Testing

Electrified Aircraft Propulsion (EAP) systems hold potential for the reduction of aircraft fuel burn and emissions. To realize this potential for single-aisle aircraft, control technology challenges associated with EAP designs are increasing the demand for Hardware-In-the-Loop (HIL) studies that address the tightly coupled electrical powertrain and turbofan propulsion systems. Reconfigurable HIL testbeds enable the study of integrated supervisory control and control approaches that augment engine shaft torques to improve performance. This paper presents an overview of conceptual EAP controls architecture testing in two HIL testbeds. The NASA Electric Aircraft Testbed provides the ability for megawatt class electric powertrain testing for technology maturation. A 100 kilowatt testbed, the Hybrid Propulsion Emulation Rig, allows for rapid controls technology trade studies. In both testbeds, controls testing is performed by implementing the electrical power system in hardware while turbomachinery is emulated via electric machines that are commanded by a real-time model and controls. A novel scaling algorithm is applied to emulate the inertial loads of the turbomachinery that causes the electric machines to respond in a fashion similar to that of the full-scale propulsion system they represent. Results demonstrate desired control performance at both testbed scales for the conceptual EAP architecture.

Electrified Aircraft Propulsion↗

Development of high resolution simulations of the atmospheric environment using the MASS model

Numerical simulations were performed with a very high resolution (7.25 km) version of the MASS model (Version 4.0) in an effort to diagnose the vertical wind shear and static stability structure during the Shuttle Challenger disaster which occurred on 28 January 1986. These meso-beta scale simulations reveal that the strongest vertical wind shears were concentrated in the 200 to 150 mb layer at 1630 GMT, i.e., at about the time of the disaster. These simulated vertical shears were the result of two primary dynamical processes. The juxtaposition of both of these processes produced a shallow (30 mb deep) region of strong vertical wind shear, and hence, low Richardson number values during the launch time period. Comparisons with the Cape Canaveral (XMR) rawinsonde indicates that the high resolution MASS 4.0 simulation more closely emulated nature than did previous simulations of the same event with the GMASS model.

Kaplan, Michael L.↗

Simulation of Guidance, Navigation, and Control Systems for Formation Flying Missions

Concepts for missions of distributed spacecraft flying in formation abound. From high resolution interferometry to spatially distributed in-situ measurements, these mission concepts levy a myriad of guidance, navigation, and control (GNC) requirements on the spacecraft/formation as a single system. A critical step toward assessing and meeting these challenges lies in realistically simulating distributed spacecraft systems. The Formation Flying TestBed (FFTB) at NASA Goddard Space Flight Center's (GSFC) Guidance, Navigation, and Control Center is a hardware-in-the-loop simulation and development facility focused on GNC issues relevant to formation flying systems. The FFTB provides a realistic simulation of the vehicle dynamics and control for formation flying missions in order to: (1) conduct feasibility analyses of mission requirements, (2) conduct and answer mission and spacecraft design trades, and (3) serve as a host for GNC software and hardware development and testing. The initial capabilities of the FFTB are based upon an integration of high fidelity hardware and software simulation, emulation, and test platforms developed or employed at GSFC in recent years, including a high-fidelity Global Positioning System (GPS) simulator which has been a fundamental component of the GNC Center's GPS Test Facility. The FFTB will be continuously evolving over the next several years from a tool with capabilities in GPS navigation hardware/software-in-the-loop analysis and closed loop GPS-based orbit control algorithm assessment. Eventually, it will include full capability to support all aspects of multi-sensor, absolute and relative state determination and control, in all (attitude and orbit) degrees of freedom, as well as information management for satellite clusters and constellations. A detailed description of the FFTB architecture is presented in the paper.

Burns, Rich↗

International Space Station Multi-Element Integrated Test

The International Space Station offers a unique challenge for integrated testing since the entire station is not launched as an integrated vehicle. The ISS design evolved for over 10 years from the station Freedom program that was based on a "ship and shoot" approach. Ship and shoot assumed the program would accept the hardware for launch and integrate the vehicle on orbit without any ground element-to-element integrated testing. Element-to-Element powered-on integrated testing is needed to identify operational problems on the ground rather than once the hardware is on orbit. The industry is accustomed to testing an integrated vehicle and then verifying it is ready for its operational missions. These tests require ground element emulators to represent on-orbit elements. The ISS Multi-Element Integrated Tests (MEIT) are element-to-element integrated tests bringing together hardware representing several flights. The major purpose of these tests is: 1) Element-to-Element interface compatibility, 2) Systems end-to-end operability and functionality and 3) utilize on-orbit procedures with the crew and mission control center. Execution of these tests is critical since the hardware is available for only a limited period of time. Test configurations are defined which test specific interfaces or functionality. These tests develop operational confidence in the Element-to-Element interfaces and identify major problems on the ground to avoid on-orbit anomalies that could threaten mission success, element survivability or assembly activities. This paper addresses the MEIT process, configurations and lessons-learned from these tests.

Filler, Russell E.↗

Stochastic Verification by Analysis for Autonomous Systems Management Architecture (ASMA)

The Gateway Vehicle Systems Manager (VSM) is the top-level of a distributed, hierarchical software control system. VSM is data-driven and will make decisions related to mission, fault, resource management and vehicle control. These attributes combined with a high degree of autonomy make it susceptible to emergent behavior. In order to achieve the high level of confidence needed in this critical system, the VSM team has developed a multifaceted verification strategy employing traditional verification techniques, simulation, model checking, and runtime verification. Individual algorithms are verified using conventional testing and model checking using assume-guarantee contracts. A discrete event-based simulation approach is being developed to verify timelines. This presentation describes an enhancement to the verification approach using analysis to enhance system robustness by detecting and resolving the potential for emergent behavior. The verification by analysis employs a Software in the Loop (SITL) environment with real flight software executing on emulated processors, simulations of vehicle subsystems, flight dynamics, and human inputs. Since the possible input space and configuration data set are too large for exhaustive testing, a Monte Carlo approach is used to cover feasible scenarios, augmented with corner cases and known higher-risk scenarios. A key problem in using Monte Carlo-based system verification is evaluating test results to ensure that system behavior is correct. The presentation describes the approach the VSM team uses to monitor behavior for compliance with predetermined boundaries and to identify anomalous behavior for further analysis. This presentation describes the multi-level systems approach to verification, and the simulation-based layer that covers the feasible state space: 1. Overview of the Gateway VSM 2. Special challenges due to heterogeneous, hierarchical architecture 3. Modeling and simulation environment using flight software and system simulations 4. Developing input sets to ensure state-space coverage 5. Developing model and data configuration sets to ensure model coverage 6. Interpreting results without predetermined outcomes 7. Lessons learned and future work

Verification and Validation↗

Recent research results in stereo 3-D pictorial displays at Langley Research Center

Recent results from a NASA-Langley program which addressed stereo 3D pictorial displays from a comprehensive standpoint are reviewed. The program dealt with human factors issues and display technology aspects, as well as flight display applications. The human factors findings include addressing a fundamental issue challenging the application of stereoscopic displays in head-down flight applications, with the determination that stereoacuity is unaffected by the short-term use of stereo 3D displays. While stereoacuity has been a traditional measurement of depth perception abilities, it is a measure of relative depth, rather than actual depth (absolute depth). Therefore, depth perception effects based on size and distance judgments and long-term stereo exposure remain issues to be investigated. The applications of stereo 3D to pictorial flight displays within the program have repeatedly demonstrated increases in pilot situational awareness and task performance improvements. Moreover, these improvements have been obtained within the constraints of the limited viewing volume available with conventional stereo displays. A number of stereo 3D pictorial display applications are described, including recovery from flight-path offset, helicopter hover, and emulated helmet-mounted display.

Parrish, Russell V.↗

The development of inflatable array antennas

The deployable array antenna using an inflatable or thin-membrane structure has been identified as one of the enabling technologies to achieve low-mass, high packaging efficiency, low cost, and reliable deployment for future NASNJPL spacebome high-gain and large aperture antennas. Array antennas, when compared to parabolic reflectors, although suffering from limited bandwidth performance, offer wide-angle beam scanning capability and a more reliable flat “natural” aperture. To demonstrate the feasibility and capability of this low-mass array technology, three antenna concepts using inflatable and thin-membrane structures were initiated in 1997 at JPL and several breadboard units have been successfully developed. These three concepts are (1) the inflatable phased array, (2) the inflatable reflectarray, and (3) frame-supported thin membrane array antenna. All three concepts utilize the printed microstrip antenna technology. Although all three concepts will be briefly presented, this paper will discuss in more detail of the recent development of the second concept. The first concept of inflatable phased arrays that have been constructed are 3 to 5-meter size L-band dual-polarized synthetic aperture radar (SAR) arrays for Earth remote sensing application. They all consist of a rectangular configuration with inflatable cylindrical tubes that support and tension a multi-layer thin-membrane radiating aperture with microstrip patches and microstrip power divider lines. For the second concept, an inflatable reflectarray was developed for future deep-space telecom applications. It is a 3m Ka-band inflatable reflectarray (1.8 kg/m2). This reflectarray uses inflated torus tubes to support and tension a flat-membrane reflectarray surface. The reflectarray surface emulates a curved parabolic reflecting surface. However, because of its flat surface being a “natural surface”, it is much easier to achieve and more reliable to maintain the required surface tolerance than that of a curved parabola during long space flight. For the third concept, an L-band dual polarized SAR array with a 5m x 3m aperture and 2.5 kg/m2 of mass has recently been demonstrated. It consists of seven foldable panels each having a rectangular frame that supports a two-layer thinmembrane microstrip subarray aperture. Each frame is made of light-weight graphite composite material. The chief advantage of this deployable “frame” concept is that each frame is able to rigidly support an appropriate number of T/R modules and phase shifters to achieve the desired power distribution and beam scanning. Several technology challenges, such as the development of rigidizable inflatable tubes, a controlled deployment mechanism, thin-membrane thermal effects, a low-mass inflation system, membrane mounted T/R modules, means to counter surface tolerance issues, etc. are being investigated and will be discussed in the presentation. With foreseeable success in the development of these challenging areas, the inflatable/thin-membrane array antennas could be mature enough in a few years for actual space flight.

Lou, Michael↗

Software Development: 3D Animations and Creating User Interfaces for Realistic Simulations

My fall 2015 semester was spent at the Lyndon B. Johnson Space Center working in the Integrated Graphics, Operations, and Analysis Laboratory (IGOAL). My first project was to create a video animation that could tell the story of OMICS. OMICS is a term being used in the field of biomedical science to describe the collective technologies that study biological systems, such as what makes up a cell and how it functions with other systems. In the IGOAL I used a large 23 inch Wacom monitor to draw storyboards, graphics, and line art animations. I used Blender as the 3D environment to sculpt, shape, cut or modify the several scenes and models for the video. A challenge creating this video was to take a term used in biomedical science and describe it in such a way that an 8th grade student can understand. I used a line art style because it would visually set the tone for what we thought was an educational style. In order to get a handle on the perspective and overall feel for the animation without overloading my workspace, I split up the 2 minute animation into several scenes. I used Blender's python scripting capabilities which allowed for the addition of plugins to add or modify tools. The scripts can also directly interact with the objects to create naturalistic patterns or movements. After collecting the rendered scenes, I used Blender's built-in video editing workspace to output the animation. My second project was to write software that emulates a physical system's interface. The interface was to simulate a boat, ROV, and winch system. Simulations are a time and cost effective way to test complicated data and provide training for operators without having to use expensive hardware. We created the virtual controls with 3-D Blender models and 2-D graphics, and then add functionality in C# using the Unity game engine. The Unity engine provides several essential behaviors of a simulator, such as the start and update functions. A framework for Unity, which was developed in the lab, provided a way to place the different widgets on the virtual console dock and have them resize correctly based on the window dimensions.. My task in this project was to create the controls and visualizations for the data coming in from the simulator for the boat portion of the project. I wrote a class for each control window to handle the functionality of that widget. I implemented 11 widgets that make up the ship portion of the simulator. The members of the lab were each masters of their craft and I'm glad I had the opportunity to learn from them. I learned to plan strategically so I could finish this project on time. I allotted time for storyboarding, development, and refinement. In regards to animating I learned to use modifiers like lattice, boolean and build deformers. I also learned how to animate with drivers, how to use the dope sheet, and how to use the graph editor. In coding I learned to limit the chances for bugs by privatizing functions that should be exclusive to their class. I learned how to use the GIT repository to commit, stash and pull the latest build. I learned a bit of everything because I had the chance to see the entire application development process from the artwork, to the implementation.

Gordillo, Orlando Enrique↗

Planetary Rover Simulation for Lunar Exploration Missions

When planning planetary rover missions it is useful to develop intuition and skills driving in, quite literally, alien environments before incurring the cost of reaching said locales. Simulators make it possible to operate in environments that have the physical characteristics of target locations without the expense and overhead of extensive physical tests. To that end, NASA Ames and Open Robotics collaborated on a Lunar rover driving simulator based on the open source Gazebo simulation platform and leveraging ROS (Robotic Operating System) components. The simulator was integrated with research and mission software for rover driving, system monitoring, and science instrument simulation to constitute an end-to-end Lunar mission simulation capability. Although we expect our simulator to be applicable to arbitrary Lunar regions, we designed to a reference mission of prospecting in polar regions. The harsh lighting and low illumination angles at the Lunar poles combine with the unique reflectance properties of Lunar regolith to present a challenging visual environment for both human and computer perception. Our simulator placed an emphasis on high fidelity visual simulation in order to produce synthetic imagery suitable for evaluating human rover drivers with navigation tasks, as well as providing test data for computer vision software development.In this paper, we describe the software used to construct the simulated Lunar environment and the components of the driving simulation. Our synthetic terrain generation software artificially increases the resolution of Lunar digital elevation maps by fractal synthesis and inserts craters and rocks based on Lunar size-frequency distribution models. We describe the necessary enhancements to import large scale, high resolution terrains into Gazebo, as well as our approach to modeling the visual environment of the Lunar surface. An overview of the mission software system is provided, along with how ROS was used to emulate flight software components that had not been developed yet. Finally, we discuss the effect of using the high-fidelity synthetic Lunar images for visual odometry. We also characterize the wheel slip model, and find some inconsistencies in the produced wheel slip behaviour.

Allan, Mark↗

0g Climbing - The Challenge of Walking in Space

Space walking is poorly named, as it has little in common with how animals walk on Earth. Space walking is more akin to mountain climbing in scuba gear, while parachuting in a freefall -- an odd combination of effects and equipment to help people do a demanding job. Robots are now being studied for service in this same domain, working on large scale space structures like the Space Station, servicing science or military platforms in high orbit, or riding on the outside of a space craft in transit to Mars, the Moon or other destinations. What have we learned about climbing in 0g? How should machines be controlled for serving in this role? What can they do to overcome the problems that humans have faced? In order to move about in this environment, a robot must be able to climb autonomously, using gaits that smoothly manage its momentum and that minimize contact forces (walking lightly) while providing for safety in the event of an emergency requiring the system to stop. All three of these objectives are now being explored at NASA's Johnson Space Center, using the Robonaut system and a set of mockups that emulate the 0g condition. NASA's goal for Robonaut is to develop the control technology that will allow it to climb on the outside of the Space Shuttle, the Space Station, and satellite mockups at JSC, enabling the robot to perform EVA task setups or serve as an Astronaut's assistant.

Ambrose, Robert O.↗

0g Climbing - The Challenge of Walking in Space

Space walking is poorly named, as it has little in common with how animals walk on Earth. Space walking is more akin to mountain climbing in scuba gear, while parachuting in a freefall-an odd combination of effects and equipment to help people do a demanding job. Robots are now being studied for service in this same domain, working on large scale space structures like the Space Station, servicing science or military platforms in high orbit, or riding on the outside of a space craft in transit to Mars, the Moon or other destinations. What have we learned about climbing in 0g? How should machines be controlled for serving in this role? What can they do to overcome the problems that humans have faced? In order to move about in this environment, a robot must be able to climb autonomously, using gaits that smoothly manage its momentum and that minimize contact forces (walking lightly) while providing for safety in the event of an emergency requiring the system to stop. All three of these objectives are now being explored at NASA's Johnson Space Center, using the Robonaut system and a set of mockups that emulate the 0g condition. NASA's goal for Robonaut is to develop the control technology that will allow it to climb on the outside of the Space Shuttle, the Space Station, and satellite mockups at JSC, enabling the robot to perform EVA task setups or serve as an Astronaut's assistant.

Ambrose, Robert O.↗

Comparison of Multivariate Time Series Prediction Techniques for Emulating Noah-LSM Soil Moisture Outputs

Land surface models are crucial tools for many earth science applications including numerical weather prediction, water resource and crop monitoring, and climatological analysis. Given a set of atmospheric forcings, seasonal data, and static parameters, models like Noah-LSM solve for land surface quantities including skin temperature, sensible heat flux, and soil moisture. While these calculations are theoretically robust, they are often computationally expensive. Since artificial neural networks (ANNs) are universal function approximators, they can learn to emulate the output of a deterministic numerical model given a time series of input forcings, with the learned ANN having substantially shorter execution time. The ANN could efficiently parameterize other models, generate ensembles, and provide first-guess inputs for retrievals. As such, with the goal of developing a model that efficiently mimics the output of Noah-LSM given NLDAS2 forcings on a region covering much of the central US, we examine and compare several neural network architectures for the multi-horizon multivariate time series forecasting problem. Recent literature includes a diverse set of approaches including autoregressive architectures like LSTM and GRU, parametric and non-parametric statistical predictors (ForecastNet and MQRNN), self-attention (LSTM-attention-LSTM), and temporal convovlution (DeepTCN). We implement several of these models for the Noah-LSM prediction task, highlighting the features and challenges for each and providing practical insight on the training process.

Mitchell Dodson↗

Real-Time Hardware-in-the-Loop Evaluation of A Partially Turboelectric Propulsion Control Design

In support of aviation fuel burn and emission reduction goals, NASA is pursuing high-payoff research investments that promise to transform aviation. This includes investments in Electrified Aircraft Propulsion (EAP). Multiple technology challenges must be addressed to unlock the full potential of EAP. This includes addressing challenges related to propulsion controls, which will be vital for ensuring efficient coordinated operation of EAP subsystems. This paper presents results from real-time hardware-in-theloop (HIL) testing of a control design for a single aisle partially-turboelectric aircraft propulsion concept conducted at the NASA Electric Aircraft Testbed (NEAT) facility. The control system under test is designed for a propulsion concept consisting of two wing-mounted turbofan engines that produce thrust and generate electrical power to drive a boundary layer ingesting tailfan propulsor via an electrical motor. An integrated control strategy is applied to ensure coordinated operation of the turbofan and tailfan subsystems during steady-state and transient operation throughout the flight envelope. The NEAT test of this integrated control design consists of a partially HIL, partially simulated configuration. A subscale representation of the electrical system design is implemented in hardware and mechanically coupled to electric machines that emulate turbomachinery and propulsor shaft dynamics. The hardware configuration is then operated under the control of a real-time computer application that runs a simulation of the propulsion system and the developed control logic. The NEAT facility test campaign includes a series of experiments that subject the control design to throttle transients conducted throughout the flight envelope and full-flight mission profiles. Testing under simulated performance degradation is also conducted to evaluate control design robustness. This includes constant and abrupt changes in degradation levels. Results from the HIL test are presented and shown to be in good agreement with pretest simulation predictions demonstrating the efficacy of the integrated control design approach.

Electrified Aircraft Propulsion↗

Real-time Hardware-in-the-Loop Evaluation of a Partially Turboelectric Propulsion Control Design

In support of aviation fuel burn and emission reduction goals, NASA is pursuing high-payoff research investments that promise to transform aviation. This includes investments in Electrified Aircraft Propulsion (EAP). Multiple technology challenges must be addressed to unlock the full potential of EAP. This includes addressing challenges related to propulsion controls, which will be vital for ensuring efficient coordinated operation of EAP subsystems. This paper presents results from real-time hardware-in-the-loop testing of a control design for a single aisle partially-turboelectric aircraft propulsion concept conducted at the NASA Electric Aircraft Testbed (NEAT) facility. The control system under test is designed for a propulsion concept consisting of two wing-mounted turbofan engines that produce thrust and generate electrical power to drive a boundary layer ingesting tailfan propulsor via an electrical motor. An integrated control strategy is applied to ensure coordinated operation of the turbofan and tailfan subsystems during steady-state and transient operation throughout the flight envelope. The NEAT test of this integrated control design consists of a partially hardware-in-the-loop, partially simulated configuration. A subscale representation of the electrical system design is implemented in hardware and mechanically coupled to electric machines that emulate turbomachinery and propulsor shaft dynamics. The hardware configuration is then operated under the control of a real-time computer application that runs a simulation of the propulsion system and the developed control logic. The NEAT facility test campaign includes a series of experiments that subject the control design to throttle transients conducted throughout the flight envelope and full-flight mission profiles. Testing under simulated performance degradation is also conducted to evaluate control design robustness. This includes constant and abrupt changes in degradation levels. Results from the hardware-in-the-loop test are presented and shown to be in good agreement with pre-test simulation predictions demonstrating the efficacy of the integrated control design approach.

Electrified Aircraft Propulsion↗