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At least 55 records · Page 3

Imaging data

The primary, planetary imaging data base includes all images obtained in visible wavelengths by imaging camera systems aboard planetary spacecraft. (Excluded, due to the volume and complexity of the data, are images taken from Lunar or Earth orbital spacecraft). These estimated 145,000 individual images exist on 12,400 magnetic tapes in a digital format primarily as Experiment Data Records (EDRs); and most are accompanied by the Supplementary Experiment Data Records (SEDRs), which render the EDRs useful. Hardcopy pictures and negatives, the designated archive products for imaging experiments, along with color products and mosaics are maintained at the National space Science Data Center (NSSDC). Also included in the discussion of imaging data are two-dimensional data produced by spacecraft instruments other than optical sensors which may be considered images in a broad sense. Examples of these instruments are imaging radar systems, scanning infrared radiometers, and photopolarimeters.

Source record↗

Visualization Component of Vehicle Health Decision Support System

The visualization front-end of a Decision Support System (DSS) also includes an analysis engine linked to vehicle telemetry, and a database of learned models for known behaviors. Because the display is graphical rather than text-based, the summarization it provides has a greater information density on one screen for evaluation by a flight controller.This tool provides a system-level visualization of the state of a vehicle, and drill-down capability for more details and interfaces to separate analysis algorithms and sensor data streams. The system-level view is a 3D rendering of the vehicle, with sensors represented as icons, tied to appropriate positions within the vehicle body and colored to indicate sensor state (e.g., normal, warning, anomalous state, etc.). The sensor data is received via an Information Sharing Protocol (ISP) client that connects to an external server for real-time telemetry. Users can interactively pan, zoom, and rotate this 3D view, as well as select sensors for a detail plot of the associated time series data. Subsets of the plotted data can be selected and sent to an external analysis engine to either search for a similar time series in an historical database, or to detect anomalous events. The system overview and plotting capabilities are completely general in that they can be applied to any vehicle instrumented with a collection of sensors. This visualization component can interface with the ISP for data streams used by NASA s Mission Control Center at Johnson Space Center. In addition, it can connect to, and display results from, separate analysis engine components that identify anomalies or that search for past instances of similar behavior. This software supports NASA's Software, Intelligent Systems, and Modeling element in the Exploration Systems Research and Technology Program by augmenting the capability of human flight controllers to make correct decisions, thus increasing safety and reliability. It was designed specifically as a tool for NASA's flight controllers to monitor the International Space Station and a future Crew Exploration Vehicle.

Jacob, Joseph↗

Texture-Based Correspondence Display

Texture-based correspondence display is a methodology to display corresponding data elements in visual representations of complex multidimensional, multivariate data. Texture is utilized as a persistent medium to contain a visual representation model and as a means to create multiple renditions of data where color is used to identify correspondence. Corresponding data elements are displayed over a variety of visual metaphors in a normal rendering process without adding extraneous linking metadata creation and maintenance. The effectiveness of visual representation for understanding data is extended to the expression of the visual representation model in texture.

Gerald-Yamasaki, Michael↗

Math Description Engine Software Development Kit

The Math Description Engine Software Development Kit (MDE SDK) can be used by software developers to make computer-rendered graphs more accessible to blind and visually-impaired users. The MDE SDK generates alternative graph descriptions in two forms: textual descriptions and non-verbal sound renderings, or sonification. It also enables display of an animated trace of a graph sonification on a visual graph component, with color and line-thickness options for users having low vision or color-related impairments. A set of accessible graphical user interface widgets is provided for operation by end users and for control of accessible graph displays. Version 1.0 of the MDE SDK generates text descriptions for 2D graphs commonly seen in math and science curriculum (and practice). The mathematically rich text descriptions can also serve as a virtual math and science assistant for blind and sighted users, making graphs more accessible for everyone. The MDE SDK has a simple application programming interface (API) that makes it easy for programmers and Web-site developers to make graphs accessible with just a few lines of code. The source code is written in Java for cross-platform compatibility and to take advantage of Java s built-in support for building accessible software application interfaces. Compiled-library and NASA Open Source versions are available with API documentation and Programmer s Guide at http:/ / prim e.jsc.n asa. gov.

Shelton, Robert O.↗

An Atmospheric Atomic Oxygen Source for Cleaning Smoke Damaged Art Objects

Soot and other carbonaceous combustion products deposited on the surfaces of porous ceramic, stone, ivory and paper can be difficult to remove and can have potentially unsatisfactory results using wet chemical and/or abrasive cleaning techniques. An atomic oxygen source which operates in air at atmospheric pressure, using a mixture of oxygen and helium, has been developed to produce an atomic oxygen beam which is highly effective in oxidizing soot deposited on surfaces by burning candles made of paraffin, oil or rendered animal fat. Atomic oxygen source operating conditions and the results of cleaning soot from paper, gesso, ivory, limestone and water color-painted limestone are presented,

Banks, Bruce A.↗

JAVA Stereo Display Toolkit

This toolkit provides a common interface for displaying graphical user interface (GUI) components in stereo using either specialized stereo display hardware (e.g., liquid crystal shutter or polarized glasses) or anaglyph display (red/blue glasses) on standard workstation displays. An application using this toolkit will work without modification in either environment, allowing stereo software to reach a wider audience without sacrificing high-quality display on dedicated hardware. The toolkit is written in Java for use with the Swing GUI Toolkit and has cross-platform compatibility. It hooks into the graphics system, allowing any standard Swing component to be displayed in stereo. It uses the OpenGL graphics library to control the stereo hardware and to perform the rendering. It also supports anaglyph and special stereo hardware using the same API (application-program interface), and has the ability to simulate color stereo in anaglyph mode by combining the red band of the left image with the green/blue bands of the right image. This is a low-level toolkit that accomplishes simply the display of components (including the JadeDisplay image display component). It does not include higher-level functions such as disparity adjustment, 3D cursor, or overlays all of which can be built using this toolkit.

Edmonds, Karina↗

Experimenter's Laboratory for Visualized Interactive Science

ELVIS (Experimenter's Laboratory for Visualized Interactive Science) is an interactive visualization environment that enables scientists, students, and educators to visualize and analyze large, complex, and diverse sets of scientific data. It accomplishes this by presenting the data sets as 2-D, 3-D, color, stereo, and graphic images with movable and multiple light sources combined with displays of solid-surface, contours, wire-frame, and transparency. By simultaneously rendering diverse data sets acquired from multiple sources, formats, and resolutions and by interacting with the data through an intuitive, direct-manipulation interface, ELVIS provides an interactive and responsive environment for exploratory data analysis.

Hansen, Elaine R.↗

MolViewSpec: a Mol* extension for describing and sharing molecular visualizations

Data visualization is a pivotal component of a structural biologist’s arsenal. The Mol* Viewer makes molecular visualizations available to broader audiences via most web browsers. While Mol* provides a wide range of functionality, it has a steep learning curve and is only available via a JavaScript interface. To enhance the accessibility and usability of web-based molecular visualization, we introduce MolViewSpec (molstar.org/mol-view-spec), a standardized approach for defining molecular visualizations that decouples the definition of complex molecular scenes from their rendering. Scene definition can include references to commonly used structural, volumetric, and annotation data formats together with a description of how the data should be visualized and paired with optional annotations specifying colors, labels, measurements, and custom 3D geometries. Developed as an open standard, this solution paves the way for broader interoperability and support across different programming languages and molecular viewers, enabling more streamlined, standardized, and reproducible visual molecular analyses. MolViewSpec is freely available as a Mol* extension and a standalone Python package.

Midlik, Adam [European Bioinformatics Institute (U↗

Tools for Analysis and Visualization of Large Time-Varying CFD Data Sets

In the second year, we continued to built upon and improve our scanline-based direct volume renderer that we developed in the first year of this grant. This extremely general rendering approach can handle regular or irregular grids, including overlapping multiple grids, and polygon mesh surfaces. It runs in parallel on multi-processors. It can also be used in conjunction with a k-d tree hierarchy, where approximate models and error terms are stored in the nodes of the tree, and approximate fast renderings can be created. We have extended our software to handle time-varying data where the data changes but the grid does not. We are now working on extending it to handle more general time-varying data. We have also developed a new extension of our direct volume renderer that uses automatic decimation of the 3D grid, as opposed to an explicit hierarchy. We explored this alternative approach as being more appropriate for very large data sets, where the extra expense of a tree may be unacceptable. We also describe a new approach to direct volume rendering using hardware 3D textures and incorporates lighting effects. Volume rendering using hardware 3D textures is extremely fast, and machines capable of using this technique are becoming more moderately priced. While this technique, at present, is limited to use with regular grids, we are pursuing possible algorithms extending the approach to more general grid types. We have also begun to explore a new method for determining the accuracy of approximate models based on the light field method described at ACM SIGGRAPH '96. In our initial implementation, we automatically image the volume from 32 equi-distant positions on the surface of an enclosing tessellated sphere. We then calculate differences between these images under different conditions of volume approximation or decimation. We are studying whether this will give a quantitative measure of the effects of approximation. We have created new tools for exploring the differences between images produced by various rendering methods. Images created by our software can be stored in the SGI RGB format. Our idtools software reads in pair of images and compares them using various metrics. The differences of the images using the RGB, HSV, and HSL color models can be calculated and shown. We can also calculate the auto-correlation function and the Fourier transform of the image and image differences. We will explore how these image differences compare in order to find useful metrics for quantifying the success of various visualization approaches. In general, progress was consistent with our research plan for the second year of the grant.

Wilhelms, Jane↗

Direct Volume Rendering with Shading via Three-Dimensional Textures

A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation, called Voltx, produces high-quality images at nearly interactive speeds on workstations with hardware support for three-dimensional texture maps. Previously reported methods did not incorporate a light model, and did not address issues of multiple texture maps for large volumes. Our research shows that these extensions impact performance by about a factor of ten. Voltx supports orthographic, perspective, and stereo views. This paper describes the theory and implementation of this technique, and compares it to the shear-warp factorization approach. A rectilinear data set is converted into a three-dimensional texture map containing color and opacity information. Quantized normal vectors and a lookup table provide efficiency. A new tesselation of the sphere is described, which serves as the basis for normal-vector quantization. A new gradient-based shading criterion is described, in which the gradient magnitude is interpreted in the context of the field-data value and the material classification parameters, and not in isolation. In the rendering phase, the texture map is applied to a stack of parallel planes, which effectively cut the texture into many slabs. The slabs are composited to form an image.

Van Gelder, Allen↗

Direct Volume Rendering with Shading via Three-Dimensional Textures

A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation, called Voltx, produces high-quality images at nearly interactive speeds on workstations with hardware support for three-dimensional texture maps. Previously reported methods did not incorporate a light model, and did not address issues of multiple texture maps for large volumes. Our research shows that these extensions impact performance by about a factor of ten. Voltx supports orthographic, perspective, and stereo views. This paper describes the theory and implementation of this technique, and compares it to the shear-warp factorization approach. A rectilinear data set is converted into a three-dimensional texture map containing color and opacity information. Quantized normal vectors and a lookup table provide efficiency. A new tesselation of the sphere is described, which serves as the basis for normal-vector quantization. A new gradient-based shading criterion is described, in which the gradient magnitude is interpreted in the context of the field-data value and the material classification parameters, and not in isolation. In the rendering phase, the texture map is applied to a stack of parallel planes, which effectively cut the texture into many slabs. The slabs are composited to form an image.

VanGelder, Allen↗

ISOLEV - A level surface cutting plane program for fluid flow data

A computer program, ISOLEV, allows interactive visualization of CFD scalar and vector functions by means of user-specified sections of the data. The application is based on table lookups which govern both isosurface generation on hexahedral grid cells and recursive subdivision of the cells. The program supports Gouraud-shaded color maps of the data, surface-on-surface maps, and deformation surfaces of vector fields. The execution of the code for animated sweeps is improved by resorting to the cells in the database and maintaining an active set of cells to be rendered.

Kerlick, G. David↗

Display system software for the integration of an ADAGE 3000 programmable display generator into the solid modeling package C.A.D. software

A software system that integrates an ADAGE 3000 Programmable Display Generator into a C.A.D. software package known as the Solid Modeling Program is described. The Solid Modeling Program (SMP) is an interactive program that is used to model complex solid object through the composition of primitive geomeentities. In addition, SMP provides extensive facilities for model editing and display. The ADAGE 3000 Programmable Display Generator (PDG) is a color, raster scan, programmable display generator with a 32-bit bit-slice, bipolar microprocessor (BPS). The modularity of the system architecture and the width and speed of the system bus allow for additional co-processors in the system. These co-processors combine to provide efficient operations on and rendering of graphics entities. The resulting software system takes advantage of the graphics capabilities of the PDG in the operation of SMP by distributing its processing modules between the host and the PDG. Initially, the target host computer was a PRIME 850, which was later substituted with a VAX-11/785. Two versions of the software system were developed, a phase 1 and a phase 2. In phase 1, the ADAGE 3000 is used as a frame buffer. In phase II, SMP was functionally partitioned and some of its functions were implemented in the ADAGE 3000 by means of ADAGE's SOLID 3000 software package.

Montoya, R. J.↗

Web-based Preprocessing and Visualization of 3D FIB Tomography Data for Nuclear Fuel Characterization

Three-dimensional (3D) focused ion beam (FIB) tomography enables reconstruction of internal nuclear fuel features that can't be fully evaluated through surface imaging alone. This capability supports characterization of fuel constituents and defects under thermal and irradiation conditions relevant to microreactor development. However, large tomography datasets can create data-handling, loading, and visualization challenges, especially when image-stack preparation and file conversion must be completed with separate tools. The Computational Ultraspatial Tomography Toolkit for High-Resolution Object Analysis Tools (CUTTRHOAT) is an open-source web application being developed to display FIB tomography datasets available through the Nuclear Research Data System (NRDS). The current alpha version requires prepared HDF5 datasets and has limited integrated data-preparation capabilities. This project improves CUTTHROAT by adding dataset-folder selection, automatic input detection, dataset scanning, missing-slice identification, blank-slice insertion, and image-stack-to-HDF5 conversion. Two applications will be compared: the baseline CUTTHROAT alpha workflow and the updated application containing the integrated data-handling and preprocessing functions. Evaluation will consider dataset detection accuracy, conversion success, loading time, rendering responsiveness, application stability, and user interaction. Preliminary results demonstrate successful loading of existing HDF5 files and converted image stacks, while testing also identified performance reductions caused by excessive blank-slice generation. The updated workflow reduces reliance on external preparation tools and supports more direct movement from image stacks to color-code 3D visualization. Future work includes refining missing-slice handling, integrating additional preprocessing functions, like a denoising feature, parsing TIFF metadata for automatic voxel scaling, and adding manual X, Y, and Z voxel-spacing inputs for PNG and JPEG.

36 - MATERIALS SCIENCE↗

Assessing the Age of an Asteroid's Surface with Data from the International Rosetta Mission

Rosetta is an international mission led by the European Space Agency (ESA) with key support and instrumentation from the National Aeronautics and Space Administration (NASA). Rosetta is currently on a ten-year mission to catch comet 67P/Churyumov-Gerasimenko (C-G); throughout its voyage, the spacecraft has performed flybys of two main belt asteroids (MBA): Steins and Lutetia. Data on the physical, chemical, and geological properties of these asteroids are currently being processed and analyzed. Accurate interpretation of such data is fundamental in the success of Rosetta's mission and overall objectives. Post-flyby data analyses strive to correlate the size, shape, volume, and rotational rate of Lutetia, in addition to interpreting its multi-color imagining, albedo, and spectral mapping. Although advancements in science have contributed to the examination of celestial bodies, methods to analyze asteroids remain largely empirical, not semi-empirical, nor ab initio. This study aims to interpret and document the scientific methods currently utilized in the characterization of asteroid (21) Lutetia in order to render these processes and methods accessible to the public. Examples include a standardized technique for assessing the age of an asteroid surface, complete with clickable reference maps, methodology of grouping surface characteristics together, and a standardized power law equation for the age. Other examples include determining the density of an object. Context for what both density and age mean is a bi-product of this study. Results of the study will aid in the development of pedagogical material on asteroids for public use, and in creation of an academic database for selected targets that might be used as a reference.

asteriods↗

Double-real corrections to color singlet decay in a parton-shower inspired scheme

We introduce a local infrared subtraction method for next-to-next-to-leading order QCD calculations in color singlet decays, with counterterms based on scalar radiators and pure splitting functions. Overlapping singularities in the multipole radiation pattern are disentangled by partial fractioning, and the kinematics mapping corresponds to iterated next-to-leading order kinematics. We verify that the double-real remainder to $e^+e^-\to\;q\bar{q}$ is rendered finite in the single and double unresolved limits and investigate the numerical convergence of the Monte-Carlo integral. We compute the phase-space integrals of the scalar counterterms in the back-to-back configuration, both analytically and with the help of numerical techniques based on sector decomposition.

Campbell, John M. [Fermilab]↗

Stereo image visualization of numerically simulated turbulence

Stereo imaging techniques are used in the current study to analyze the results of a direct Navier-Stokes simulation of a turbulent boundary layer. Coherent structures embedded within the unsteady, highly three-dimensional turbulent flow fields are significantly enhanced through the use of stereo computer graphic renderings. In the paper, the geometrical foundations of two different methods for generating stereo images are reviewed. Sufficient detail is provided to enable readers to code stereo display algorithms from scratch. The effects of varying the geometric parameters of the stereo algorithm are demonstrated. Sample image pairs from animations of the turbulence numerical simulation are presented in color. Stereo imagery, especially when used with time-evolving data, provides new insight into the physical processes responsible for the generation an maintenance of turbulence within boundary layers.

Robinson, Stephen K.↗

Indicator Devices for Detection of Trace Gaseous Hydrazines

The relatively recent decrease in the acceptable time-weighted-average for hydrazines from 100 parts-per-billion (ppb) to 10 ppb rendered many trace hydrazine detectors either insensitive or inaccurate. Development of a rapid detection method for hydrazines at the new 10-ppb concentration was necessary so that test area personnel could reliably assess airborne hydrazines concentrations of a potentially contaminated area prior to entry. The reduction of Au(III) to Au(0) by hydrazines is a well characterized reaction and application of the corresponding yellow to purple color change was selected as a potentially useful means for detection of trace hydrazines in air. Tests with small quantities of KAuCl4 deposited on a variety of substrates were conducted using verified sources of 1,1-dimethylhydrazine, methylhydrazine, and hydrazine at approximately 10 ppb in air. Substrates tested were glass fiber filter paper, glass beads, anion exchange resin (AuCl4- form), and diatomaceous earth. The most successful of these substrates were glass fiber filter paper and diatomaceous earth. The KAuC14 impregnated glass fiber filter paper appeared to be somewhat light sensitive so further tests were conducted using the diatomaceous earth substrate. KAuCl4 concentration, substrate particle size, and sampler configuration were evaluated. Based on these tests, the device selected for further evaluation was a 5mm OD by 50mm glass tube containing 0.02-0.03g of 45/60 mesh diatomaceous earth coated with 2 percent KAuCl4. When connected to a sampling pump, response of the device to changes in relative humidity, ambient light, and high levels of other fluids, which might also be found in a propellant test area, was evaluated. False positive responses were not detected for exposures to relative humidity changes from 10 to 80 percent, sunlight for greater than 10 minutes, or percent levels of ammonia, isopropyl alcohol, nitrogen dioxide, and hydrogen. In addition, body emissions did not produce a false positive response in view of potential application for use inside protective clothing. The device was shown to reliably detect less than 10 ppb of the hydrazines tested using a 10 to 20L sample followed by a 2 to 5 minute color development time. Some field tests were conducted in parallel with conventional acidic firebrick sorbent tubes. There was generally very good agreement between the devices and firebrick sorbent tubes when greater than 10 ppb of a hydrazine was present.

Dee, Lou A.↗