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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 55 records · Page 3

Debugging a high performance computing program

Methods, apparatus, and computer program products are disclosed for debugging a high performance computing program by gathering lists of addresses of calling instructions for a plurality of threads of execution of the program, assigning the threads to groups in dependence upon the addresses, and displaying the groups to identify defective threads.

97 MATHEMATICS AND COMPUTING↗

Development of methodology for qualifying safety critical A286 threaded fasteners

A test program was initiated at the Jet Propulsion Laboratory to experimentally determine the cyclic fatigue life of pre-cracked A286 stainless steel fasteners which just survived a proof test to a prescribed fraction of their ultimate tensile strength. The functional dependency of the cyclic fatigue life of a fastener on the fatigue stress (mean and alternating stresses), fastener size, material tensile strength, and proof load was formulated using the NASA/FLAGRO computer program. It was found that proof load has the strongest effect on fatigue life, while the mean stress has the least effect. The fastener size only has a minor effect, but the alternating stress range has a strong influence on the fatigue life of fasteners. Limited experimental verification of the hypothesized functional relationship is provided in this program for the effect of proof load and fastener size in addition to the analytic verification.

Hsieh, Cheng↗

System and method for hardware scheduling of conditional barriers and impatient barriers

A method and a system are provided for hardware scheduling of barrier instructions. Execution of a plurality of threads to process instructions of a program that includes a barrier instruction is initiated, and when each thread reaches the barrier instruction during execution of program, it is determined whether the thread participates in the barrier instruction. The threads that participate in the barrier instruction are then serially executed to process one or more instructions of the program that follow the barrier instruction. A method and system are also provided for impatient scheduling of barrier instructions. When a portion of the threads that is greater than a minimum number of threads and less than all of the threads in the plurality of threads reaches the barrier instruction each of the threads in the portion is serially executed to process one or more instructions of the program that follow the barrier instruction.

Lindholm, John Erik↗

RACER: Effective Race Detection Using AspectJ

The limits of coding with joint constraints on detected and undetected error rates Programming errors occur frequently in large software systems, and even more so if these systems are concurrent. In the past, researchers have developed specialized programs to aid programmers detecting concurrent programming errors such as deadlocks, livelocks, starvation and data races. In this work we propose a language extension to the aspect-oriented programming language AspectJ, in the form of three new built-in pointcuts, lock(), unlock() and may be Shared(), which allow programmers to monitor program events where locks are granted or handed back, and where values are accessed that may be shared amongst multiple Java threads. We decide thread-locality using a static thread-local objects analysis developed by others. Using the three new primitive pointcuts, researchers can directly implement efficient monitoring algorithms to detect concurrent programming errors online. As an example, we expose a new algorithm which we call RACER, an adoption of the well-known ERASER algorithm to the memory model of Java. We implemented the new pointcuts as an extension to the Aspect Bench Compiler, implemented the RACER algorithm using this language extension and then applied the algorithm to the NASA K9 Rover Executive. Our experiments proved our implementation very effective. In the Rover Executive RACER finds 70 data races. Only one of these races was previously known.We further applied the algorithm to two other multi-threaded programs written by Computer Science researchers, in which we found races as well.

data analysis↗

Servicing a globally broadcast interrupt signal in a multi-threaded computer

Methods, apparatuses, and computer program products for servicing a globally broadcast interrupt signal in a multi-threaded computer comprising a plurality of processor threads. Embodiments include an interrupt controller indicating in a plurality of local interrupt status locations that a globally broadcast interrupt signal has been received by the interrupt controller. Embodiments also include a thread determining that a local interrupt status location corresponding to the thread indicates that the globally broadcast interrupt signal has been received by the interrupt controller. Embodiments also include the thread processing one or more entries in a global interrupt status bit queue based on whether global interrupt status bits associated with the globally broadcast interrupt signal are locked. Each entry in the global interrupt status bit queue corresponds to a queued global interrupt.

97 MATHEMATICS AND COMPUTING↗

Servicing a globally broadcast interrupt signal in a multi-threaded computer

Methods, apparatuses, and computer program products for servicing a globally broadcast interrupt signal in a multi-threaded computer comprising a plurality of processor threads. Embodiments include an interrupt controller indicating in a plurality of local interrupt status locations that a globally broadcast interrupt signal has been received by the interrupt controller. Embodiments also include a thread determining that a local interrupt status location corresponding to the thread indicates that the globally broadcast interrupt signal has been received by the interrupt controller. Embodiments also include the thread processing one or more entries in a global interrupt status bit queue based on whether global interrupt status bits associated with the globally broadcast interrupt signal are locked. Each entry in the global interrupt status bit queue corresponds to a queued global interrupt.

97 MATHEMATICS AND COMPUTING↗

A software bus for thread objects

The authors have implemented a software bus for lightweight threads in an object-oriented programming environment that allows for rapid reconfiguration and reuse of thread objects in discrete-event simulation experiments. While previous research in object-oriented, parallel programming environments has focused on direct communication between threads, our lightweight software bus, called the MiniBus, provides a means to isolate threads from their contexts of execution by restricting communications between threads to message-passing via their local ports only. The software bus maintains a topology of connections between these ports. It routes, queues, and delivers messages according to this topology. This approach allows for rapid reconfiguration and reuse of thread objects in other systems without making changes to the specifications or source code. A layered approach that provides the needed transparency to developers is presented. Examples of using the MiniBus are given, and the value of bus architectures in building and conducting simulations of discrete-event systems is discussed.

Callahan, John R.↗

Experiences with High-Level Programming Directives for Porting Applications to GPUs. In: Facing the Multicore--Challenge II, Lecture Notes in Computer Science.

HPC systems now exploit GPUs within their compute nodes to accelerate program performance. As a result, high-end application development has become extremely complex at the node level. In addition to restructuring the node code to exploit the cores and specialized devices, the programmer may need to choose a programming model such as OpenMP or CPU threads in conjunction with an accelerator programming model to share and manage the different node resources. This comes at a time when programmer productivity and the ability to produce portable code has been recognized as a major concern. In order to offset the high development cost of creating CUDA or OpenCL kernels, directives have been proposed for programming accelerator devices, but their implications are not well known. In this paper, we evaluate the state of the art accelerator directives to program several applications kernels, explore transformations to achieve good performance, and examine the expressivity and performance penalty of using high-level directives versus CUDA. We also compare our results to OpenMP implementations to understand the benefits of running the kernels in the accelerator versus CPU cores.

CUDA Implementation↗

Experiences with High-Level Programming Directives for Porting Applications to GPUs

HPC systems now exploit GPUs within their compute nodes to accelerate program performance. As a result, high-end application development has become extremely complex at the node level. In addition to restructuring the node code to exploit the cores and specialized devices, the programmer may need to choose a programming model such as OpenMP or CPU threads in conjunction with an accelerator programming model to share and manage the difference node resources. This comes at a time when programmer productivity and the ability to produce portable code has been recognized as a major concern. In order to offset the high development cost of creating CUDA or OpenCL kernels, directives have been proposed for programming accelerator devices, but their implications are not well known. In this paper, we evaluate the state of the art accelerator directives to program several applications kernels, explore transformations to achieve good performance, and examine the expressiveness and performance penalty of using high-level directives versus CUDA. We also compare our results to OpenMP implementations to understand the benefits of running the kernels in the accelerator versus CPU cores.

43 PARTICLE ACCELERATORS↗

Efficient Scheduling of Recursive Control Flow on GPUs

Graphics processing units (GPUs) have rapidly emerged as a very significant player in high performance computing. Single instruction multiple thread (SIMT) pipelines are typically used in GPUs to exploit parallelism and maximize performance. Although support for unstructured control flow has been included in GPUs, efficiently managing thread divergence for arbitrary parallel programs remains a critical challenge. In this paper, we focus on the problem of supporting recursion in modern GPUs. We design and comparatively evaluate various algorithms to manage thread divergence encountered in recursive programs. The results improve upon traditional post-dominator based reconvergence mechanisms designed to handle thread divergence due to control flow within a procedure.

GPUs↗

CUDA Computation of the Feynman Distribution

In 2006, NVIDIA Corporation introduced the Computer Unified Device Architecture (CUDA) for C, C++, and Fortran programming languages. The CUDA parallel computing platform uses the Graphics Processing Unit (GPU) of NVIDIA graphics card, and it is designed for parallel computations. In these computations, the same algorithms are executed on the data in parallel. The GPU contains many Streaming Multiprocessors (SM) that can independently execute blocks of threads. A thread is a sequence of serial programmed instructions. The SM executes threads in groups of 32 and a group of 32 threads is called warp. The threads within a block can be synchronized and have access to a shared memory that is visible only to them. Conversely, blocks of threads cannot be synchronized and have access only to the global memory of the graphics card. This memory is called device memory and is independent of the host memory controlled by the Central Processing Unit (CPU). A single thread has access to a local memory (register) that is not visible to any other thread. The part of the program that is executed on the graphics card is called kernel. Each thread of the kernel has a unique identification index that is accessible by the in-built variable threadIdx; the latter is a 3-component vector. A threads block can contain up to 1024 threads. Blocks of threads have a unique identification index that is accessible by the in-built variable blockIdx; the latter is a 3-component vector. The in-built variable blockDim contains the number of threads per block; this variable is a 3-component vector. Threads and blocks represent different levels of parallelism; a kernel is executed as a grid of blocks of threads. Figure 1 illustrates a grid of thread blocks for a GPU with 2 SM. A SM can execute multiple blocks of threads in parallel; a block of threads is executed on a single SM. A GPU can execute multiple kernels concurrently. This work has used the Quadro M5000 graphics card with the following technical specifications: - 2048 cores with 861 MHz frequency, - 16 streaming multiprocessors, - 5.2 trillion transistors, - 8.2 Gb device memory, - 64 kb register memory (per thread), - 48 kb shared memory (per block) - 211.6 GB/s memory bandwidth, and - 3.5 GFLOPS floating point performance.

97 MATHEMATICS AND COMPUTING↗

GPU COMPUTING FOR PARTICLE TRACKING

This is a feasibility study of using a modern Graphics Processing Unit (GPU) to parallelize the accelerator particle tracking code. To demonstrate the massive parallelization features provided by GPU computing, a simplified TracyGPU program is developed for dynamic aperture calculation. Performances, issues, and challenges from introducing GPU are also discussed. General purpose Computation on Graphics Processing Units (GPGPU) bring massive parallel computing capabilities to numerical calculation. However, the unique architecture of GPU requires a comprehensive understanding of the hardware and programming model to be able to well optimize existing applications. In the field of accelerator physics, the dynamic aperture calculation of a storage ring, which is often the most time consuming part of the accelerator modeling and simulation, can benefit from GPU due to its embarrassingly parallel feature, which fits well with the GPU programming model. In this paper, we use the Tesla C2050 GPU which consists of 14 multi-processois (MP) with 32 cores on each MP, therefore a total of 448 cores, to host thousands ot threads dynamically. Thread is a logical execution unit of the program on GPU. In the GPU programming model, threads are grouped into a collection of blocks Within each block, multiple threads share the same code, and up to 48 KB of shared memory. Multiple thread blocks form a grid, which is executed as a GPU kernel. A simplified code that is a subset of Tracy++ [2] is developed to demonstrate the possibility of using GPU to speed up the dynamic aperture calculation by having each thread track a particle.

42 ENGINEERING↗

Event Reconstruction for Many-core Architectures using Java

Although Moore's Law remains technically valid, the performance enhancements in computing which traditionally resulted from increased CPU speeds ended years ago. Chip manufacturers have chosen to increase the number of core CPUs per chip instead of increasing clock speed. Unfortunately, these extra CPUs do not automatically result in improvements in simulation or reconstruction times. To take advantage of this extra computing power requires changing how software is written. Event reconstruction is globally serial, in the sense that raw data has to be unpacked first, channels have to be clustered to produce hits before those hits are identified as belonging to a track or shower, tracks have to be found and fit before they are vertexed, etc. However, many of the individual procedures along the reconstruction chain are intrinsically independent and are perfect candidates for optimization using multi-core architecture. Threading is perhaps the simplest approach to parallelizing a program and Java includes a powerful threading facility built into the language. We have developed a fast and flexible reconstruction package (org.lcsim) written in Java that has been used for numerous physics and detector optimization studies. In this paper we present the results of our studies on optimizing the performance of this toolkit using multiple threads on many-core architectures.

99 GENERAL AND MISCELLANEOUS↗

Multithreading in vector processors

In one embodiment, a system includes a processor having a vector processing mode and a multithreading mode. The processor is configured to operate on one thread per cycle in the multithreading mode. The processor includes a program counter register having a plurality of program counters, and the program counter register is vectorized. Each program counter in the program counter register represents a distinct corresponding thread of a plurality of threads. The processor is configured to execute the plurality of threads by activating the plurality of program counters in a round robin cycle.

97 MATHEMATICS AND COMPUTING↗

Correct Compilation of Concurrent C Code

The CompCert compiler represents a landmark effort in program verification as both a piece of verified software and as a compiler for verified C programs. A key shortcoming of CompCert however is that it does not support multithreaded programs. Prior work to add threads to CompCert has either required major rewrites of parts of the proof or only works for well synchronized programs. The problem is that CompCert’s backward simulation derives from a forward simulation via the determinism of the semantics of intermediate representation languages. This makes the proofs in CompCert easier but also makes them incompatible with standard models of multithreading which are non-deterministic. Here we propose an alternate formulation of CompCert’s proof structure that parameterizes the existing single threaded semantics with nondeterministic behavior generated at the multithreading level. While this is an old trick where program equivalence is concerned, performing it in the context of CompCert is quite subtle. Our approach allows for expressive concurrent semantics and does not require major proof rewrites but still results in a global backward simulation for multithreaded programs.

97 MATHEMATICS AND COMPUTING↗

Analysis of Threading Libraries for High Performance Computing

With the appearance of multi-/many core machines, applications and runtime systems have evolved in order to exploit the new on-node concurrency brought by new software paradigms. POSIX threads (Pthreads) was widely-adopted for that purpose and it remains as the most used threading solution in current hardware. Lightweight thread (LWT) libraries emerged as an alternative offering lighter mechanisms to tackle the massive concurrency of current hardware. In this article, we analyze in detail the most representative threading libraries including Pthread- and LWT-based solutions. In addition, to examine the suitability of LWTs for different use cases, we develop a set of microbenchmarks consisting of OpenMP patterns commonly found in current parallel codes, and we compare the results using threading libraries and OpenMP implementations. Moreover, we study the semantics offered by threading libraries in order to expose the similarities among different LWT application programming interfaces and their advantages over Pthreads. This article exposes that LWT libraries outperform solutions based on operating system threads when tasks and nested parallelism are required.

GLT↗

Block-Parallel Data Analysis with DIY2

DIY2 is a programming model and runtime for block-parallel analytics on distributed-memory machines. Its main abstraction is block-structured data parallelism: data are decomposed into blocks; blocks are assigned to processing elements (processes or threads); computation is described as iterations over these blocks, and communication between blocks is defined by reusable patterns. By expressing computation in this general form, the DIY2 runtime is free to optimize the movement of blocks between slow and fast memories (disk and flash vs. DRAM) and to concurrently execute blocks residing in memory with multiple threads. This enables the same program to execute in-core, out-of-core, serial, parallel, single-threaded, multithreaded, or combinations thereof. This paper describes the implementation of the main features of the DIY2 programming model and optimizations to improve performance. DIY2 is evaluated on benchmark test cases to establish baseline performance for several common patterns and on larger complete analysis codes running on large-scale HPC machines.

97 MATHEMATICS AND COMPUTING↗