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The 200 Gbps Challenge: Imagining HL-LHC analysis facilities

The IRIS-HEP software institute, as a contributor to the broader HEP Python ecosystem, is developing scalable analysis infrastructure and software tools to address the upcoming HL-LHC computing challenges with new approaches and paradigms, driven by our vision of what HL-LHC analysis will require. The institute uses a "Grand Challenge" format, constructing a series of increasingly large, complex, and realistic exercises to show the vision of HL-LHC analysis. Recently, the focus has been demonstrating the IRIS-HEP analysis infrastructure at scale and evaluating technology readiness for production. As a part of the Analysis Grand Challenge activities, the institute executed a "200 Gbps Challenge", aiming to show sustained data rates into the event processing of multiple analysis pipelines. The challenge integrated teams internal and external to the institute, including operations and facilities, analysis software tools, innovative data delivery and management services, and scalable analysis infrastructure. The challenge showcases the prototypes - including software, services, and facilities - built to process around 200 TB of data in both the CMS NanoAOD and ATLAS PHYSLITE data formats with test pipelines. The teams were able to sustain the 200 Gbps target across multiple pipelines. The pipelines focusing on event rate were able to process at over 30 MHz. These target rates are demanding; the activity revealed considerations for future testing at this scale and changes necessary for physicists to work at this scale in the future. The 200 Gbps Challenge has established a baseline on today's facilities, setting the stage for the next exercise at twice the scale.

72 PHYSICS OF ELEMENTARY PARTICLES AND FIELDS↗

Comparing viewer and array mental rotations in different planes

Participants imagined rotating either themselves or an array of objects that surrounded them. Their task was to report on the egocentric position of an item in the array following the imagined rotation. The dependent measures were response latency and number of errors committed. Past research has shown that self-rotation is easier than array rotation. However, we found that imagined egocentric rotations were as difficult to imagine as rotations of the environment when people performed imagined rotations in the midsagittal or coronal plane. The advantages of imagined self-rotations are specific to mental rotations performed in the transverse plane.

NASA Center ARC↗

Stabilization of posture by precision touch of the index finger with rigid and flexible filaments

Light touch of the index finger with a stationary surface at non-mechanically supportive force levels (<100 g) greatly attenuates the body sway of standing subjects. In three experiments, we evaluated the properties of finger contact and of the contacted object necessary to produce postural stabilization in subjects standing heel-to-toe with eyes closed, as well as how accurately hand position can be controlled. Experiment 1 involved finger contact with flexible filaments of different bending strengths, a flat surface, and an imagined spatial position. Contact with the flat surface was most effective in attenuating sway; the flexible filaments were much less effective but still significantly better than imagined contact. Experiment 2 compared the effectiveness of finger contact with a flexible filament, a rigid filament of the same diameter, a flat surface, and an imagined spatial position. The rigid filament and flat surface conditions were equally effective in attenuating body sway and were greatly superior to contact with the flexible filament, which was superior to imagined contact. Experiment 3 included five conditions: arms by sides; finger "contact" with an imagined spatial position; finger contact with a flat surface; finger contact with a flexible filament attempting to maintain it bent; and contact with the flexible filament attempting not to bend it. The arms by sides and finger "contact" with an imagined position conditions did not differ significantly; all three conditions involving actual finger contact showed significantly less center of pressure and hand sway, but contact with the flat surface was most effective in attenuating both postural and hand displacement. In all three experiments, the level of force applied in fingertip contact conditions was far below that necessary to provide mechanical stabilization. Our findings indicate that: (1) stimulation of a small number of receptors in the fingertip is adequate to allow stabilization of sway, (2) fingertip force levels as low as 5-10 g provide some stabilization, (3) contact with a stationary spatial referent is most effective, and (4) independent control of arm and torso occurs when finger contact is allowed.

NASA Discipline Neuroscience↗

Can imaginary head tilt shorten postrotatory nystagmus?

In healthy subjects, head tilt upon cessation of a constant-velocity yaw head rotation shortens the duration of postrotatory nystagmus. The presumed mechanism for this effect is that the velocity storage of horizontal semicircular canal inputs is being discharged by otolith organ inputs which signal a constant yaw head position when the head longitudinal axis is no longer earth-vertical. In the present study, normal subjects were rotated head upright in the dark on a vertical-axis rotational chair at 60 degrees/s for 75 s and were required to perform a specific task as soon as the chair stopped. Horizontal position of the right eye was recorded with an infra-red video camera. The average eye velocity (AEV) was measured over a 30-s interval following chair acceleration/deceleration. The ratios (postrotatory AEV/perrotatory AEV) were 1.1 (SD 0.112) when subjects (N=10) kept their head erect, 0.414 (SD 0.083) when subjects tilted their head forward, 1.003 (SD 0.108) when subjects imagined watching a TV show, 1.012 (SD 0.074) when subjects imagined looking at a painting on a wall, and 0.995 (SD 0.074) when subjects imagined floating in a prone position on a lake. Thus, while actual head tilt reduced postrotatory nystagmus, the imagination tasks did not have a statistically significant effect on postrotatory nystagmus. Therefore, velocity storage does not appear to be under the influence of cortical neural signals when subjects imagine that they are floating in a prone orientation.

Non-NASA Center↗

National Aeronautics and Space Administration 2003 Strategic Plan

Imagine knowing that we are not alone, but that life is abundant in our solar system and throughout the universe. Imagine a world where we can safely travel anywhere, anytime, on our home planet, and in space. Imagine a world in which long-term weather forecasts are reliable, and natural disasters are predictable and perhaps even preventable. NASA is changing our understanding of the world, exploring the unknown, and creating new awareness about who we are and what our place is in the cosmos. For the first time in history, we have the tools, the insight and ability to seek answers to some of humanity's most profound questions: 1) How did we get here? 2) Where are we going? 3) Are we alone? In addition to pursuing these compelling questions, NASA helps the Nation to meet its challenges and address its urgent national needs. Among these are the requirements to improve the security and safety of our air transportation system and counter the looming shortage of U.S. scientists and engineers in our next generation of Americans.

Source record↗

Strategies for Identifying Resilient Behavior In Aviation

When we imagine a situation where people fly aircraft and nothing scary happens, we assume it is the system that affords this phenomenon. That is, the overall design is the cause of the success. However, this is not always true. There are many examples of how the presence of a human in the system is the reason for a successful outcome, despite flaws in the system’s design. This resilient behavior is often overlooked and challenging to characterize. In an attempt to identify this phenomenon in a generalizable way, we named and investigated two strategies, as well as identification methods, that exemplify resilient performance: 1) controls; and 2) modifications. First, controls are resilient actions in situations known to be problematic. To capture this, instead of looking at the examples of how the problem became a reality, we look at the examples of how the problem was successfully avoided or controlled. For example, a country road may have a hairpin turn where a higher-than-normal rate of accidents occur. Given that there is a likely system flaw identified, we would look at how the successful drivers navigated the turn. This can be accomplished using current safety reporting systems. Second, modifications are augmentations or changes that people create to fill in the gap between work-as-imagined and work-as-done. This type of resilient performance is directly related to poor design. In aviation, work-as-imagined is often scripted explicitly, so it can be compared to work-as-done through the use of examining system-generated data as well as narrative reports written by the system operators. These two approaches aim to identify resilient human actions to better understand how current systems function, as well as how people contribute to successes that were otherwise unknown.

human factors↗

What Can We Learn From The Skies Of Alien Planets? Astrophysicists Tell All.

This panel will explore the exciting and often speculative topic of what the skies of other worlds might look like. The discussion will delve into both the scientific research that informs our understanding of exoplanet atmospheres and the creative and imaginative ways that artists and writers have depicted alien skies in popular culture. The panel will bring together experts across stellar and planetary astronomy to discuss the latest scientific findings about exoplanet atmospheres and what they might reveal about the potential habitability of these worlds. They will explore questions such as: what gases might be present in the atmosphere of an exoplanet, and how might they affect the appearance of the sky? How might the presence of multiple stars in a planetary system impact the sky's appearance? And what implications might these findings have for the search for life beyond our solar system? The panel will also discuss the imaginative ways that artists and writers have depicted alien skies in popular culture, from the twin sunsets of Tatooine to the red, dusty sky of Mars in The Martian. They will explore how these depictions have influenced public perceptions of alien words, bridging the gap between science and the imagination.

Elisa Victoria Quintana↗

Knowledge-based imaging-sensor fusion system

An imaging system which applies knowledge-based technology to supervise and control both sensor hardware and computation in the imaging system is described. It includes the development of an imaging system breadboard which brings together into one system work that we and others have pursued for LaRC for several years. The goal is to combine Digital Signal Processing (DSP) with Knowledge-Based Processing and also include Neural Net processing. The system is considered a smart camera. Imagine that there is a microgravity experiment on-board Space Station Freedom with a high frame rate, high resolution camera. All the data cannot possibly be acquired from a laboratory on Earth. In fact, only a small fraction of the data will be received. Again, imagine being responsible for some experiments on Mars with the Mars Rover: the data rate is a few kilobits per second for data from several sensors and instruments. Would it not be preferable to have a smart system which would have some human knowledge and yet follow some instructions and attempt to make the best use of the limited bandwidth for transmission. The system concept, current status of the breadboard system and some recent experiments at the Mars-like Amboy Lava Fields in California are discussed.

Westrom, George↗

A microbased shared virtual world prototype

Virtual reality (VR) allows sensory immersion and interaction with a computer-generated environment. The user adopts a physical interface with the computer, through Input/Output devices such as a head-mounted display, data glove, mouse, keyboard, or monitor, to experience an alternate universe. What this means is that the computer generates an environment which, in its ultimate extension, becomes indistinguishable from the real world. 'Imagine a wraparound television with three-dimensional programs, including three-dimensional sound, and solid objects that you can pick up and manipulate, even feel with your fingers and hands.... 'Imagine that you are the creator as well as the consumer of your artificial experience, with the power to use a gesture or word to remold the world you see and hear and feel. That part is not fiction... three-dimensional computer graphics, input/output devices, computer models that constitute a VR system make it possible, today, to immerse yourself in an artificial world and to reach in and reshape it.' Our research's goal was to propose a feasibility experiment in the construction of a networked virtual reality system, making use of current personal computer (PC) technology. The prototype was built using Borland C compiler, running on an IBM 486 33 MHz and a 386 33 MHz. Each game currently is represented as an IPX client on a non-dedicated Novell server. We initially posed the two questions: (1) Is there a need for networked virtual reality? (2) In what ways can the technology be made available to the most people possible?

Pitts, Gerald↗

Managing People's Data

Just imagine a mass storage system that consists of a machine with 2 CPUs, 1 Gigabyte (GB) of memory, 400 GB of disk space, 16800 cartridge tapes in the automated tape silos, 88,000 tapes located in the vault, and the software to manage the system. This system is designed to be a data repository; it will always have disk space to store all the incoming data. Currently 9.14 GB of new data per day enters the system with this rate doubling each year. To assure there is always disk space available for new data, the system. has to move data reside from the expensive disk to a much less expensive medium such as the 3480 cartridge tapes. Once the data is archived to tape, it should be able to move back to disk when someone wants to access it and the data movement should be transparent to the user. Now imagine all the tasks that a system administrator must perform to keep this system running 24 hour a day, 7 days a week. Since the filesystem maintains the illusion of unlimited disk space, data that comes to the system must get moved to tapes in an efficient manner. This paper will describe the mass storage system running at the Numerical Aerodynamic Simulation (NAS) at NASA Ames Research Center in both software and hardware aspects, then it will describe all of the tasks the system administrator has to perform on this system.

Le, Diana↗

Designing a Unique Single Point Cross Over Method

The idea behind genetic algorithms is to extract optimization strategies nature uses successfully - known as Darwinian Evolution - and transform them for application in mathematical optimization theory to find the global optimum in a defined phase space. One could imagine a population of individual 'explorers' sent into the optimization phase-space. Each explorer is defined by its genes, what means, its position inside the phase-space is coded in his genes. Every explorer has the duty to find a value of the quality of his position in the phase space. (Consider the phase-space being a number of variables in some technological process, the value of quality of any position in the phase space - in other words: any set of the variables - can be expressed by the yield of the desired chemical product.) Then the struggle of 'life' begins. The three fundamental principles are selection, mating/crossover, and mutation. Only explorers (= genes) sitting on the best places will reproduce and create a new population. This is performed in the second step (mating/crossover). The 'hope' behind this part of the algorithm is, that 'good' sections of two parents will be recombined to yet better fitting children. In fact, many of the created children will not be successful (as in biological evolution), but a few children will indeed fulfill this hope. These good sections are named in some publications as building blocks. Now there appears a problem. Repeating these steps, no new area would be explored. The two former steps would only exploit the already known regions in the phase space, which could lead to premature convergence of the algorithm with the consequence of missing the global optimum by exploiting some local optimum. The third step, mutation, ensures the necessary accidental effects. One can imagine the new population being mixed up a little bit to bring some new information into this set of genes. Whereas in biology a gene is described as a macro-molecule with four different bases to code the genetic information, a gene in genetic algorithms is usually defined as a bitstring (a sequence of b 1's and 0's).

Wilson, Richard Phillip↗

Deriving Laws from Ordering Relations

It took much effort in the early days of non-Euclidean geometry to break away from the mindset that all spaces are flat and that two distinct parallel lines do not cross. Up to that point, all that was known was Euclidean geometry, and it was difficult to imagine anything else. We have suffered a similar handicap brought on by the enormous relevance of Boolean algebra to the problems of our age-logic and set theory. Previously, I demonstrated that the algebra of questions is not Boolean, but rather is described by the free distributive algebra. To get to this stage took much effort, as many obstacles-most self-placed-had to be overcome. As Boolean algebras were all I had ever known, it was almost impossible for me to imagine working with an algebra where elements do not have complements. With this realization, it became very clear that the sum and product rules of probability theory at the most basic level had absolutely nothing to do with the Boolean algebra of logical statements. Instead, a measure of degree of inclusion can be invented for many different partially ordered sets, and the sum and product rules fall out of the associativity and distributivity of the algebra. To reinforce this very important idea, this paper will go over how these constructions are made, while focusing on the underlying assumptions. I will derive the sum and product rules for a distributive lattice in general and demonstrate how this leads to probability theory on the Boolean lattice and is related to the calculus of quantum mechanical amplitudes on the partially ordered set of experimental setups. I will also discuss the rules that can be derived from modular lattices and their relevance to the cross-ratio of projective geometry.

Knuth, Kevin H.↗

Various Ambiguities in Re-constructing Laser Pulse Parameters

We think that mode lock laser pulses are generated by the summation process that take place between the monochromatic EM filed frequencies as if they interact with each other as shown in equation 1. In reality, the pulse generation is a collaborative interaction process between EM fields and various material medium. When we carry out the actual mode lock analysis, we do take into account of interpaly between all the temporal dynamics of the cavity gain medium, cavity round trip time and the response time of the intra cavity element (saturable absorber, Kerr medium, etc.). that really enforces the locking of the phase of the cavity spontaneous emissions. On a conceptual level, this simplistic representation of the mode locking by Eq.1 ignores all these critical physical processes. When we try to analyze a pulsed field, again we start by representing it very much like this equation, even though we can only detect the square modulus of this complex field and loose a lot of phase related information to the detectors quantum whims and their time constants. The key parameters for a light pulse are as follows. Foremost is the (i) carrier frequency, which cannot be described or imagined without its state of undulation expressed as its (ii) phase. Next is our imagined time finite (iii) carrier envelope that provides the temporal boundary of the field amplitude strength of the undulating E-field. The final parameter is the (iv) state of polarization or the unique plane along which the strength of the E-field gradient undulates. None of these filed characteristics are made self-evident to us by the fields themselves. We do not see light. Light does not see light. Light beams pass through each other without altering each others energy distribution unless there are interacting material molecules (dipoles) within the physical volume of superposition of the beams. In contrast, we can sense the material particles. Material particles sense each other and they cannot pass through each other without interacting with (scattering from) each other. Thus the interpretation of the superposition phenomenon of multiple fields on detectors should not be lumped under the mysterious "wave-particle duality" philosophy. The phenomenon of superposition can be understood better when we focus on the actual process experienced by the detecting dipoles when allowed by QM rules, they respond to and sum all the induced stimulations due to all the superposed fields followed by the proportionate energy absorption giving rise to the fringes we observe. We will present various experimental results to illustrate our arguments. Our position is that such detector behavior driven interpretations rather than the generally implied field-field interaction driven explanations, will help us better understand the ultimate nature of light and hence invent better and newer devices and instruments.

Roychoudhuri, Chandrasekhar↗

Vivid Motor Imagery as an Adaptation Method for Head Turns on a Short-Arm Centrifuge

Artificial gravity (AG) has been proposed as a potential countermeasure to the debilitating physiological effects of long duration space flight. The most economical means of implementing AG may be through the use of a short-radius (2m or less) centrifuge. For such a device to produce gravitational forces comparable to those on earth requires rotation rates in excess of 20 revolutions per minute (rpm). Head turns made out of the plane of rotation at these rates, as may be necessary if exercise is combined with AG, result in cross-coupled stimuli (CCS) that cause adverse side effects including motion sickness, illusory sensations of motion, and inappropriate eye movements. Recent studies indicate that people can adapt to CCS and reduce these side effects by making multiple head turns during centrifuge sessions conducted over consecutive days. However, about 25% of the volunteers for these studies have difficulty tolerating the CCS adaptation paradigm and often drop out due to motion sickness symptoms. The goal of this investigation was to determine whether vivid motor imagery could be used as a pseudostimulus for adapting subjects to this unique environment. Twenty four healthy human subjects (14 males, 10 females), ranging in age from 21 to 48 years (mean 33, sd 7 years) took part in this study. The experimental stimuli were produced using the NASA JSC short-arm centrifuge (SAC). Subjects were oriented supinely on this device with the nose pointed toward the ceiling and head centered on the axis of rotation. Thus, centrifuge rotation was in the body roll plane. After ramp-up the SAC rotated clockwise at a constant rate of 23 rpm, producing a centrifugal force of approximately 1 g at the feet. Semicircular canal CCS were produced by having subjects make yaw head turns from the nose up (NU) position to the right ear down (RED) position and from RED to NU. Each head turn was completed in about one second, and a 30 second recovery period separated consecutive head movements. Participants were randomly assigned to one of three groups (n=8 per group): physical adapters (PA), mental adapters (MA), or a control group (CG). Each subject participated in a one hour test session on each of three consecutive days. Each test session consisted of an initial (preadaptation) period during which the subject performed six CCS maneuvers in the dark, followed by an adaptation period with internal lighting on the centrifuge, and a final (postadaptation) period during which six more CCS maneuvers were performed in the dark. For the PA group, the adaptation period consisted of performing 30 additional CCS maneuvers in the light. For the MA and CG group the centrifuge was ramped down to 0 rpm after the pre-adaptation period and ramped back up to 23 rpm before the post-adaptation period. For the both of these groups, the adaptation period consisted of making 30 CCS maneuvers in the light with the centrifuge stationary (so no cross-coupling occurred). MA group subjects were instructed to vividly imagine the provocative sensations produced by the preadaptation CCS maneuvers in terms of magnitude, duration, and direction of illusory body tilt, as well as any accompanying levels of motion sickness. CG group subjects were asked to answer low imagery content questions (trivial pursuit) during each adaptation period head turn. During the 30 second recovery following each head turn, psychophysical data were collected including self reports of motion sickness, magnitude and direction estimates of illusory body tilt, and the overall duration of these sensations. A multilevel mixed effects linear regression analysis performed on all response variables indicated that all three groups experienced some psychophysical adaptation across the three test sessions. For illusory tilt magnitude, the PA group exhibited the most overall adaptation, followed by the MA group, and the CG group. The slopes of these adaptation trajectories by group over day were significantly diffent from one another. For the perceived duration of sensations, the CG group again exhibited the least amount of adaptation. However, the rates of adaptation of the PA and the MA groups were indistinguishable, suggesting that the imagined pseudostimulus appeared to be just as effective a means of adaptation as the actual stimulus. The MA group's rate of adaptation to motion sickness symptoms was also comparable to the PA group. The use of vivid motor imagery may be an effective method for adapting to the illusory sensations and motion sickness symptoms produced by cross-coupled stimuli. For space-based AG applications, this technique may prove quite useful in retaining astronauts considered highly susceptible to motion sickness as it reduces the number of actual CCS required to attain adaptation.

Newby, N. J.↗

Phenological Parameters Estimation Tool

The Phenological Parameters Estimation Tool (PPET) is a set of algorithms implemented in MATLAB that estimates key vegetative phenological parameters. For a given year, the PPET software package takes in temporally processed vegetation index data (3D spatio-temporal arrays) generated by the time series product tool (TSPT) and outputs spatial grids (2D arrays) of vegetation phenological parameters. As a precursor to PPET, the TSPT uses quality information for each pixel of each date to remove bad or suspect data, and then interpolates and digitally fills data voids in the time series to produce a continuous, smoothed vegetation index product. During processing, the TSPT displays NDVI (Normalized Difference Vegetation Index) time series plots and images from the temporally processed pixels. Both the TSPT and PPET currently use moderate resolution imaging spectroradiometer (MODIS) satellite multispectral data as a default, but each software package is modifiable and could be used with any high-temporal-rate remote sensing data collection system that is capable of producing vegetation indices. Raw MODIS data from the Aqua and Terra satellites is processed using the TSPT to generate a filtered time series data product. The PPET then uses the TSPT output to generate phenological parameters for desired locations. PPET output data tiles are mosaicked into a Conterminous United States (CONUS) data layer using ERDAS IMAGINE, or equivalent software package. Mosaics of the vegetation phenology data products are then reprojected to the desired map projection using ERDAS IMAGINE

McKellip, Rodney D.↗

Straight Ahead in Microgravity

INTRODUCTION The subjective straight-ahead direction is a very basic perceptual reference for spatial orientation and locomotion. The perceived straight-ahead along the horizontal and vertical meridian is largely determined by both otolith and somatosensory inputs which are altered in microgravity. The Straight Ahead in Microgravity (SAM) experiment will be conducted on the International Space Station (ISS) to examine how this spatial processing changes as a function of spaceflight. METHODS Data will be collected before the flight, at one-month intervals during long-duration stay (180 days) on board ISS, and after return to Earth. Control studies will also be performed during parabolic flights. Three different protocols will be used in each test session: (1) Fixation: The subject will be asked to look at actual targets (normal vision) and then to imagine these same targets (occluded vision) in the straight-ahead direction. Targets will be located at near distance (arm s length, ~0.5m), medium distance (~1 m), and far distance (beyond 2 m). This task will be successively performed with subject s body aligned with the spacecraft interior, and with subject s body tilted forward and backward by an operator. (2) Saccades: The subject will be asked to make horizontal and vertical saccades, first relative to the spacecraft interior reference system, and then relative to the subject s head reference system. This task will be successively performed with subject s body aligned with the spacecraft interior, and with subject s body tilted in roll or in pitch by an operator. (3) Linear Vestibulo-Ocular Reflex (VOR): The subject will be asked to stare at actual visual targets (normal vision) at various distances (near, medium, far) in the straight-ahead direction. Vision will then be occluded, and the subject will be asked to continue staring at the same imagined targets while he/she is passively translated forward-backward, up-down, or side-to-side. The subject's body motion will be performed by the restrained operator while the subject is free-floating. EXPECTED RESULTS The coupling of downward gaze with vergence eye movements observed on Earth is expected to increase in microgravity. Saccadic eye movements made in darkness along perceived axes are expected to be more closely aligned with the body s longitudinal axis in 0g compared to 1g, as the reference system for spatial orientation moves from an allocentric (gravitational) to an egocentric (idiotropic) vector. Changes in the linear VOR will reflect adaptive changes in otolith-ocular reflex contributions to the perceived straight-ahead. DISCUSSION A change in an individual's egocentric reference might have negative consequences on evaluating the direction of an approaching object or on the accuracy of reaching movements or locomotion. Consequently, investigating how microgravity affects the egocenter is important for understanding the problems associated with long-term effects of microgravity on astronauts' and how they re-adapt to the return of gravitational forces on Earth or other planetary surfaces. This project therefore has theoretical, practical and even clinical implications for the sensorimotor research gap "What are the changes in sensorimotor function over the course of a mission?"

Clement, G.↗

IYL Blog: Astronomers travel in time and space with light

As an astronomer, I use light to travel through the universe, and to look back in time to when the universe was young. So do you! All of us see things as they were when the light was emitted, not as they are now. The farthest thing you can easily see without a telescope is the Andromeda Nebula, which is a galaxy like the Milky Way, about 2.5 million light years away. You see it as it was 2.5 million years ago, and we really don't know what it looks like today; the disk will have rotated a bit, new stars will have been born, there could have been all kinds of exploding stars, and the black hole in the middle could be lighting up. People may be skeptical of the Big Bang theory, even though we have a TV show named for it, but we (I should say Penzias and Wilson) measured its heat radiation 51 years ago at Bell Telephone Labs in New Jersey. Their discovery marks the beginning of the era of cosmology as a measurement science rather than speculation. Penzias and Wilson received the Nobel Prize in 1978 for their finding, which had been predicted in 1948 by Alpher and Herman. By the way, heat radiation is just another form of light - we call it radiation because we can't see it, but it's exactly the same phenomenon of electromagnetic waves, and the only difference is the wavelength. In the old days of analog television, if you tuned your TV in between channels, about 1% of the snow that you could see came from the Big Bang. So when we look at the heat radiation of the early universe, we really are gazing right at what seems to us a cosmic fireball, which surrounds us completely. It's a bit of an illusion; if you can imagine what astronomers in other galaxies would see, they would also feel surrounded by the fireball, and they would also think they were in the middle. So from a mathematical version of imagination, we conclude that there is no observable center and no edge of our universe, and that the heat of the fireball fills the entire universe uniformly. Astronomers are also using light to find out whether we are alone in the universe. The Kepler observatory showed that thousands of stars blink a little when their orbiting planets pass between us and them, and other observatories use light to measure the wobble of stars as their planets pull on them. Eventually, we will find out whether planets like Earth have atmospheres like Earth's too - with water, carbon dioxide, oxygen, methane, and other gases that would be evidence of photosynthetic life. I think in a few decades we will have evidence that some planets do have life, and it will be done using light for remote chemical analysis. Also, astronomers at the SETI project are using light (long wavelength light we can pick up with radio telescopes) to look for signals from intelligent civilizations. That's a harder project because we don't know what to look for. But if we wanted to send signals all the way across the Milky Way, we could do it with laser beams, and if somebody over there knew what to look for, he or she could decode the message. On with the search! Dr. John C. Mather is a Senior Astrophysicist and is the Senior Project Scientist for the James Webb Space Telescope at NASA's Goddard Space Flight Center in Greenbelt, MD. His research centers on infrared astronomy and cosmology. With the Cosmic Background Explorer (COBE) team, he showed that the cosmic microwave background radiation has a blackbody spectrum within 50 parts per million, confirming the expanding universe model (aka the Big Bang Theory) to extraordinary accuracy, and initiating the study of cosmology as a precision science. The COBE team also made the first map of the hot and cold spots in the background radiation. The COBE maps have been confirmed and improved by two succeeding space missions, the Wilkinson Microwave Anisotropy Probe (WMAP, built by GSFC with Princeton University), and the Planck mission built by ESA. Based on these maps, astronomers have now developed a "standard model" of cosmology and have built detailed numerical simulations that begin to match Hubble observations, and require the existence of both "dark matter" and "dark energy", neither of which has been detected or deduced in laboratory experiments. Dr. Mather is the recipient of numerous awards, including the Nobel Prize in Physics (2006) with George Smoot, for the COBE work, and the NASA Distinguished Service Medal (2007). He is a member of many professional societies including the National Academy of Sciences and the American Academy of Arts and Sciences. Dr. Mather is now working with teams and committees to develop plans for a future great telescope capable of observing signs of life on planets orbiting other stars.

telescopes↗