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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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45 records · Page 3

JPL Space Telecommunications Radio System Operating Environment

A flight-qualified implementation of a Software Defined Radio (SDR) Operating Environment for the JPL-SDR built for the CoNNeCT Project has been developed. It is compliant with the NASA Space Telecommunications Radio System (STRS) Architecture Standard, and provides the software infrastructure for STRS compliant waveform applications. This software provides a standards-compliant abstracted view of the JPL-SDR hardware platform. It uses industry standard POSIX interfaces for most functions, as well as exposing the STRS API (Application Programming In terface) required by the standard. This software includes a standardized interface for IP components instantiated within a Xilinx FPGA (Field Programmable Gate Array). The software provides a standardized abstracted interface to platform resources such as data converters, file system, etc., which can be used by STRS standards conformant waveform applications. It provides a generic SDR operating environment with a much smaller resource footprint than similar products such as SCA (Software Communications Architecture) compliant implementations, or the DoD Joint Tactical Radio Systems (JTRS).

Lux, James P.↗

Software Defined Radio with Parallelized Software Architecture

This software implements software-defined radio procession over multicore, multi-CPU systems in a way that maximizes the use of CPU resources in the system. The software treats each processing step in either a communications or navigation modulator or demodulator system as an independent, threaded block. Each threaded block is defined with a programmable number of input or output buffers; these buffers are implemented using POSIX pipes. In addition, each threaded block is assigned a unique thread upon block installation. A modulator or demodulator system is built by assembly of the threaded blocks into a flow graph, which assembles the processing blocks to accomplish the desired signal processing. This software architecture allows the software to scale effortlessly between single CPU/single-core computers or multi-CPU/multi-core computers without recompilation. NASA spaceflight and ground communications systems currently rely exclusively on ASICs or FPGAs. This software allows low- and medium-bandwidth (100 bps to approx.50 Mbps) software defined radios to be designed and implemented solely in C/C++ software, while lowering development costs and facilitating reuse and extensibility.

Heckler, Greg↗

Software Defined Radio with Parallelized Software Architecture

This software implements software-defined radio procession over multi-core, multi-CPU systems in a way that maximizes the use of CPU resources in the system. The software treats each processing step in either a communications or navigation modulator or demodulator system as an independent, threaded block. Each threaded block is defined with a programmable number of input or output buffers; these buffers are implemented using POSIX pipes. In addition, each threaded block is assigned a unique thread upon block installation. A modulator or demodulator system is built by assembly of the threaded blocks into a flow graph, which assembles the processing blocks to accomplish the desired signal processing. This software architecture allows the software to scale effortlessly between single CPU/single-core computers or multi-CPU/multi-core computers without recompilation. NASA spaceflight and ground communications systems currently rely exclusively on ASICs or FPGAs. This software allows low- and medium-bandwidth (100 bps to .50 Mbps) software defined radios to be designed and implemented solely in C/C++ software, while lowering development costs and facilitating reuse and extensibility.

Heckler, Greg↗

Hosting Hyrax in the Cloud While Preserving the User Experience

Cloud object stores enable data providers to reduce costs and provide uniform data servers across organizational divisions. This talk will address how new capabilities provided by cloud computing can be used with existing software so that users get the benefits provided by cloud technology (access to data at lower cost, e.g.) without disrupting their existing workflow(s). We will address ways to reduce response latency often associated with Cloud object stores and ways to simulate the hierarchy of a POSIX file system using a key-value object store. This work is based an on-going NASA EED2 project to enhance the Hyrax data server for operation in the Amazon Web Services Cloud.

Hyrax server↗

Designing the User Experience for Earth Observation Data Services in the Cloud

NASA's Earth Observation (EO) inventory is projected to grow by an order of magnitude over the next 5-6 years. The current mode for working with EO data of downloading the data to a local machine (laptop, desktop or server) will be difficult to sustain for these upcoming volumes. Therefore, NASA is in the process of developing a capability to host large volume data in commercial cloud, with an eye toward encouraging data analysis in the cloud. However, in order for the user community to take advantage of this new mode of data interaction, the user experience must be redesigned. Cloud-hosted data brings new challenges, such as managing the costs of data egress and working with data in Web Object Storage instead of a Posix filesystem. However, it also brings new opportunities. Scaling data transformation processes may permit more synchronous data services with near-immediate response vs. cumbersome ordering systems with latencies of hours or days. Data co-location in the cloud can facilitate data integration and fusion. Highly scalable filesystems and databases in the cloud support data reorganization to facilitate analysis at scale. In the course of NASA's reimagining of the User Experience for EO data usage relies on end user input gathered through surveys, workshops and meetings (such as this). At the same time, we have embarked on a course of pedagogy and capacity building to help the user community evolve to cloud-based analysis.

Lynnes, Christopher↗

Flight Software for the LOFTID Re-Entry Vehicle

NASA’s Low-Earth Orbit Flight Test of an Inflatable Decelerator, or LOFTID, demonstrated re-entry from low-Earth orbit of a 6-meter aeroshell designed to be used as a heat shield that is larger than the rocket shroud, enabling the return of much greater mass. The LOFTID Flight Software was developed in-house and consists of three components: the Power Distribution software, the Data Recorder software, and the Camera Controller software, along with the Ground Software used for testing, operations, data integrity, and data processing. This presentation will discuss issues found in developing the Power Distribution software in cFS on a non-Linux POSIX platform, designing an efficient architecture for recording of high bandwidth data, controlling over a dozen cameras in-flight, and creating the ground support tools to verify data integrity and support the post-processing of flight data.

Paul Brewster↗

Scalable filesystem enumeration and metadata operations

Systems, apparatus, and methods are disclosed for performing scalable operations in a file system, including POSIX-like file systems. Metadata entries in a namespace or directory tree are sharded across multiple file metadata servers. An enumeration operation, such as listing a directory, is parallelized across the multiple file metadata servers, while retaining standard functionality transparently to clients. Other enumeration operations include no-output operations such as changing file attributes or deleting a file, and cumulative operations such as counting total disk space usage. The parallelization is compatible with tree-level parallelization and storage-level parallelization. Disclosed technologies can be applied to other fields requiring scalable enumeration, such as database and network applications.

Grider, Gary A.↗

Adoption of ROOT RNTuple for the next main event data storage technology in the ATLAS production framework Athena

Since the start of LHC in 2008, the ATLAS experiment has relied on ROOT to provide storage technology for all its processed event data. Internally, ROOT files are organized around TTree structures that are capable of storing complex C++ objects. The capabilities of TTrees developed over the years and are now offering support for advanced concepts like polymorphism, schema evolution and user defined collections and ATLAS makes use of these features to handle its EDM. But some original TTrees concepts, like the POSIX file model and sequential writing, remain unchanged since the beginning and could be an obstacle to achieving the performance required for High Luminosity LHC. With the HL-LHC performance goals in mind, the ROOT project developed a new storage format - the RNTuple. RNTuple, with its accompanying user API, is now in the final development stage and is planned to be production-ready at the end of 2024. Soon after that, the TTree will become a legacy format. ATLAS intends to have its main Event processing framework Athena ready to use RNTuple in the production environment as early as possible. The work on adopting RNTuple as another ROOT storage technology in Athena started already in 2021 and is now nearly complete. Although the initial goal was to focus on derived-AOD products (PHYS and PHYSLITE), with a little added effort all ATLAS data products: RDO, HITS, ESD, AOD and DAOD can be now stored in RNTuple format and transparently read back. In this paper we will describe the current state of RNTuple adoption in the Athena framework and explain the ATLAS EDM requirements that had to be met on the ROOT side to successfully integrate both environments. We will demonstrate the ability to run standard ATLAS production workflows, based on RNTuple as the Event data storage technology, and point out key advantages of the new format.

72 PHYSICS OF ELEMENTARY PARTICLES AND FIELDS↗

Ad Hoc File Systems for High-Performance Computing

Storage backends of parallel compute clusters are still based mostly on magnetic disks, while newer and faster storage technologies such as flash-based SSDs or non-volatile random access memory (NVRAM) are deployed within compute nodes. Including these new storage technologies into scientific workflows is unfortunately today a mostly manual task, and most scientists therefore do not take advantage of the faster storage media. One approach to systematically include nodelocal SSDs or NVRAMs into scientific workflows is to deploy ad hoc file systems over a set of compute nodes, which serve as temporary storage systems for single applications or longer-running campaigns. This paper presents results from the Dagstuhl Seminar 17202 “Challenges and Opportunities of User-Level File Systems for HPC” and discusses application scenarios as well as design strategies for ad hoc file systems using node-local storage media. The discussion includes open research questions, such as how to couple ad hoc file systems with the batch scheduling environment and how to schedule stage-in and stage-out processes of data between the storage backend and the ad hoc file systems. Also presented are strategies to build ad hoc file systems by using reusable components for networking and how to improve storage device compatibility. Various interfaces and semantics are presented, for example those used by the three ad hoc file systems BeeOND, GekkoFS, and BurstFS. Their presentation covers a range from file systems running in production to cutting-edge research focusing on reaching the performance limits of the underlying devices.

97 MATHEMATICS AND COMPUTING↗